Files
UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorFunctionLibrary.h
2025-05-18 13:04:45 +08:00

24 lines
677 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "EditorFunctionLibrary.generated.h"
/**
* Library of static functions that can use the editor APIs
*/
UCLASS(Abstract, MinimalAPI)
class UEditorFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
};
/*
Note: There is no reason to extend this in c++, it is used as a sentinel type for blueprints
that want to provide static reusable functions for editing logic. In c++ you can just extend
UBlueprintFunctionLibrary as normal and put your class in an uncooked or editor only module
or WITH_EDITOR block.
*/