200 lines
7.4 KiB
C++
200 lines
7.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualShadowMapVisualizationMenuCommands.h"
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#include "Delegates/Delegate.h"
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#include "EditorViewportClient.h"
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#include "Framework/Commands/InputChord.h"
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#include "Framework/Commands/UIAction.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/Commands/UICommandList.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "HAL/IConsoleManager.h"
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#include "Internationalization/Internationalization.h"
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#include "Internationalization/Text.h"
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#include "Misc/AssertionMacros.h"
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#include "Styling/AppStyle.h"
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#include "UObject/UnrealNames.h"
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#include "VirtualShadowMapVisualizationData.h"
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int32 GVirtualShadowMapVisualizeAdvanced = 0;
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static FAutoConsoleVariableRef CVarVirtualShadowMapVisualizeAdvanced(
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TEXT("r.Shadow.Virtual.Visualize.Advanced"),
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GVirtualShadowMapVisualizeAdvanced,
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TEXT("Enable to show advanced VSM debug modes in the visualization UI menu.")
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);
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#define LOCTEXT_NAMESPACE "VirtualShadowMapVisualizationMenuCommands"
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FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationMenuCommands()
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: TCommands<FVirtualShadowMapVisualizationMenuCommands>
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(
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TEXT("VirtualShadowMapVisualizationMenu"), // Context name for fast lookup
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NSLOCTEXT("Contexts", "VirtualShadowMapVisualizationMenu", "VirtualShadowMap Visualization"), // Localized context name for displaying
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NAME_None, // Parent context name.
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FAppStyle::GetAppStyleSetName() // Icon Style Set
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),
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CommandMap()
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{
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}
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void FVirtualShadowMapVisualizationMenuCommands::BuildCommandMap()
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{
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const FVirtualShadowMapVisualizationData& VisualizationData = GetVirtualShadowMapVisualizationData();
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const FVirtualShadowMapVisualizationData::TModeMap& ModeMap = VisualizationData.GetModeMap();
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CommandMap.Empty();
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for (FVirtualShadowMapVisualizationData::TModeMap::TConstIterator It = ModeMap.CreateConstIterator(); It; ++It)
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{
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const FVirtualShadowMapVisualizationData::FModeRecord& Entry = It.Value();
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FVirtualShadowMapVisualizationRecord& Record = CommandMap.Add(Entry.ModeName, FVirtualShadowMapVisualizationRecord());
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Record.Name = Entry.ModeName;
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Record.Command = FUICommandInfoDecl(
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this->AsShared(),
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Entry.ModeName,
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Entry.ModeText,
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Entry.ModeDesc)
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.UserInterfaceType(EUserInterfaceActionType::RadioButton)
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.DefaultChord(FInputChord());
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switch (Entry.ModeType)
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{
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case FVirtualShadowMapVisualizationData::FModeType::Standard:
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Record.Type = FVirtualShadowMapVisualizationType::Standard;
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break;
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default:
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case FVirtualShadowMapVisualizationData::FModeType::Advanced:
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Record.Type = FVirtualShadowMapVisualizationType::Advanced;
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break;
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}
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}
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UI_COMMAND(ShowStatsCommand, "Show Statistics", "r.Shadow.Virtual.ShowStats", EUserInterfaceActionType::Check, FInputChord());
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UI_COMMAND(VisualizeNextLightCommand, "Visualize next light", "r.Shadow.Virtual.Visualize.NextLight", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(VisualizePrevLightCommand, "Visualize previous light", "r.Shadow.Virtual.Visualize.PrevLight", EUserInterfaceActionType::Button, FInputChord());
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}
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void FVirtualShadowMapVisualizationMenuCommands::BuildVisualisationSubMenu(FMenuBuilder& Menu)
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{
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const bool bShowAdvanced = GVirtualShadowMapVisualizeAdvanced != 0;
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const FVirtualShadowMapVisualizationMenuCommands& Commands = FVirtualShadowMapVisualizationMenuCommands::Get();
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if (Commands.IsPopulated())
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{
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Menu.BeginSection("LevelViewportVirtualShadowMapVisualizationMode", LOCTEXT("VirtualShadowMapVisualizationHeader", "Visualization Mode"));
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Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::Standard, false);
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if (bShowAdvanced)
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{
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Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::Advanced, true);
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}
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Menu.EndSection();
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}
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}
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bool FVirtualShadowMapVisualizationMenuCommands::AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type, bool bSeparatorBefore) const
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{
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bool bAddedCommands = false;
