Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_VariableGet.cpp
2025-05-18 13:04:45 +08:00

628 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_VariableGet.h"
#include "Containers/EnumAsByte.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "Engine/Blueprint.h"
#include "Engine/MemberReference.h"
#include "Framework/Commands/UIAction.h"
#include "HAL/PlatformMath.h"
#include "Internationalization/Internationalization.h"
#include "K2Node_CallFunction.h"
#include "K2Node_IfThenElse.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/CompilerResultsLog.h"
#include "KismetCompiledFunctionContext.h"
#include "KismetCompiler.h"
#include "KismetCompilerMisc.h"
#include "Misc/AssertionMacros.h"
#include "ScopedTransaction.h"
#include "Serialization/Archive.h"
#include "Templates/Casts.h"
#include "Textures/SlateIcon.h"
#include "ToolMenu.h"
#include "ToolMenuSection.h"
#include "UObject/Class.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/PropertyPortFlags.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
//////////////////////////////////////////////////////////////////////////
// FKCHandler_VariableGet
#define LOCTEXT_NAMESPACE "K2Node"
class FKCHandler_VariableGet : public FNodeHandlingFunctor
{
public:
FKCHandler_VariableGet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override
{
// This net is a variable read
ResolveAndRegisterScopedTerm(Context, Net, Context.VariableReferences);
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override
{
UK2Node_Variable* VarNode = Cast<UK2Node_Variable>(Node);
if (VarNode)
{
VarNode->CheckForErrors(CompilerContext.GetSchema(), Context.MessageLog);
// Report an error that the local variable could not be found
if(VarNode->VariableReference.IsLocalScope() && VarNode->GetPropertyForVariable() == NULL)
{
FFormatNamedArguments Args;
Args.Add(TEXT("VariableName"), FText::FromName(VarNode->VariableReference.GetMemberName()));
if(VarNode->VariableReference.GetMemberScopeName() != Context.Function->GetName())
{
Args.Add(TEXT("ScopeName"), FText::FromString(VarNode->VariableReference.GetMemberScopeName()));
CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFoundInScope_Error", "Unable to find local variable with name '{VariableName}' for @@, scope expected: @@, scope found: {ScopeName}"), Args).ToString(), Node, Node->GetGraph());
}
else
{
CompilerContext.MessageLog.Warning(*FText::Format(LOCTEXT("LocalVariableNotFound_Error", "Unable to find local variable with name '{VariableName}' for @@"), Args).ToString(), Node);
}
}
}
FNodeHandlingFunctor::RegisterNets(Context, Node);
}
};
namespace K2Node_VariableGetImpl
{
/**
* Shared utility method for retrieving a UK2Node_VariableGet's bare tooltip.
*
* @param VarName The name of the variable that the node represents.
* @return A formatted text string, describing what the VariableGet node does.
*/
static FText GetBaseTooltip(FName VarName)
{
FFormatNamedArguments Args;
Args.Add(TEXT("VarName"), FText::FromName(VarName));
return FText::Format(LOCTEXT("GetVariableTooltip", "Read the value of variable {VarName}"), Args);
}
static EGetNodeVariation GetNodeVariation(const FEdGraphPinType& InPinType)
{
EGetNodeVariation Result = EGetNodeVariation::Pure;
if (!InPinType.IsContainer())
{
if (InPinType.PinCategory == UEdGraphSchema_K2::PC_Boolean)
{
Result = EGetNodeVariation::Branch;
}
else if (InPinType.PinCategory == UEdGraphSchema_K2::PC_Object || InPinType.PinCategory == UEdGraphSchema_K2::PC_Class || InPinType.PinCategory == UEdGraphSchema_K2::PC_SoftObject || InPinType.PinCategory == UEdGraphSchema_K2::PC_SoftClass)
{
Result = EGetNodeVariation::ValidatedObject;
}
}
return Result;
}
}
UK2Node_VariableGet::UK2Node_VariableGet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, CurrentVariation(EGetNodeVariation::Pure)
{
}
void UK2Node_VariableGet::CreateImpurePins(TArray<UEdGraphPin*>* InOldPinsPtr)
{
const UEdGraphSchema_K2* K2Schema = CastChecked<UEdGraphSchema_K2>(GetSchema());
if (!K2Schema->DoesGraphSupportImpureFunctions(GetGraph()))
{
CurrentVariation = EGetNodeVariation::Pure;
}
if (CurrentVariation != EGetNodeVariation::Pure)
{
FEdGraphPinType PinType;
const FProperty* VariableProperty = GetPropertyForVariable();
// We need the pin's type, to both see if it's an array and if it is of the correct types to remain an impure node
if (VariableProperty)
{
K2Schema->ConvertPropertyToPinType(VariableProperty, PinType);
}
// If there is no property and we are given some old pins to look at, find the old value pin and use the type there
// This allows nodes to be pasted into other BPs without access to the property
else if (InOldPinsPtr)
{
// find old variable pin and use the type.
