Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CustomEvent.cpp
2025-05-18 13:04:45 +08:00

682 lines
23 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_CustomEvent.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintEventNodeSpawner.h"
#include "BlueprintNodeSpawner.h"
#include "Containers/EnumAsByte.h"
#include "Delegates/Delegate.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "Engine/Blueprint.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Engine/MemberReference.h"
#include "FindInBlueprintManager.h"
#include "FindInBlueprints.h"
#include "HAL/PlatformCrt.h"
#include "Internationalization/Internationalization.h"
#include "K2Node.h"
#include "K2Node_BaseMCDelegate.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/CompilerResultsLog.h"
#include "Kismet2/Kismet2NameValidators.h"
#include "Misc/AssertionMacros.h"
#include "Serialization/Archive.h"
#include "Settings/EditorStyleSettings.h"
#include "Styling/AppStyle.h"
#include "Templates/Casts.h"
#include "Templates/SubclassOf.h"
#include "UObject/Class.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectPtr.h"
#include "UObject/Script.h"
#include "UObject/UE5MainStreamObjectVersion.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
struct FLinearColor;
#define LOCTEXT_NAMESPACE "K2Node_CustomEvent"
/**
* Attempts to find a CustomEvent node associated with the specified function.
*
* @param CustomEventFunc The function you want to find an associated node for.
* @return A pointer to the found node (NULL if a corresponding node wasn't found)
*/
static const UK2Node_CustomEvent* FindCustomEventNodeFromFunction(UFunction* CustomEventFunc)
{
const UK2Node_CustomEvent* FoundEventNode = nullptr;
if (CustomEventFunc != nullptr)
{
const UObject* const FuncOwner = CustomEventFunc->GetOuter();
check(FuncOwner != nullptr);
// if the found function is a NOT a native function (it's user generated)
if (FuncOwner->IsA(UBlueprintGeneratedClass::StaticClass()))
{
const UBlueprintGeneratedClass* FuncClass = Cast<UBlueprintGeneratedClass>(CustomEventFunc->GetOuter());
check(FuncClass != nullptr);
const UBlueprint* FuncBlueprint = Cast<UBlueprint>(FuncClass->ClassGeneratedBy);
check(FuncBlueprint != nullptr);
TArray<UK2Node_CustomEvent*> BpCustomEvents;
FBlueprintEditorUtils::GetAllNodesOfClass<UK2Node_CustomEvent>(FuncBlueprint, BpCustomEvents);
// look to see if the function that this is overriding is a custom-event
for (const UK2Node_CustomEvent* const UserEvent : BpCustomEvents)
{
check(UserEvent);
if (UserEvent->CustomFunctionName == CustomEventFunc->GetFName())
{
FoundEventNode = UserEvent;
break;
}
}
}
}
return FoundEventNode;
}
/**
* Custom handler for validating CustomEvent renames
*/
class FCustomEventNameValidator : public FKismetNameValidator
{
public:
FCustomEventNameValidator(UK2Node_CustomEvent const* CustomEventIn)
: FKismetNameValidator(CustomEventIn->GetBlueprint(), CustomEventIn->CustomFunctionName)
, CustomEvent(CustomEventIn)
{
check(CustomEvent != nullptr);
}
// Begin INameValidatorInterface
virtual EValidatorResult IsValid(FString const& Name, bool bOriginal = false) override
{
UBlueprint* Blueprint = CustomEvent->GetBlueprint();
check(Blueprint != nullptr);
EValidatorResult NameValidity = FKismetNameValidator::IsValid(Name, bOriginal);
if ((NameValidity == EValidatorResult::Ok) || (NameValidity == EValidatorResult::ExistingName))
{
UFunction* ParentFunction = FindUField<UFunction>(Blueprint->ParentClass, *Name);
// if this custom-event is overriding a function belonging to the blueprint's parent
if (ParentFunction != nullptr)
{
UK2Node_CustomEvent const* OverriddenEvent = FindCustomEventNodeFromFunction(ParentFunction);
// if the function that we're overriding isn't another custom event,
// then we can't name it this (only allow custom-event to override other custom-events)
if (OverriddenEvent == nullptr)
{
NameValidity = EValidatorResult::AlreadyInUse;
}
}
}
else if (NameValidity == EValidatorResult::AlreadyInUse)
{
auto Predicate_EventGraphs = [Name](const TObjectPtr<UEdGraph>& InEventGraph) -> bool
{
return InEventGraph && InEventGraph->HasAnyFlags(RF_Transient) && InEventGraph->GetName() == Name;
};
// Allow a transient event subgraph (compiler artifact) that matches the existing name
// to pass if there are no other event nodes that would use this name at compile time.
