62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "Delegates/Delegate.h"
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#include "EditorUtilityTask.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "Math/UnrealMathSSE.h"
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#include "Templates/SubclassOf.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "AsyncImageExport.generated.h"
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class UObject;
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class UTexture;
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class UTextureRenderTarget2D;
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struct FColor;
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struct FFrame;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnExportImageAsyncComplete, bool, bSuccess);
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UCLASS(MinimalAPI)
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class UAsyncImageExport : public UBlueprintAsyncActionBase
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{
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GENERATED_BODY()
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public:
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UAsyncImageExport();
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UFUNCTION(BlueprintCallable, meta=( BlueprintInternalUseOnly="true" ))
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static UAsyncImageExport* ExportImageAsync(UTexture* Texture, const FString& OutputFile, int Quality = 100);
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virtual void Activate() override;
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public:
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UPROPERTY(BlueprintAssignable)
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FOnExportImageAsyncComplete Complete;
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private:
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void NotifyComplete(bool bSuccess);
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void Start(UTexture* Texture, const FString& OutputFile);
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void ReadPixelsFromRT(UTextureRenderTarget2D* InRT, TArray<FColor>* OutPixels);
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void ExportImage(TArray<FColor>&& RawPixels, FIntPoint ImageSize);
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private:
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UPROPERTY()
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TObjectPtr<UTexture> TextureToExport;
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UPROPERTY()
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int32 Quality;
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UPROPERTY()
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FString TargetFile;
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};
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