Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp
2025-05-18 13:04:45 +08:00

8152 lines
293 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EdGraphSchema_K2.h"
#include "AssetBlueprintGraphActions.h"
#include "BlueprintCompilationManager.h"
#include "Kismet2/Breakpoint.h"
#include "Modules/ModuleManager.h"
#include "UObject/Interface.h"
#include "UObject/UnrealType.h"
#include "UObject/TextProperty.h"
#include "UObject/ConstructorHelpers.h"
#include "Engine/Blueprint.h"
#include "UObject/UObjectHash.h"
#include "UObject/UObjectIterator.h"
#include "UObject/FieldPathProperty.h"
#include "Engine/MemberReference.h"
#include "Components/ActorComponent.h"
#include "Misc/Attribute.h"
#include "GameFramework/Actor.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine/CollisionProfile.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Internationalization/TextPackageNamespaceUtil.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/LevelScriptActor.h"
#include "Components/ChildActorComponent.h"
#include "Engine/Selection.h"
#include "Engine/UserDefinedEnum.h"
#include "StructUtils/UserDefinedStruct.h"
#include "Textures/SlateIcon.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ToolMenus.h"
#include "GraphEditorSettings.h"
#include "K2Node.h"
#include "EdGraphSchema_K2_Actions.h"
#include "K2Node_EditablePinBase.h"
#include "K2Node_Event.h"
#include "K2Node_ActorBoundEvent.h"
#include "K2Node_CallFunction.h"
#include "K2Node_Variable.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_CallArrayFunction.h"
#include "K2Node_CallParentFunction.h"
#include "K2Node_ComponentBoundEvent.h"
#include "K2Node_Tunnel.h"
#include "K2Node_Composite.h"
#include "K2Node_CreateDelegate.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_DynamicCast.h"
#include "K2Node_ExecutionSequence.h"
#include "K2Node_FunctionTerminator.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_FunctionResult.h"
#include "K2Node_Knot.h"
#include "K2Node_Literal.h"
#include "K2Node_MacroInstance.h"
#include "K2Node_MakeArray.h"
#include "K2Node_MakeStruct.h"
#include "K2Node_Select.h"
#include "K2Node_SpawnActor.h"
#include "K2Node_SpawnActorFromClass.h"
#include "K2Node_Switch.h"
#include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h"
#include "K2Node_SetFieldsInStruct.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Settings/EditorStyleSettings.h"
#include "Editor.h"
#include "Kismet/BlueprintMapLibrary.h"
#include "Kismet/BlueprintSetLibrary.h"
#include "Kismet/BlueprintTypeConversions.h"
#include "Kismet/KismetArrayLibrary.h"
#include "Kismet/KismetMathLibrary.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
#include "ComponentAssetBroker.h"
#include "BlueprintEditorSettings.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Kismet2/KismetDebugUtilities.h"
#include "Kismet2/CompilerResultsLog.h"
#include "EdGraphUtilities.h"
#include "KismetCompiler.h"
#include "Misc/DefaultValueHelper.h"
#include "ObjectEditorUtils.h"
#include "ComponentTypeRegistry.h"
#include "BlueprintNodeBinder.h"
#include "BlueprintComponentNodeSpawner.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "UObject/UE5MainStreamObjectVersion.h"
#include "K2Node_CastByteToEnum.h"
#include "K2Node_ClassDynamicCast.h"
#include "K2Node_GetEnumeratorName.h"
#include "K2Node_GetEnumeratorNameAsString.h"
#include "K2Node_ConvertAsset.h"
#include "Framework/Commands/GenericCommands.h"
#include "BlueprintTypePromotion.h"
#include "K2Node_PromotableOperator.h"
#include "Editor/EditorPerProjectUserSettings.h"
#include "BlueprintPaletteFavorites.h"
#include "ObjectTools.h"
//////////////////////////////////////////////////////////////////////////
// How to display PC_Real pin types to users
enum class EBlueprintRealDisplayMode : uint8
{
Real,
Float,
Number
};
namespace UE::EdGraphSchemaK2::Private
{
template <class... T>
constexpr bool TAlwaysFalse = false;
template <typename TProperty>
UClass* GetAuthoritativeClass(const TProperty& Property)
{
UClass* PropertyClass = nullptr;
if constexpr (std::is_same_v<TProperty, FObjectPropertyBase>)
{
PropertyClass = Property.PropertyClass;
}
else if constexpr (std::is_same_v<TProperty, FSoftObjectProperty>)
{
PropertyClass = Property.PropertyClass;
}
else if constexpr (std::is_same_v<TProperty, FInterfaceProperty>)
{
PropertyClass = Property.InterfaceClass;
}
else if constexpr (std::is_same_v<TProperty, FClassProperty>)
{
PropertyClass = Property.MetaClass;
}
else if constexpr (std::is_same_v<TProperty, FSoftClassProperty>)
{
PropertyClass = Property.MetaClass;
}
else
{
static_assert(TAlwaysFalse<TProperty>, "Invalid property used.");
}
if (PropertyClass && PropertyClass->ClassGeneratedBy)
{
PropertyClass = PropertyClass->GetAuthoritativeClass();
}
if (PropertyClass && FKismetEditorUtilities::IsClassABlueprintSkeleton(PropertyClass))
{
UE_LOG(LogBlueprint, Warning, TEXT("'%s' is a skeleton class. SubCategoryObject will serialize to a null value."), *PropertyClass->GetFullName());
}
return PropertyClass;
}
}
//////////////////////////////////////////////////////////////////////////
// FBlueprintMetadata
const FName FBlueprintMetadata::MD_AllowableBlueprintVariableType(TEXT("BlueprintType"));
const FName FBlueprintMetadata::MD_NotAllowableBlueprintVariableType(TEXT("NotBlueprintType"));
const FName FBlueprintMetadata::MD_BlueprintSpawnableComponent(TEXT("BlueprintSpawnableComponent"));
const FName FBlueprintMetadata::MD_IsBlueprintBase(TEXT("IsBlueprintBase"));
const FName FBlueprintMetadata::MD_RestrictedToClasses(TEXT("RestrictedToClasses"));
const FName FBlueprintMetadata::MD_ChildCanTick(TEXT("ChildCanTick"));
const FName FBlueprintMetadata::MD_ChildCannotTick(TEXT("ChildCannotTick"));
const FName FBlueprintMetadata::MD_IgnoreCategoryKeywordsInSubclasses(TEXT("IgnoreCategoryKeywordsInSubclasses"));
const FName FBlueprintMetadata::MD_Protected(TEXT("BlueprintProtected"));
const FName FBlueprintMetadata::MD_Latent(TEXT("Latent"));
const FName FBlueprintMetadata::MD_CustomThunkTemplates(TEXT("CustomThunkTemplates"));
const FName FBlueprintMetadata::MD_CustomThunk(TEXT("CustomThunk"));
const FName FBlueprintMetadata::MD_Variadic(TEXT("Variadic"));
const FName FBlueprintMetadata::MD_UnsafeForConstructionScripts(TEXT("UnsafeDuringActorConstruction"));
const FName FBlueprintMetadata::MD_FunctionCategory(TEXT("Category"));
const FName FBlueprintMetadata::MD_DeprecatedFunction(TEXT("DeprecatedFunction"));
const FName FBlueprintMetadata::MD_DeprecatedProperty(TEXT("DeprecatedProperty"));
const FName FBlueprintMetadata::MD_DeprecationMessage(TEXT("DeprecationMessage"));
const FName FBlueprintMetadata::MD_CompactNodeTitle(TEXT("CompactNodeTitle"));
const FName FBlueprintMetadata::MD_DisplayName(TEXT("DisplayName"));
const FName FBlueprintMetadata::MD_ReturnDisplayName(TEXT("ReturnDisplayName"));
const FName FBlueprintMetadata::MD_InternalUseParam(TEXT("InternalUseParam"));
const FName FBlueprintMetadata::MD_ForceAsFunction(TEXT("ForceAsFunction"));
const FName FBlueprintMetadata::MD_IgnoreTypePromotion(TEXT("IgnoreTypePromotion"));
const FName FBlueprintMetadata::MD_PropertyGetFunction(TEXT("BlueprintGetter"));
const FName FBlueprintMetadata::MD_PropertySetFunction(TEXT("BlueprintSetter"));
const FName FBlueprintMetadata::MD_ExposeOnSpawn(TEXT("ExposeOnSpawn"));
const FName FBlueprintMetadata::MD_HideSelfPin(TEXT("HideSelfPin"));
const FName FBlueprintMetadata::MD_HidePin(TEXT("HidePin"));
const FName FBlueprintMetadata::MD_DefaultToSelf(TEXT("DefaultToSelf"));
const FName FBlueprintMetadata::MD_WorldContext(TEXT("WorldContext"));
const FName FBlueprintMetadata::MD_CallableWithoutWorldContext(TEXT("CallableWithoutWorldContext"));
const FName FBlueprintMetadata::MD_DevelopmentOnly(TEXT("DevelopmentOnly"));
const FName FBlueprintMetadata::MD_AutoCreateRefTerm(TEXT("AutoCreateRefTerm"));
const FName FBlueprintMetadata::MD_HideAssetPicker(TEXT("HideAssetPicker"));
const FName FBlueprintMetadata::MD_HidePinAssetPicker(TEXT("HidePinAssetPicker"));
const FName FBlueprintMetadata::MD_ShowWorldContextPin(TEXT("ShowWorldContextPin"));
const FName FBlueprintMetadata::MD_Private(TEXT("BlueprintPrivate"));
const FName FBlueprintMetadata::MD_BlueprintInternalUseOnly(TEXT("BlueprintInternalUseOnly"));
const FName FBlueprintMetadata::MD_BlueprintInternalUseOnlyHierarchical(TEXT("BlueprintInternalUseOnlyHierarchical"));
const FName FBlueprintMetadata::MD_NeedsLatentFixup(TEXT("NeedsLatentFixup"));
const FName FBlueprintMetadata::MD_LatentInfo(TEXT("LatentInfo"));
const FName FBlueprintMetadata::MD_LatentCallbackTarget(TEXT("LatentCallbackTarget"));
const FName FBlueprintMetadata::MD_AllowPrivateAccess(TEXT("AllowPrivateAccess"));
const FName FBlueprintMetadata::MD_ExposeFunctionCategories(TEXT("ExposeFunctionCategories"));
const FName FBlueprintMetadata::MD_CannotImplementInterfaceInBlueprint(TEXT("CannotImplementInterfaceInBlueprint"));
const FName FBlueprintMetadata::MD_ProhibitedInterfaces(TEXT("ProhibitedInterfaces"));
const FName FBlueprintMetadata::MD_FunctionKeywords(TEXT("Keywords"));
const FName FBlueprintMetadata::MD_ExpandEnumAsExecs(TEXT("ExpandEnumAsExecs"));
const FName FBlueprintMetadata::MD_ExpandBoolAsExecs(TEXT("ExpandBoolAsExecs"));
const FName FBlueprintMetadata::MD_CommutativeAssociativeBinaryOperator(TEXT("CommutativeAssociativeBinaryOperator"));
const FName FBlueprintMetadata::MD_MaterialParameterCollectionFunction(TEXT("MaterialParameterCollectionFunction"));
const FName FBlueprintMetadata::MD_Tooltip(TEXT("Tooltip"));
const FName FBlueprintMetadata::MD_CallInEditor(TEXT("CallInEditor"));
const FName FBlueprintMetadata::MD_DataTablePin(TEXT("DataTablePin"));
const FName FBlueprintMetadata::MD_NativeMakeFunction(TEXT("HasNativeMake"));
const FName FBlueprintMetadata::MD_NativeBreakFunction(TEXT("HasNativeBreak"));
const FName FBlueprintMetadata::MD_NativeDisableSplitPin(TEXT("DisableSplitPin"));
const FName FBlueprintMetadata::MD_DynamicOutputType(TEXT("DeterminesOutputType"));
const FName FBlueprintMetadata::MD_DynamicOutputParam(TEXT("DynamicOutputParam"));
const FName FBlueprintMetadata::MD_CustomStructureParam(TEXT("CustomStructureParam"));
const FName FBlueprintMetadata::MD_ArrayParam(TEXT("ArrayParm"));
const FName FBlueprintMetadata::MD_ArrayDependentParam(TEXT("ArrayTypeDependentParams"));
const FName FBlueprintMetadata::MD_SetParam(TEXT("SetParam"));
// Each of these is a | separated list of param names:
const FName FBlueprintMetadata::MD_MapParam(TEXT("MapParam"));
