Files
UnrealEngine/Engine/Source/Editor/ConfigEditor/Private/PropertyVisualization/ConfigPropertyColumn.cpp
2025-05-18 13:04:45 +08:00

74 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PropertyVisualization/ConfigPropertyColumn.h"
#include "HAL/Platform.h"
#include "IPropertyTable.h"
#include "IPropertyTableCell.h"
#include "IPropertyTableColumn.h"
#include "Internationalization/Text.h"
#include "Misc/Attribute.h"
#include "PropertyPath.h"
#include "PropertyVisualization/ConfigPropertyCellPresenter.h"
#include "UObject/UnrealType.h"
#include "UObject/WeakFieldPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/Text/STextBlock.h"
class IPropertyHandle;
class IPropertyTableUtilities;
class SWidget;
#define LOCTEXT_NAMESPACE "ConfigEditor"
bool FConfigPropertyCustomColumn::Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const
{
bool IsSupported = false;
if (Column->GetDataSource()->IsValid())
{
TSharedPtr< FPropertyPath > PropertyPath = Column->GetDataSource()->AsPropertyPath();
if (PropertyPath.IsValid() && PropertyPath->GetNumProperties() > 0)
{
const FPropertyInfo& PropertyInfo = PropertyPath->GetRootProperty();
const FProperty* Property = PropertyInfo.Property.Get();
IsSupported = Property->GetFName() == TEXT("ExternalProperty");
}
}
return IsSupported;
}
TSharedPtr< SWidget > FConfigPropertyCustomColumn::CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const
{
if (Column->GetDataSource()->IsValid())
{
TSharedPtr< FPropertyPath > PropertyPath = Column->GetDataSource()->AsPropertyPath();
if (PropertyPath.IsValid() && PropertyPath->GetNumProperties() > 0)
{
return SNew(STextBlock)
.Text(EditProperty->GetDisplayNameText());
}
}
return SNullWidget::NullWidget;
}
TSharedPtr< IPropertyTableCellPresenter > FConfigPropertyCustomColumn::CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const
{
TSharedPtr< IPropertyHandle > PropertyHandle = Cell->GetPropertyHandle();
if (PropertyHandle.IsValid())
{
return MakeShareable(new FConfigPropertyCellPresenter(PropertyHandle));
}
return nullptr;
}
#undef LOCTEXT_NAMESPACE