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Menu.AddMenuEntry(ShowStatsCommand, NAME_None, ShowStatsCommand->GetLabel());
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const TVirtualShadowMapVisualizationModeCommandMap& Commands = CommandMap;
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for (TCommandConstIterator It = CreateCommandConstIterator(); It; ++It)
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{
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const FVirtualShadowMapVisualizationRecord& Record = It.Value();
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if (Record.Type == Type)
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{
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if (!bAddedCommands && bSeparatorBefore)
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{
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Menu.AddMenuSeparator();
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}
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Menu.AddMenuEntry(Record.Command, NAME_None, Record.Command->GetLabel());
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bAddedCommands = true;
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}
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}
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return bAddedCommands;
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}
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FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator FVirtualShadowMapVisualizationMenuCommands::CreateCommandConstIterator() const
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{
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return CommandMap.CreateConstIterator();
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}
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void FVirtualShadowMapVisualizationMenuCommands::RegisterCommands()
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{
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BuildCommandMap();
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}
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void FVirtualShadowMapVisualizationMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
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{
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// Map Virtual shadow map visualization mode actions
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for (FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator It = FVirtualShadowMapVisualizationMenuCommands::Get().CreateCommandConstIterator(); It; ++It)
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{
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const FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationRecord& Record = It.Value();
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CommandList.MapAction(
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Record.Command,
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FExecuteAction::CreateStatic(&FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode, Client.ToWeakPtr(), Record.Name),
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FCanExecuteAction(),
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FIsActionChecked::CreateStatic(&FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected, Client.ToWeakPtr(), Record.Name)
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);
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}
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IConsoleVariable* ShowStatsCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Shadow.Virtual.ShowStats"));
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check(ShowStatsCVar);
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CommandList.MapAction(
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ShowStatsCommand,
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FExecuteAction::CreateLambda([=]()
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{
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bool bStatsVisible = ShowStatsCVar->GetInt() != 0;
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ShowStatsCVar->Set(bStatsVisible ? 0 : 1);
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}),
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FCanExecuteAction::CreateLambda([]() { return true; }),
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FIsActionChecked::CreateLambda([=]() { return ShowStatsCVar->GetInt() != 0; })
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);
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CommandList.MapAction(
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VisualizeNextLightCommand,
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FExecuteAction::CreateLambda([]()
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{
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IConsoleCommand* Command = IConsoleManager::Get().FindConsoleObject(TEXT("r.Shadow.Virtual.Visualize.NextLight"))->AsCommand();
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TArray<FString> Args;
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Command->Execute(Args, nullptr, *GLog);
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}),
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FCanExecuteAction(),
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EUIActionRepeatMode::RepeatEnabled
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);
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CommandList.MapAction(
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VisualizePrevLightCommand,
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FExecuteAction::CreateLambda([]()
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{
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IConsoleCommand* Command = IConsoleManager::Get().FindConsoleObject(TEXT("r.Shadow.Virtual.Visualize.PrevLight"))->AsCommand();
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TArray<FString> Args;
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Command->Execute(Args, nullptr, *GLog);
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}),
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FCanExecuteAction(),
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EUIActionRepeatMode::RepeatEnabled
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);
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}
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void FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
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{
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if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
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{
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Client->ChangeVirtualShadowMapVisualizationMode(InName);
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}
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}
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bool FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
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{
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if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
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{
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return Client->IsVirtualShadowMapVisualizationModeSelected(InName);
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}
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return false;
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}
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#undef LOCTEXT_NAMESPACE
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