const FName FBlueprintMetadata::MD_MapKeyParam(TEXT("MapKeyParam"));
const FName FBlueprintMetadata::MD_MapValueParam(TEXT("MapValueParam"));
const FName FBlueprintMetadata::MD_Bitmask(TEXT("Bitmask"));
const FName FBlueprintMetadata::MD_BitmaskEnum(TEXT("BitmaskEnum"));
const FName FBlueprintMetadata::MD_Bitflags(TEXT("Bitflags"));
const FName FBlueprintMetadata::MD_UseEnumValuesAsMaskValuesInEditor(TEXT("UseEnumValuesAsMaskValuesInEditor"));
const FName FBlueprintMetadata::MD_AnimBlueprintFunction(TEXT("AnimBlueprintFunction"));
const FName FBlueprintMetadata::MD_ShowDisplayNames(TEXT("ShowDisplayNames"));
const FName FBlueprintMetadata::MD_AllowAbstractClasses(TEXT("AllowAbstract"));
const FName FBlueprintMetadata::MD_AllowedClasses(TEXT("AllowedClasses"));
const FName FBlueprintMetadata::MD_GetOptions(TEXT("GetOptions"));
const FName FBlueprintMetadata::MD_Namespace(TEXT("Namespace"));
const FName FBlueprintMetadata::MD_ThreadSafe(TEXT("BlueprintThreadSafe"));
const FName FBlueprintMetadata::MD_NotThreadSafe(TEXT("NotBlueprintThreadSafe"));
const FName FBlueprintMetadata::MD_FieldNotify(TEXT("FieldNotify"));
//////////////////////////////////////////////////////////////////////////
#define LOCTEXT_NAMESPACE "KismetSchema"
/** Helpers for gathering pin type tree info for enums, structs, classes, and interfaces */
namespace GatherPinsImpl
{
TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo> FromAssetData(const FAssetData& InAsset, FName CategoryName, EObjectReferenceType ReferenceType);
TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo> FromObject(UField* Field, FName CategoryName, EObjectReferenceType ReferenceType);
void SortPinTypes(TArray<TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>>& PinArray);
void FindEnums(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& Owner);
void FindStructs(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& Owner);
void FindObjectsAndInterfaces(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& ObjectsOwner, const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& InterfacesOwner);
}
TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo> GatherPinsImpl::FromAssetData(const FAssetData& InAsset, FName CategoryName, EObjectReferenceType ReferenceType)
{
return MakeShared<UEdGraphSchema_K2::FPinTypeTreeInfo>(
FText::FromString(FName::NameToDisplayString(InAsset.AssetName.ToString(), false))
, CategoryName
, InAsset
, FText::FromString(InAsset.GetObjectPathString())
, false
, (uint8)ReferenceType);
}
TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo> GatherPinsImpl::FromObject(UField* Field, FName CategoryName, EObjectReferenceType ReferenceType)
{
return MakeShared<UEdGraphSchema_K2::FPinTypeTreeInfo>(
CategoryName
, Field
, Field->GetToolTipText()
, false
, (uint8)ReferenceType);
}
void GatherPinsImpl::SortPinTypes(TArray<TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>>& PinArray)
{
PinArray.Sort(
[](const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& A, const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& B)
{
return A->GetCachedDescriptionString().Compare(B->GetCachedDescriptionString()) < 0;
});
}
void GatherPinsImpl::FindEnums(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& Owner)
{
TSet<FTopLevelAssetPath> ProcessedAssets;
check(Owner->bReadOnly);
// Generate a list of all potential enums which have "BlueprintType=true" in their metadata
for (TObjectIterator<UEnum> EnumIt; EnumIt; ++EnumIt)
{
UEnum* CurrentEnum = *EnumIt;
ProcessedAssets.Add(FTopLevelAssetPath(CurrentEnum));
if (UEdGraphSchema_K2::IsAllowableBlueprintVariableType(CurrentEnum))
{
Owner->Children.Emplace(
FromObject(CurrentEnum
, UEdGraphSchema_K2::PC_Byte
, EObjectReferenceType::NotAnObject));
}
}
TArray<FAssetData> AssetData;
const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().GetAssetsByClass(UUserDefinedEnum::StaticClass()->GetClassPathName(), AssetData);
for (const FAssetData& Asset : AssetData)
{
if (Asset.IsValid() && !ProcessedAssets.Contains(FTopLevelAssetPath(Asset.PackageName, Asset.AssetName)))
{
Owner->Children.Emplace(
FromAssetData(Asset
, UEdGraphSchema_K2::PC_Byte
, EObjectReferenceType::NotAnObject));
}
}
SortPinTypes(Owner->Children);
}
void GatherPinsImpl::FindStructs(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& Owner)
{
check(Owner->bReadOnly);
TSet<FTopLevelAssetPath> ProcessedAssets;
// Find script structs marked with "BlueprintType=true" in their metadata, and add to the list
for (TObjectIterator<UScriptStruct> StructIt; StructIt; ++StructIt)
{
UScriptStruct* ScriptStruct = *StructIt;
ProcessedAssets.Add(FTopLevelAssetPath(ScriptStruct));
if (UEdGraphSchema_K2::IsAllowableBlueprintVariableType(ScriptStruct))
{
Owner->Children.Emplace(
FromObject(ScriptStruct
, UEdGraphSchema_K2::PC_Struct
, EObjectReferenceType::NotAnObject));
}
}
TArray<FAssetData> AssetData;
const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().GetAssetsByClass(UUserDefinedStruct::StaticClass()->GetClassPathName(), AssetData);
for (const FAssetData& Asset : AssetData)
{
if (Asset.IsValid() && !ProcessedAssets.Contains(FTopLevelAssetPath(Asset.PackageName, Asset.AssetName)))
{
Owner->Children.Emplace(
FromAssetData(Asset
, UEdGraphSchema_K2::PC_Struct
, EObjectReferenceType::NotAnObject));
}
}
SortPinTypes(Owner->Children);
}
void GatherPinsImpl::FindObjectsAndInterfaces(const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& ObjectsOwner, const TSharedPtr<UEdGraphSchema_K2::FPinTypeTreeInfo>& InterfacesOwner)
{
check(ObjectsOwner->bReadOnly && InterfacesOwner->bReadOnly);
TSet<FTopLevelAssetPath> ProcessedAssets;
// Generate a list of all potential objects which have "BlueprintType=true" in their metadata
for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
{
UClass* CurrentClass = *ClassIt;
ProcessedAssets.Add(FTopLevelAssetPath(CurrentClass));
ProcessedAssets.Add(FTopLevelAssetPath(CurrentClass->ClassGeneratedBy));
const bool bIsInterface = CurrentClass->IsChildOf(UInterface::StaticClass());
const bool bIsBlueprintType = UEdGraphSchema_K2::IsAllowableBlueprintVariableType(CurrentClass);
const bool bIsDeprecated = CurrentClass->HasAnyClassFlags(CLASS_Deprecated);
if (bIsBlueprintType && !bIsDeprecated)
{
if (bIsInterface)
{
InterfacesOwner->Children.Emplace(
FromObject(CurrentClass
, UEdGraphSchema_K2::PC_Interface
, EObjectReferenceType::NotAnObject));
}
else
{
ObjectsOwner->Children.Emplace(
FromObject(CurrentClass
, UEdGraphSchema_K2::AllObjectTypes
, EObjectReferenceType::AllTypes));
}
}
}
TArray<FAssetData> AssetData;
const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetClassPathName(), AssetData);
const FStringView BPInterfaceTypeAllowed(TEXT("BPTYPE_Interface"));
const FStringView BPNormalTypeAllowed(TEXT("BPTYPE_Normal"));
for (const FAssetData& Asset : AssetData)
{
if (Asset.IsValid() && !ProcessedAssets.Contains(FTopLevelAssetPath(Asset.PackageName, Asset.AssetName)))
{
FAssetDataTagMapSharedView::FFindTagResult FoundValue = Asset.TagsAndValues.FindTag(FBlueprintTags::BlueprintType);
if (!FoundValue.IsSet())
{
continue;
}
const bool bNormalBP = FoundValue.Equals(BPNormalTypeAllowed);
const bool bInterfaceBP = FoundValue.Equals(BPInterfaceTypeAllowed);
if (bNormalBP || bInterfaceBP)
{
const uint32 ClassFlags = Asset.GetTagValueRef<uint32>(FBlueprintTags::ClassFlags);
if (!(ClassFlags & CLASS_Deprecated))
{
if (bNormalBP)
{
ObjectsOwner->Children.Emplace(
FromAssetData(Asset
, UEdGraphSchema_K2::AllObjectTypes
, EObjectReferenceType::AllTypes));
}
else if (bInterfaceBP)
{
InterfacesOwner->Children.Emplace(
FromAssetData(Asset
, UEdGraphSchema_K2::PC_Interface
, EObjectReferenceType::NotAnObject));
}
}
}
}
}
SortPinTypes(InterfacesOwner->Children);
SortPinTypes(ObjectsOwner->Children);
}
const FEdGraphPinType& UEdGraphSchema_K2::FPinTypeTreeInfo::GetPinType(bool bForceLoadedSubCategoryObject)
{
// Only attempt to load the sub category object if we need to
if (CachedAssetData.IsValid() && (!PinType.PinSubCategoryObject.IsValid() || FSoftObjectPath(PinType.PinSubCategoryObject.Get()) != CachedAssetData.GetSoftObjectPath()))
{
const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
if (bForceLoadedSubCategoryObject || CachedAssetData.IsAssetLoaded())
{
UObject* LoadedObject = CachedAssetData.GetAsset();
if (UBlueprint* BlueprintObject = Cast<UBlueprint>(LoadedObject))
{
PinType.PinSubCategoryObject = *BlueprintObject->GeneratedClass;
}
else
{
PinType.PinSubCategoryObject = LoadedObject;
}
}
}
return PinType;
}
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo(const FText& InFriendlyName, const FName CategoryName, const UEdGraphSchema_K2* Schema, const FText& InTooltip, bool bInReadOnly/*=false*/)
: PossibleObjectReferenceTypes(0)
{
TRACE_CPUPROFILER_EVENT_SCOPE(WILD_FPinTypeTreeInfo::Init);
check( !CategoryName.IsNone() );
check( Schema );
check(!InFriendlyName.IsEmpty());
Tooltip = InTooltip;
PinType.PinCategory = (CategoryName == PC_Enum ? PC_Byte : CategoryName);
PinType.PinSubCategory = (CategoryName == PC_Real ? PC_Double : NAME_None);
PinType.PinSubCategoryObject = nullptr;
bReadOnly = bInReadOnly;
CachedDescription = InFriendlyName;
CachedDescriptionString = MakeShared<FString>(CachedDescription.ToString());
}
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo(const FName CategoryName, UObject* SubCategoryObject, const FText& InTooltip, bool bInReadOnly/*=false*/, uint8 InPossibleObjectReferenceTypes)
: PossibleObjectReferenceTypes(InPossibleObjectReferenceTypes)
{
check( !CategoryName.IsNone() );
check( SubCategoryObject );
Tooltip = InTooltip;
PinType.PinCategory = CategoryName;
PinType.PinSubCategoryObject = SubCategoryObject;
bReadOnly = bInReadOnly;
CachedDescription = GenerateDescription();
CachedDescriptionString = MakeShared<FString>(CachedDescription.ToString());
}
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo(const FText& InFriendlyName, const FName CategoryName, const FAssetData& AssetData, const FText& InTooltip, bool bInReadOnly, uint8 InPossibleObjectReferenceTypes)
: PossibleObjectReferenceTypes(InPossibleObjectReferenceTypes)
{
check(!CategoryName.IsNone());
check(AssetData.IsValid());
check(!InFriendlyName.IsEmpty());
Tooltip = InTooltip;
PinType.PinCategory = CategoryName;
CachedAssetData = AssetData;
bReadOnly = bInReadOnly;
CachedDescription = InFriendlyName;
CachedDescriptionString = MakeShared<FString>(CachedDescription.ToString());
}
UEdGraphSchema_K2::FPinTypeTreeInfo::FPinTypeTreeInfo(TSharedPtr<FPinTypeTreeInfo> InInfo)
