Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Private/VirtualShadowMapVisualizationMenuCommands.cpp
2025-05-18 13:04:45 +08:00

200 lines
7.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualShadowMapVisualizationMenuCommands.h"
#include "Delegates/Delegate.h"
#include "EditorViewportClient.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/IConsoleManager.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Misc/AssertionMacros.h"
#include "Styling/AppStyle.h"
#include "UObject/UnrealNames.h"
#include "VirtualShadowMapVisualizationData.h"
int32 GVirtualShadowMapVisualizeAdvanced = 0;
static FAutoConsoleVariableRef CVarVirtualShadowMapVisualizeAdvanced(
TEXT("r.Shadow.Virtual.Visualize.Advanced"),
GVirtualShadowMapVisualizeAdvanced,
TEXT("Enable to show advanced VSM debug modes in the visualization UI menu.")
);
#define LOCTEXT_NAMESPACE "VirtualShadowMapVisualizationMenuCommands"
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationMenuCommands()
: TCommands<FVirtualShadowMapVisualizationMenuCommands>
(
TEXT("VirtualShadowMapVisualizationMenu"), // Context name for fast lookup
NSLOCTEXT("Contexts", "VirtualShadowMapVisualizationMenu", "VirtualShadowMap Visualization"), // Localized context name for displaying
NAME_None, // Parent context name.
FAppStyle::GetAppStyleSetName() // Icon Style Set
),
CommandMap()
{
}
void FVirtualShadowMapVisualizationMenuCommands::BuildCommandMap()
{
const FVirtualShadowMapVisualizationData& VisualizationData = GetVirtualShadowMapVisualizationData();
const FVirtualShadowMapVisualizationData::TModeMap& ModeMap = VisualizationData.GetModeMap();
CommandMap.Empty();
for (FVirtualShadowMapVisualizationData::TModeMap::TConstIterator It = ModeMap.CreateConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationData::FModeRecord& Entry = It.Value();
FVirtualShadowMapVisualizationRecord& Record = CommandMap.Add(Entry.ModeName, FVirtualShadowMapVisualizationRecord());
Record.Name = Entry.ModeName;
Record.Command = FUICommandInfoDecl(
this->AsShared(),
Entry.ModeName,
Entry.ModeText,
Entry.ModeDesc)
.UserInterfaceType(EUserInterfaceActionType::RadioButton)
.DefaultChord(FInputChord());
switch (Entry.ModeType)
{
case FVirtualShadowMapVisualizationData::FModeType::Standard:
Record.Type = FVirtualShadowMapVisualizationType::Standard;
break;
default:
case FVirtualShadowMapVisualizationData::FModeType::Advanced:
Record.Type = FVirtualShadowMapVisualizationType::Advanced;
break;
}
}
UI_COMMAND(ShowStatsCommand, "Show Statistics", "r.Shadow.Virtual.ShowStats", EUserInterfaceActionType::Check, FInputChord());
UI_COMMAND(VisualizeNextLightCommand, "Visualize next light", "r.Shadow.Virtual.Visualize.NextLight", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(VisualizePrevLightCommand, "Visualize previous light", "r.Shadow.Virtual.Visualize.PrevLight", EUserInterfaceActionType::Button, FInputChord());
}
void FVirtualShadowMapVisualizationMenuCommands::BuildVisualisationSubMenu(FMenuBuilder& Menu)
{
const bool bShowAdvanced = GVirtualShadowMapVisualizeAdvanced != 0;
const FVirtualShadowMapVisualizationMenuCommands& Commands = FVirtualShadowMapVisualizationMenuCommands::Get();
if (Commands.IsPopulated())
{
Menu.BeginSection("LevelViewportVirtualShadowMapVisualizationMode", LOCTEXT("VirtualShadowMapVisualizationHeader", "Visualization Mode"));
Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::Standard, false);
if (bShowAdvanced)
{
Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::Advanced, true);
}
Menu.EndSection();
}
}
bool FVirtualShadowMapVisualizationMenuCommands::AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore) const
{
bool bAddedCommands = false;
Menu.AddMenuEntry(ShowStatsCommand, NAME_None, ShowStatsCommand->GetLabel());
const TVirtualShadowMapVisualizationModeCommandMap& Commands = CommandMap;
for (TCommandConstIterator It = CreateCommandConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationRecord& Record = It.Value();
if (Record.Type == Type)
{
if (!bAddedCommands && bSeparatorBefore)
{
Menu.AddMenuSeparator();
}
Menu.AddMenuEntry(Record.Command, NAME_None, Record.Command->GetLabel());
bAddedCommands = true;
}
}
return bAddedCommands;
}
FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator FVirtualShadowMapVisualizationMenuCommands::CreateCommandConstIterator() const
{
return CommandMap.CreateConstIterator();
}
void FVirtualShadowMapVisualizationMenuCommands::RegisterCommands()
{
BuildCommandMap();
}
void FVirtualShadowMapVisualizationMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
{
// Map Virtual shadow map visualization mode actions
for (FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator It = FVirtualShadowMapVisualizationMenuCommands::Get().CreateCommandConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationRecord& Record = It.Value();
CommandList.MapAction(
Record.Command,
FExecuteAction::CreateStatic(&FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode, Client.ToWeakPtr(), Record.Name),
FCanExecuteAction(),
FIsActionChecked::CreateStatic(&FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected, Client.ToWeakPtr(), Record.Name)
);
}
IConsoleVariable* ShowStatsCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Shadow.Virtual.ShowStats"));
check(ShowStatsCVar);
CommandList.MapAction(
ShowStatsCommand,
FExecuteAction::CreateLambda([=]()
{
bool bStatsVisible = ShowStatsCVar->GetInt() != 0;
ShowStatsCVar->Set(bStatsVisible ? 0 : 1);
}),
FCanExecuteAction::CreateLambda([]() { return true; }),
FIsActionChecked::CreateLambda([=]() { return ShowStatsCVar->GetInt() != 0; })
);
CommandList.MapAction(
VisualizeNextLightCommand,
FExecuteAction::CreateLambda([]()
{
IConsoleCommand* Command = IConsoleManager::Get().FindConsoleObject(TEXT("r.Shadow.Virtual.Visualize.NextLight"))->AsCommand();
TArray<FString> Args;
Command->Execute(Args, nullptr, *GLog);
}),
FCanExecuteAction(),
EUIActionRepeatMode::RepeatEnabled
);
CommandList.MapAction(
VisualizePrevLightCommand,
FExecuteAction::CreateLambda([]()
{
IConsoleCommand* Command = IConsoleManager::Get().FindConsoleObject(TEXT("r.Shadow.Virtual.Visualize.PrevLight"))->AsCommand();
TArray<FString> Args;
Command->Execute(Args, nullptr, *GLog);
}),
FCanExecuteAction(),
EUIActionRepeatMode::RepeatEnabled
);
}
void FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
{
if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
{
Client->ChangeVirtualShadowMapVisualizationMode(InName);
}
}
bool FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
{
if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
{
return Client->IsVirtualShadowMapVisualizationModeSelected(InName);
}
return false;
}
#undef LOCTEXT_NAMESPACE