44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class FClothPainter;
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class IDetailsView;
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class UClothPainterSettings;
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class UObject;
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class SClothPaintWidget : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SClothPaintWidget) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, FClothPainter* InPainter);
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void CreateDetailsView(FClothPainter* InPainter);
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// Refresh the widget such as when entering the paint mode
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void OnRefresh();
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// Resets the selections and puts the widget back to starting state
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void Reset();
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protected:
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// Details view placed below asset selection
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TSharedPtr<IDetailsView> DetailsView;
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// Objects observed in the details view
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TArray<UObject*> Objects;
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// The painter instance this widget is using
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FClothPainter* Painter;
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// Settings for the painter instance
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UClothPainterSettings* ClothPainterSettings;
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};
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