// This type of collision is a false positive that won't result in a conflict, because
// the custom event node won't enter the Blueprint's namespace until the next compile,
// and the compiler will regenerate the transient event subgraphs array on a full pass.
if (Blueprint->EventGraphs.FindByPredicate(Predicate_EventGraphs))
{
TArray<UK2Node_Event*> AllEventNodes;
FBlueprintEditorUtils::GetAllNodesOfClass<UK2Node_Event>(Blueprint, AllEventNodes);
UK2Node_Event** MatchingNodePtr = AllEventNodes.FindByPredicate([Name](UK2Node_Event* InEventNode)
{
if (InEventNode->bOverrideFunction)
{
return InEventNode->EventReference.GetMemberName().ToString() == Name;
}
else if (InEventNode->CustomFunctionName != NAME_None)
{
return InEventNode->CustomFunctionName.ToString() == Name;
}
return false;
});
if (!MatchingNodePtr || *MatchingNodePtr == CustomEvent)
{
NameValidity = EValidatorResult::Ok;
}
}
}
return NameValidity;
}
// End INameValidatorInterface
private:
UK2Node_CustomEvent const* CustomEvent;
};
UK2Node_CustomEvent::UK2Node_CustomEvent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bOverrideFunction = false;
bIsEditable = true;
bCanRenameNode = true;
bIsDeprecated = false;
bCallInEditor = false;
FunctionFlags = (FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_Public);
}
void UK2Node_CustomEvent::Serialize(FArchive& Ar)
{
Ar.UsingCustomVersion(FUE5MainStreamObjectVersion::GUID);
Super::Serialize(Ar);
if (Ar.IsLoading())
{
CachedNodeTitle.MarkDirty();
if (Ar.CustomVer(FUE5MainStreamObjectVersion::GUID) < FUE5MainStreamObjectVersion::AccessSpecifiersForCustomEvents)
{
FunctionFlags |= (FUNC_BlueprintCallable | FUNC_BlueprintEvent | FUNC_Public);
}
}
}
FText UK2Node_CustomEvent::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (TitleType != ENodeTitleType::FullTitle)
{
return FText::FromName(CustomFunctionName);
}
else if (CachedNodeTitle.IsOutOfDate(this))
{
FText RPCString = UK2Node_Event::GetLocalizedNetString(FunctionFlags, false);
FFormatNamedArguments Args;
Args.Add(TEXT("FunctionName"), FText::FromName(CustomFunctionName));
Args.Add(TEXT("RPCString"), RPCString);
// FText::Format() is slow, so we cache this to save on performance
CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node", "CustomEvent_Name", "{FunctionName}{RPCString}\nCustom Event"), Args), this);
}
return CachedNodeTitle;
}
bool UK2Node_CustomEvent::CanCreateUserDefinedPin(const FEdGraphPinType& InPinType, EEdGraphPinDirection InDesiredDirection, FText& OutErrorMessage)
{
if (!IsEditable())
{
return false;
}
// Make sure that if this is an exec node we are allowed one.
