29 lines
645 B
C++
29 lines
645 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "UObject/NameTypes.h"
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class ISimulationEditorExtender;
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class UClothingAssetFactoryBase;
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class CLOTHINGSYSTEMEDITORINTERFACE_API FClothingSystemEditorInterfaceModule : public IModuleInterface
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{
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public:
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const static FName ExtenderFeatureName;
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FClothingSystemEditorInterfaceModule();
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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UClothingAssetFactoryBase* GetClothingAssetFactory();
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ISimulationEditorExtender* GetSimulationEditorExtender(FName InSimulationFactoryClassName);
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private:
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};
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