Files
UnrealEngine/Engine/Source/Editor/CSVtoSVG/Public/CSVtoSVGModule.h
2025-05-18 13:04:45 +08:00

47 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#include "Modules/ModuleInterface.h"
#include "Templates/SharedPointer.h"
#include "UObject/SoftObjectPath.h"
class FSpawnTabArgs;
class FString;
class SDockTab;
class UCSVtoSVGArugments;
DECLARE_LOG_CATEGORY_EXTERN(LogCSVtoSVG, Log, All);
/**
* Generates a SVG graph from the given arguments.
*
* @param Arguments The arguments to define and configure graph generation.
*
* @return File path to the generated SVG file.
*/
FFilePath GenerateSVG(const UCSVtoSVGArugments& Arguments, const TArray<FString>& StatList);
/**
* Struct Viewer module
*/
class FCSVtoSVGModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule();
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule();
private:
TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args);
};