Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetNumEnumEntries.cpp
2025-05-18 13:04:45 +08:00

150 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_GetNumEnumEntries.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintFieldNodeSpawner.h"
#include "Containers/EnumAsByte.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "EditorCategoryUtils.h"
#include "HAL/PlatformMath.h"
#include "Internationalization/Internationalization.h"
#include "K2Node_CallFunction.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Kismet2/CompilerResultsLog.h"
#include "KismetCompiler.h"
#include "Misc/AssertionMacros.h"
#include "Styling/AppStyle.h"
#include "Templates/Casts.h"
#include "UObject/Field.h"
#include "UObject/LinkerLoad.h"
#include "UObject/NameTypes.h"
#include "UObject/WeakObjectPtrTemplates.h"
class UBlueprintNodeSpawner;
struct FLinearColor;
UK2Node_GetNumEnumEntries::UK2Node_GetNumEnumEntries(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_GetNumEnumEntries::AllocateDefaultPins()
{
// Create the return value pin
CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Int, UEdGraphSchema_K2::PN_ReturnValue);
Super::AllocateDefaultPins();
}
FText UK2Node_GetNumEnumEntries::GetTooltipText() const
{
if (Enum == nullptr)
{
return NSLOCTEXT("K2Node", "GetNumEnumEntries_BadTooltip", "Returns (bad enum)_MAX value");
}
else if (CachedTooltip.IsOutOfDate(this))
{
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "GetNumEnumEntries_Tooltip", "Returns {0}_MAX value"), FText::FromName(Enum->GetFName())), this);
}
return CachedTooltip;
}
FText UK2Node_GetNumEnumEntries::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (Enum == nullptr)
{
return NSLOCTEXT("K2Node", "GetNumEnumEntries_BadEnumTitle", "Get number of entries in (bad enum)");
}
else if (CachedNodeTitle.IsOutOfDate(this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("EnumName"), FText::FromString(Enum->GetName()));
CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "GetNumEnumEntries_Title", "Get number of entries in {EnumName}"), Args), this);
}
return CachedNodeTitle;
}
FSlateIcon UK2Node_GetNumEnumEntries::GetIconAndTint(FLinearColor& OutColor) const
{
static FSlateIcon Icon(FAppStyle::GetAppStyleSetName(), "GraphEditor.Enum_16x");
return Icon;
}
void UK2Node_GetNumEnumEntries::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
if(NULL == Enum)
{
CompilerContext.MessageLog.Error(*NSLOCTEXT("K2Node", "GetNumEnumEntries_Error", "@@ must have a valid enum defined").ToString(), this);
return;
}
// Force the enum to load its values if it hasn't already
if (Enum->HasAnyFlags(RF_NeedLoad))
{
Enum->GetLinker()->Preload(Enum);
}
//MAKE LITERAL
const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, MakeLiteralInt);
UK2Node_CallFunction* MakeLiteralInt = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
MakeLiteralInt->SetFromFunction(UKismetSystemLibrary::StaticClass()->FindFunctionByName(FunctionName));
MakeLiteralInt->AllocateDefaultPins();
//OPUTPUT PIN
UEdGraphPin* OrgReturnPin = FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue);
UEdGraphPin* NewReturnPin = MakeLiteralInt->GetReturnValuePin();
check(NULL != NewReturnPin);
CompilerContext.MovePinLinksToIntermediate(*OrgReturnPin, *NewReturnPin);
//INPUT PIN
UEdGraphPin* InputPin = MakeLiteralInt->FindPinChecked(TEXT("Value"));
check(EGPD_Input == InputPin->Direction);
const FString DefaultValue = FString::FromInt(Enum->NumEnums() - 1);
InputPin->DefaultValue = DefaultValue;
BreakAllNodeLinks();
}
void UK2Node_GetNumEnumEntries::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
struct GetMenuActions_Utils
{
static void SetNodeEnum(UEdGraphNode* NewNode, FFieldVariant /*EnumField*/, TWeakObjectPtr<UEnum> NonConstEnumPtr)
{
UK2Node_GetNumEnumEntries* EnumNode = CastChecked<UK2Node_GetNumEnumEntries>(NewNode);
EnumNode->Enum = NonConstEnumPtr.Get();
}
};
UClass* NodeClass = GetClass();
ActionRegistrar.RegisterEnumActions( FBlueprintActionDatabaseRegistrar::FMakeEnumSpawnerDelegate::CreateLambda([NodeClass](const UEnum* InEnum)->UBlueprintNodeSpawner*
{
UBlueprintFieldNodeSpawner* NodeSpawner = UBlueprintFieldNodeSpawner::Create(NodeClass, const_cast<UEnum*>(InEnum));
check(NodeSpawner != nullptr);
TWeakObjectPtr<UEnum> NonConstEnumPtr = MakeWeakObjectPtr(const_cast<UEnum*>(InEnum));
NodeSpawner->SetNodeFieldDelegate = UBlueprintFieldNodeSpawner::FSetNodeFieldDelegate::CreateStatic(GetMenuActions_Utils::SetNodeEnum, NonConstEnumPtr);
return NodeSpawner;
}) );
}
FText UK2Node_GetNumEnumEntries::GetMenuCategory() const
{
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Enum);
}
void UK2Node_GetNumEnumEntries::ReloadEnum(class UEnum* InEnum)
{
Enum = InEnum;
CachedTooltip.MarkDirty();
CachedNodeTitle.MarkDirty();
}