Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Variable.cpp
2025-05-18 13:04:45 +08:00

1306 lines
44 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_Variable.h"
#include "BlueprintCompilationManager.h"
#include "BlueprintEditorSettings.h"
#include "Components/ActorComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Containers/Set.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraph/EdGraphSchema.h"
#include "EdGraphSchema_K2.h"
#include "Editor/UnrealEdEngine.h"
#include "Engine/Blueprint.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Engine/SimpleConstructionScript.h"
#include "GameFramework/Actor.h"
#include "GameFramework/MovementComponent.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "K2Node_FunctionEntry.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/CompilerResultsLog.h"
#include "Kismet2/StructureEditorUtils.h"
#include "KismetCompilerMisc.h"
#include "Logging/MessageLog.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Guid.h"
#include "Preferences/UnrealEdOptions.h"
#include "Serialization/Archive.h"
#include "SourceCodeNavigation.h"
#include "Styling/AppStyle.h"
#include "Styling/SlateIconFinder.h"
#include "Templates/Casts.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/Class.h"
#include "UObject/Object.h"
#include "UObject/ObjectPtr.h"
#include "UObject/ObjectVersion.h"
#include "UObject/UnrealType.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "UnrealEdGlobals.h"
#include "Settings/BlueprintEditorProjectSettings.h"
#include "ToolMenu.h"
#define LOCTEXT_NAMESPACE "K2Node"
UK2Node_Variable::UK2Node_Variable(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_Variable::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
// Fix old content
if(Ar.IsLoading())
{
if(Ar.UEVer() < VER_UE4_VARK2NODE_USE_MEMBERREFSTRUCT)
{
// Copy info into new struct
VariableReference.SetDirect(VariableName_DEPRECATED, FGuid(), VariableSourceClass_DEPRECATED, bSelfContext_DEPRECATED);
}
if(Ar.UEVer() < VER_UE4_K2NODE_VAR_REFERENCEGUIDS)
{
FGuid VarGuid;
// Do not let this code run for local variables
if (!VariableReference.IsLocalScope())
{
const bool bSelf = VariableReference.IsSelfContext();
UClass* MemberParentClass = VariableReference.GetMemberParentClass(nullptr);
if (UBlueprint::GetGuidFromClassByFieldName<FProperty>(bSelf? *GetBlueprint()->GeneratedClass : MemberParentClass, VariableReference.GetMemberName(), VarGuid))
{
VariableReference.SetDirect(VariableReference.GetMemberName(), VarGuid, bSelf ? nullptr : MemberParentClass, bSelf);
}
}
}
}
}
void UK2Node_Variable::SetFromProperty(const FProperty* Property, bool bSelfContext, UClass* OwnerClass)
{
SelfContextInfo = bSelfContext ? ESelfContextInfo::Unspecified : ESelfContextInfo::NotSelfContext;
VariableReference.SetFromField<FProperty>(Property, bSelfContext, OwnerClass);
}
bool UK2Node_Variable::CreatePinForVariable(EEdGraphPinDirection Direction, FName InPinName/* = NAME_None */)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FProperty* VariableProperty = GetPropertyForVariable();
// favor the skeleton property if possible (in case the property type has
// been changed, and not yet compiled).
if (!VariableReference.IsSelfContext())
{
UClass* VariableClass = VariableReference.GetMemberParentClass(GetBlueprint()->GeneratedClass);
if (UBlueprintGeneratedClass* BpClassOwner = Cast<UBlueprintGeneratedClass>(VariableClass))
{
// this variable could currently only be a part of some skeleton
// class (the blueprint has not be compiled with it yet), so let's
// check the skeleton class as well, see if we can pull pin data
// from there...
UBlueprint* VariableBlueprint = CastChecked<UBlueprint>(BpClassOwner->ClassGeneratedBy.Get(), ECastCheckedType::NullAllowed);
if (VariableBlueprint)
{
if (FProperty* SkelProperty = GetPropertyForVariableFromSkeleton())
{
VariableProperty = SkelProperty;
}
}
}
}
if (VariableProperty != nullptr)
{
const FName PinName = InPinName.IsNone() ? GetVarName() : InPinName;
// Create the pin
UEdGraphPin* VariablePin = CreatePin(Direction, NAME_None, PinName);
if (VariableProperty->IsNative())
{
VariablePin->PinFriendlyName = VariableProperty->GetDisplayNameText();
}
K2Schema->ConvertPropertyToPinType(VariableProperty, /*out*/ VariablePin->PinType);
K2Schema->SetPinAutogeneratedDefaultValueBasedOnType(VariablePin);
}
else
{
// Don't handle warning or error logging here, that needs to be done in ValidateNodeDuringCompilation
return false;
}
return true;
}
void UK2Node_Variable::CreatePinForSelf()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Create the self pin
if (!K2Schema->FindSelfPin(*this, EGPD_Input))
{
// Do not create a self pin for locally scoped variables or sparse class data
if (!VariableReference.IsLocalScope())
{
bool bSelfTarget = VariableReference.IsSelfContext() && (ESelfContextInfo::NotSelfContext != SelfContextInfo);
UClass* MemberParentClass = VariableReference.GetMemberParentClass(GetBlueprintClassFromNode());
UClass* TargetClass = MemberParentClass;
FProperty* VariableProperty = GetPropertyForVariable();
if (VariableProperty)
{
UClass* PropertyClass = Cast<UClass>(VariableProperty->GetOwner<UObject>());
// Fix up target class if it's not correct, this fixes cases where variables have moved within the hierarchy
if (PropertyClass && PropertyClass != TargetClass)
{
TargetClass = PropertyClass;
}
}
// Self Target pins should always make the class be the owning class of the property,
// so if the node is from a Macro Blueprint, it will hook up as self in any placed Blueprint
if (bSelfTarget)
{
if (FProperty* Property = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
UClass* OwnerClass = Property->GetOwnerClass();
if (OwnerClass)
{
TargetClass = OwnerClass->GetAuthoritativeClass();
}
else if(TargetClass)
{
// check if it's a sparse member, sparse members are accessed via the authoritative
// class - this matches the convention defined in BlueprintActionDatabaseImpl::AddClassDataObjectActions:
UClass* AuthClass = TargetClass->GetAuthoritativeClass();
if (AuthClass->GetSparseClassDataStruct()->IsChildOf(Property->GetOwnerStruct()) )
{
TargetClass = AuthClass;
}
}
}
else if (GetBlueprint()->SkeletonGeneratedClass)
{
TargetClass = GetBlueprint()->SkeletonGeneratedClass->GetAuthoritativeClass();
}
}
else if (TargetClass && TargetClass->ClassGeneratedBy)
{
TargetClass = TargetClass->GetAuthoritativeClass();
}
UEdGraphPin* TargetPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, TargetClass, UEdGraphSchema_K2::PN_Self);
TargetPin->PinFriendlyName = LOCTEXT("Target", "Target");
if (bSelfTarget)
{
TargetPin->bHidden = true; // don't show in 'self' context
}
}
}
else
{
//@TODO: Check that the self pin types match!
