Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Private/SubstrateVisualizationMenuCommands.cpp
2025-05-18 13:04:45 +08:00

145 lines
5.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SubstrateVisualizationMenuCommands.h"
#include "Delegates/Delegate.h"
#include "EditorViewportClient.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "SubstrateVisualizationData.h"
#include "Misc/AssertionMacros.h"
#include "Styling/AppStyle.h"
#include "UObject/UnrealNames.h"
#define LOCTEXT_NAMESPACE "SubstrateVisualizationMenuCommands"
FSubstrateVisualizationMenuCommands::FSubstrateVisualizationMenuCommands()
: TCommands<FSubstrateVisualizationMenuCommands>
(
TEXT("SubstrateVisualizationMenu"), // Context name for fast lookup
NSLOCTEXT("Contexts", "SubstrateVisualizationMenu", "Substrate"), // Localized context name for displaying
NAME_None, // Parent context name.
FAppStyle::GetAppStyleSetName() // Icon Style Set
),
CommandMap()
{
}
void FSubstrateVisualizationMenuCommands::BuildCommandMap()
{
const FSubstrateVisualizationData& VisualizationData = GetSubstrateVisualizationData();
const FSubstrateVisualizationData::TModeMap& ModeMap = VisualizationData.GetModeMap();
CommandMap.Empty();
for (FSubstrateVisualizationData::TModeMap::TConstIterator It = ModeMap.CreateConstIterator(); It; ++It)
{
const FSubstrateVisualizationData::FModeRecord& Entry = It.Value();
FSubstrateVisualizationRecord& Record = CommandMap.Add(Entry.ModeName, FSubstrateVisualizationRecord());
Record.Name = Entry.ModeName;
Record.Command = FUICommandInfoDecl(
this->AsShared(),
Entry.ModeName,
Entry.ModeText,
Entry.ModeDesc)
.UserInterfaceType(EUserInterfaceActionType::RadioButton)
.DefaultChord(FInputChord()
);
Record.ViewMode = Entry.ViewMode;
}
}
void FSubstrateVisualizationMenuCommands::BuildVisualisationSubMenu(FMenuBuilder& Menu)
{
const FSubstrateVisualizationMenuCommands& Commands = FSubstrateVisualizationMenuCommands::Get();
if (Commands.IsPopulated())
{
// General
{
Menu.BeginSection("LevelViewportSubstrateVisualizationModeGeneral", LOCTEXT("SubstrateVisualizationGeneral", "Substrate General View Mode"));
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::MaterialProperties);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::MaterialCount);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::MaterialByteCount);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::SubstrateInfo);
Menu.EndSection();
}
// Advanced
{
Menu.BeginSection("LevelViewportSubstrateVisualizationModeAdvanced", LOCTEXT("SubstrateVisualizationAdvanced", "Substrate Advanced View Mode"));
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::AdvancedMaterialProperties);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::MaterialClassification);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::RoughRefractionClassification);
Commands.AddCommandTypeToMenu(Menu, FSubstrateViewMode::DecalClassification);
Menu.EndSection();
}
}
}
bool FSubstrateVisualizationMenuCommands::AddCommandTypeToMenu(FMenuBuilder& Menu, const FSubstrateViewMode ViewMode) const
{
bool bAddedCommands = false;
const TSubstrateVisualizationModeCommandMap& Commands = CommandMap;
for (TCommandConstIterator It = CreateCommandConstIterator(); It; ++It)
{
const FSubstrateVisualizationRecord& Record = It.Value();
if (Record.ViewMode == ViewMode)
{
Menu.AddMenuEntry(Record.Command, NAME_None, Record.Command->GetLabel());
bAddedCommands = true;
}
}
return bAddedCommands;
}
FSubstrateVisualizationMenuCommands::TCommandConstIterator FSubstrateVisualizationMenuCommands::CreateCommandConstIterator() const
{
return CommandMap.CreateConstIterator();
}
void FSubstrateVisualizationMenuCommands::RegisterCommands()
{
BuildCommandMap();
}
void FSubstrateVisualizationMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
{
// Map Substrate visualization mode actions
for (FSubstrateVisualizationMenuCommands::TCommandConstIterator It = FSubstrateVisualizationMenuCommands::Get().CreateCommandConstIterator(); It; ++It)
{
const FSubstrateVisualizationMenuCommands::FSubstrateVisualizationRecord& Record = It.Value();
CommandList.MapAction(
Record.Command,
FExecuteAction::CreateStatic(&FSubstrateVisualizationMenuCommands::ChangeSubstrateVisualizationMode, Client.ToWeakPtr(), Record.Name),
FCanExecuteAction(),
FIsActionChecked::CreateStatic(&FSubstrateVisualizationMenuCommands::IsSubstrateVisualizationModeSelected, Client.ToWeakPtr(), Record.Name)
);
}
}
void FSubstrateVisualizationMenuCommands::ChangeSubstrateVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
{
if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
{
Client->ChangeSubstrateVisualizationMode(InName);
}
}
bool FSubstrateVisualizationMenuCommands::IsSubstrateVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName)
{
if (TSharedPtr<FEditorViewportClient> Client = WeakClient.Pin())
{
return Client->IsSubstrateVisualizationModeSelected(InName);
}
return false;
}
#undef LOCTEXT_NAMESPACE