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
if(InDesiredDirection == EGPD_Input)
{
OutErrorMessage = NSLOCTEXT("K2Node", "AddInputPinError", "Cannot add input pins to custom event node!");
return false;
}
else if (InPinType.PinCategory == UEdGraphSchema_K2::PC_Exec && !CanModifyExecutionWires())
{
OutErrorMessage = LOCTEXT("MultipleExecPinError", "Cannot support more exec pins!");
return false;
}
else
{
TArray<TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>> TypeTree;
Schema->GetVariableTypeTree(TypeTree, ETypeTreeFilter::RootTypesOnly);
bool bIsValid = false;
for (TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& TypeInfo : TypeTree)
{
FEdGraphPinType CurrentType = TypeInfo->GetPinType(false);
// only concerned with the list of categories
if (CurrentType.PinCategory == InPinType.PinCategory)
{
bIsValid = true;
break;
}
}
if (!bIsValid)
{
OutErrorMessage = LOCTEXT("AddInputPinError", "Cannot add pins of this type to custom event node!");
return false;
}
}
return true;
}
UEdGraphPin* UK2Node_CustomEvent::CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo)
{
UEdGraphPin* NewPin = CreatePin(EGPD_Output, NewPinInfo->PinType, NewPinInfo->PinName);
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
K2Schema->SetPinAutogeneratedDefaultValue(NewPin, NewPinInfo->PinDefaultValue);
return NewPin;
}
bool UK2Node_CustomEvent::ModifyUserDefinedPinDefaultValue(TSharedPtr<FUserPinInfo> PinInfo, const FString& NewDefaultValue)
{
if (Super::ModifyUserDefinedPinDefaultValue(PinInfo, NewDefaultValue))
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
K2Schema->HandleParameterDefaultValueChanged(this);
return true;
}
return false;
}
void UK2Node_CustomEvent::RenameCustomEventCloseToName(int32 StartIndex)
{
bool bFoundName = false;
const FString& BaseName = CustomFunctionName.ToString();
for (int32 NameIndex = StartIndex; !bFoundName; ++NameIndex)
{
const FString NewName = FString::Printf(TEXT("%s_%d"), *BaseName, NameIndex);
if (Rename(*NewName, GetOuter(), REN_Test))
{
UBlueprint* Blueprint = GetBlueprint();
CustomFunctionName = FName(NewName.GetCharArray().GetData());
Rename(*NewName, GetOuter(), REN_DontCreateRedirectors);
bFoundName = true;
}
}
}
void UK2Node_CustomEvent::OnRenameNode(const FString& NewName)
{
CustomFunctionName = *NewName;
CachedNodeTitle.MarkDirty();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(GetBlueprint());
}
TSharedPtr<class INameValidatorInterface> UK2Node_CustomEvent::MakeNameValidator() const
{
return MakeShareable(new FCustomEventNameValidator(this));
}
bool UK2Node_CustomEvent::IsOverride() const
{
UBlueprint* Blueprint = GetBlueprint();
check(Blueprint != NULL);
UFunction* ParentFunction = FindUField<UFunction>(Blueprint->ParentClass, CustomFunctionName);
UK2Node_CustomEvent const* OverriddenEvent = FindCustomEventNodeFromFunction(ParentFunction);
return (OverriddenEvent != NULL);
}
uint32 UK2Node_CustomEvent::GetNetFlags() const
{
uint32 NetFlags = (FunctionFlags & FUNC_NetFuncFlags);
if (IsOverride())
{
UBlueprint* Blueprint = GetBlueprint();
check(Blueprint != NULL);
UFunction* ParentFunction = FindUField<UFunction>(Blueprint->ParentClass, CustomFunctionName);
check(ParentFunction != NULL);
// inherited net flags take precedence
NetFlags = (ParentFunction->FunctionFlags & FUNC_NetFuncFlags);
}
// Sanitize NetFlags, only allow replication flags that can be supported by the online system
// This mirrors logic in ProcessFunctionSpecifiers in HeaderParser.cpp. Basically if we want to
// replicate a function we need to know whether we're replicating on the client or the server.