}
}
bool UK2Node_Variable::RecreatePinForVariable(EEdGraphPinDirection Direction, TArray<UEdGraphPin*>& OldPins, FName InPinName/* = NAME_None*/)
{
// probably the node was pasted to a blueprint without the variable
// we don't want to beak any connection, so the pin will be recreated from old one, but compiler will throw error
// find old variable pin
const UEdGraphPin* OldVariablePin = nullptr;
const FName PinName = InPinName.IsNone() ? GetVarName() : InPinName;
for (const UEdGraphPin* Pin : OldPins)
{
if (Pin && PinName == Pin->PinName)
{
OldVariablePin = Pin;
break;
}
}
if (nullptr != OldVariablePin)
{
// create new pin from old one
UEdGraphPin* VariablePin = CreatePin(Direction, NAME_None, PinName);
VariablePin->PinType = OldVariablePin->PinType;
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
K2Schema->SetPinAutogeneratedDefaultValueBasedOnType(VariablePin);
Message_Note(*FString::Printf(TEXT("Pin for variable '%s' recreated, but the variable is missing."), *PinName.ToString()));
return true;
}
else
{
Message_Warn(*FString::Printf(TEXT("RecreatePinForVariable: '%s' pin not found"), *PinName.ToString()));
return false;
}
}
FLinearColor UK2Node_Variable::GetNodeTitleColor() const
{
FProperty* VariableProperty = GetPropertyForVariable();
if (VariableProperty)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FEdGraphPinType VariablePinType;
K2Schema->ConvertPropertyToPinType(VariableProperty, VariablePinType);
return K2Schema->GetPinTypeColor(VariablePinType);
}
return FLinearColor::White;
}
FString UK2Node_Variable::GetFindReferenceSearchString_Impl(EGetFindReferenceSearchStringFlags InFlags) const
{
// Legacy behavior for variable nodes was to do an exact search
if (EnumHasAnyFlags(InFlags, EGetFindReferenceSearchStringFlags::UseSearchSyntax) || EnumHasAnyFlags(InFlags, EGetFindReferenceSearchStringFlags::Legacy))
{
if (VariableReference.IsLocalScope())
{
// Generate local variable search query
return VariableReference.GetReferenceSearchString(nullptr);
}
else if (FProperty* VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
// Generate member variable search query
return VariableReference.GetReferenceSearchString(VariableProperty->GetOwnerClass());
}
}
// Simple query: just search for variable name
return FString::Printf(TEXT("\"%s\""), *VariableReference.GetMemberName().ToString());
}
UK2Node::ERedirectType UK2Node_Variable::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if( OldPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec )
{
return Super::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
}
const bool bPinNamesMatch = (OldPin->PinName == NewPin->PinName);
const bool bCanMatchSelfs = bPinNamesMatch || ((OldPin->PinName == UEdGraphSchema_K2::PN_Self) && (NewPin->PinName == UEdGraphSchema_K2::PN_Self));
const bool bTheSameDirection = (NewPin->Direction == OldPin->Direction);
const bool bNewPinIsObject = (NewPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Object);
const bool bNewPinIsInterface = (NewPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Interface);
const bool bNewIsClass = (NewPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Class);
const bool bNewPinIsObjectType =
bNewPinIsObject ||
bNewPinIsInterface ||
bNewIsClass
;
const FEdGraphPinType& InputType = (OldPin->Direction == EGPD_Output) ? OldPin->PinType : NewPin->PinType;
const FEdGraphPinType& OutputType = (OldPin->Direction == EGPD_Output) ? NewPin->PinType : OldPin->PinType;
const bool bHasIncompatibleObjectType =
bNewPinIsObjectType &&
!K2Schema->ArePinTypesCompatible(OutputType, InputType)
;
if (bCanMatchSelfs && bTheSameDirection)
{
// the order that the PinTypes are passed to ArePinTypesCompatible()
// matters; object pin types are seen as compatible when the output-
// pin's type is a subclass of the input-pin's type, so we want to keep
// that in mind here (should the pins "MatchForReconstruction" if the
// variable has been changed to a super class of the original? what
// about a subclass?
//
// if these are output nodes, then it is perfectly acceptable that the
// variable has been altered to be a sub-class ref (meaning we should
// treat the NewPin as an output)... the opposite applies if the pins
// are inputs
if (NewPin->ParentPin)
{
// If the OldPin is not split, then these don't match
if (OldPin->ParentPin == nullptr)
{
return ERedirectType_None;
}
// Go through and find the original variable pin.
