61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "UObject/FieldPath.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/WeakFieldPtr.h"
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#include "UObject/WeakObjectPtr.h"
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#include "ConfigPropertyHelper.generated.h"
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class FProperty;
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template <typename T> struct TObjectPtr;
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UENUM()
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enum EConfigFileSourceControlStatus : int
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{
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CFSCS_Unknown UMETA(DisplayName=Unknown),
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CFSCS_Writable UMETA(DisplayName = "Available to edit"),
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CFSCS_Locked UMETA(DisplayName = "File is locked"),
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};
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UCLASS(MinimalAPI)
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class UPropertyConfigFileDisplayRow : public UObject
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{
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GENERATED_BODY()
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public:
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void InitWithConfigAndProperty(const FString& InConfigFileName, FProperty* InEditProperty);
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public:
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UPROPERTY(Transient, Category = Helper, VisibleAnywhere)
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FString ConfigFileName;
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UPROPERTY(Transient, Category = Helper, EditAnywhere, meta=(EditCondition="bIsFileWritable"))
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TFieldPath<FProperty> ExternalProperty;
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UPROPERTY(Transient, Category = Helper, VisibleAnywhere)
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bool bIsFileWritable;
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};
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UCLASS(MinimalAPI)
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class UConfigHierarchyPropertyView : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Transient, Category=Helper, EditAnywhere)
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TFieldPath<FProperty> EditProperty;
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UPROPERTY(Transient, Category = Helper, EditAnywhere)
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TArray<TObjectPtr<UPropertyConfigFileDisplayRow>> ConfigFilePropertyObjects;
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};
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