{
PinType = InInfo->PinType;
bReadOnly = InInfo->bReadOnly;
CachedAssetData = InInfo->CachedAssetData;
Tooltip = InInfo->Tooltip;
CachedDescription = InInfo->CachedDescription;
CachedDescriptionString = InInfo->CachedDescriptionString;
PossibleObjectReferenceTypes = InInfo->PossibleObjectReferenceTypes;
}
const FText& UEdGraphSchema_K2::FPinTypeTreeInfo::GetDescription() const
{
return CachedDescription;
}
FText UEdGraphSchema_K2::FPinTypeTreeInfo::GenerateDescription()
{
check(PinType.PinSubCategoryObject.IsValid());
FText DisplayName;
if (UField* SubCategoryField = Cast<UField>(PinType.PinSubCategoryObject.Get()))
{
DisplayName = SubCategoryField->GetDisplayNameText();
}
else
{
DisplayName = FText::FromString(FName::NameToDisplayString(PinType.PinSubCategoryObject->GetName(), PinType.PinCategory == PC_Boolean));
}
return DisplayName;
}
const FAssetData& UEdGraphSchema_K2::FPinTypeTreeInfo::GetCachedAssetData() const
{
return CachedAssetData;
}
const FName UEdGraphSchema_K2::PC_Exec(TEXT("exec"));
const FName UEdGraphSchema_K2::PC_Boolean(TEXT("bool"));
const FName UEdGraphSchema_K2::PC_Byte(TEXT("byte"));
const FName UEdGraphSchema_K2::PC_Class(TEXT("class"));
const FName UEdGraphSchema_K2::PC_Int(TEXT("int"));
const FName UEdGraphSchema_K2::PC_Int64(TEXT("int64"));
const FName UEdGraphSchema_K2::PC_Float(TEXT("float"));
const FName UEdGraphSchema_K2::PC_Double(TEXT("double"));
const FName UEdGraphSchema_K2::PC_Real(TEXT("real"));
const FName UEdGraphSchema_K2::PC_Name(TEXT("name"));
const FName UEdGraphSchema_K2::PC_Delegate(TEXT("delegate"));
const FName UEdGraphSchema_K2::PC_MCDelegate(TEXT("mcdelegate"));
const FName UEdGraphSchema_K2::PC_Object(TEXT("object"));
const FName UEdGraphSchema_K2::PC_Interface(TEXT("interface"));
const FName UEdGraphSchema_K2::PC_String(TEXT("string"));
const FName UEdGraphSchema_K2::PC_Text(TEXT("text"));
const FName UEdGraphSchema_K2::PC_Struct(TEXT("struct"));
const FName UEdGraphSchema_K2::PC_Wildcard(TEXT("wildcard"));
const FName UEdGraphSchema_K2::PC_FieldPath(TEXT("fieldpath"));
const FName UEdGraphSchema_K2::PC_Enum(TEXT("enum"));
const FName UEdGraphSchema_K2::PC_SoftObject(TEXT("softobject"));
const FName UEdGraphSchema_K2::PC_SoftClass(TEXT("softclass"));
const FName UEdGraphSchema_K2::PSC_Self(TEXT("self"));
const FName UEdGraphSchema_K2::PSC_Index(TEXT("index"));
const FName UEdGraphSchema_K2::PSC_Bitmask(TEXT("bitmask"));
const FName UEdGraphSchema_K2::PN_Execute(TEXT("execute"));
const FName UEdGraphSchema_K2::PN_Then(TEXT("then"));
const FName UEdGraphSchema_K2::PN_Completed(TEXT("Completed"));
const FName UEdGraphSchema_K2::PN_DelegateEntry(TEXT("delegate"));
const FName UEdGraphSchema_K2::PN_EntryPoint(TEXT("EntryPoint"));
const FName UEdGraphSchema_K2::PN_Self(TEXT("self"));
const FName UEdGraphSchema_K2::PN_Else(TEXT("else"));
const FName UEdGraphSchema_K2::PN_Loop(TEXT("loop"));
const FName UEdGraphSchema_K2::PN_After(TEXT("after"));
const FName UEdGraphSchema_K2::PN_ReturnValue(TEXT("ReturnValue"));
const FName UEdGraphSchema_K2::PN_ObjectToCast(TEXT("Object"));
const FName UEdGraphSchema_K2::PN_Condition(TEXT("Condition"));
const FName UEdGraphSchema_K2::PN_Start(TEXT("Start"));
const FName UEdGraphSchema_K2::PN_Stop(TEXT("Stop"));
const FName UEdGraphSchema_K2::PN_Index(TEXT("Index"));
const FName UEdGraphSchema_K2::PN_Item(TEXT("Item"));
const FName UEdGraphSchema_K2::PN_CastSucceeded(TEXT("then"));
const FName UEdGraphSchema_K2::PN_CastFailed(TEXT("CastFailed"));
const FString UEdGraphSchema_K2::PN_CastedValuePrefix(TEXT("As"));
const FName UEdGraphSchema_K2::FN_UserConstructionScript(TEXT("UserConstructionScript"));
const FName UEdGraphSchema_K2::FN_ExecuteUbergraphBase(TEXT("ExecuteUbergraph"));
const FName UEdGraphSchema_K2::GN_EventGraph(TEXT("EventGraph"));
const FName UEdGraphSchema_K2::GN_AnimGraph(TEXT("AnimGraph"));
const FText UEdGraphSchema_K2::VR_DefaultCategory(LOCTEXT("Default", "Default"));
const int32 UEdGraphSchema_K2::AG_LevelReference = 100;
const UScriptStruct* UEdGraphSchema_K2::VectorStruct = nullptr;
const UScriptStruct* UEdGraphSchema_K2::Vector3fStruct = nullptr;
const UScriptStruct* UEdGraphSchema_K2::RotatorStruct = nullptr;
const UScriptStruct* UEdGraphSchema_K2::TransformStruct = nullptr;
const UScriptStruct* UEdGraphSchema_K2::LinearColorStruct = nullptr;
const UScriptStruct* UEdGraphSchema_K2::ColorStruct = nullptr;
bool UEdGraphSchema_K2::bGeneratingDocumentation = false;
int32 UEdGraphSchema_K2::CurrentCacheRefreshID = 0;
const FName UEdGraphSchema_K2::AllObjectTypes(TEXT("ObjectTypes"));
namespace UEdGraphSchemaImpl
{
bool ShouldActuallyTransact()
{
return !IsInAsyncLoadingThread();
}
}
UEdGraphSchema_K2::UEdGraphSchema_K2(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Initialize cached static references to well-known struct types
if (VectorStruct == nullptr)
{
VectorStruct = TBaseStructure<FVector>::Get();
Vector3fStruct = TVariantStructure<FVector3f>::Get();
RotatorStruct = TBaseStructure<FRotator>::Get();
TransformStruct = TBaseStructure<FTransform>::Get();
LinearColorStruct = TBaseStructure<FLinearColor>::Get();
ColorStruct = TBaseStructure<FColor>::Get();
}
}
bool UEdGraphSchema_K2::DoesFunctionHaveOutParameters( const UFunction* Function ) const
{
if ( Function != NULL )
{
for ( TFieldIterator<FProperty> PropertyIt(Function); PropertyIt; ++PropertyIt )
{
if ( PropertyIt->PropertyFlags & CPF_OutParm )
{
return true;
}
}
}
return false;
}
bool UEdGraphSchema_K2::ShouldShowPanelContextMenuForIncompatibleConnectionsImpl() const
{
// Disabling this behavior for child types as it is experimental and
// there are no tests that would exercise this codepath for them:
return GetClass() == UEdGraphSchema_K2::StaticClass() && GetDefault<UBlueprintEditorSettings>()->bShowPanelContextMenuForIncompatibleConnections;
}
bool UEdGraphSchema_K2::CanFunctionBeUsedInGraph(const UClass* InClass, const UFunction* InFunction, const UEdGraph* InDestGraph, uint32 InAllowedFunctionTypes, bool bInCalledForEach, FText* OutReason) const
{
if (CanUserKismetCallFunction(InFunction))
{
bool bLatentFuncsAllowed = true;
bool bIsConstructionScript = false;
if(InDestGraph != nullptr)
{
bLatentFuncsAllowed = (GetGraphType(InDestGraph) == GT_Ubergraph || (GetGraphType(InDestGraph) == GT_Macro));
bIsConstructionScript = IsConstructionScript(InDestGraph);
}
const bool bIsPureFunc = (InFunction->HasAnyFunctionFlags(FUNC_BlueprintPure) != false);
if (bIsPureFunc)
{
const bool bAllowPureFuncs = (InAllowedFunctionTypes & FT_Pure) != 0;
if (!bAllowPureFuncs)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("PureFunctionsNotAllowed", "Pure functions are not allowed.");
}
return false;
}
}
else
{
const bool bAllowImperativeFuncs = (InAllowedFunctionTypes & FT_Imperative) != 0;
if (!bAllowImperativeFuncs)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("ImpureFunctionsNotAllowed", "Impure functions are not allowed.");
}
return false;
}
}
const bool bIsConstFunc = (InFunction->HasAnyFunctionFlags(FUNC_Const) != false);
const bool bAllowConstFuncs = (InAllowedFunctionTypes & FT_Const) != 0;
if (bIsConstFunc && !bAllowConstFuncs)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("ConstFunctionsNotAllowed", "Const functions are not allowed.");
}
return false;
}
const bool bIsLatent = InFunction->HasMetaData(FBlueprintMetadata::MD_Latent);
if (bIsLatent && !bLatentFuncsAllowed)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("LatentFunctionsNotAllowed", "Latent functions cannot be used here.");
}
return false;
}
const bool bIsNotNative = !FBlueprintEditorUtils::IsNativeSignature(InFunction);
if(bIsNotNative)
{
// Blueprint functions visibility flags can be enforced in blueprints - native functions
// are often using these flags to only hide functionality from other native functions:
const bool bIsProtected = (InFunction->FunctionFlags & FUNC_Protected) != 0;
const bool bFuncBelongsToSubClass = InClass && InClass->IsChildOf(InFunction->GetOuterUClass()->GetSuperStruct());
if (bIsProtected)
{
const bool bAllowProtectedFuncs = (InAllowedFunctionTypes & FT_Protected) != 0;
if (!bAllowProtectedFuncs)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("ProtectedFunctionsNotAllowed", "Protected functions are not allowed.");
}
return false;
}
if (!bFuncBelongsToSubClass)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("ProtectedFunctionInaccessible", "Function is protected and inaccessible.");
}
return false;
}
}
const bool bIsPrivate = (InFunction->FunctionFlags & FUNC_Private) != 0;
const bool bFuncBelongsToClass = bFuncBelongsToSubClass && (InClass->GetSuperStruct() == InFunction->GetOuterUClass()->GetSuperStruct());
if ( bIsPrivate && !bFuncBelongsToClass)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("PrivateFunctionInaccessible", "Function is private and inaccessible.");
}
return false;
}
}
const bool bIsUnsafeForConstruction = InFunction->GetBoolMetaData(FBlueprintMetadata::MD_UnsafeForConstructionScripts);
if (bIsUnsafeForConstruction && bIsConstructionScript)
{
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("FunctionUnsafeForConstructionScript", "Function cannot be used in a Construction Script.");
}
return false;
}
const bool bRequiresWorldContext = InFunction->HasMetaData(FBlueprintMetadata::MD_WorldContext);
if (bRequiresWorldContext)
{
if (InDestGraph && !InFunction->HasMetaData(FBlueprintMetadata::MD_CallableWithoutWorldContext))
{
const FString& ContextParam = InFunction->GetMetaData(FBlueprintMetadata::MD_WorldContext);
if (InFunction->FindPropertyByName(FName(*ContextParam)) != nullptr)
{
UBlueprint* BP = FBlueprintEditorUtils::FindBlueprintForGraph(InDestGraph);
const bool bIsFunctLib = BP && (EBlueprintType::BPTYPE_FunctionLibrary == BP->BlueprintType);
const bool bIsMacroLib = BP && (EBlueprintType::BPTYPE_MacroLibrary == BP->BlueprintType);
UClass* ParentClass = BP ? BP->ParentClass : NULL;
const bool bIncompatibleParent = ParentClass && (!FBlueprintEditorUtils::ImplementsGetWorld(BP) && !ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin));
if (!bIsMacroLib && !bIsFunctLib && bIncompatibleParent)
{
if (OutReason != nullptr)
{
*OutReason = LOCTEXT("FunctionRequiresWorldContext", "Function requires a world context.");
}
return false;
}
}
}
}
const bool bFunctionStatic = InFunction->HasAllFunctionFlags(FUNC_Static);
const bool bHasReturnParams = (InFunction->GetReturnProperty() != NULL);