// If the number of steps out to the original variable pin is not the same then these don't match
const UEdGraphPin* ParentmostNewPin = NewPin;
const UEdGraphPin* ParentmostOldPin = OldPin;
while (ParentmostNewPin->ParentPin)
{
if (ParentmostOldPin->ParentPin == nullptr)
{
return ERedirectType_None;
}
ParentmostNewPin = ParentmostNewPin->ParentPin;
ParentmostOldPin = ParentmostOldPin->ParentPin;
}
if (ParentmostOldPin->ParentPin)
{
return ERedirectType_None;
}
// Compare whether the names, ignoring the original variable's name in the case of renames, match
FName NewPinPropertyName = FName(*NewPin->PinName.ToString().RightChop(ParentmostNewPin->PinName.ToString().Len() + 1));
FName OldPinPropertyName = FName(*OldPin->PinName.ToString().RightChop(ParentmostOldPin->PinName.ToString().Len() + 1));
if (!DoesRenamedVariableMatch(OldPinPropertyName, NewPinPropertyName, Cast<UStruct>(NewPin->ParentPin->PinType.PinSubCategoryObject.Get())))
{
return ERedirectType_None;
}
return ERedirectType_Name;
}
else if (bHasIncompatibleObjectType)
{
// Special Case: If we had a pin match, and the class isn't loaded
// yet because of a cyclic dependency, temporarily
// cast away the const, and fix up.
if ( bPinNamesMatch &&
(bNewPinIsObject || bNewPinIsInterface) &&
(NewPin->PinType.PinSubCategoryObject == nullptr) )
{
// @TODO: Fix this up to be less hacky
UBlueprintGeneratedClass* TypeClass = Cast<UBlueprintGeneratedClass>(OldPin->PinType.PinSubCategoryObject.Get());
if (TypeClass && TypeClass->ClassGeneratedBy && TypeClass->ClassGeneratedBy->HasAnyFlags(RF_BeingRegenerated))
{
UEdGraphPin* NonConstNewPin = (UEdGraphPin*)NewPin;
NonConstNewPin->PinType.PinSubCategoryObject = OldPin->PinType.PinSubCategoryObject.Get();
return ERedirectType_Name;
}
}
// Special Case: if we have object pins that are "compatible" in the
// reverse order (meaning one's type is a sub-class of
// the other's), then they could still be acceptable
// if all their connections are still valid (for
// example: if the OldPin was an output only connected
// to super-class pins)
else if (bNewPinIsObject && K2Schema->ArePinTypesCompatible(InputType, OutputType))
{
bool bLinksCompatible = (OldPin->LinkedTo.Num() > 0) && (OldPin->DefaultObject == nullptr);
for (UEdGraphPin* OldLink : OldPin->LinkedTo)
{
const FEdGraphPinType& LinkInputType = (OldPin->Direction == EGPD_Input) ? NewPin->PinType : OldLink->PinType;
const FEdGraphPinType& LinkOutputType = (OldPin->Direction == EGPD_Input) ? OldLink->PinType : NewPin->PinType;
if (!K2Schema->ArePinTypesCompatible(LinkOutputType, LinkInputType))
{
bLinksCompatible = false;
break;
}
}
if (bLinksCompatible)
{
return ERedirectType_Name;
}
}
else
{
const UClass* PSCOClass = Cast<UClass>(OldPin->PinType.PinSubCategoryObject.Get());
const bool bOldIsBlueprint = PSCOClass && PSCOClass->IsChildOf(UBlueprint::StaticClass());
// Special Case: If we're migrating from old blueprint references
// to class references, allow pins to be reconnected if coerced
if (bNewIsClass && bOldIsBlueprint)
{
UEdGraphPin* OldPinNonConst = (UEdGraphPin*)OldPin;
OldPinNonConst->PinName = NewPin->PinName;
return ERedirectType_Name;
}
}
}
else
{
// By default, we allow the redirect if direction and name match.
// The type may not match, but we defer that check to ValidateLinkedPinTypes,
// which attempts to address the incompatibility by inserting a conversion node.
// This behavior is consistent with how UK2Node operates.
return ERedirectType_Name;
}
}
return ERedirectType_None;
}
UClass* UK2Node_Variable::GetVariableSourceClass() const
{
UClass* Result = VariableReference.GetMemberParentClass(GetBlueprintClassFromNode());
return Result;
}
FProperty* UK2Node_Variable::GetPropertyForVariable_Internal(UClass* OwningClass) const
{
const FName VarName = GetVarName();
FProperty* VariableProperty = VariableReference.ResolveMember<FProperty>(OwningClass);
// if the variable has been deprecated, don't use it
if (VariableProperty != nullptr)
{
UEdGraphPin* VariablePin = FindPin(VarName);
// If the variable has been remapped update the pin
if (VariablePin && VarName != GetVarName())
{
VariablePin->PinName = GetVarName();
}
}
return VariableProperty;
}
FProperty* UK2Node_Variable::GetPropertyForVariable() const
{
if (!FBlueprintCompilationManager::IsGeneratedClassLayoutReady())
{
// first look in the skeleton class:
if (FProperty* SkeletonProperty = GetPropertyForVariableFromSkeleton())
{
return SkeletonProperty;
}
}
return GetPropertyForVariable_Internal(GetBlueprintClassFromNode());
}
FString UK2Node_Variable::GetPinMetaData(FName InPinName, FName InKey)
{
FString MetaData;
if (GetVarName() == InPinName)
{
if (FProperty* VariableProperty = GetPropertyForVariable())
{
if (const FString* FoundMetaData = VariableProperty->FindMetaData(FBlueprintMetadata::MD_AllowAbstractClasses))
{
MetaData = *FoundMetaData;
}
}
}
if (MetaData.IsEmpty())
{
MetaData = Super::GetPinMetaData(InPinName, InKey);
}
return MetaData;
}
bool UK2Node_Variable::DoesRenamedVariableMatch(FName OldVariableName, FName NewVariableName, UStruct* StructType)
{
if (NewVariableName == OldVariableName)
{
return true;
}
FGuid OldPropertyGuid = FStructureEditorUtils::GetGuidFromPropertyName(OldVariableName);
FGuid NewPropertyGuid = FStructureEditorUtils::GetGuidFromPropertyName(NewVariableName);
