Files
UnrealEngine/Engine/Source/Editor/ConfigEditor/Private/PropertyVisualization/ConfigPropertyCellPresenter.h
2025-05-18 13:04:45 +08:00

36 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Internationalization/Text.h"
#include "IPropertyTableCellPresenter.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class SWidget;
class FConfigPropertyCellPresenter : public TSharedFromThis< FConfigPropertyCellPresenter >, public IPropertyTableCellPresenter
{
public:
FConfigPropertyCellPresenter(const TSharedPtr< IPropertyHandle > PropertyHandle);
virtual ~FConfigPropertyCellPresenter() {}
/** Begin IPropertyTableCellPresenter interface */
virtual TSharedRef< class SWidget > ConstructDisplayWidget() override;
virtual bool RequiresDropDown() override;
virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() override;
virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() override;
virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() override;
virtual bool HasReadOnlyEditMode() override;
virtual FString GetValueAsString() override;
virtual FText GetValueAsText() override;
/** End IPropertyTableCellPresenter interface */
protected:
// The cell content
TSharedPtr<SWidget> DisplayWidget;
};