Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructOperation.cpp
2025-05-18 13:04:45 +08:00

195 lines
6.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_StructOperation.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintActionFilter.h"
#include "BlueprintFieldNodeSpawner.h"
#include "BlueprintNodeBinder.h"
#include "BlueprintNodeSpawner.h"
#include "Containers/EnumAsByte.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "StructUtils/UserDefinedStruct.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Kismet2/StructureEditorUtils.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Guid.h"
#include "Templates/Casts.h"
#include "UObject/Field.h"
#include "UObject/Object.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "UserDefinedStructure/UserDefinedStructEditorData.h"
//////////////////////////////////////////////////////////////////////////
// UK2Node_StructOperation
UK2Node_StructOperation::UK2Node_StructOperation(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_StructOperation::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
// Skip UK2Node_Variable's validation because it doesn't need a property (see CL# 1756451)
UK2Node::ValidateNodeDuringCompilation(MessageLog);
}
bool UK2Node_StructOperation::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
{
const bool bResult = nullptr != StructType;
if (bResult && OptionalOutput)
{
OptionalOutput->AddUnique(StructType);
}
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
return bSuperResult || bResult;
}
void UK2Node_StructOperation::FStructOperationOptionalPinManager::CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex, FProperty* Property) const
{
FOptionalPinManager::CustomizePinData(Pin, SourcePropertyName, ArrayIndex, Property);
if (Pin && Property)
{
const UUserDefinedStruct* UDStructure = Cast<const UUserDefinedStruct>(Property->GetOwnerStruct());
if (UDStructure && UDStructure->EditorData)
{
const FStructVariableDescription* VarDesc = FStructureEditorUtils::GetVarDesc(UDStructure).FindByPredicate(
FStructureEditorUtils::FFindByNameHelper<FStructVariableDescription>(Property->GetFName()));
if (VarDesc)
{
Pin->PersistentGuid = VarDesc->VarGuid;
}
}
}
}
bool UK2Node_StructOperation::DoRenamedPinsMatch(const UEdGraphPin* NewPin, const UEdGraphPin* OldPin, bool bStructInVariablesOut) const
{
if (NewPin && OldPin && (OldPin->Direction == NewPin->Direction))
{
const EEdGraphPinDirection StructDirection = bStructInVariablesOut ? EGPD_Input : EGPD_Output;
const EEdGraphPinDirection VariablesDirection = bStructInVariablesOut ? EGPD_Output : EGPD_Input;
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
const bool bCompatible = K2Schema && K2Schema->ArePinTypesCompatible(NewPin->PinType, OldPin->PinType);
if (!bCompatible)
{
return false;
}
else if (StructDirection == OldPin->Direction)
{
// Struct name was changed, which is fine
return true;
}
else if (VariablesDirection == OldPin->Direction)
{
// Name of a member variable was changed, check guids and redirects
if ((NewPin->PersistentGuid == OldPin->PersistentGuid) && OldPin->PersistentGuid.IsValid())
{
return true;
}
if (DoesRenamedVariableMatch(OldPin->PinName, NewPin->PinName, StructType))
{
return true;
}
}
}
return false;
}
void UK2Node_StructOperation::SetupMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar, const FMakeStructSpawnerAllowedDelegate& AllowedDelegate, EEdGraphPinDirection PinDirectionToPromote) const
{
struct GetMenuActions_Utils
{
static void SetNodeStruct(UEdGraphNode* NewNode, FFieldVariant /*StructField*/, TWeakObjectPtr<UScriptStruct> NonConstStructPtr)
{
UK2Node_StructOperation* StructNode = CastChecked<UK2Node_StructOperation>(NewNode);
StructNode->StructType = NonConstStructPtr.Get();
}
static void OverrideCategory(FBlueprintActionContext const& Context, IBlueprintNodeBinder::FBindingSet const& /*Bindings*/, FBlueprintActionUiSpec* UiSpecOut, TWeakObjectPtr<UScriptStruct> StructPtr, EEdGraphPinDirection PinDirectionToPromote)
{
for (UEdGraphPin* Pin : Context.Pins)
{
UScriptStruct* PinStruct = Cast<UScriptStruct>(Pin->PinType.PinSubCategoryObject.Get());
if ((PinStruct != nullptr) && (StructPtr.Get() == PinStruct) && (Pin->Direction == PinDirectionToPromote))
{
UiSpecOut->Category = NSLOCTEXT("BlueprintFunctionNodeSpawner", "EmptyFunctionCategory", "|");
break;
}
}
}
};
UClass* NodeClass = GetClass();
ActionRegistrar.RegisterStructActions(FBlueprintActionDatabaseRegistrar::FMakeStructSpawnerDelegate::CreateLambda([NodeClass, AllowedDelegate, PinDirectionToPromote](const UScriptStruct* Struct)->UBlueprintNodeSpawner*
{
UBlueprintFieldNodeSpawner* NodeSpawner = nullptr;
if (AllowedDelegate.Execute(Struct, false))
{
NodeSpawner = UBlueprintFieldNodeSpawner::Create(NodeClass, const_cast<UScriptStruct*>(Struct));
check(NodeSpawner != nullptr);
TWeakObjectPtr<UScriptStruct> NonConstStructPtr = MakeWeakObjectPtr(const_cast<UScriptStruct*>(Struct));
NodeSpawner->SetNodeFieldDelegate = UBlueprintFieldNodeSpawner::FSetNodeFieldDelegate::CreateStatic(GetMenuActions_Utils::SetNodeStruct, NonConstStructPtr);
NodeSpawner->DynamicUiSignatureGetter = UBlueprintFieldNodeSpawner::FUiSpecOverrideDelegate::CreateStatic(GetMenuActions_Utils::OverrideCategory, NonConstStructPtr, PinDirectionToPromote);
}
return NodeSpawner;
}));
}
FString UK2Node_StructOperation::GetPinMetaData(FName InPinName, FName InKey)
{
for (TFieldIterator<FProperty> It(StructType); It; ++It)
{
const FProperty* Property = *It;
if(Property && Property->GetFName() == InPinName)
{
return Property->GetMetaData(InKey);
}
}
return Super::GetPinMetaData(InPinName, InKey);
}
FString UK2Node_StructOperation::GetFindReferenceSearchString_Impl(EGetFindReferenceSearchStringFlags InFlags) const
{
return UEdGraphNode::GetFindReferenceSearchString_Impl(InFlags);
}
bool UK2Node_StructOperation::IsActionFilteredOut(const FBlueprintActionFilter& Filter)
{
bool bIsFiltered = false;
if (StructType)
{
if (StructType->GetBoolMetaData(FBlueprintMetadata::MD_BlueprintInternalUseOnly))
{
bIsFiltered = true;
}
else if (StructType->GetBoolMetaDataHierarchical(FBlueprintMetadata::MD_BlueprintInternalUseOnlyHierarchical))
{
bIsFiltered = true;
}
else if (!StructType->GetBoolMetaData(FBlueprintMetadata::MD_AllowableBlueprintVariableType))
{
bIsFiltered = true;
for (UEdGraphPin* ContextPin : Filter.Context.Pins)
{
if (ContextPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && ContextPin->PinType.PinSubCategoryObject == StructType)
{
bIsFiltered = false;
break;
}
}
}
}
return bIsFiltered;
}