// If guids match this was a user struct rename
if (OldPropertyGuid.IsValid() && (OldPropertyGuid == NewPropertyGuid))
{
return true;
}
// Also check native rename if we can find the struct
if (StructType)
{
FName RedirectedPinName = FProperty::FindRedirectedPropertyName(StructType, OldVariableName);
if (NewVariableName == RedirectedPinName)
{
return true;
}
}
return false;
}
FProperty* UK2Node_Variable::GetPropertyForVariableFromSkeleton() const
{
if (UClass* SkeletonClass = FBlueprintEditorUtils::GetSkeletonClass(VariableReference.GetMemberParentClass(GetBlueprintClassFromNode())))
{
return GetPropertyForVariable_Internal(SkeletonClass);
}
return nullptr;
}
UEdGraphPin* UK2Node_Variable::GetValuePin() const
{
UEdGraphPin* Pin = FindPin(GetVarName());
check(Pin == nullptr || Pin->Direction == EGPD_Output);
return Pin;
}
void UK2Node_Variable::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
FProperty* VariableProperty = GetPropertyForVariable();
// Local variables do not exist until much later in the compilation than this function can provide
if (VariableProperty == NULL && !VariableReference.IsLocalScope())
{
if (!VariableReference.IsDeprecated())
{
FString OwnerName;
UBlueprint* Blueprint = GetBlueprint();
if (Blueprint != nullptr)
{
OwnerName = Blueprint->GetPathName();
if (UClass* VarOwnerClass = VariableReference.GetMemberParentClass(Blueprint->GeneratedClass))
{
OwnerName = VarOwnerClass->GetPathName();
}
}
if (!FKismetCompilerUtilities::IsMissingMemberPotentiallyLoading(Blueprint, VariableReference.GetMemberParentClass()))
{
FString const VarName = VariableReference.GetMemberName().ToString();
FText const WarningFormat = LOCTEXT("VariableNotFoundFmt", "Could not find a variable named \"{0}\" in '{1}'.\nMake sure '{2}' has been compiled for @@");
MessageLog.Warning(*FText::Format(WarningFormat, FText::FromString(VarName), FText::FromString(OwnerName), FText::FromString(OwnerName)).ToString(), this);
}
}
else
{
MessageLog.Warning(*FText::Format(LOCTEXT("VariableDeprecatedFmt", "Variable '{0}' for @@ was deprecated. Please update it."), FText::FromString(VariableReference.GetMemberName().ToString())).ToString(), this);
}
}
if (VariableProperty && (VariableProperty->ArrayDim > 1))
{
MessageLog.Warning(*LOCTEXT("StaticArray_Warning", "@@ - the native property is a static array, which is not supported by blueprints").ToString(), this);
}
}
FSlateIcon UK2Node_Variable::GetIconAndTint(FLinearColor& ColorOut) const
{
const UStruct* VarScope = VariableReference.IsLocalScope() ?
VariableReference.GetMemberScope(GetBlueprintClassFromNode()) :
GetVariableSourceClass();
return GetVariableIconAndColor(VarScope, GetVarName(), ColorOut);
}
FSlateIcon UK2Node_Variable::GetVarIconFromPinType(const FEdGraphPinType& InPinType, FLinearColor& IconColorOut)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
IconColorOut = K2Schema->GetPinTypeColor(InPinType);
if (InPinType.IsArray())
{
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.ArrayVariableIcon");
}
else if (InPinType.IsSet())
{
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.SetVariableIcon");
}
else if (InPinType.IsMap())
{
// TODO: Need to properly deal with Key/Value stuff
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.MapVariableKeyIcon");
}
else if (InPinType.PinSubCategoryObject.IsValid())
{
if(UClass* Class = Cast<UClass>(InPinType.PinSubCategoryObject.Get()))
{
return FSlateIconFinder::FindIconForClass( Class );
}
}
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.VariableIcon");
}
FText UK2Node_Variable::GetToolTipHeading() const
{
FText Heading = Super::GetToolTipHeading();
// attempt to reflect the node's GetCornerIcon() with some tooltip documentation
FText IconTag;
if ( FProperty const* VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()) )
{
const UActorComponent* Component = GetActorComponent(VariableProperty);
const bool IsEditorOnly = VariableProperty->HasAnyPropertyFlags(CPF_EditorOnly) || (Component && Component->bIsEditorOnly);
const bool IsReplicated = VariableProperty->HasAnyPropertyFlags(CPF_Net) || (Component && Component->GetIsReplicated());
const bool IsFunctionParameter = VariableProperty->HasAnyPropertyFlags(CPF_Parm);
const bool IsLocalFunctionVariable = !VariableProperty->HasAnyPropertyFlags(CPF_Parm) && VariableReference.IsLocalScope();
const UBlueprintEditorSettings* EditorSettings = GetDefault<UBlueprintEditorSettings>();
if (IsEditorOnly && IsReplicated)
{
IconTag = LOCTEXT("ReplicatedEditorOnlyVar", "Editor-Only | Replicated");
}
else if (IsReplicated)
{
IconTag = LOCTEXT("ReplicatedVar", "Replicated");
}
else if (IsEditorOnly)
{
IconTag = LOCTEXT("EditorOnlyVar", "Editor-Only");
}
else if (IsFunctionParameter && EditorSettings->bShowFunctionParameterIcon)
{
IconTag = LOCTEXT("FunctionParameterVar", "Function parameter");
}
else if (IsLocalFunctionVariable && EditorSettings->bShowFunctionLocalVariableIcon)
{
IconTag = LOCTEXT("LocalFunctionVar", "Function local variable");
}
}
if (Heading.IsEmpty())
{
return IconTag;
}
else if (!IconTag.IsEmpty())
{
Heading = FText::Format(FText::FromString("{0}\n{1}"), IconTag, Heading);
}
return Heading;
}
void UK2Node_Variable::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const
{
FProperty* VariableProperty = GetPropertyForVariable();