const bool bHasArrayPointerParms = InFunction->HasMetaData(FBlueprintMetadata::MD_ArrayParam);
const bool bAllowForEachCall = !bFunctionStatic && !bIsLatent && !bIsPureFunc && !bIsConstFunc && !bHasReturnParams && !bHasArrayPointerParms;
if (bInCalledForEach && !bAllowForEachCall)
{
if(OutReason != nullptr)
{
if(bFunctionStatic)
{
*OutReason = LOCTEXT("StaticFunctionsNotAllowedInForEachContext", "Static functions cannot be used within a ForEach context.");
}
else if(bIsLatent)
{
*OutReason = LOCTEXT("LatentFunctionsNotAllowedInForEachContext", "Latent functions cannot be used within a ForEach context.");
}
else if(bIsPureFunc)
{
*OutReason = LOCTEXT("PureFunctionsNotAllowedInForEachContext", "Pure functions cannot be used within a ForEach context.");
}
else if(bIsConstFunc)
{
*OutReason = LOCTEXT("ConstFunctionsNotAllowedInForEachContext", "Const functions cannot be used within a ForEach context.");
}
else if(bHasReturnParams)
{
*OutReason = LOCTEXT("FunctionsWithReturnValueNotAllowedInForEachContext", "Functions that return a value cannot be used within a ForEach context.");
}
else if(bHasArrayPointerParms)
{
*OutReason = LOCTEXT("FunctionsWithArrayParmsNotAllowedInForEachContext", "Functions with array parameters cannot be used within a ForEach context.");
}
else
{
*OutReason = LOCTEXT("FunctionNotAllowedInForEachContext", "Function cannot be used within a ForEach context.");
}
}
return false;
}
return true;
}
if(OutReason != nullptr)
{
*OutReason = LOCTEXT("FunctionInvalid", "Invalid function.");
}
return false;
}
UFunction* UEdGraphSchema_K2::GetCallableParentFunction(UFunction* Function)
{
if( Function && Cast<UClass>(Function->GetOuter()) )
{
const FName FunctionName = Function->GetFName();
// Search up the parent scopes
UClass* ParentClass = CastChecked<UClass>(Function->GetOuter())->GetSuperClass();
UFunction* ClassFunction = ParentClass->FindFunctionByName(FunctionName);
return ClassFunction;
}
return NULL;
}
bool UEdGraphSchema_K2::CanUserKismetCallFunction(const UFunction* Function)
{
return Function &&
(Function->HasAllFunctionFlags(FUNC_BlueprintCallable) && !Function->HasAllFunctionFlags(FUNC_Delegate) && !Function->GetBoolMetaData(FBlueprintMetadata::MD_BlueprintInternalUseOnly) && (!Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction) || GetDefault<UBlueprintEditorSettings>()->bExposeDeprecatedFunctions));
}
bool UEdGraphSchema_K2::CanKismetOverrideFunction(const UFunction* Function)
{
return
Function &&
(
Function->HasAllFunctionFlags(FUNC_BlueprintEvent)
&& !Function->HasAllFunctionFlags(FUNC_Delegate) &&
!Function->GetBoolMetaData(FBlueprintMetadata::MD_BlueprintInternalUseOnly) &&
(!Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction) || GetDefault<UBlueprintEditorSettings>()->bExposeDeprecatedFunctions)
);
}
bool UEdGraphSchema_K2::HasFunctionAnyOutputParameter(const UFunction* InFunction)
{
check(InFunction);
for (TFieldIterator<FProperty> PropIt(InFunction); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
{
FProperty* FuncParam = *PropIt;
if (FuncParam->HasAnyPropertyFlags(CPF_ReturnParm) || (FuncParam->HasAnyPropertyFlags(CPF_OutParm) && !FuncParam->HasAnyPropertyFlags(CPF_ReferenceParm) && !FuncParam->HasAnyPropertyFlags(CPF_ConstParm)))
{
return true;
}
}
return false;
}
bool UEdGraphSchema_K2::FunctionCanBePlacedAsEvent(const UFunction* InFunction)
{
// First check we are override-able, non-static, non-const and not marked thread safe
if (!InFunction || !CanKismetOverrideFunction(InFunction) || InFunction->HasAnyFunctionFlags(FUNC_Static|FUNC_Const) || FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData(InFunction))
{
return false;
}
// Check if meta data has been set to force this to appear as blueprint function even if it doesn't return a value.
if (InFunction->HasAllFunctionFlags(FUNC_BlueprintEvent) && InFunction->HasMetaData(FBlueprintMetadata::MD_ForceAsFunction))
{
return false;
}
// Then look to see if we have any output, return, or reference params
return !HasFunctionAnyOutputParameter(InFunction);
}
bool UEdGraphSchema_K2::FunctionCanBeUsedInDelegate(const UFunction* InFunction)
{
if (!InFunction ||
!CanUserKismetCallFunction(InFunction) ||
InFunction->HasMetaData(FBlueprintMetadata::MD_Latent) ||
InFunction->HasAllFunctionFlags(FUNC_BlueprintPure))
{
return false;
}
return true;
}
FText UEdGraphSchema_K2::GetFriendlySignatureName(const UFunction* Function)
{
return ObjectTools::GetUserFacingFunctionName( Function );
}
void UEdGraphSchema_K2::GetAutoEmitTermParameters(const UFunction* Function, TArray<FString>& AutoEmitParameterNames)
{
AutoEmitParameterNames.Reset();
const FString& MetaData = Function->GetMetaData(FBlueprintMetadata::MD_AutoCreateRefTerm);
if (!MetaData.IsEmpty())
{
MetaData.ParseIntoArray(AutoEmitParameterNames, TEXT(","), true);
for (int32 NameIndex = 0; NameIndex < AutoEmitParameterNames.Num();)
{
FString& ParameterName = AutoEmitParameterNames[NameIndex];
ParameterName.TrimStartAndEndInline();
if (ParameterName.IsEmpty())
{
AutoEmitParameterNames.RemoveAtSwap(NameIndex);
}
else
{
++NameIndex;
}
}
}
// Allow any params that are blueprint defined to be autocreated:
if (!FBlueprintEditorUtils::IsNativeSignature(Function))
{
for ( TFieldIterator<FProperty> ParamIter(Function, EFieldIterationFlags::Default);
ParamIter && (ParamIter->PropertyFlags & CPF_Parm);
++ParamIter)
{
FProperty* Param = *ParamIter;
if(Param->HasAnyPropertyFlags(CPF_ReferenceParm))
{
AutoEmitParameterNames.Add(Param->GetName());
}
}
}
}
bool UEdGraphSchema_K2::FunctionHasParamOfType(const UFunction* InFunction, UEdGraph const* InGraph, const FEdGraphPinType& DesiredPinType, bool bWantOutput) const
{
TSet<FName> HiddenPins;
FBlueprintEditorUtils::GetHiddenPinsForFunction(InGraph, InFunction, HiddenPins);
// Iterate over all params of function
for (TFieldIterator<FProperty> PropIt(InFunction); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
{
FProperty* FuncParam = *PropIt;
// Ensure that this isn't a hidden parameter
if (!HiddenPins.Contains(FuncParam->GetFName()))
{
// See if this is the direction we want (input or output)
const bool bIsFunctionInput = !FuncParam->HasAnyPropertyFlags(CPF_ReturnParm) && (!FuncParam->HasAnyPropertyFlags(CPF_OutParm) || FuncParam->HasAnyPropertyFlags(CPF_ReferenceParm));
if (bIsFunctionInput != bWantOutput)
{
// See if this pin has compatible types
FEdGraphPinType ParamPinType;
bool bConverted = ConvertPropertyToPinType(FuncParam, ParamPinType);
if (bConverted)
{
UClass* Context = nullptr;
UBlueprint* Blueprint = Cast<UBlueprint>(InGraph->GetOuter());
if (Blueprint)
{
Context = Blueprint->GeneratedClass;
}
if (bIsFunctionInput && ArePinTypesCompatible(DesiredPinType, ParamPinType, Context))
{
return true;
}
else if (!bIsFunctionInput && ArePinTypesCompatible(ParamPinType, DesiredPinType, Context))
{
return true;
}
}
}
}
}
// Boo, no pin of this type
return false;
}
void UEdGraphSchema_K2::AddExtraFunctionFlags(const UEdGraph* CurrentGraph, int32 ExtraFlags) const
{
for (UEdGraphNode* Node : CurrentGraph->Nodes)
{
if (UK2Node_FunctionEntry* EntryNode = Cast<UK2Node_FunctionEntry>(Node))
{
EntryNode->AddExtraFlags(ExtraFlags);
}
}
}
void UEdGraphSchema_K2::MarkFunctionEntryAsEditable(const UEdGraph* CurrentGraph, bool bNewEditable) const
{
for (UEdGraphNode* Node : CurrentGraph->Nodes)
{
if (UK2Node_EditablePinBase* EditableNode = Cast<UK2Node_EditablePinBase>(Node))
{
EditableNode->Modify();
EditableNode->bIsEditable = bNewEditable;
}
}
}
bool UEdGraphSchema_K2::IsActorValidForLevelScriptRefs(const AActor* TestActor, const UBlueprint* Blueprint) const
{
check(Blueprint);
return TestActor
&& FBlueprintEditorUtils::IsLevelScriptBlueprint(Blueprint)
&& (TestActor->GetLevel() == FBlueprintEditorUtils::GetLevelFromBlueprint(Blueprint))
&& FKismetEditorUtilities::IsActorValidForLevelScript(TestActor);
}
void UEdGraphSchema_K2::ReplaceSelectedNode(UEdGraphNode* SourceNode, AActor* TargetActor)
{
check(SourceNode);
if (TargetActor != NULL)
{
UK2Node_Literal* LiteralNode = (UK2Node_Literal*)(SourceNode);
if (LiteralNode)
{
const FScopedTransaction Transaction( LOCTEXT("ReplaceSelectedNodeUndoTransaction", "Replace Selected Node"), UEdGraphSchemaImpl::ShouldActuallyTransact());
LiteralNode->Modify();
LiteralNode->SetObjectRef( TargetActor );
LiteralNode->ReconstructNode();
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(CastChecked<UEdGraph>(SourceNode->GetOuter()));
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
void UEdGraphSchema_K2::AddSelectedReplaceableNodes(FToolMenuSection& Section, UBlueprint* Blueprint, const UEdGraphNode* InGraphNode) const
{
//Only allow replace object reference functionality for literal nodes
const UK2Node_Literal* LiteralNode = Cast<UK2Node_Literal>(InGraphNode);
if (LiteralNode)
{
USelection* SelectedActors = GEditor->GetSelectedActors();
for(FSelectionIterator Iter(*SelectedActors); Iter; ++Iter)
{
// We only care about actors that are referenced in the world for literals, and also in the same level as this blueprint
AActor* Actor = Cast<AActor>(*Iter);
if( LiteralNode->GetObjectRef() != Actor && IsActorValidForLevelScriptRefs(Actor, Blueprint) )
{
FText Description = FText::Format( LOCTEXT("ChangeToActorName", "Change to <{0}>"), FText::FromString( Actor->GetActorLabel() ) );
FText ToolTip = LOCTEXT("ReplaceNodeReferenceToolTip", "Replace node reference");
Section.AddMenuEntry(NAME_None, Description, ToolTip, FSlateIcon(), FUIAction(
FExecuteAction::CreateUObject((UEdGraphSchema_K2*const)this, &UEdGraphSchema_K2::ReplaceSelectedNode, const_cast< UEdGraphNode* >(InGraphNode), Actor) ) );
}
}
}
}
bool UEdGraphSchema_K2::CanUserKismetAccessVariable(const FProperty* Property, const UClass* InClass, EDelegateFilterMode FilterMode)
{
const bool bIsDelegate = Property->IsA(FMulticastDelegateProperty::StaticClass());
const bool bIsAccessible = Property->HasAllPropertyFlags(CPF_BlueprintVisible);
const bool bIsAssignableOrCallable = Property->HasAnyPropertyFlags(CPF_BlueprintAssignable | CPF_BlueprintCallable);
const bool bPassesDelegateFilter = (bIsAccessible && !bIsDelegate && (FilterMode != MustBeDelegate)) ||
(bIsAssignableOrCallable && bIsDelegate && (FilterMode != CannotBeDelegate));
const bool bHidden = FObjectEditorUtils::IsVariableCategoryHiddenFromClass(Property, InClass);
return !Property->HasAnyPropertyFlags(CPF_Parm) && bPassesDelegateFilter && !bHidden;
}
bool UEdGraphSchema_K2::ClassHasBlueprintAccessibleMembers(const UClass* InClass) const
{
// @TODO Don't show other blueprints yet...
