47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "Logging/LogMacros.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/SoftObjectPath.h"
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class FSpawnTabArgs;
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class FString;
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class SDockTab;
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class UCSVtoSVGArugments;
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DECLARE_LOG_CATEGORY_EXTERN(LogCSVtoSVG, Log, All);
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/**
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* Generates a SVG graph from the given arguments.
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*
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* @param Arguments The arguments to define and configure graph generation.
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*
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* @return File path to the generated SVG file.
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*/
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FFilePath GenerateSVG(const UCSVtoSVGArugments& Arguments, const TArray<FString>& StatList);
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/**
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* Struct Viewer module
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*/
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class FCSVtoSVGModule : public IModuleInterface
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{
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public:
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule();
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule();
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private:
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TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args);
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};
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