37 lines
2.7 KiB
C++
37 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ContentBrowserCommands.h"
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#include "Framework/Commands/InputChord.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "GenericPlatform/GenericApplication.h"
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#include "InputCoreTypes.h"
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#define LOCTEXT_NAMESPACE "ContentBrowser"
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const FName FContentBrowserCommands::GenericCommandsName = TEXT("GenericCommands");
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void FContentBrowserCommands::RegisterCommands()
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{
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// ContentBrowser commands
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UI_COMMAND(OpenAssetsOrFolders, "Open Assets or Folders", "Opens the selected assets or folders, depending on the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter), FInputChord(EModifierKey::Control, EKeys::E));
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UI_COMMAND(PreviewAssets, "Preview Assets", "Loads the selected assets and previews them if possible", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar));
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UI_COMMAND(CreateNewFolder, "Create New Folder", "Creates new folder in selected path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::N));
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UI_COMMAND(GoUpToParentFolder, "Go Up to Parent Folder", "Opens the folder that contains the currently open one", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control , EKeys::BackSpace));
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UI_COMMAND(SaveSelectedAsset, "Save Selected Item", "Save the selected item", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::S));
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UI_COMMAND(SaveAllCurrentFolder, "Save All", "Save All in current folder", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(ResaveAllCurrentFolder, "Resave All", "Resave all assets contained in the current folder", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(EditPath, "Edit Path", "Edit the current content browser path", EUserInterfaceActionType::Button, FInputChord(EKeys::F4), FInputChord(EModifierKey::Control, EKeys::L));
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// AssetView commands
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UI_COMMAND(AssetViewCopyObjectPath, "Copy Selected Object Path", "Copy the selected object path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::C));
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UI_COMMAND(AssetViewCopyPackageName, "Copy Selected Package Name", "Copy the selected package name", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Alt, EKeys::C));
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UI_COMMAND(GridViewShortcut, "Grid", "View assets as tiles in a grid.", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(ListViewShortcut, "List", "View assets in a list with thumbnails.", EUserInterfaceActionType::RadioButton, FInputChord());
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UI_COMMAND(ColumnViewShortcut, "Column", "View assets in a list with columns of details.", EUserInterfaceActionType::RadioButton, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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