29 lines
996 B
C++
29 lines
996 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DecalComponentVisualizer.h"
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#include "Components/ActorComponent.h"
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#include "Components/DecalComponent.h"
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#include "Engine/EngineTypes.h"
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#include "Math/Axis.h"
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#include "Math/Color.h"
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#include "Math/Matrix.h"
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#include "Math/Transform.h"
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#include "PrimitiveDrawingUtils.h"
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#include "Templates/Casts.h"
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void FDecalComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
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{
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const UDecalComponent* DecalComponent = Cast<const UDecalComponent>(Component);
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if(DecalComponent)
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{
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const FMatrix LocalToWorld = DecalComponent->GetComponentTransform().ToMatrixWithScale();
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const FLinearColor DrawColor = FColor(0, 157, 0, 255);
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DrawOrientedWireBox(PDI, LocalToWorld.GetOrigin(), LocalToWorld.GetScaledAxis( EAxis::X ), LocalToWorld.GetScaledAxis( EAxis::Y ), LocalToWorld.GetScaledAxis( EAxis::Z ), DecalComponent->DecalSize, DrawColor, SDPG_World);
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}
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}
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