Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ClassDynamicCast.cpp
2025-05-18 13:04:45 +08:00

120 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_ClassDynamicCast.h"
#include "BlueprintCompiledStatement.h"
#include "Containers/EnumAsByte.h"
#include "Containers/UnrealString.h"
#include "DynamicCastHandler.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "Engine/Blueprint.h"
#include "GraphEditorSettings.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "KismetCompilerMisc.h"
#include "Misc/AssertionMacros.h"
#include "Templates/Casts.h"
#include "Templates/SubclassOf.h"
#include "UObject/Class.h"
#include "UObject/Interface.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
class FKismetCompilerContext;
#define LOCTEXT_NAMESPACE "K2Node_ClassDynamicCast"
struct FClassDynamicCastHelper
{
static const FName CastSuccessPinName;
static const FName ClassToCastName;;
};
const FName FClassDynamicCastHelper::CastSuccessPinName(TEXT("bSuccess"));
const FName FClassDynamicCastHelper::ClassToCastName(TEXT("Class"));
UK2Node_ClassDynamicCast::UK2Node_ClassDynamicCast(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_ClassDynamicCast::AllocateDefaultPins()
{
// Check to track down possible BP comms corruption
//@TODO: Move this somewhere more sensible
ensure((TargetType == nullptr) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)));
// Exec pins (if needed)
CreateExecPins();
// Input - Source type Pin
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Class, UObject::StaticClass(), FClassDynamicCastHelper::ClassToCastName);
// Output - Data Pin
if (TargetType)
{
const FString CastResultPinName = UEdGraphSchema_K2::PN_CastedValuePrefix + TargetType->GetDisplayNameText().ToString();
CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Class, *TargetType, *CastResultPinName);
}
// Output - Success
CreateSuccessPin();
UK2Node::AllocateDefaultPins();
}
FLinearColor UK2Node_ClassDynamicCast::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->ClassPinTypeColor;
}
FText UK2Node_ClassDynamicCast::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (CachedNodeTitle.IsOutOfDate(this))
{
CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("NodeTitle", "{0} Class"), Super::GetNodeTitle(TitleType)), this);
}
return CachedNodeTitle;
}
FText UK2Node_ClassDynamicCast::GetTooltipText() const
{
if (TargetType && TargetType->IsChildOf(UInterface::StaticClass()))
{
return FText::Format(LOCTEXT("CastToInterfaceTooltip", "Tries to access class as an interface '{0}' it may implement."), FText::FromString(TargetType->GetName()));
}
UBlueprint* CastToBP = UBlueprint::GetBlueprintFromClass(TargetType);
if (CastToBP)
{
return FText::Format(LOCTEXT("CastToBPTooltip", "Tries to access class as a blueprint class '{0}' it may inherit from.\n\nNOTE: This will cause the blueprint to always be loaded, which can be expensive."), FText::FromString(CastToBP->GetName()));
}
const FString ClassName = TargetType ? TargetType->GetName() : TEXT("");
return FText::Format(LOCTEXT("CastToNativeTooltip", "Tries to access class '{0}' as one it may inherit from."), FText::FromString(ClassName));
}
UEdGraphPin* UK2Node_ClassDynamicCast::GetCastSourcePin() const
{
UEdGraphPin* Pin = FindPinChecked(FClassDynamicCastHelper::ClassToCastName);
check(Pin->Direction == EGPD_Input);
return Pin;
}
UEdGraphPin* UK2Node_ClassDynamicCast::GetBoolSuccessPin() const
{
UEdGraphPin* Pin = FindPin(FClassDynamicCastHelper::CastSuccessPinName);
check((Pin == nullptr) || (Pin->Direction == EGPD_Output));
return Pin;
}
FNodeHandlingFunctor* UK2Node_ClassDynamicCast::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_DynamicCast(CompilerContext, KCST_MetaCast);
}
#undef LOCTEXT_NAMESPACE