if (!(NetFlags & FUNC_Net))
{
NetFlags = 0;
}
return NetFlags;
}
void UK2Node_CustomEvent::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
UBlueprint* Blueprint = GetBlueprint();
check(Blueprint != NULL);
UFunction* ParentFunction = FindUField<UFunction>(Blueprint->ParentClass, CustomFunctionName);
// if this custom-event is overriding a function belonging to the blueprint's parent
if (ParentFunction != NULL)
{
UObject const* const FuncOwner = ParentFunction->GetOuter();
check(FuncOwner != NULL);
// if this custom-event is attempting to override a native function, we can't allow that
if (!FuncOwner->IsA(UBlueprintGeneratedClass::StaticClass()))
{
MessageLog.Error(*FText::Format(LOCTEXT("NativeFunctionConflictFmt", "@@ name conflicts with a native '{0}' function"), FText::FromString(FuncOwner->GetName())).ToString(), this);
}
else
{
UK2Node_CustomEvent const* OverriddenEvent = FindCustomEventNodeFromFunction(ParentFunction);
// if the function that this is attempting to override is NOT another
// custom-event, then we want to error (a custom-event shouldn't override something different)
if (OverriddenEvent == NULL)
{
MessageLog.Error(*FText::Format(LOCTEXT("NonCustomEventOverride", "@@ name conflicts with a '{0}' function"), FText::FromString(FuncOwner->GetName())).ToString(), this);
}
// else, we assume the user was attempting to override the parent's custom-event
// the signatures could still be off, but FKismetCompilerContext::PrecompileFunction() should catch that
}
}
}
void UK2Node_CustomEvent::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
// actions get registered under specific object-keys; the idea is that
// actions might have to be updated (or deleted) if their object-key is
// mutated (or removed)... here we use the node's class (so if the node
// type disappears, then the action should go with it)
UClass* ActionKey = GetClass();
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
{
UBlueprintNodeSpawner* NodeSpawner = UBlueprintEventNodeSpawner::Create(GetClass(), FName());
check(NodeSpawner != nullptr);
auto SetupCustomEventNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode)
{
UK2Node_CustomEvent* EventNode = CastChecked<UK2Node_CustomEvent>(NewNode);
UBlueprint* Blueprint = EventNode->GetBlueprint();
// in GetNodeTitle(), we use an empty CustomFunctionName to identify a menu entry
if (!bIsTemplateNode)
{
EventNode->CustomFunctionName = FBlueprintEditorUtils::FindUniqueCustomEventName(Blueprint);
}
EventNode->bIsEditable = true;
};
NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(SetupCustomEventNodeLambda);
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
}
}
void UK2Node_CustomEvent::FixupPinStringDataReferences(FArchive* SavingArchive)
{
Super::FixupPinStringDataReferences(SavingArchive);
if (SavingArchive)
{
UpdateUserDefinedPinDefaultValues();
}
}
void UK2Node_CustomEvent::ReconstructNode()
{
CachedNodeTitle.MarkDirty();
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
const UEdGraphPin* DelegateOutPin = FindPin(DelegateOutputName);
const UEdGraphPin* LinkedPin = ( DelegateOutPin && DelegateOutPin->LinkedTo.Num() && DelegateOutPin->LinkedTo[0] ) ? FBlueprintEditorUtils::FindFirstCompilerRelevantLinkedPin(DelegateOutPin->LinkedTo[0]) : nullptr;
const UFunction* DelegateSignature = nullptr;
if ( LinkedPin )
{
if ( const UK2Node_BaseMCDelegate* OtherNode = Cast<const UK2Node_BaseMCDelegate>(LinkedPin->GetOwningNode()) )
{
DelegateSignature = OtherNode->GetDelegateSignature();
}
else if ( LinkedPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Delegate )
{
DelegateSignature = FMemberReference::ResolveSimpleMemberReference<UFunction>(LinkedPin->PinType.PinSubCategoryMemberReference);
}
}
