34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompilerMisc.h"
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class FKismetCompilerContext;
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class UEdGraphNode;
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class UEdGraphPin;
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struct FBPTerminal;
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struct FKismetFunctionContext;
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//////////////////////////////////////////////////////////////////////////
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// FKCHandler_MakeStruct
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class FKCHandler_MakeStruct : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext);
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virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* Node) const;
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual FBPTerminal* RegisterLiteral(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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protected:
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/** Prevents this handler from auto-generating a GoTo to jump to the end of the node's compiled code so that child handlers can override the functionality */
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bool bAutoGenerateGotoForPure;
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};
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