UBlueprint* ClassBlueprint = UBlueprint::GetBlueprintFromClass(InClass);
if (!InClass->HasAnyClassFlags(CLASS_Deprecated | CLASS_NewerVersionExists) && (ClassBlueprint == NULL))
{
// Find functions
for (TFieldIterator<UFunction> FunctionIt(InClass, EFieldIteratorFlags::IncludeSuper); FunctionIt; ++FunctionIt)
{
UFunction* Function = *FunctionIt;
const bool bIsBlueprintProtected = Function->GetBoolMetaData(FBlueprintMetadata::MD_Protected);
const bool bHidden = FObjectEditorUtils::IsFunctionHiddenFromClass(Function, InClass);
if (UEdGraphSchema_K2::CanUserKismetCallFunction(Function) && !bIsBlueprintProtected && !bHidden)
{
return true;
}
}
// Find vars
for (TFieldIterator<FProperty> PropertyIt(InClass, EFieldIteratorFlags::IncludeSuper); PropertyIt; ++PropertyIt)
{
FProperty* Property = *PropertyIt;
if (CanUserKismetAccessVariable(Property, InClass, CannotBeDelegate))
{
return true;
}
}
}
return false;
}
bool UEdGraphSchema_K2::IsAllowableBlueprintVariableType(const UEnum* InEnum)
{
return InEnum && (InEnum->GetBoolMetaData(FBlueprintMetadata::MD_AllowableBlueprintVariableType) || InEnum->IsA<UUserDefinedEnum>());
}
bool UEdGraphSchema_K2::IsAllowableBlueprintVariableType(const UClass* InClass, bool bAssumeBlueprintType)
{
if (InClass)
{
// No Skeleton classes or reinstancing classes (they would inherit the BlueprintType metadata)
if (FKismetEditorUtilities::IsClassABlueprintSkeleton(InClass)
|| InClass->HasAnyClassFlags(CLASS_NewerVersionExists))
{
return false;
}
// No Blueprint Macro Libraries
if (FKismetEditorUtilities::IsClassABlueprintMacroLibrary(InClass))
{
return false;
}
// UObject is an exception, and is always a blueprint-able type
if(InClass == UObject::StaticClass())
{
return true;
}
// cannot have level script variables
if (InClass->IsChildOf(ALevelScriptActor::StaticClass()))
{
return false;
}
const UClass* ParentClass = InClass;
while(ParentClass)
{
// Climb up the class hierarchy and look for "BlueprintType" and "NotBlueprintType" to see if this class is allowed.
if(ParentClass->GetBoolMetaData(FBlueprintMetadata::MD_AllowableBlueprintVariableType)
|| ParentClass->HasMetaData(FBlueprintMetadata::MD_BlueprintSpawnableComponent))
{
return true;
}
else if(ParentClass->GetBoolMetaData(FBlueprintMetadata::MD_NotAllowableBlueprintVariableType))
{
return false;
}
ParentClass = ParentClass->GetSuperClass();
}
}
return bAssumeBlueprintType;
}
bool UEdGraphSchema_K2::IsAllowableBlueprintVariableType(const UScriptStruct* InStruct, const bool bForInternalUse)
{
if (const UUserDefinedStruct* UDStruct = Cast<const UUserDefinedStruct>(InStruct))
{
if (EUserDefinedStructureStatus::UDSS_UpToDate != UDStruct->Status.GetValue())
{
return false;
}
// User-defined structs are always allowed as BP variable types.
return true;
}
// struct needs to be marked as BP type
if (InStruct && InStruct->GetBoolMetaDataHierarchical(FBlueprintMetadata::MD_AllowableBlueprintVariableType))
{
// for internal use, all BP types are allowed
if (bForInternalUse)
{
return true;
}
// for user-facing use case, only allow structs that don't have the internal-use-only tag
// struct itself should not be tagged
if (!InStruct->GetBoolMetaData(FBlueprintMetadata::MD_BlueprintInternalUseOnly))
{
// struct's base structs should not be tagged
if (!InStruct->GetBoolMetaDataHierarchical(FBlueprintMetadata::MD_BlueprintInternalUseOnlyHierarchical))
{
return true;
}
}
}
return false;
}
bool UEdGraphSchema_K2::DoesGraphSupportImpureFunctions(const UEdGraph* InGraph) const
{
const EGraphType GraphType = GetGraphType(InGraph);
const bool bAllowImpureFuncs = GraphType != GT_Animation; //@TODO: It's really more nuanced than this (e.g., in a function someone wants to write as pure)
return bAllowImpureFuncs;
}
bool UEdGraphSchema_K2::IsGraphMarkedThreadSafe(const UEdGraph* InGraph) const
{
TArray<UK2Node_FunctionEntry*> EntryNodes;
InGraph->GetNodesOfClass(EntryNodes);
for(UK2Node_FunctionEntry* EntryNode : EntryNodes)
{
if(EntryNode->MetaData.bThreadSafe)
{
return true;
}
else if(UFunction* Function = FFunctionFromNodeHelper::FunctionFromNode(EntryNode))
{
if(FBlueprintEditorUtils::HasFunctionBlueprintThreadSafeMetaData(Function))
{
return true;
}
}
}
return false;
}
bool UEdGraphSchema_K2::IsPropertyExposedOnSpawn(const FProperty* Property)
{
Property = FBlueprintEditorUtils::GetMostUpToDateProperty(Property);
if (Property)
{
const bool bMeta = Property->HasMetaData(FBlueprintMetadata::MD_ExposeOnSpawn);
const bool bFlag = Property->HasAllPropertyFlags(CPF_ExposeOnSpawn);
if (bMeta != bFlag)
{
const FCoreTexts& CoreTexts = FCoreTexts::Get();
UE_LOG(LogBlueprint, Warning
, TEXT("ExposeOnSpawn ambiguity. Property '%s', MetaData '%s', Flag '%s'")
, *Property->GetFullName()
, bMeta ? *CoreTexts.True.ToString() : *CoreTexts.False.ToString()
, bFlag ? *CoreTexts.True.ToString() : *CoreTexts.False.ToString());
}
return bMeta || bFlag;
}
return false;
}
// if node is a get/set variable and the variable it refers to does not exist
static bool IsUsingNonExistantVariable(const UEdGraphNode* InGraphNode, UBlueprint* OwnerBlueprint)
{
bool bNonExistantVariable = false;
const bool bBreakOrMakeStruct =
InGraphNode->IsA(UK2Node_BreakStruct::StaticClass()) ||
InGraphNode->IsA(UK2Node_MakeStruct::StaticClass());
if (!bBreakOrMakeStruct)
{
if (const UK2Node_Variable* Variable = Cast<const UK2Node_Variable>(InGraphNode))
{
if (Variable->VariableReference.IsSelfContext())
{
TSet<FName> CurrentVars;
FBlueprintEditorUtils::GetClassVariableList(OwnerBlueprint, CurrentVars);
if ( false == CurrentVars.Contains(Variable->GetVarName()) )
{
bNonExistantVariable = true;
}
}
else if(Variable->VariableReference.IsLocalScope())
{
// If there is no member scope, or we can't find the local variable in the member scope, then it's non-existant
UStruct* MemberScope = Variable->VariableReference.GetMemberScope(Variable->GetBlueprintClassFromNode());
if (MemberScope == nullptr || !FBlueprintEditorUtils::FindLocalVariable(OwnerBlueprint, MemberScope, Variable->GetVarName()))
{
bNonExistantVariable = true;
}
}
}
}
return bNonExistantVariable;
}
bool UEdGraphSchema_K2::PinHasSplittableStructType(const UEdGraphPin* InGraphPin) const
{
const FEdGraphPinType& PinType = InGraphPin->PinType;
bool bCanSplit = (!PinType.IsContainer() && PinType.PinCategory == PC_Struct);
if (bCanSplit)
{
UScriptStruct* StructType = Cast<UScriptStruct>(InGraphPin->PinType.PinSubCategoryObject.Get());
// Check if the user has explicitly disabled split pins
const bool bDisableSplit = StructType ? StructType->HasMetaData(FBlueprintMetadata::MD_NativeDisableSplitPin) : false;
if (StructType && !bDisableSplit)
{
if (InGraphPin->Direction == EGPD_Input)
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(InGraphPin->GetOwningNode());
bCanSplit = UK2Node_MakeStruct::CanBeSplit(StructType, Blueprint);
if (!bCanSplit)
{
const FString& MetaData = StructType->GetMetaData(FBlueprintMetadata::MD_NativeMakeFunction);
UFunction* Function = FindObject<UFunction>(nullptr, *MetaData, true);
bCanSplit = (Function != nullptr);
}
}
else
{
bCanSplit = UK2Node_BreakStruct::CanBeSplit(StructType);
if (!bCanSplit)
{
const FString& MetaData = StructType->GetMetaData(FBlueprintMetadata::MD_NativeBreakFunction);
UFunction* Function = FindObject<UFunction>(nullptr, *MetaData, true);
bCanSplit = (Function != nullptr);
}
}
}
else
{
// If the struct type of a split struct pin no longer exists this can happen
bCanSplit = false;
}
}
return bCanSplit;
}
bool UEdGraphSchema_K2::PinDefaultValueIsEditable(const UEdGraphPin& InGraphPin) const
{
// Array types are not currently assignable without a 'make array' node:
if( InGraphPin.PinType.IsContainer() )
{
return false;
}
// User defined structures (from code or from data) cannot accept default values:
if( InGraphPin.PinType.PinCategory == PC_Struct )
{
// Only the built in struct types are editable as 'default' values on a pin.
// See FNodeFactory::CreatePinWidget for justification of the above statement!
