49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IAssetRegistryTagProviderInterface.h"
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#include "UObject/ScriptMacros.h"
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#include "ToolMenuEntryScript.h"
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#include "ToolMenuSection.h"
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#include "EditorUtilityToolMenu.generated.h"
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UCLASS(Blueprintable, abstract)
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class BLUTILITY_API UEditorUtilityToolMenuEntry : public UToolMenuEntryScript, public IAssetRegistryTagProviderInterface
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{
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GENERATED_BODY()
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//~ Begin IAssetRegistryTagProviderInterface interface
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virtual bool ShouldAddCDOTagsToBlueprintClass() const override
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{
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return true;
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}
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//~ End IAssetRegistryTagProviderInterface interface
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protected:
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/** Run this editor utility on start-up (after asset discovery)? */
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UPROPERTY(Category=Settings, EditDefaultsOnly, AssetRegistrySearchable, DisplayName="Run on Start-up")
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bool bRunEditorUtilityOnStartup = false;
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};
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UCLASS(Blueprintable, abstract)
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class BLUTILITY_API UEditorUtilityToolMenuSection : public UToolMenuSectionDynamic, public IAssetRegistryTagProviderInterface
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{
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GENERATED_BODY()
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//~ Begin IAssetRegistryTagProviderInterface interface
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virtual bool ShouldAddCDOTagsToBlueprintClass() const override
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{
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return true;
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}
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//~ End IAssetRegistryTagProviderInterface interface
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protected:
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/** Run this editor utility on start-up (after asset discovery)? */
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UPROPERTY(Category=Settings, EditDefaultsOnly, AssetRegistrySearchable, DisplayName="Run on Start-up")
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bool bRunEditorUtilityOnStartup = false;
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};
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