Files
UnrealEngine/Engine/Source/Editor/ContentBrowser/Private/ContentBrowserCommands.cpp
2025-05-18 13:04:45 +08:00

37 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ContentBrowserCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#include "GenericPlatform/GenericApplication.h"
#include "InputCoreTypes.h"
#define LOCTEXT_NAMESPACE "ContentBrowser"
const FName FContentBrowserCommands::GenericCommandsName = TEXT("GenericCommands");
void FContentBrowserCommands::RegisterCommands()
{
// ContentBrowser commands
UI_COMMAND(OpenAssetsOrFolders, "Open Assets or Folders", "Opens the selected assets or folders, depending on the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter), FInputChord(EModifierKey::Control, EKeys::E));
UI_COMMAND(PreviewAssets, "Preview Assets", "Loads the selected assets and previews them if possible", EUserInterfaceActionType::Button, FInputChord(EKeys::SpaceBar));
UI_COMMAND(CreateNewFolder, "Create New Folder", "Creates new folder in selected path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::N));
UI_COMMAND(GoUpToParentFolder, "Go Up to Parent Folder", "Opens the folder that contains the currently open one", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control , EKeys::BackSpace));
UI_COMMAND(SaveSelectedAsset, "Save Selected Item", "Save the selected item", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::S));
UI_COMMAND(SaveAllCurrentFolder, "Save All", "Save All in current folder", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(ResaveAllCurrentFolder, "Resave All", "Resave all assets contained in the current folder", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(EditPath, "Edit Path", "Edit the current content browser path", EUserInterfaceActionType::Button, FInputChord(EKeys::F4), FInputChord(EModifierKey::Control, EKeys::L));
// AssetView commands
UI_COMMAND(AssetViewCopyObjectPath, "Copy Selected Object Path", "Copy the selected object path", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::C));
UI_COMMAND(AssetViewCopyPackageName, "Copy Selected Package Name", "Copy the selected package name", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Alt, EKeys::C));
UI_COMMAND(GridViewShortcut, "Grid", "View assets as tiles in a grid.", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND(ListViewShortcut, "List", "View assets in a list with thumbnails.", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND(ColumnViewShortcut, "Column", "View assets in a list with columns of details.", EUserInterfaceActionType::RadioButton, FInputChord());
}
#undef LOCTEXT_NAMESPACE