UObject const& SubCategoryObject = *InGraphPin.PinType.PinSubCategoryObject;
return &SubCategoryObject == VectorStruct
|| &SubCategoryObject == Vector3fStruct
|| &SubCategoryObject == RotatorStruct
|| &SubCategoryObject == TransformStruct
|| &SubCategoryObject == LinearColorStruct
|| &SubCategoryObject == ColorStruct
|| &SubCategoryObject == FCollisionProfileName::StaticStruct();
}
return true;
}
bool UEdGraphSchema_K2::PinHasCustomDefaultFormat(const UEdGraphPin& InGraphPin) const
{
if (InGraphPin.PinType.PinCategory == PC_Struct)
{
// Some struct types have custom formats for default value for historical reasons
UObject const& SubCategoryObject = *InGraphPin.PinType.PinSubCategoryObject;
return &SubCategoryObject == VectorStruct
|| &SubCategoryObject == Vector3fStruct
|| &SubCategoryObject == RotatorStruct
|| &SubCategoryObject == TransformStruct
|| &SubCategoryObject == LinearColorStruct;
}
return false;
}
void UEdGraphSchema_K2::SelectAllNodesInDirection(TEnumAsByte<enum EEdGraphPinDirection> InDirection, UEdGraph* Graph, UEdGraphPin* InGraphPin)
{
/** Traverses the node graph out from the specified pin, logging each node that it visits along the way. */
struct FDirectionalNodeVisitor
{
FDirectionalNodeVisitor(UEdGraphPin* StartingPin, EEdGraphPinDirection TargetDirection)
: Direction(TargetDirection)
{
TraversePin(StartingPin);
}
/** If the pin is the right direction, visits each of its attached nodes */
void TraversePin(UEdGraphPin* Pin)
{
if (Pin->Direction == Direction)
{
for (UEdGraphPin* LinkedPin : Pin->LinkedTo)
{
VisitNode(LinkedPin->GetOwningNode());
}
}
}
/** If the node has already been visited, does nothing. Otherwise it traverses each of its pins. */
void VisitNode(UEdGraphNode* Node)
{
bool bAlreadyVisited = false;
VisitedNodes.Add(Node, &bAlreadyVisited);
if (!bAlreadyVisited)
{
for (UEdGraphPin* Pin : Node->Pins)
{
TraversePin(Pin);
}
}
}
EEdGraphPinDirection Direction;
TSet<UEdGraphNode*> VisitedNodes;
};
FDirectionalNodeVisitor NodeVisitor(InGraphPin, InDirection);
for (UEdGraphNode* Node : NodeVisitor.VisitedNodes)
{
FKismetEditorUtilities::AddToSelection(Graph, Node);
}
}
void UEdGraphSchema_K2::GetContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
{
const UEdGraph* CurrentGraph = Context->Graph;
const UEdGraphNode* InGraphNode = Context->Node;
const UEdGraphPin* InGraphPin = Context->Pin;
const bool bIsDebugging = Context->bIsDebugging;
check(CurrentGraph);
UBlueprint* OwnerBlueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(CurrentGraph);
if (InGraphPin)
{
{
FToolMenuSection& Section = Menu->FindOrAddSection("EdGraphSchemaPinActions");
if (!bIsDebugging)
{
// Add the change pin type action, if this is a select node
if (InGraphNode->IsA(UK2Node_Select::StaticClass()))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().ChangePinType);
}
// Conditionally add the var promotion pin if this is an output pin and it's not an exec pin
if (InGraphPin->PinType.PinCategory != PC_Exec)
{
Section.AddMenuEntry( FGraphEditorCommands::Get().PromoteToVariable );
if (FBlueprintEditorUtils::DoesSupportLocalVariables(CurrentGraph))
{
Section.AddMenuEntry( FGraphEditorCommands::Get().PromoteToLocalVariable );
}
}
if (InGraphPin->PinType.PinCategory == PC_Struct && InGraphNode->CanSplitPin(InGraphPin))
{
// If the pin cannot be split, create an error tooltip to use
FText Tooltip;
if (PinHasSplittableStructType(InGraphPin))
{
Tooltip = FGraphEditorCommands::Get().SplitStructPin->GetDescription();
}
else
{
Tooltip = LOCTEXT("SplitStructPin_Error", "Cannot split the struct pin, it may be missing Blueprint exposed properties!");
}
Section.AddMenuEntry( FGraphEditorCommands::Get().SplitStructPin, FGraphEditorCommands::Get().SplitStructPin->GetLabel(), Tooltip );
}
if (InGraphPin->ParentPin != NULL)
{
Section.AddMenuEntry( FGraphEditorCommands::Get().RecombineStructPin );
}
// Conditionally add the execution path pin options if this is an execution branching node
if( InGraphPin->Direction == EGPD_Output && InGraphPin->GetOwningNode())
{
if (CastChecked<UK2Node>(InGraphPin->GetOwningNode())->CanEverInsertExecutionPin())
{
Section.AddMenuEntry(FGraphEditorCommands::Get().InsertExecutionPinBefore);
Section.AddMenuEntry(FGraphEditorCommands::Get().InsertExecutionPinAfter);
}
if (CastChecked<UK2Node>(InGraphPin->GetOwningNode())->CanEverRemoveExecutionPin())
{
Section.AddMenuEntry( FGraphEditorCommands::Get().RemoveExecutionPin );
}
}
if (UK2Node_SetFieldsInStruct::ShowCustomPinActions(InGraphPin, true))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().RemoveThisStructVarPin);
Section.AddMenuEntry(FGraphEditorCommands::Get().RemoveOtherStructVarPins);
}
if (InGraphPin->PinType.PinCategory != PC_Exec && InGraphPin->Direction == EGPD_Input && InGraphPin->LinkedTo.Num() == 0 && !ShouldHidePinDefaultValue(const_cast<UEdGraphPin*>(InGraphPin)))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().ResetPinToDefaultValue);
}
}
}
// Add the watch pin / unwatch pin menu items
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaWatches", LOCTEXT("WatchesHeader", "Watches"));
if (!IsMetaPin(*InGraphPin))
{
const UEdGraphPin* WatchedPin = ((InGraphPin->Direction == EGPD_Input) && (InGraphPin->LinkedTo.Num() > 0)) ? InGraphPin->LinkedTo[0] : InGraphPin;
if (FKismetDebugUtilities::IsPinBeingWatched(OwnerBlueprint, WatchedPin))
{
Section.AddMenuEntry( FGraphEditorCommands::Get().StopWatchingPin );
}
else
{
Section.AddMenuEntry( FGraphEditorCommands::Get().StartWatchingPin );
}
}
}
}
else if (InGraphNode != NULL)
{
if (IsUsingNonExistantVariable(InGraphNode, OwnerBlueprint))
{
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaNodeActions", LOCTEXT("NodeActionsMenuHeader", "Node Actions"));
GetNonExistentVariableMenu(Section, InGraphNode, OwnerBlueprint);
}
}
else
{
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaNodeActions", LOCTEXT("NodeActionsMenuHeader", "Node Actions"));
if (!bIsDebugging)
{
// Replaceable node display option
AddSelectedReplaceableNodes(Section, OwnerBlueprint, InGraphNode);
// Node contextual actions
Section.AddMenuEntry( FGenericCommands::Get().Delete );
Section.AddMenuEntry( FGenericCommands::Get().Cut );
Section.AddMenuEntry( FGenericCommands::Get().Copy );
Section.AddMenuEntry( FGenericCommands::Get().Duplicate );
Section.AddMenuEntry( FGraphEditorCommands::Get().ReconstructNodes );
Section.AddMenuEntry( FGraphEditorCommands::Get().BreakNodeLinks );
// Conditionally add the action to add an execution pin, if this is an execution node
if( InGraphNode->IsA(UK2Node_ExecutionSequence::StaticClass()) || InGraphNode->IsA(UK2Node_Switch::StaticClass()) )
{
Section.AddMenuEntry( FGraphEditorCommands::Get().AddExecutionPin );
}
// Conditionally add the action to create a super function call node, if this is an event or function entry
if( InGraphNode->IsA(UK2Node_Event::StaticClass()) || InGraphNode->IsA(UK2Node_FunctionEntry::StaticClass()) )
{
Section.AddMenuEntry( FGraphEditorCommands::Get().AddParentNode );
}
// Conditionally add the actions to add or remove an option pin, if this is a select node
if (InGraphNode->IsA(UK2Node_Select::StaticClass()))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().AddOptionPin);
Section.AddMenuEntry(FGraphEditorCommands::Get().RemoveOptionPin);
}
// Don't show the "Assign selected Actor" option if more than one actor is selected
if (InGraphNode->IsA(UK2Node_ActorBoundEvent::StaticClass()) && GEditor->GetSelectedActorCount() == 1)
{
Section.AddMenuEntry(FGraphEditorCommands::Get().AssignReferencedActor);
}
// Conditionally show the "Create Matching Function" option if it is an unresolved CallFunction node
if (const UK2Node_CallFunction* FuncNode = Cast<UK2Node_CallFunction>(InGraphNode))
{
if (!FuncNode->GetTargetFunction())
{
Section.AddMenuEntry(FGraphEditorCommands::Get().CreateMatchingFunction);
}
}
}
// If the node has an associated definition (for some loose sense of the word), allow going to it (same action as double-clicking on a node)
if (InGraphNode->CanJumpToDefinition())
{
Section.AddMenuEntry(FGraphEditorCommands::Get().GoToDefinition);
}
// Show search for references for everyone. Depending on context, it's an action or a submenu.
const bool bIsFuncOrVarNode = InGraphNode->IsA<UK2Node_CallFunction>() || InGraphNode->IsA<UK2Node_Event>() || InGraphNode->IsA<UK2Node_FunctionTerminator>() || InGraphNode->IsA<UK2Node_Variable>();
const bool bExpandFindReferences = bIsFuncOrVarNode;
if (!bExpandFindReferences)
{
Section.AddMenuEntry(FGraphEditorCommands::Get().FindReferences);
}
else
{
// Expandable menu: insert sub-menu here
Section.AddSubMenu(
FName("FindReferenceSubMenu"),
LOCTEXT("FindReferences_Label", "Find References"),
LOCTEXT("FindReferences_Tooltip", "Options for finding references to class members"),
FNewToolMenuChoice(FNewMenuDelegate::CreateStatic(&FGraphEditorCommands::BuildFindReferencesMenu))
);
}
if (!bIsDebugging)
{
if (InGraphNode->IsA(UK2Node_Variable::StaticClass()))
{
GetReplaceVariableMenu(Section, InGraphNode, OwnerBlueprint, true);
}
if (InGraphNode->IsA(UK2Node_SetFieldsInStruct::StaticClass()))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().RestoreAllStructVarPins);
}
Section.AddMenuEntry(FGenericCommands::Get().Rename, LOCTEXT("Rename", "Rename"), LOCTEXT("Rename_Tooltip", "Renames selected function or variable in blueprint.") );
}
// Select referenced actors in the level
Section.AddMenuEntry(FGraphEditorCommands::Get().SelectReferenceInLevel);
}
if (!bIsDebugging)
{
// Collapse/expand nodes
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaOrganization", LOCTEXT("OrganizationHeader", "Organization"));
Section.AddMenuEntry( FGraphEditorCommands::Get().CollapseNodes );
Section.AddMenuEntry( FGraphEditorCommands::Get().CollapseSelectionToFunction );
Section.AddMenuEntry( FGraphEditorCommands::Get().CollapseSelectionToMacro );
Section.AddMenuEntry( FGraphEditorCommands::Get().ExpandNodes );
if (InGraphNode->IsA(UK2Node_FunctionEntry::StaticClass()))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().ConvertFunctionToEvent);
}
if (InGraphNode->IsA(UK2Node_Event::StaticClass()))
{
Section.AddMenuEntry(FGraphEditorCommands::Get().ConvertEventToFunction);
}
if(InGraphNode->IsA(UK2Node_Composite::StaticClass()))
{
Section.AddMenuEntry( FGraphEditorCommands::Get().PromoteSelectionToFunction );
Section.AddMenuEntry( FGraphEditorCommands::Get().PromoteSelectionToMacro );
}
Section.AddSubMenu("Alignment", LOCTEXT("AlignmentHeader", "Alignment"), FText(), FNewToolMenuDelegate::CreateLambda([](UToolMenu* AlignmentMenu)
{
{
FToolMenuSection& InSection = AlignmentMenu->AddSection("EdGraphSchemaAlignment", LOCTEXT("AlignHeader", "Align"));
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesTop);
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesMiddle);
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesBottom);