const FString VariableName = VariableProperty ? VariableProperty->GetName() : TEXT( "InvalidVariable" );
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Type" ), TEXT( "Variable" ) ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Class" ), GetClass()->GetName() ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Name" ), VariableName ));
}
void UK2Node_Variable::HandleVariableRenamed(UBlueprint* InBlueprint, UClass* InVariableClass, UEdGraph* InGraph, const FName& InOldVarName, const FName& InNewVarName)
{
UClass* const NodeRefClass = VariableReference.GetMemberParentClass(InBlueprint->GeneratedClass);
if (NodeRefClass && NodeRefClass->IsChildOf(InVariableClass) && InOldVarName == GetVarName())
{
Modify();
if (VariableReference.IsLocalScope())
{
VariableReference.SetLocalMember(InNewVarName, VariableReference.GetMemberScopeName(), VariableReference.GetMemberGuid());
}
else if (VariableReference.IsSelfContext())
{
VariableReference.SetSelfMember(InNewVarName);
}
else
{
VariableReference.SetExternalMember(InNewVarName, NodeRefClass);
}
RenameUserDefinedPin(InOldVarName, InNewVarName);
}
}
void UK2Node_Variable::ReplaceReferences(UBlueprint* InBlueprint, UBlueprint* InReplacementBlueprint, const FMemberReference& InSource, const FMemberReference& InReplacement)
{
if (VariableReference.IsLocalScope() || VariableReference.IsSelfContext())
{
VariableReference = InReplacement;
}
else
{
// Make a copy because ResolveMember is non-const
FMemberReference Replacement = InReplacement;
const FProperty* ResolvedProperty = Replacement.ResolveMember<FProperty>(InBlueprint);
VariableReference.SetFromField<FProperty>(ResolvedProperty, InReplacementBlueprint->GeneratedClass);
}
}
bool UK2Node_Variable::ReferencesVariable(const FName& InVarName, const UStruct* InScope) const
{
if (InVarName == GetVarName())
{
if (InScope && VariableReference.GetMemberScopeName() != InScope->GetName())
{
// Variables are not in the same scope
return false;
}
return true;
}
return false;
}
FSlateIcon UK2Node_Variable::GetVariableIconAndColor(const UStruct* VarScope, FName VarName, FLinearColor& IconColorOut)
{
if(VarScope != NULL)
{
FProperty* Property = FindFProperty<FProperty>(VarScope, VarName);
if(Property != NULL)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FEdGraphPinType PinType;
if(K2Schema->ConvertPropertyToPinType(Property, PinType)) // use schema to get the color
{
return GetVarIconFromPinType(PinType, IconColorOut);
}
}
}
return FSlateIcon(FAppStyle::GetAppStyleSetName(), "Kismet.AllClasses.VariableIcon");
}
void UK2Node_Variable::CheckForErrors(const UEdGraphSchema_K2* Schema, FCompilerResultsLog& MessageLog)
{
if(!VariableReference.IsSelfContext() && VariableReference.GetMemberParentClass(GetBlueprintClassFromNode()) != NULL)
{
// Check to see if we're not a self context, if we have a valid context. It may have been purged because of a dead execution chain
UEdGraphPin* ContextPin = Schema->FindSelfPin(*this, EGPD_Input);
if((ContextPin != NULL) && (ContextPin->LinkedTo.Num() == 0) && (ContextPin->DefaultObject == NULL))
{
MessageLog.Error(*LOCTEXT("VarNodeError_InvalidVarTarget", "Variable node @@ uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.").ToString(), this);
}
}
}
void UK2Node_Variable::ReconstructNode()
{
// update the variable reference if the property was renamed
UClass* const VarClass = GetVariableSourceClass();
if (VarClass)
{
bool bRemappedProperty = false;
UClass* SearchClass = VarClass;
while (SearchClass != nullptr)
{
FName NewPropertyName = FProperty::FindRedirectedPropertyName(SearchClass, VariableReference.GetMemberName());
if (NewPropertyName != NAME_None)
{
if (VariableReference.IsSelfContext())
{
VariableReference.SetSelfMember(NewPropertyName);
}
else
{
VariableReference.SetExternalMember(NewPropertyName, VarClass);
}
// found, can break
bRemappedProperty = true;
break;
}
SearchClass = SearchClass->GetSuperClass();
}
if (!bRemappedProperty)
{
static FName OldVariableName(TEXT("UpdatedComponent"));
static FName NewVariableName(TEXT("UpdatedPrimitive"));
bRemappedProperty = RemapRestrictedLinkReference(OldVariableName, NewVariableName, UMovementComponent::StaticClass(), UPrimitiveComponent::StaticClass(), true);
}
}
const FGuid VarGuid = VariableReference.GetMemberGuid();
if (VarGuid.IsValid())
{
const FName VarName = UBlueprint::GetFieldNameFromClassByGuid<FProperty>(VarClass, VarGuid);
if (VarName != NAME_None && VarName != VariableReference.GetMemberName())
{
if (VariableReference.IsSelfContext())
{
VariableReference.SetSelfMember( VarName );
}
else
{
VariableReference.SetExternalMember( VarName, VarClass );
}
}
}
Super::ReconstructNode();
}
bool UK2Node_Variable::RemapRestrictedLinkReference(FName OldVariableName, FName NewVariableName, const UClass* MatchInVariableClass, const UClass* RemapIfLinkedToClass, bool bLogWarning)
{
bool bRemapped = false;
if (VariableReference.GetMemberName() == OldVariableName)
{
UClass* const VarClass = GetVariableSourceClass();
if (VarClass->IsChildOf(MatchInVariableClass))
{
UEdGraphPin* VariablePin = GetValuePin();
if (VariablePin)
{
for (UEdGraphPin* OtherPin : VariablePin->LinkedTo)
{
if (OtherPin != nullptr && VariablePin->PinType.PinCategory == OtherPin->PinType.PinCategory)
{
// If any other pin we are linked to is a more restricted type, we need to do the remap.
