19 lines
516 B
C++
19 lines
516 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ComponentVisualizer.h"
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#include "CoreMinimal.h"
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class FPrimitiveDrawInterface;
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class FSceneView;
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class UActorComponent;
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class COMPONENTVISUALIZERS_API FStereoLayerComponentVisualizer : public FComponentVisualizer
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{
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public:
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//~ Begin FComponentVisualizer Interface
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virtual void DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) override;
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//~ End FComponentVisualizer Interface
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};
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