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesLeft);
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesCenter);
InSection.AddMenuEntry(FGraphEditorCommands::Get().AlignNodesRight);
InSection.AddMenuEntry(FGraphEditorCommands::Get().StraightenConnections);
}
{
FToolMenuSection& InSection = AlignmentMenu->AddSection("EdGraphSchemaDistribution", LOCTEXT("DistributionHeader", "Distribution"));
InSection.AddMenuEntry(FGraphEditorCommands::Get().DistributeNodesHorizontally);
InSection.AddMenuEntry(FGraphEditorCommands::Get().DistributeNodesVertically);
}
{
FToolMenuSection& InSection = AlignmentMenu->AddSection("EdGraphSchemaStack", LOCTEXT("StackHeader", "Stack"));
InSection.AddMenuEntry(FGraphEditorCommands::Get().StackNodesHorizontally);
InSection.AddMenuEntry(FGraphEditorCommands::Get().StackNodesVertically);
}
}));
}
}
if (const UK2Node* K2Node = Cast<const UK2Node>(InGraphNode))
{
if (!K2Node->IsNodePure())
{
if (!bIsDebugging && GetDefault<UBlueprintEditorSettings>()->bAllowExplicitImpureNodeDisabling)
{
// Don't expose the enabled state for disabled nodes that were not explicitly disabled by the user
if (!K2Node->IsAutomaticallyPlacedGhostNode())
{
// Add compile options
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaCompileOptions", LOCTEXT("CompileOptionsHeader", "Compile Options"));
Section.AddMenuEntry(
FGraphEditorCommands::Get().DisableNodes,
LOCTEXT("DisableCompile", "Disable (Do Not Compile)"),
LOCTEXT("DisableCompileToolTip", "Selected node(s) will not be compiled."));
{
const FUIAction* SubMenuUIAction = Menu->Context.GetActionForCommand(FGraphEditorCommands::Get().EnableNodes);
if(ensure(SubMenuUIAction))
{
Section.AddSubMenu(
"EnableCompileSubMenu",
LOCTEXT("EnableCompileSubMenu", "Enable Compile"),
LOCTEXT("EnableCompileSubMenuToolTip", "Options to enable selected node(s) for compile."),
FNewToolMenuDelegate::CreateLambda([](UToolMenu* SubMenu)
{
FToolMenuSection& SubMenuSection = SubMenu->AddSection("Section");
SubMenuSection.AddMenuEntry(
FGraphEditorCommands::Get().EnableNodes_Always,
LOCTEXT("EnableCompileAlways", "Always"),
LOCTEXT("EnableCompileAlwaysToolTip", "Always compile selected node(s)."));
SubMenuSection.AddMenuEntry(
FGraphEditorCommands::Get().EnableNodes_DevelopmentOnly,
LOCTEXT("EnableCompileDevelopmentOnly", "Development Only"),
LOCTEXT("EnableCompileDevelopmentOnlyToolTip", "Compile selected node(s) for development only."));
}),
*SubMenuUIAction,
FGraphEditorCommands::Get().EnableNodes->GetUserInterfaceType());
}
}
}
}
}
// Add breakpoint actions
if (K2Node->CanPlaceBreakpoints())
{
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaBreakpoints", LOCTEXT("BreakpointsHeader", "Breakpoints"));
Section.AddMenuEntry( FGraphEditorCommands::Get().ToggleBreakpoint );
Section.AddMenuEntry( FGraphEditorCommands::Get().AddBreakpoint );
Section.AddMenuEntry( FGraphEditorCommands::Get().RemoveBreakpoint );
Section.AddMenuEntry( FGraphEditorCommands::Get().EnableBreakpoint );
Section.AddMenuEntry( FGraphEditorCommands::Get().DisableBreakpoint );
}
}
}
}
}
FToolMenuSection& Section = Menu->AddSection("EdGraphSchemaDocumentation", LOCTEXT("DocumentationHeader", "Documentation"));
Section.AddMenuEntry(FGraphEditorCommands::Get().GoToDocumentation);
Super::GetContextMenuActions(Menu, Context);
}
void UEdGraphSchema_K2::OnCreateNonExistentVariable( UK2Node_Variable* Variable, UBlueprint* OwnerBlueprint)
{
if (UEdGraphPin* Pin = Variable->FindPin(Variable->GetVarName()))
{
const FScopedTransaction Transaction( LOCTEXT("CreateMissingVariable", "Create Missing Variable"), UEdGraphSchemaImpl::ShouldActuallyTransact());
if (FBlueprintEditorUtils::AddMemberVariable(OwnerBlueprint,Variable->GetVarName(), Pin->PinType))
{
FGuid Guid = FBlueprintEditorUtils::FindMemberVariableGuidByName(OwnerBlueprint, Variable->GetVarName());
Variable->VariableReference.SetSelfMember( Variable->GetVarName(), Guid );
}
}
}
void UEdGraphSchema_K2::OnCreateNonExistentLocalVariable( UK2Node_Variable* Variable, UBlueprint* OwnerBlueprint)
{
if (UEdGraphPin* Pin = Variable->FindPin(Variable->GetVarName()))
{
const FScopedTransaction Transaction( LOCTEXT("CreateMissingLocalVariable", "Create Missing Local Variable"), UEdGraphSchemaImpl::ShouldActuallyTransact());
FName VarName = Variable->GetVarName();
if (FBlueprintEditorUtils::AddLocalVariable(OwnerBlueprint, Variable->GetGraph(), VarName, Pin->PinType))
{
FGuid LocalVarGuid = FBlueprintEditorUtils::FindLocalVariableGuidByName(OwnerBlueprint, Variable->GetGraph(), VarName);
if (LocalVarGuid.IsValid())
{
// Loop through every variable in the graph, check if the variable references are the same, and update them
FMemberReference OldReference = Variable->VariableReference;
TArray<UK2Node_Variable*> VariableNodeList;
Variable->GetGraph()->GetNodesOfClass(VariableNodeList);
for( UK2Node_Variable* VariableNode : VariableNodeList)
{
if (VariableNode->VariableReference.IsSameReference(OldReference))
{
VariableNode->VariableReference.SetLocalMember(VarName, FBlueprintEditorUtils::GetTopLevelGraph(Variable->GetGraph())->GetName(), LocalVarGuid);
VariableNode->ReconstructNode();
}
}
}
}
}
}
void UEdGraphSchema_K2::OnReplaceVariableForVariableNode( UK2Node_Variable* Variable, UBlueprint* OwnerBlueprint, FName VariableName, bool bIsSelfMember)
{
if(UEdGraphPin* Pin = Variable->FindPin(Variable->GetVarName()))
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_ReplaceVariable", "Replace Variable"), UEdGraphSchemaImpl::ShouldActuallyTransact());
Variable->Modify();
Pin->Modify();
if (bIsSelfMember)
{
FGuid Guid = FBlueprintEditorUtils::FindMemberVariableGuidByName(OwnerBlueprint, VariableName);
Variable->VariableReference.SetSelfMember( VariableName, Guid );
}
else
{
UEdGraph* FunctionGraph = FBlueprintEditorUtils::GetTopLevelGraph(Variable->GetGraph());
Variable->VariableReference.SetLocalMember( VariableName, FunctionGraph->GetName(), FBlueprintEditorUtils::FindLocalVariableGuidByName(OwnerBlueprint, FunctionGraph, VariableName));
}
Pin->PinName = VariableName;
Variable->ReconstructNode();
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(OwnerBlueprint);
}
}
void UEdGraphSchema_K2::GetReplaceVariableMenu(UToolMenu* Menu, UK2Node_Variable* Variable, UBlueprint* OwnerBlueprint, bool bReplaceExistingVariable/*=false*/)
{
if (UEdGraphPin* Pin = Variable->FindPin(Variable->GetVarName()))
{
FName ExistingVariableName = bReplaceExistingVariable? Variable->GetVarName() : NAME_None;
FText ReplaceVariableWithTooltipFormat;
if(!bReplaceExistingVariable)
{
ReplaceVariableWithTooltipFormat = LOCTEXT("ReplaceNonExistantVarToolTip", "Variable '{OldVariable}' does not exist, replace with matching variable '{AlternateVariable}'?");
}
else
{
ReplaceVariableWithTooltipFormat = LOCTEXT("ReplaceExistantVarToolTip", "Replace Variable '{OldVariable}' with matching variable '{AlternateVariable}'?");
}
TArray<FName> Variables;
FBlueprintEditorUtils::GetNewVariablesOfType(OwnerBlueprint, Pin->PinType, Variables);
{
FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("Variables", "Variables"));
for (TArray<FName>::TIterator VarIt(Variables); VarIt; ++VarIt)
{
if (*VarIt != ExistingVariableName)
{
const FText AlternativeVar = FText::FromName(*VarIt);
FFormatNamedArguments TooltipArgs;
TooltipArgs.Add(TEXT("OldVariable"), Variable->GetVarNameText());
TooltipArgs.Add(TEXT("AlternateVariable"), AlternativeVar);
const FText Desc = FText::Format(ReplaceVariableWithTooltipFormat, TooltipArgs);
Section.AddMenuEntry(NAME_None, AlternativeVar, Desc, FSlateIcon(), FUIAction(
FExecuteAction::CreateStatic(&UEdGraphSchema_K2::OnReplaceVariableForVariableNode, const_cast<UK2Node_Variable*>(Variable), OwnerBlueprint, *VarIt, /*bIsSelfMember=*/true)));
}
}
}
FText ReplaceLocalVariableWithTooltipFormat;
if(!bReplaceExistingVariable)
{
ReplaceLocalVariableWithTooltipFormat = LOCTEXT("ReplaceNonExistantLocalVarToolTip", "Variable '{OldVariable}' does not exist, replace with matching local variable '{AlternateVariable}'?");
}
else
{
ReplaceLocalVariableWithTooltipFormat = LOCTEXT("ReplaceExistantLocalVarToolTip", "Replace Variable '{OldVariable}' with matching local variable '{AlternateVariable}'?");
}
TArray<FName> LocalVariables;
FBlueprintEditorUtils::GetLocalVariablesOfType(Variable->GetGraph(), Pin->PinType, LocalVariables);
{
FToolMenuSection& Section = Menu->AddSection(NAME_None, LOCTEXT("LocalVariables", "LocalVariables"));
for (TArray<FName>::TIterator VarIt(LocalVariables); VarIt; ++VarIt)
{
if (*VarIt != ExistingVariableName)
{
const FText AlternativeVar = FText::FromName(*VarIt);
FFormatNamedArguments TooltipArgs;
TooltipArgs.Add(TEXT("OldVariable"), Variable->GetVarNameText());
TooltipArgs.Add(TEXT("AlternateVariable"), AlternativeVar);
const FText Desc = FText::Format(ReplaceLocalVariableWithTooltipFormat, TooltipArgs);
Section.AddMenuEntry(NAME_None, AlternativeVar, Desc, FSlateIcon(), FUIAction(
FExecuteAction::CreateStatic(&UEdGraphSchema_K2::OnReplaceVariableForVariableNode, const_cast<UK2Node_Variable*>(Variable), OwnerBlueprint, *VarIt, /*bIsSelfMember=*/false)));
}
}
}
}
}
void UEdGraphSchema_K2::GetNonExistentVariableMenu(FToolMenuSection& Section, const UEdGraphNode* InGraphNode, UBlueprint* OwnerBlueprint) const
{
if (const UK2Node_Variable* Variable = Cast<const UK2Node_Variable>(InGraphNode))
{
// Creating missing variables should never occur in a Macro Library or Interface, they do not support variables
if(OwnerBlueprint->BlueprintType != BPTYPE_MacroLibrary && OwnerBlueprint->BlueprintType != BPTYPE_Interface )
{
// Creating missing member variables should never occur in a Function Library, they do not support variables
if(OwnerBlueprint->BlueprintType != BPTYPE_FunctionLibrary)
{
// create missing variable
const FText Label = FText::Format( LOCTEXT("CreateNonExistentVar", "Create variable '{0}'"), Variable->GetVarNameText());
const FText Desc = FText::Format( LOCTEXT("CreateNonExistentVarToolTip", "Variable '{0}' does not exist, create it?"), Variable->GetVarNameText());
Section.AddMenuEntry("CreateNonExistentVar", Label, Desc, FSlateIcon(), FUIAction(
FExecuteAction::CreateStatic( &UEdGraphSchema_K2::OnCreateNonExistentVariable, const_cast<UK2Node_Variable* >(Variable),OwnerBlueprint) ) );
}
// Only allow creating missing local variables if in a function graph
if(InGraphNode->GetGraph()->GetSchema()->GetGraphType(InGraphNode->GetGraph()) == GT_Function)
{
const FText Label = FText::Format( LOCTEXT("CreateNonExistentLocalVar", "Create local variable '{0}'"), Variable->GetVarNameText());
const FText Desc = FText::Format( LOCTEXT("CreateNonExistentLocalVarToolTip", "Local variable '{0}' does not exist, create it?"), Variable->GetVarNameText());
Section.AddMenuEntry("CreateNonExistentLocalVar", Label, Desc, FSlateIcon(), FUIAction(
