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UnrealEngine/Engine/Source/Editor/ClassViewer/Public/ClassViewerModule.h
2025-05-18 13:04:45 +08:00

239 lines
7.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetRegistry/AssetData.h"
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
#include "Internationalization/Text.h"
#include "Logging/LogMacros.h"
#include "Modules/ModuleInterface.h"
#include "Templates/SharedPointer.h"
class FClassViewerFilterFuncs;
class IClassViewerFilter;
class IPropertyHandle;
class SWidget;
class UClass;
DEFINE_LOG_CATEGORY_STATIC(LogEditorClassViewer, Log, All);
/** Delegate used with the Class Viewer in 'class picking' mode. You'll bind a delegate when the
class viewer widget is created, which will be fired off when a class is selected in the list */
DECLARE_DELEGATE_OneParam( FOnClassPicked, UClass* );
namespace EClassViewerMode
{
enum Type
{
/** Allows all classes to be browsed and selected; syncs selection with the editor; drag and drop attachment, etc. */
ClassBrowsing,
/** Sets the class viewer to operate as a class 'picker'. */
ClassPicker,
};
}
namespace EClassViewerDisplayMode
{
enum Type
{
/** Default will choose what view mode based on if in Viewer or Picker mode. */
DefaultView,
/** Displays all classes as a tree. */
TreeView,
/** Displays all classes as a list. */
ListView,
};
}
enum class EClassViewerNameTypeToDisplay : uint8
{
/** Display both the display name and class name if they're available and different. */
Dynamic,
/** Always use the display name */
DisplayName,
/** Always use the class name */
ClassName,
};
struct FClassViewerSortElementInfo
{
FClassViewerSortElementInfo(TWeakObjectPtr<UClass> InClass, TSharedPtr<FString> InName, TSharedPtr<FString> InDisplayName)
: Class(InClass), Name(InName), DisplayName(InDisplayName)
{}
TWeakObjectPtr<UClass> Class;
TSharedPtr<FString> Name;
TSharedPtr<FString> DisplayName;
};
/**
* Settings for the Class Viewer set by the programmer before spawning an instance of the widget. This
* is used to modify the class viewer's behavior in various ways, such as filtering in or out specific classes.
*/
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class FClassViewerInitializationOptions
{
public:
/** [Deprecated] The filter to use on classes in this instance. */
UE_DEPRECATED(5.0, "Please add to the ClassFilters array member instead.")
TSharedPtr<IClassViewerFilter> ClassFilter;
/** The filter(s) to use on classes in this instance. */
TArray<TSharedRef<IClassViewerFilter>> ClassFilters;
/** Predicate used to sort the class list */
TFunction<bool(const FClassViewerSortElementInfo&, const FClassViewerSortElementInfo&)> ClassViewerSortPredicate;
/** Mode to operate in */
EClassViewerMode::Type Mode;
/** Mode to display the classes using. */
EClassViewerDisplayMode::Type DisplayMode;
/** Filters so only actors will be displayed. */
bool bIsActorsOnly;
/** Filters so only placeable actors will be displayed. Forces bIsActorsOnly to true. */
bool bIsPlaceableOnly;
/** Filters so only base blueprints will be displayed. */
bool bIsBlueprintBaseOnly;
/** Shows unloaded blueprints. Will not be filtered out based on non-bool filter options. */
bool bShowUnloadedBlueprints;
/** Shows a "None" option, only available in Picker mode. */
bool bShowNoneOption;
/** true will show the UObject root class. */
bool bShowObjectRootClass;
/** If true, root nodes will be expanded by default. */
bool bExpandRootNodes;
/** If true, all nodes will be expanded by default. */
bool bExpandAllNodes;
/** true allows class dynamic loading on selection */
bool bEnableClassDynamicLoading;
/** Controls what name is shown for classes */
EClassViewerNameTypeToDisplay NameTypeToDisplay;
/** the title string of the class viewer if required. */
FText ViewerTitleString;
/** The property this class viewer be working on. */
TSharedPtr<IPropertyHandle> PropertyHandle;
/** The passed in property handle will be used to gather referencing assets. If additional referencing assets should be reported, supply them here. */
TArray<FAssetData> AdditionalReferencingAssets;
/** true (the default) shows the view options at the bottom of the class picker */
bool bAllowViewOptions;
/** true (the default) shows a background border behind the class viewer widget. */
bool bShowBackgroundBorder = true;
/** Defines additional classes you want listed in the "Common Classes" section for the picker. */
TArray<UClass*> ExtraPickerCommonClasses;
/** false by default, restricts the class picker to only showing editor module classes */
bool bEditorClassesOnly;
/** Will set the initially selected row, if possible, to this class when the viewer is created */
UClass* InitiallySelectedClass;
/** (true) Will show the default classes if they exist. */
bool bShowDefaultClasses;
/** (true) Will show the classes viewer. */
bool bShowClassesViewer;
public:
/** Constructor */
FClassViewerInitializationOptions()
: Mode( EClassViewerMode::ClassPicker )
, DisplayMode(EClassViewerDisplayMode::DefaultView)
, bIsActorsOnly(false)
, bIsPlaceableOnly(false)
, bIsBlueprintBaseOnly(false)
, bShowUnloadedBlueprints(true)
, bShowNoneOption(false)
, bShowObjectRootClass(false)
, bExpandRootNodes(true)
, bExpandAllNodes(false)
, bEnableClassDynamicLoading(true)
, NameTypeToDisplay(EClassViewerNameTypeToDisplay::ClassName)
, bAllowViewOptions(true)
, bEditorClassesOnly(false)
, InitiallySelectedClass(nullptr)
, bShowDefaultClasses(true)
, bShowClassesViewer(true)
{
}
};
PRAGMA_ENABLE_DEPRECATION_WARNINGS
/**
* Class Viewer module
*/
class FClassViewerModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule();
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule();
/**
* Creates a class viewer widget
*
* @param InitOptions Programmer-driven configuration for this widget instance
* @param OnClassPickedDelegate Optional callback when a class is selected in 'class picking' mode
*
* @return New class viewer widget
*/
virtual TSharedRef<SWidget> CreateClassViewer(const FClassViewerInitializationOptions& InitOptions, const FOnClassPicked& OnClassPickedDelegate );
/**
* Create a new class filter from the given initialization options.
*/
virtual TSharedRef<IClassViewerFilter> CreateClassFilter(const FClassViewerInitializationOptions& InitOptions);
virtual TSharedRef<FClassViewerFilterFuncs> CreateFilterFuncs();
/** Registers a global filter that affects all class viewer instances (gets combined any local filter)*/
virtual void RegisterGlobalClassViewerFilter(const TSharedRef<IClassViewerFilter>& Filter);
/** Returns the global filter that affects all class viewer instances */
virtual const TSharedPtr<IClassViewerFilter>& GetGlobalClassViewerFilter();
FSimpleMulticastDelegate& GetOnGlobalClassViewerFilterModified() { return OnGlobalClassViewerFilterModified; }
private:
TSharedPtr<IClassViewerFilter> GlobalClassViewerFilter;
FSimpleMulticastDelegate OnGlobalClassViewerFilterModified;
};