const bool bUseDelegateSignature = (nullptr == FindEventSignatureFunction()) && DelegateSignature;
if (bUseDelegateSignature)
{
SetDelegateSignature(DelegateSignature);
}
Super::ReconstructNode();
}
void UK2Node_CustomEvent::SetDelegateSignature(const UFunction* DelegateSignature)
{
if (DelegateSignature == nullptr)
{
return;
}
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
TArray < TSharedPtr<FUserPinInfo> > OldPins = UserDefinedPins;
UserDefinedPins.Empty();
for (TFieldIterator<FProperty> PropIt(DelegateSignature); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
{
const FProperty* Param = *PropIt;
if (!Param->HasAnyPropertyFlags(CPF_OutParm) || Param->HasAnyPropertyFlags(CPF_ReferenceParm))
{
FEdGraphPinType PinType;
K2Schema->ConvertPropertyToPinType(Param, /*out*/ PinType);
FName NewPinName = Param->GetFName();
int32 Index = 1;
while ((DelegateOutputName == NewPinName) || (UEdGraphSchema_K2::PN_Then == NewPinName))
{
++Index;
NewPinName = *FString::Printf(TEXT("%s%d"), *NewPinName.ToString(), Index);
}
TSharedPtr<FUserPinInfo> NewPinInfo = MakeShareable(new FUserPinInfo());
NewPinInfo->PinName = NewPinName;
NewPinInfo->PinType = PinType;
NewPinInfo->DesiredPinDirection = EGPD_Output;
int32 NewIndex = UserDefinedPins.Num();
// Copy over old default value if type matches
if (OldPins.IsValidIndex(NewIndex) && OldPins[NewIndex].IsValid())
{
TSharedPtr<FUserPinInfo> OldPinInfo = OldPins[NewIndex];
if (NewPinInfo->PinName == OldPinInfo->PinName && NewPinInfo->PinType == OldPinInfo->PinType && NewPinInfo->DesiredPinDirection == OldPinInfo->DesiredPinDirection)
{
NewPinInfo->PinDefaultValue = OldPinInfo->PinDefaultValue;
}
}
UserDefinedPins.Add(NewPinInfo);
}
}
}
UK2Node_CustomEvent* UK2Node_CustomEvent::CreateFromFunction(FVector2D GraphPosition, UEdGraph* ParentGraph, const FString& Name, const UFunction* Function, bool bSelectNewNode/* = true*/)
{
UK2Node_CustomEvent* CustomEventNode = NULL;
if(ParentGraph && Function)
{
CustomEventNode = NewObject<UK2Node_CustomEvent>(ParentGraph);
CustomEventNode->CustomFunctionName = FName(*Name);
CustomEventNode->SetFlags(RF_Transactional);
ParentGraph->Modify();
ParentGraph->AddNode(CustomEventNode, true, bSelectNewNode);
CustomEventNode->CreateNewGuid();
CustomEventNode->PostPlacedNewNode();
CustomEventNode->AllocateDefaultPins();
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
for (TFieldIterator<FProperty> PropIt(Function); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
{
const FProperty* Param = *PropIt;
if (!Param->HasAnyPropertyFlags(CPF_OutParm) || Param->HasAnyPropertyFlags(CPF_ReferenceParm))
{
FEdGraphPinType PinType;
K2Schema->ConvertPropertyToPinType(Param, /*out*/ PinType);
CustomEventNode->CreateUserDefinedPin(Param->GetFName(), PinType, EGPD_Output);
}
}
CustomEventNode->NodePosX = static_cast<int32>(GraphPosition.X);
CustomEventNode->NodePosY = static_cast<int32>(GraphPosition.Y);
CustomEventNode->SnapToGrid(GetDefault<UEditorStyleSettings>()->GridSnapSize);
}
return CustomEventNode;
}
bool UK2Node_CustomEvent::IsEditable() const
{
const UEdGraphPin* DelegateOutPin = FindPin(DelegateOutputName);
if(DelegateOutPin && DelegateOutPin->LinkedTo.Num())
{
return false;
}
return Super::IsEditable();
}
bool UK2Node_CustomEvent::IsUsedByAuthorityOnlyDelegate() const
{
if(const UEdGraphPin* DelegateOutPin = FindPin(DelegateOutputName))
{
for(auto PinIter = DelegateOutPin->LinkedTo.CreateConstIterator(); PinIter; ++PinIter)
{
const UEdGraphPin* LinkedPin = *PinIter;
const UK2Node_BaseMCDelegate* Node = LinkedPin ? Cast<const UK2Node_BaseMCDelegate>(LinkedPin->GetOwningNode()) : NULL;
if(Node && Node->IsAuthorityOnly())
{
return true;
}
}
}
return false;
}
FText UK2Node_CustomEvent::GetTooltipText() const
{