const UClass* OtherPinClass = Cast<UClass>(OtherPin->PinType.PinSubCategoryObject.Get());
if (OtherPinClass && OtherPinClass->IsChildOf(RemapIfLinkedToClass))
{
if (VariableReference.IsSelfContext())
{
VariableReference.SetSelfMember(NewVariableName);
}
else
{
VariableReference.SetExternalMember(NewVariableName, VarClass);
}
bRemapped = true;
break;
}
}
}
}
}
}
if (bRemapped && bLogWarning && GetBlueprint())
{
FMessageLog("BlueprintLog").Warning(
FText::Format(
LOCTEXT("RemapRestrictedLinkReference", "{0}: Variable '{1}' was automatically changed to '{2}'. Verify that logic works as intended. (This warning will disappear once the blueprint has been resaved)"),
FText::FromString(GetBlueprint()->GetPathName()),
FText::FromString(MatchInVariableClass->GetName() + TEXT(".") + OldVariableName.ToString()),
FText::FromString(MatchInVariableClass->GetName() + TEXT(".") + NewVariableName.ToString())
));
}
return bRemapped;
}
FName UK2Node_Variable::GetCornerIcon() const
{
if (const FProperty* VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
const UActorComponent* Component = GetActorComponent(VariableProperty);
const bool IsEditorOnly = VariableProperty->HasAnyPropertyFlags(CPF_EditorOnly) || (Component && Component->bIsEditorOnly);
const bool IsReplicated = VariableProperty->HasAnyPropertyFlags(CPF_Net) || (Component && Component->GetIsReplicated());
const bool IsFunctionParameter = VariableProperty->HasAnyPropertyFlags(CPF_Parm);
const bool IsLocalFunctionVariable = !VariableProperty->HasAnyPropertyFlags(CPF_Parm) && VariableReference.IsLocalScope();
const UBlueprintEditorSettings* EditorSettings = GetDefault<UBlueprintEditorSettings>();
if (IsReplicated)
{
return TEXT("Graph.Replication.Replicated");
}
else if (IsEditorOnly)
{
return TEXT("Graph.Editor.EditorOnlyIcon");
}
else if (IsFunctionParameter && EditorSettings->bShowFunctionParameterIcon)
{
return TEXT("Graph.Function.FunctionParameterIcon");
}
else if (IsLocalFunctionVariable && EditorSettings->bShowFunctionLocalVariableIcon)
{
return TEXT("Graph.Function.FunctionLocalVariableIcon");
}
}
return Super::GetCornerIcon();
}
bool UK2Node_Variable::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
{
UBlueprint* SourceBlueprint = GetBlueprint();
FProperty* VariableProperty = GetPropertyForVariable();
UClass* PropertySourceClass = VariableProperty ? VariableProperty->GetOwnerClass() : nullptr;
bool bResult = (PropertySourceClass && (PropertySourceClass->ClassGeneratedBy != SourceBlueprint));
if (bResult && OptionalOutput)
{
OptionalOutput->AddUnique(PropertySourceClass);
}
// Also include underlying non-native variable types as external dependencies. Otherwise, contextual
// type references serialized to bytecode can potentially be invalidated when the type is regenerated.
if (const UEdGraphPin* VarPin = FindPin(GetVarName()))
{
if (UStruct* PinTypeStruct = Cast<UStruct>(VarPin->PinType.PinSubCategoryObject.Get()))
{
UClass* PinTypeClass = Cast<UClass>(PinTypeStruct);
if (!PinTypeStruct->IsNative() && (!PinTypeClass || PinTypeClass->ClassGeneratedBy != SourceBlueprint))
{
bResult = true;
if (OptionalOutput)
{
OptionalOutput->AddUnique(PinTypeStruct);
}
}
}
}
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
return bSuperResult || bResult;
}
FString UK2Node_Variable::GetDocumentationLink() const
{
if( FProperty* Property = GetPropertyForVariable() )
{
// discover if the variable property is a non blueprint user variable
UClass* SourceClass = Property->GetOwnerClass();
if( SourceClass && SourceClass->ClassGeneratedBy == NULL )
{
UStruct* OwnerStruct = Property->GetOwnerStruct();
if( OwnerStruct )
{
return FString::Printf( TEXT("Shared/Types/%s%s"), OwnerStruct->GetPrefixCPP(), *OwnerStruct->GetName() );
}
}
}
return TEXT( "" );
}
FString UK2Node_Variable::GetDocumentationExcerptName() const
{
return GetVarNameString();
}
void UK2Node_Variable::AutowireNewNode(UEdGraphPin* FromPin)
{
const UEdGraphSchema_K2* K2Schema = CastChecked<UEdGraphSchema_K2>(GetSchema());
// Do some auto-connection
if (FromPin != NULL)
{
bool bConnected = false;
if(FromPin->Direction == EGPD_Output)
{
// If the source pin has a valid PinSubCategoryObject, we might be doing BP Comms, so check if it is a class
if(FromPin->PinType.PinSubCategoryObject.IsValid() && FromPin->PinType.PinSubCategoryObject->IsA(UClass::StaticClass()))
{
FProperty* VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode());
if(VariableProperty)
{
UClass* PropertyOwner = VariableProperty->GetOwnerClass();
if (PropertyOwner != nullptr)
{
PropertyOwner = PropertyOwner->GetAuthoritativeClass();
}
// BP Comms is highly likely at this point, if the source pin's type is a child of the variable's owner class, let's conform the "Target" pin