const FName PinName = GetVarName();
for (const UEdGraphPin* Pin : *InOldPinsPtr)
{
if (Pin && PinName == Pin->PinName)
{
PinType = Pin->PinType;
break;
}
}
}
const EGetNodeVariation SupportedVariation = K2Node_VariableGetImpl::GetNodeVariation(PinType);
if (SupportedVariation == EGetNodeVariation::Branch)
{
// Input - Execution Pin
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
// Output - Execution Pins
UEdGraphPin* ValidPin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
check(ValidPin);
ValidPin->PinFriendlyName = LOCTEXT("True", "True");
UEdGraphPin* InvalidPin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Else);
check(InvalidPin);
InvalidPin->PinFriendlyName = LOCTEXT("False", "False");
}
else if (SupportedVariation == EGetNodeVariation::ValidatedObject)
{
// Input - Execution Pin
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
// Output - Execution Pins
UEdGraphPin* ValidPin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
check(ValidPin);
ValidPin->PinFriendlyName = LOCTEXT("Valid", "Is Valid");
UEdGraphPin* InvalidPin = CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Else);
check(InvalidPin);
InvalidPin->PinFriendlyName = LOCTEXT("Invalid", "Is Not Valid");
}
// Note that the type can changed independently of a manual toggle (eg: changing the variable's type)
CurrentVariation = SupportedVariation;
}
}
void UK2Node_VariableGet::AllocateDefaultPins()
{
if (GetVarName() != NAME_None)
{
CreateImpurePins(nullptr);
if (CreatePinForVariable(EGPD_Output))
{
CreatePinForSelf();
}
}
Super::AllocateDefaultPins();
}
void UK2Node_VariableGet::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins)
{
if (GetVarName() != NAME_None)
{
CreateImpurePins(&OldPins);
if (!CreatePinForVariable(EGPD_Output))
{
if (!RecreatePinForVariable(EGPD_Output, OldPins))
{
return;
}
}
CreatePinForSelf();
RestoreSplitPins(OldPins);
}
}
FText UK2Node_VariableGet::GetPropertyTooltip(FProperty const* VariableProperty)
{
FName VarName = NAME_None;
if (VariableProperty != nullptr)
{
VarName = VariableProperty->GetFName();
UClass* SourceClass = VariableProperty->GetOwnerClass();
// discover if the variable property is a non blueprint user variable
bool const bIsNativeVariable = (SourceClass != nullptr) && (SourceClass->ClassGeneratedBy == nullptr);
FText SubTooltip;
if (bIsNativeVariable)
{
FText const PropertyTooltip = VariableProperty->GetToolTipText();
if (!PropertyTooltip.IsEmpty())
{
// See if the native property has a tooltip
SubTooltip = PropertyTooltip;
FString TooltipName = FString::Printf(TEXT("%s.%s"), *VarName.ToString(), *FBlueprintMetadata::MD_Tooltip.ToString());
FText::FindTextInLiveTable_Advanced(*VariableProperty->GetFullGroupName(true), *TooltipName, SubTooltip);
}
}
else if (SourceClass)
{
if (UBlueprint* VarBlueprint = Cast<UBlueprint>(SourceClass->ClassGeneratedBy))
{
FString UserTooltipData;
if (FBlueprintEditorUtils::GetBlueprintVariableMetaData(VarBlueprint, VarName, VariableProperty->GetOwnerStruct(), FBlueprintMetadata::MD_Tooltip, UserTooltipData))
{
SubTooltip = FText::FromString(UserTooltipData);
}
}
}
if (!SubTooltip.IsEmpty())
{
FFormatNamedArguments Args;
Args.Add(TEXT("VarName"), FText::FromName(VarName));
Args.Add(TEXT("PropertyTooltip"), SubTooltip);
return FText::Format(LOCTEXT("GetVariableProperty_Tooltip", "Read the value of variable {VarName}\n{PropertyTooltip}"), Args);
}
}
return K2Node_VariableGetImpl::GetBaseTooltip(VarName);
}
FText UK2Node_VariableGet::GetBlueprintVarTooltip(FBPVariableDescription const& VarDesc)
{
int32 const MetaIndex = VarDesc.FindMetaDataEntryIndexForKey(FBlueprintMetadata::MD_Tooltip);
bool const bHasTooltipData = (MetaIndex != INDEX_NONE);
if (bHasTooltipData)
{
FString UserTooltipData = VarDesc.GetMetaData(FBlueprintMetadata::MD_Tooltip);