return LOCTEXT("AddCustomEvent_Tooltip", "An event with customizable name and parameters.");
}
FString UK2Node_CustomEvent::GetDocumentationLink() const
{
// Use the main k2 node doc
return UK2Node::GetDocumentationLink();
}
FString UK2Node_CustomEvent::GetDocumentationExcerptName() const
{
return TEXT("UK2Node_CustomEvent");
}
FSlateIcon UK2Node_CustomEvent::GetIconAndTint(FLinearColor& OutColor) const
{
return FSlateIcon(FAppStyle::GetAppStyleSetName(), bCallInEditor ? "GraphEditor.CallInEditorEvent_16x" : "GraphEditor.CustomEvent_16x");
}
void UK2Node_CustomEvent::AutowireNewNode(UEdGraphPin* FromPin)
{
Super::AutowireNewNode(FromPin);
if (auto DelegateOutPin = FindPin(DelegateOutputName))
{
if (DelegateOutPin->LinkedTo.Num())
{
ReconstructNode();
}
}
}
void UK2Node_CustomEvent::AddSearchMetaDataInfo(TArray<struct FSearchTagDataPair>& OutTaggedMetaData) const
{
Super::AddSearchMetaDataInfo(OutTaggedMetaData);
bool bNeedsNameUpdate = true;
bool bNeedsNativeNameUpdate = true;
for (FSearchTagDataPair& SearchData : OutTaggedMetaData)
{
// Should always be the first item, but there is no guarantee
if (bNeedsNameUpdate && SearchData.Key.CompareTo(FFindInBlueprintSearchTags::FiB_Name) == 0)
{
SearchData.Value = FText::FromString(FName::NameToDisplayString(CustomFunctionName.ToString(), false));
bNeedsNameUpdate = false;
}
else if (bNeedsNativeNameUpdate && SearchData.Key.CompareTo(FFindInBlueprintSearchTags::FiB_NativeName) == 0)
{
SearchData.Value = FText::FromName(CustomFunctionName);
bNeedsNativeNameUpdate = false;
}
// If no more keys need updating, break
if (!bNeedsNameUpdate && !bNeedsNativeNameUpdate)
{
break;
}
}
}
FText UK2Node_CustomEvent::GetKeywords() const
{
FText ParentKeywords = Super::GetKeywords();
FFormatNamedArguments Args;
Args.Add(TEXT("ParentKeywords"), ParentKeywords);
return FText::Format(LOCTEXT("CustomEventKeywords", "{ParentKeywords} Custom"), Args);
}
FEdGraphNodeDeprecationResponse UK2Node_CustomEvent::GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const
{
FEdGraphNodeDeprecationResponse Response = Super::GetDeprecationResponse(DeprecationType);
if (DeprecationType == EEdGraphNodeDeprecationType::NodeHasDeprecatedReference)
{
// Only warn on override usage.
if (IsOverride())
{
FText EventName = FText::FromName(GetFunctionName());
FText DetailedMessage = FText::FromString(DeprecationMessage);
Response.MessageText = FBlueprintEditorUtils::GetDeprecatedMemberUsageNodeWarning(EventName, DetailedMessage);
}
else
{
// Allow the source event to be marked as deprecated in the class that defines it without warning, but use a note to visually indicate that the definition itself has been deprecated.
Response.MessageType = EEdGraphNodeDeprecationMessageType::Note;
Response.MessageText = LOCTEXT("DeprecatedCustomEventMessage", "@@: This custom event has been marked as deprecated. It can be safely deleted if all references have been replaced or removed.");
}
}
return Response;
}
bool UK2Node_CustomEvent::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
{
bool bResult = false;
// We use the dependencies of the linked node instead of the resulting function signature because a globally defined
// delegate won't match a dependency check (it has no owner).
const UEdGraphPin* DelegateOutPin = FindPin(DelegateOutputName);
const UEdGraphPin* LinkedPin = (DelegateOutPin && DelegateOutPin->LinkedTo.Num() && DelegateOutPin->LinkedTo[0]) ? FBlueprintEditorUtils::FindFirstCompilerRelevantLinkedPin(DelegateOutPin->LinkedTo[0]) : nullptr;
if (LinkedPin)
{
if (UK2Node* OtherNode = Cast<UK2Node>(LinkedPin->GetOwningNode()))
{
bResult = OtherNode->HasExternalDependencies(OptionalOutput);
}
}
bResult |= Super::HasExternalDependencies(OptionalOutput);
return bResult;
}
#undef LOCTEXT_NAMESPACE