Files
UnrealEngine/Engine/Source/Editor/ComponentVisualizers/Private/WorldPartitionStreamingSourceComponentVisualizer.cpp
2025-05-18 13:04:45 +08:00

16 lines
620 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WorldPartitionStreamingSourceComponentVisualizer.h"
#include "Components/ActorComponent.h"
#include "Components/WorldPartitionStreamingSourceComponent.h"
#include "Templates/Casts.h"
void FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization(const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI)
{
if (const UWorldPartitionStreamingSourceComponent* StreamingSourceComponent = Cast<const UWorldPartitionStreamingSourceComponent>(Component))
{
StreamingSourceComponent->DrawVisualization(View, PDI);
}
}