FFormatNamedArguments Args;
Args.Add(TEXT("VarName"), FText::FromName(VarDesc.VarName));
Args.Add(TEXT("UserTooltip"), FText::FromString(UserTooltipData));
return FText::Format(LOCTEXT("GetBlueprintVariable_Tooltip", "Read the value of variable {VarName}\n{UserTooltip}"), Args);
}
return K2Node_VariableGetImpl::GetBaseTooltip(VarDesc.VarName);
}
FText UK2Node_VariableGet::GetTooltipText() const
{
if (CachedTooltip.IsOutOfDate(this))
{
if (FProperty* Property = GetPropertyForVariable())
{
CachedTooltip.SetCachedText(GetPropertyTooltip(Property), this);
}
else if (FBPVariableDescription const* VarDesc = GetBlueprintVarDescription())
{
CachedTooltip.SetCachedText(GetBlueprintVarTooltip(*VarDesc), this);
}
else
{
CachedTooltip.SetCachedText(K2Node_VariableGetImpl::GetBaseTooltip(GetVarName()), this);
}
}
return CachedTooltip;
}
FText UK2Node_VariableGet::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
// If there is only one variable being read, the title can be made the variable name
FName OutputPinName;
int32 NumOutputsFound = 0;
for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = Pins[PinIndex];
if (ensure(Pin) && Pin->Direction == EGPD_Output)
{
++NumOutputsFound;
OutputPinName = Pin->PinName;
}
}
if (NumOutputsFound != 1)
{
return LOCTEXT("Get", "Get");
}
else if (CachedNodeTitle.IsOutOfDate(this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("PinName"), FText::FromName(OutputPinName));
// FText::Format() is slow, so we cache this to save on performance
CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("GetPinName", "Get {PinName}"), Args), this);
}
return CachedNodeTitle;
}
FNodeHandlingFunctor* UK2Node_VariableGet::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_VariableGet(CompilerContext);
}
void UK2Node_VariableGet::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
{
Super::GetNodeContextMenuActions(Menu, Context);
check(Menu);
check(Context);
const UEdGraphSchema_K2* K2Schema = CastChecked<UEdGraphSchema_K2>(GetSchema());
const UEdGraphPin* ValuePin = GetValuePin();
if (ValuePin)
{
const EGetNodeVariation SupportedVariation = K2Node_VariableGetImpl::GetNodeVariation(ValuePin->PinType);
const bool bCanShowToggleVariationMenu =
K2Schema->DoesGraphSupportImpureFunctions(GetGraph()) &&
(SupportedVariation != EGetNodeVariation::Pure) &&
!Context->bIsDebugging
;
if (bCanShowToggleVariationMenu)
{
FText MenuEntryTitle;
FText MenuEntryTooltip;
if (CurrentVariation == EGetNodeVariation::Pure)
{
if (SupportedVariation == EGetNodeVariation::ValidatedObject)
{
MenuEntryTitle = LOCTEXT("ConvertToImpureGetObjectTitle", "Convert to Validated Get");
MenuEntryTooltip = LOCTEXT("ConvertToImpureGetObjectTooltip", "Adds in branching execution pins so that you can separately handle when the returned value is valid/invalid.");
}
else if (SupportedVariation == EGetNodeVariation::Branch)
{
MenuEntryTitle = LOCTEXT("ConvertToImpureGetBooleanTitle", "Convert to Branch");
MenuEntryTooltip = LOCTEXT("ConvertToImpureGetBooleanTooltip", "Adds in branching execution pins so that you can separately handle when the returned value is true/false.");
}
}
else
{
MenuEntryTitle = LOCTEXT("ConvertToPureGetTitle", "Convert to pure Get");
MenuEntryTooltip = LOCTEXT("ConvertToPureGetTooltip", "Removes the execution pins to make the node more versatile.");
}
FToolMenuSection& Section = Menu->AddSection("K2NodeVariableGet", LOCTEXT("VariableGetHeader", "Variable Get"));
Section.AddMenuEntry(
"TogglePurity",
MenuEntryTitle,
MenuEntryTooltip,
FSlateIcon(),
FUIAction(
FExecuteAction::CreateUObject(const_cast<UK2Node_VariableGet*>(this), &UK2Node_VariableGet::TogglePurity, SupportedVariation),
FCanExecuteAction(),
FIsActionChecked()
)
);
}
}
}
void UK2Node_VariableGet::TogglePurity(EGetNodeVariation BoundVariation)
{
