Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/MakeStructHandler.h
2025-05-18 13:04:45 +08:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
struct FBPTerminal;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_MakeStruct
class FKCHandler_MakeStruct : public FNodeHandlingFunctor
{
public:
FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext);
virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* Node) const;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual FBPTerminal* RegisterLiteral(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
protected:
/** Prevents this handler from auto-generating a GoTo to jump to the end of the node's compiled code so that child handlers can override the functionality */
bool bAutoGenerateGotoForPure;
};