Files
UnrealEngine/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableCustomColumn.h"
#include "IPropertyTableUtilities.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FProperty;
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableColumn;
class IPropertyTableUtilities;
class SWidget;
/**
* A property table custom column used to display source control condition of files.
*/
class CONFIGEDITOR_API FConfigPropertyCustomColumn : public IPropertyTableCustomColumn
{
public:
FConfigPropertyCustomColumn(){}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
/** End IPropertyTableCustomColumn interface */
/* The property type which can be displayed in this column */
FProperty* EditProperty;
};