Files
UnrealEngine/Engine/Source/Editor/ClothPainter/Private/ClothPaintToolCommands.h
2025-05-18 13:04:45 +08:00

35 lines
965 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
namespace ClothPaintToolCommands
{
void RegisterClothPaintToolCommands();
}
class FClothPaintToolCommands_Gradient : public TCommands<FClothPaintToolCommands_Gradient>
{
public:
FClothPaintToolCommands_Gradient()
: TCommands<FClothPaintToolCommands_Gradient>(TEXT("ClothPainter"), NSLOCTEXT("Contexts", "ClothFillTool", "Cloth Painter - Fill Tool"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
virtual void RegisterCommands() override;
static const FClothPaintToolCommands_Gradient& Get();
/** Applies the gradient when using the gradient cloth paint tool */
TSharedPtr<FUICommandInfo> ApplyGradient;
};