Files
UnrealEngine/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
2025-05-18 13:04:45 +08:00

46 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FComponentVisualizer;
class FComponentVisualizersModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() override;
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() override;
/**
* Override this to set whether your module is allowed to be unloaded on the fly
*
* @return Whether the module supports shutdown separate from the rest of the engine.
*/
virtual bool SupportsDynamicReloading() override
{
return true;
}
/** Register a visualizer for a particular componen class */
COMPONENTVISUALIZERS_API void RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr<FComponentVisualizer> Visualizer);
private:
/** Array of component class names we have registered, so we know what to unregister afterwards */
TArray<FName> RegisteredComponentClassNames;
};