if(FromPin->PinType.PinSubCategoryObject == PropertyOwner || dynamic_cast<UClass*>(FromPin->PinType.PinSubCategoryObject.Get())->IsChildOf(PropertyOwner))
{
UEdGraphPin* TargetPin = FindPin(UEdGraphSchema_K2::PN_Self);
if (TargetPin)
{
TargetPin->PinType.PinSubCategoryObject = PropertyOwner;
if(K2Schema->TryCreateConnection(FromPin, TargetPin))
{
bConnected = true;
// Setup the VariableReference correctly since it may no longer be a self member
VariableReference.SetFromField<FProperty>(GetPropertyForVariable(), false);
TargetPin->bHidden = false;
FromPin->GetOwningNode()->NodeConnectionListChanged();
this->NodeConnectionListChanged();
}
}
}
}
}
}
if(!bConnected)
{
Super::AutowireNewNode(FromPin);
}
}
}
FBPVariableDescription const* UK2Node_Variable::GetBlueprintVarDescription() const
{
FName const& VarName = VariableReference.GetMemberName();
UStruct const* VariableScope = VariableReference.GetMemberScope(GetBlueprintClassFromNode());
bool const bIsLocalVariable = (VariableScope != nullptr);
if (bIsLocalVariable)
{
return FBlueprintEditorUtils::FindLocalVariable(GetBlueprint(), VariableScope, VarName);
}
else if (FProperty const* VarProperty = GetPropertyForVariable())
{
UClass const* SourceClass = VarProperty->GetOwnerClass();
UBlueprint const* SourceBlueprint = (SourceClass != nullptr) ? Cast<UBlueprint>(SourceClass->ClassGeneratedBy) : nullptr;
if (SourceBlueprint != nullptr)
{
int32 const VarIndex = FBlueprintEditorUtils::FindNewVariableIndex(SourceBlueprint, VarName);
return &SourceBlueprint->NewVariables[VarIndex];
}
}
return nullptr;
}
bool UK2Node_Variable::CanPasteHere(const UEdGraph* TargetGraph) const
{
// Do not allow pasting of variables in BPs that cannot handle them
if ( FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph)->BlueprintType == BPTYPE_MacroLibrary && VariableReference.IsSelfContext() )
{
// Self variables must be from a parent class to the macro BP
if(FProperty* Property = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
const UClass* CurrentClass = GetBlueprint()->SkeletonGeneratedClass->GetAuthoritativeClass();
const UClass* PropertyClass = Property->GetOwnerClass()->GetAuthoritativeClass();
const bool bIsChildOf = CurrentClass && CurrentClass->IsChildOf(PropertyClass);
return bIsChildOf;
}
return false;
}
return true;
}
void UK2Node_Variable::PostPasteNode()
{
Super::PostPasteNode();
UBlueprint* Blueprint = GetBlueprint();
bool bInvalidateVariable = false;
if (VariableReference.ResolveMember<FProperty>(Blueprint) == nullptr)
{
bInvalidateVariable = true;
}
else if (VariableReference.IsLocalScope())
{
// Local scoped variables should always validate whether they are being placed in the same graph as their scope
// ResolveMember will not return nullptr when the graph changes but the Blueprint remains the same.
const UStruct* MemberScope = VariableReference.GetMemberScope(GetBlueprintClassFromNode());
UEdGraph* ScopeGraph = FBlueprintEditorUtils::FindScopeGraph(Blueprint, MemberScope);
const bool bMemberScopeInvalid = (ScopeGraph && MemberScope && ScopeGraph->GetFName() != MemberScope->GetFName());
if(ScopeGraph != GetGraph() || bMemberScopeInvalid)
{
bInvalidateVariable = true;
}
}
if (bInvalidateVariable)
{
// This invalidates the local scope
VariableReference.InvalidateScope();
// If the current graph is a Function graph, look to see if there is a compatible local variable (same name)
if (GetGraph()->GetSchema()->GetGraphType(GetGraph()) == GT_Function)
{
UEdGraph* FunctionGraph = FBlueprintEditorUtils::GetTopLevelGraph(GetGraph());
FBPVariableDescription* VariableDescription = FBlueprintEditorUtils::FindLocalVariable(Blueprint, FunctionGraph, VariableReference.GetMemberName());
bool bFoundParam = FunctionParameterExists(FunctionGraph, VariableReference.GetMemberName());
if(VariableDescription || bFoundParam)
{
VariableReference.SetLocalMember(VariableReference.GetMemberName(), FunctionGraph->GetName(), VariableReference.GetMemberGuid());
}
}
// If no variable was found, ResolveMember should automatically find a member variable with the same name in the current Blueprint and hook up to it as expected
}
}
bool UK2Node_Variable::HasDeprecatedReference() const
{
bool bDeprecated = false;
FProperty* VariableProperty = nullptr; // Declare up here so we can reuse if we would have resolved twice
// Check if the referenced variable is deprecated.
if (VariableReference.IsDeprecated())
{
bDeprecated = true;
}
else
{
VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode());
if (VariableProperty)
{
// Backcompat: Allow variables tagged only with 'DeprecationMessage' meta to be seen as deprecated if inherited from a native parent class.
