Files
UnrealEngine/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyConfigFileStateColumn.h
2025-05-18 13:04:45 +08:00

70 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "IPropertyTableCellPresenter.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableCustomColumn.h"
#include "IPropertyTableUtilities.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FProperty;
class IPropertyHandle;
class IPropertyTableCell;
class IPropertyTableColumn;
class IPropertyTableUtilities;
class SWidget;
class FConfigPropertyConfigFileStateCellPresenter : public TSharedFromThis< FConfigPropertyConfigFileStateCellPresenter >, public IPropertyTableCellPresenter
{
public:
FConfigPropertyConfigFileStateCellPresenter(const TSharedPtr< IPropertyHandle > PropertyHandle);
virtual ~FConfigPropertyConfigFileStateCellPresenter() {}
/** Begin IPropertyTableCellPresenter interface */
virtual TSharedRef< class SWidget > ConstructDisplayWidget() override;
virtual bool RequiresDropDown() override;
virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() override;
virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() override;
virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() override;
virtual bool HasReadOnlyEditMode() override;
virtual FString GetValueAsString() override;
virtual FText GetValueAsText() override;
/** End IPropertyTableCellPresenter interface */
protected:
/**
* The text we display - we just store this as we never need to *edit* properties in the stats viewer,
* only view them. Therefore we dont need to dynamically update this string.
*/
FText Text;
};
/**
* A property table custom column used to display source control condition of files.
*/
class CONFIGEDITOR_API FConfigPropertyConfigFileStateCustomColumn : public IPropertyTableCustomColumn
{
public:
FConfigPropertyConfigFileStateCustomColumn(){}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
/** End IPropertyTableCustomColumn interface */
/* The property type which can be displayed in this column */
FProperty* SupportedProperty;
};