FText TransactionTitle;
EGetNodeVariation PendingVariation = EGetNodeVariation::Pure;
if (CurrentVariation == EGetNodeVariation::Pure)
{
if (BoundVariation == EGetNodeVariation::ValidatedObject)
{
TransactionTitle = LOCTEXT("ToggleImpureGetObject", "Convert to Validated Get");
}
else if (BoundVariation == EGetNodeVariation::Branch)
{
TransactionTitle = LOCTEXT("ToggleImpureGetBoolean", "Convert to Branch");
}
else
{
check(false);
}
PendingVariation = BoundVariation;
}
else
{
TransactionTitle = LOCTEXT("TogglePureGet", "Convert to Pure Get");
PendingVariation = EGetNodeVariation::Pure;
}
const FScopedTransaction Transaction(TransactionTitle);
Modify();
CurrentVariation = PendingVariation;
ReconstructNode();
}
void UK2Node_VariableGet::ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
// Some expansions, such as timelines, will create gets for non-blueprint visible properties, and we don't want to validate against that
if (IsIntermediateNode())
{
return;
}
// The validation below does not apply to local variables; they are always readable within their context.
if (VariableReference.IsLocalScope())
{
return;
}
if (FProperty* Property = GetPropertyForVariable())
{
const FBlueprintEditorUtils::EPropertyReadableState PropertyReadableState = FBlueprintEditorUtils::IsPropertyReadableInBlueprint(GetBlueprint(), Property);
if (PropertyReadableState != FBlueprintEditorUtils::EPropertyReadableState::Readable)
{
FFormatNamedArguments Args;
if (UObject* Class = Property->GetOwner<UObject>())
{
Args.Add(TEXT("VariableName"), FText::AsCultureInvariant(FString::Printf(TEXT("%s.%s"), *Class->GetName(), *Property->GetName())));
}
else
{
Args.Add(TEXT("VariableName"), FText::AsCultureInvariant(Property->GetName()));
}
if (PropertyReadableState == FBlueprintEditorUtils::EPropertyReadableState::NotBlueprintVisible)
{
MessageLog.Error(*FText::Format(LOCTEXT("UnableToGet_NotVisible", "{VariableName} is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. @@"), Args).ToString(), this);
}
else if (PropertyReadableState == FBlueprintEditorUtils::EPropertyReadableState::Private)
{
MessageLog.Error(*FText::Format(LOCTEXT("UnableToGet_ReadOnly", "{VariableName} is private and not accessible in this context. Please fix mark up or cease accessing as this will be an error in a future release. @@"), Args).ToString(), this);
}
else
{
check(false);
}
}
}
}
void UK2Node_VariableGet::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
FProperty* VariableProperty = GetPropertyForVariable();
// Do not attempt to expand the node when not a pure get nor when there is no property. Normal compilation error detection will detect the missing property.
if ((CurrentVariation != EGetNodeVariation::Pure) && VariableProperty)
{
UEdGraphPin* ValuePin = GetValuePin();
check(ValuePin);
// Impure nodes need 2-3 intermediate nodes depending on the variation.
//
// For validated objects, we need:
// 1. A pure Get node
// 2. An IsValid node
// 3. A Branch node (only impure part)
//
// For branches, we only need:
// 1. A pure Get node
// 2. A Branch node (only impure part)
// Create the pure Get node
UK2Node_VariableGet* VariableGetNode = CompilerContext.SpawnIntermediateNode<UK2Node_VariableGet>(this, SourceGraph);
VariableGetNode->VariableReference = VariableReference;
VariableGetNode->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(VariableGetNode, this);
// Move pin links from Get node we are expanding, to the new pure one we've created
CompilerContext.MovePinLinksToIntermediate(*ValuePin, *VariableGetNode->GetValuePin());
if (!VariableReference.IsLocalScope())
{
CompilerContext.MovePinLinksToIntermediate(*FindPin(UEdGraphSchema_K2::PN_Self), *VariableGetNode->FindPin(UEdGraphSchema_K2::PN_Self));
}
// By default, we'll assume that this is the branch variation.