const bool bHasDeprecationMessage = VariableProperty->HasMetaData(FBlueprintMetadata::MD_DeprecationMessage);
if (bHasDeprecationMessage && VariableProperty->GetOwnerUObject()->IsNative())
{
bDeprecated = true;
}
}
}
if (bDeprecated)
{
const UBlueprintEditorProjectSettings* BlueprintEditorProjectSettings = GetDefault<UBlueprintEditorProjectSettings>();
if (!VariableProperty)
{
VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode());
}
if (VariableProperty)
{
const FString PathName = VariableProperty->GetPathName();
if (BlueprintEditorProjectSettings->SuppressedDeprecationMessages.Contains(PathName))
{
bDeprecated = false;
}
}
}
return bDeprecated;
}
FEdGraphNodeDeprecationResponse UK2Node_Variable::GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const
{
FEdGraphNodeDeprecationResponse Response = Super::GetDeprecationResponse(DeprecationType);
if (DeprecationType == EEdGraphNodeDeprecationType::NodeHasDeprecatedReference)
{
if (FProperty* VariableProperty = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
// Check the deprecation type to override the severity
FString MessageType = VariableProperty->GetMetaData(FBlueprintMetadata::MD_DeprecatedProperty);
Response.MessageType = FBlueprintEditorUtils::GetDeprecatedMessageType(MessageType);
FText MemberName = FText::FromName(VariableReference.GetMemberName());
FText DetailedMessage = FText::FromString(VariableProperty->GetMetaData(FBlueprintMetadata::MD_DeprecationMessage));
Response.MessageText = FBlueprintEditorUtils::GetDeprecatedMemberUsageNodeWarning(MemberName, DetailedMessage);
}
}
return Response;
}
UObject* UK2Node_Variable::GetJumpTargetForDoubleClick() const
{
// Jump to the RepNotify function graph if one exists
UBlueprint* OwnerBlueprint = GetBlueprint();
FName RepNotifyFunc = FBlueprintEditorUtils::GetBlueprintVariableRepNotifyFunc(OwnerBlueprint, GetVarName());
if (RepNotifyFunc != NAME_None)
{
for (UEdGraph* Graph : OwnerBlueprint->FunctionGraphs)
{
if (Graph->GetFName() == RepNotifyFunc)
{
return Graph;
}
}
}
return nullptr;
}
bool UK2Node_Variable::CanJumpToDefinition() const
{
const FProperty* VariableProperty = GetPropertyForVariable();
const bool bNativeVariable = (VariableProperty != nullptr) && (VariableProperty->IsNative());
const bool bCanJumpToNativeVariable = bNativeVariable && ensure(GUnrealEd) && GUnrealEd->GetUnrealEdOptions()->IsCPPAllowed();
return bCanJumpToNativeVariable || (GetJumpTargetForDoubleClick() != nullptr);
}
void UK2Node_Variable::JumpToDefinition() const
{
if (ensure(GUnrealEd) && GUnrealEd->GetUnrealEdOptions()->IsCPPAllowed())
{
// For native variables, try going to the variable definition in C++ if available
if (FProperty* VariableProperty = GetPropertyForVariable())
{
if (VariableProperty->IsNative())
{
FSourceCodeNavigation::NavigateToProperty(VariableProperty);
return;
}
}
}
// Otherwise, fall back to the inherited behavior
Super::JumpToDefinition();
}
void UK2Node_Variable::GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const
{
Super::GetNodeContextMenuActions(Menu, Context);
if (HasDeprecatedReference())
{
FText MenuEntryTitle = LOCTEXT("SuppressVariableDeprecationWarningTitle", "Suppress Deprecation Warning");
FText MenuEntryTooltip = LOCTEXT("SuppressVariableDeprecationWarningTooltip", "Adds this variable to the suppressed deprecation warnings list in the Bluperint Editor Project Settings for this project.");
FToolMenuSection& Section = Menu->AddSection("K2NodeVariable", LOCTEXT("VariableHeader", "Variable"));
Section.AddMenuEntry(
"SuppressDeprecationWarning",
MenuEntryTitle,
MenuEntryTooltip,
FSlateIcon(),
FUIAction(
FExecuteAction::CreateUObject(this, &UK2Node_Variable::SuppressDeprecationWarning),
FCanExecuteAction::CreateUObject(this, &UK2Node_Variable::HasDeprecatedReference),
FIsActionChecked()
)
);
}
}
bool UK2Node_Variable::FunctionParameterExists(const UEdGraph* InFunctionGraph, const FName InParameterName)
{
TArray<UK2Node_FunctionEntry*> Entry;
InFunctionGraph->GetNodesOfClass<UK2Node_FunctionEntry>(Entry);
if (ensureMsgf(Entry.Num() == 1, TEXT("Couldn't find a Function Entry node in graph %s"), *InFunctionGraph->GetName()))
{
check(Entry[0]);
return Entry[0]->UserDefinedPinExists(InParameterName);
}
return false;
}
const UActorComponent* UK2Node_Variable::GetActorComponent(const FProperty* VariableProperty) const
{
if (!VariableProperty)
{
return nullptr;
}
UBlueprint* OwnerBlueprint = GetBlueprint();
if(OwnerBlueprint && OwnerBlueprint->SimpleConstructionScript)
{
if (const AActor* EditorActorInstance = OwnerBlueprint->SimpleConstructionScript->GetComponentEditorActorInstance())
{
for (const UActorComponent* Component : EditorActorInstance->GetComponents())
{
if (!Component || Component->GetFName() != VariableProperty->GetFName())
{
continue;
}
return Component;
}
}
}
return nullptr;
}
void UK2Node_Variable::SuppressDeprecationWarning() const
{
if (const FProperty* Property = VariableReference.ResolveMember<FProperty>(GetBlueprintClassFromNode()))
{
FString PathName = Property->GetPathName();
UBlueprintEditorProjectSettings* BlueprintEditorProjectSettings = GetMutableDefault<UBlueprintEditorProjectSettings>();
BlueprintEditorProjectSettings->SuppressedDeprecationMessages.Add(MoveTemp(PathName));
BlueprintEditorProjectSettings->SaveConfig();
BlueprintEditorProjectSettings->TryUpdateDefaultConfigFile("", false);
}
}
#undef LOCTEXT_NAMESPACE