// Otherwise, the validated object variation will change the source pin.
UEdGraphPin* SourceBoolPin = VariableGetNode->GetValuePin();
if (CurrentVariation == EGetNodeVariation::ValidatedObject)
{
// Create the IsValid node
UK2Node_CallFunction* IsValidFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
// Based on if the type is an "Object" or a "Class" changes which function to use
if (ValuePin->PinType.PinCategory == UEdGraphSchema_K2::PC_Object)
{
IsValidFunction->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, IsValid)));
}
else if (ValuePin->PinType.PinCategory == UEdGraphSchema_K2::PC_Class)
{
IsValidFunction->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, IsValidClass)));
}
else if (ValuePin->PinType.PinCategory == UEdGraphSchema_K2::PC_SoftObject)
{
IsValidFunction->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, IsValidSoftObjectReference)));
}
else if (ValuePin->PinType.PinCategory == UEdGraphSchema_K2::PC_SoftClass)
{
IsValidFunction->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, IsValidSoftClassReference)));
}
IsValidFunction->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(IsValidFunction, this);
// Connect the value pin from the new Get node to the IsValid
UEdGraphPin* ObjectPin = IsValidFunction->Pins[1];
check(ObjectPin->Direction == EGPD_Input);
ObjectPin->MakeLinkTo(VariableGetNode->GetValuePin());
SourceBoolPin = IsValidFunction->Pins[2];
}
// Create the Branch node
UK2Node_IfThenElse* BranchNode = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(this, SourceGraph);
BranchNode->AllocateDefaultPins();
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(BranchNode, this);
// Connect the bool output pin from IsValid node to the Branch node
check(SourceBoolPin->Direction == EGPD_Output);
SourceBoolPin->MakeLinkTo(BranchNode->GetConditionPin());
// Connect the Branch node to the input of the impure Get node
CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *BranchNode->GetExecPin());
// Move the two Branch pins to the Branch node
CompilerContext.MovePinLinksToIntermediate(*FindPin(UEdGraphSchema_K2::PN_Then), *BranchNode->FindPin(UEdGraphSchema_K2::PN_Then));
CompilerContext.MovePinLinksToIntermediate(*FindPin(UEdGraphSchema_K2::PN_Else), *BranchNode->FindPin(UEdGraphSchema_K2::PN_Else));
BreakAllNodeLinks();
}
// If property has a BlueprintGetter accessor, then replace the variable get node with a call function
if (VariableProperty)
{
const FString& GetFunctionName = VariableProperty->GetMetaData(FBlueprintMetadata::MD_PropertyGetFunction);
if (!GetFunctionName.IsEmpty())
{
UClass* OwnerClass = VariableProperty->GetOwnerClass();
UFunction* GetFunction = OwnerClass->FindFunctionByName(*GetFunctionName);
if (!GetFunction)
{
CompilerContext.MessageLog.Error(*LOCTEXT("MissingGetter", "Getter function not found for @@").ToString(), this);
return;
}
UK2Node_CallFunction* CallFuncNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
CallFuncNode->SetFromFunction(GetFunction);
CallFuncNode->AllocateDefaultPins();
const UEdGraphSchema_K2* K2Schema = CompilerContext.GetSchema();
// Move Self pin connections
CompilerContext.MovePinLinksToIntermediate(*K2Schema->FindSelfPin(*this, EGPD_Input), *K2Schema->FindSelfPin(*CallFuncNode, EGPD_Input));
// Move Value pin connections
CompilerContext.MovePinLinksToIntermediate(*GetValuePin(), *CallFuncNode->GetReturnValuePin());
}
}
}
void UK2Node_VariableGet::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
// Prior to the addition of CurrentVariation, bIsPureGet implied a 'validate object' variation.
// We also reset bIsPureGet to its default value to prevent triggering this data migration path again.
if (!bIsPureGet_DEPRECATED && Ar.IsLoading())
{
CurrentVariation = EGetNodeVariation::ValidatedObject;
bIsPureGet_DEPRECATED = true;
}
}
#undef LOCTEXT_NAMESPACE