FExecuteAction::CreateStatic( &UEdGraphSchema_K2::OnCreateNonExistentLocalVariable, const_cast<UK2Node_Variable* >(Variable),OwnerBlueprint) ) );
}
}
// delete this node
{
const FText Desc = FText::Format( LOCTEXT("DeleteNonExistentVarToolTip", "Referenced variable '{0}' does not exist, delete this node?"), Variable->GetVarNameText());
Section.AddMenuEntry("DeleteNonExistentVar", FGenericCommands::Get().Delete, FGenericCommands::Get().Delete->GetLabel(), Desc, FSlateIcon());
}
GetReplaceVariableMenu(Section, InGraphNode, OwnerBlueprint);
}
}
void UEdGraphSchema_K2::GetReplaceVariableMenu(FToolMenuSection& Section, const UEdGraphNode* InGraphNode, UBlueprint* InOwnerBlueprint, bool bInReplaceExistingVariable/* = false*/) const
{
if (const UK2Node_Variable* Variable = Cast<const UK2Node_Variable>(InGraphNode))
{
// replace with matching variables
if (UEdGraphPin* Pin = Variable->FindPin(Variable->GetVarName()))
{
FName ExistingVariableName = bInReplaceExistingVariable? Variable->GetVarName() : NAME_None;
TArray<FName> Variables;
FBlueprintEditorUtils::GetNewVariablesOfType(InOwnerBlueprint, Pin->PinType, Variables);
Variables.RemoveSwap(ExistingVariableName);
TArray<FName> LocalVariables;
FBlueprintEditorUtils::GetLocalVariablesOfType(Variable->GetGraph(), Pin->PinType, LocalVariables);
LocalVariables.RemoveSwap(ExistingVariableName);
if (Variables.Num() > 0 || LocalVariables.Num() > 0)
{
FText ReplaceVariableWithTooltip;
if(bInReplaceExistingVariable)
{
ReplaceVariableWithTooltip = LOCTEXT("ReplaceVariableWithToolTip", "Replace Variable '{0}' with another variable?");
}
else
{
ReplaceVariableWithTooltip = LOCTEXT("ReplaceMissingVariableWithToolTip", "Variable '{0}' does not exist, replace with another variable?");
}
Section.AddSubMenu(
"ReplaceVariableWith",
FText::Format( LOCTEXT("ReplaceVariableWith", "Replace variable '{0}' with..."), Variable->GetVarNameText()),
FText::Format( ReplaceVariableWithTooltip, Variable->GetVarNameText()),
FNewToolMenuDelegate::CreateStatic( &UEdGraphSchema_K2::GetReplaceVariableMenu,
const_cast<UK2Node_Variable*>(Variable), InOwnerBlueprint, bInReplaceExistingVariable));
}
}
}
}
const FPinConnectionResponse UEdGraphSchema_K2::DetermineConnectionResponseOfCompatibleTypedPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const
{
// Now check to see if there are already connections and this is an 'exclusive' connection
const bool bBreakExistingDueToExecOutput = IsExecPin(*OutputPin) && (OutputPin->LinkedTo.Num() > 0);
const bool bBreakExistingDueToDataInput = !IsExecPin(*InputPin) && (InputPin->LinkedTo.Num() > 0);
bool bMultipleSelfException = false;
const UK2Node* OwningNode = Cast<UK2Node>(InputPin->GetOwningNode());
if (bBreakExistingDueToDataInput &&
IsSelfPin(*InputPin) &&
OwningNode &&
OwningNode->AllowMultipleSelfs(false) &&
!InputPin->PinType.IsContainer() &&
!OutputPin->PinType.IsContainer() )
{
//check if the node wont be expanded as foreach call, if there is a link to an array
bool bAnyArrayInput = false;
for(int InputLinkIndex = 0; InputLinkIndex < InputPin->LinkedTo.Num(); InputLinkIndex++)
{
if(const UEdGraphPin* Pin = InputPin->LinkedTo[InputLinkIndex])
{
if(Pin->PinType.IsArray())
{
bAnyArrayInput = true;
break;
}
}
}
bMultipleSelfException = !bAnyArrayInput;
}
if (bBreakExistingDueToExecOutput)
{
const ECanCreateConnectionResponse ReplyBreakOutputs = (PinA == OutputPin) ? CONNECT_RESPONSE_BREAK_OTHERS_A : CONNECT_RESPONSE_BREAK_OTHERS_B;
return FPinConnectionResponse(ReplyBreakOutputs, TEXT("Replace existing output connections"));
}
else if (bBreakExistingDueToDataInput && !bMultipleSelfException)
{
const ECanCreateConnectionResponse ReplyBreakInputs = (PinA == InputPin) ? CONNECT_RESPONSE_BREAK_OTHERS_A : CONNECT_RESPONSE_BREAK_OTHERS_B;
return FPinConnectionResponse(ReplyBreakInputs, TEXT("Replace existing input connections"));
}
else
{
return FPinConnectionResponse(CONNECT_RESPONSE_MAKE, TEXT(""));
}
}
static FText GetPinIncompatibilityReason(const UEdGraphPin* PinA, const UEdGraphPin* PinB, bool* bIsFatalOut = nullptr)
{
const FEdGraphPinType& PinAType = PinA->PinType;
const FEdGraphPinType& PinBType = PinB->PinType;
FFormatNamedArguments MessageArgs;
MessageArgs.Add(TEXT("PinAName"), PinA->GetDisplayName());
MessageArgs.Add(TEXT("PinBName"), PinB->GetDisplayName());
MessageArgs.Add(TEXT("PinAType"), UEdGraphSchema_K2::TypeToText(PinAType));
MessageArgs.Add(TEXT("PinBType"), UEdGraphSchema_K2::TypeToText(PinBType));
const UEdGraphPin* InputPin = (PinA->Direction == EGPD_Input) ? PinA : PinB;
const FEdGraphPinType& InputType = InputPin->PinType;
const UEdGraphPin* OutputPin = (InputPin == PinA) ? PinB : PinA;
const FEdGraphPinType& OutputType = OutputPin->PinType;
FText MessageFormat = LOCTEXT("DefaultPinIncompatibilityMessage", "{PinAType} is not compatible with {PinBType}.");
if (bIsFatalOut != nullptr)
{
// the incompatible pins should generate an error by default
*bIsFatalOut = true;
}
if (OutputType.PinCategory == UEdGraphSchema_K2::PC_Struct)
{
if (InputType.PinCategory == UEdGraphSchema_K2::PC_Struct)
{
MessageFormat = LOCTEXT("StructsIncompatible", "Only exactly matching structures are considered compatible.");
const UStruct* OutStruct = Cast<const UStruct>(OutputType.PinSubCategoryObject.Get());
const UStruct* InStruct = Cast<const UStruct>(InputType.PinSubCategoryObject.Get());
if ((OutStruct != nullptr) && (InStruct != nullptr) && OutStruct->IsChildOf(InStruct))
{
MessageFormat = LOCTEXT("ChildStructIncompatible", "Only exactly matching structures are considered compatible. Derived structures are disallowed.");
}
}
}
else if (OutputType.PinCategory == UEdGraphSchema_K2::PC_Class)
{
if ((InputType.PinCategory == UEdGraphSchema_K2::PC_Object) ||
(InputType.PinCategory == UEdGraphSchema_K2::PC_Interface))
{
MessageArgs.Add(TEXT("OutputName"), OutputPin->GetDisplayName());
MessageArgs.Add(TEXT("InputName"), InputPin->GetDisplayName());
MessageFormat = LOCTEXT("ClassObjectIncompatible", "'{PinAName}' and '{PinBName}' are incompatible ('{OutputName}' is an object type, and '{InputName}' is a reference to an object instance).");
if ((InputType.PinCategory == UEdGraphSchema_K2::PC_Object) && (bIsFatalOut != nullptr))
{
// under the hood class is an object, so it's not fatal
*bIsFatalOut = false;
}
}
}
else if ((OutputType.PinCategory == UEdGraphSchema_K2::PC_Object) )//|| (OutputType.PinCategory == UEdGraphSchema_K2::PC_Interface))
{
if (InputType.PinCategory == UEdGraphSchema_K2::PC_Class)
{
MessageArgs.Add(TEXT("OutputName"), OutputPin->GetDisplayName());
MessageArgs.Add(TEXT("InputName"), InputPin->GetDisplayName());
MessageArgs.Add(TEXT("InputType"), UEdGraphSchema_K2::TypeToText(InputType));
MessageFormat = LOCTEXT("CannotGetClass", "'{PinAName}' and '{PinBName}' are not inherently compatible ('{InputName}' is an object type, and '{OutputName}' is a reference to an object instance).\nWe cannot use {OutputName}'s class because it is not a child of {InputType}.");
}
else if (InputType.PinCategory == UEdGraphSchema_K2::PC_Object)
{
if (bIsFatalOut != nullptr)
{
*bIsFatalOut = true;
}
}
}
return FText::Format(MessageFormat, MessageArgs);
}
const FPinConnectionResponse UEdGraphSchema_K2::CanCreateConnection(const UEdGraphPin* PinA, const UEdGraphPin* PinB) const
{
check(PinA);
check(PinB);
const UK2Node* OwningNodeA = Cast<UK2Node>(PinA->GetOwningNodeUnchecked());
const UK2Node* OwningNodeB = Cast<UK2Node>(PinB->GetOwningNodeUnchecked());
if (!OwningNodeA || !OwningNodeB)
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, TEXT("Invalid nodes"));
}
// Make sure the pins are not on the same node
if (OwningNodeA == OwningNodeB)
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, TEXT("Both are on the same node"));
}
if (PinA->bOrphanedPin || PinB->bOrphanedPin)
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, TEXT("Cannot make new connections to orphaned pin"));
}
FString NodeResponseMessage;
// node can disallow the connection
{
if(OwningNodeA && OwningNodeA->IsConnectionDisallowed(PinA, PinB, NodeResponseMessage))
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, NodeResponseMessage);
}
if(OwningNodeB && OwningNodeB->IsConnectionDisallowed(PinB, PinA, NodeResponseMessage))
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, NodeResponseMessage);
}
}
// Compare the directions
const UEdGraphPin* InputPin = nullptr;
const UEdGraphPin* OutputPin = nullptr;
if (!CategorizePinsByDirection(PinA, PinB, /*out*/ InputPin, /*out*/ OutputPin))
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, TEXT("Directions are not compatible"));
}
check(InputPin);
check(OutputPin);
bool bIgnoreArray = false;
if (const UK2Node* OwningNode = Cast<UK2Node>(InputPin->GetOwningNode()))
{
const bool bAllowMultipleSelfs = OwningNode->AllowMultipleSelfs(true); // it applies also to ForEachCall
const bool bNotAContainer = !InputPin->PinType.IsContainer();
const bool bSelfPin = IsSelfPin(*InputPin);
if (bAllowMultipleSelfs && bNotAContainer && bSelfPin)
{
// Indicates whether or not we will allow an array to be connected to a non-array input. This applies to nodes that support a foreach expansion of array inputs.
bIgnoreArray = OutputPin->PinType.IsArray();
}
}
// Find the calling context in case one of the pins is of type object and has a value of Self
UClass* CallingContext = nullptr;
const UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(PinA->GetOwningNodeUnchecked());
if (Blueprint)
{
CallingContext = (Blueprint->GeneratedClass != NULL) ? Blueprint->GeneratedClass : Blueprint->ParentClass;
}
// Compare the types
const bool bTypesMatch = ArePinsCompatible(OutputPin, InputPin, CallingContext, bIgnoreArray);
if (bTypesMatch)
{
FPinConnectionResponse ConnectionResponse = DetermineConnectionResponseOfCompatibleTypedPins(PinA, PinB, InputPin, OutputPin);
if (ConnectionResponse.Message.IsEmpty())
{
ConnectionResponse.Message = FText::FromString(NodeResponseMessage);
}
else if (!NodeResponseMessage.IsEmpty())
{
ConnectionResponse.Message = FText::Format(LOCTEXT("MultiMsgConnectionResponse", "{0} - {1}"), ConnectionResponse.Message, FText::FromString(NodeResponseMessage));
}
return ConnectionResponse;
}
else
{
// Promotable types in blueprints! Only if the Cvar is set and the node is of a special type. Eventually we want this for all
if (TypePromoDebug::IsTypePromoEnabled() && InputPin->GetOwningNode()->IsA<UK2Node_PromotableOperator>())
{
if (FTypePromotion::IsValidPromotion(InputPin->PinType, OutputPin->PinType) || FTypePromotion::HasStructConversion(InputPin, OutputPin))
{
// Set the Text here correctly based on which pin type is higher
return FPinConnectionResponse(CONNECT_RESPONSE_MAKE_WITH_PROMOTION, FString::Printf(TEXT("Promote %s to %s"), *TypeToText(InputPin->PinType).ToString(), *TypeToText(OutputPin->PinType).ToString()));
}
}
// Autocasting
const bool bCanAutocast = SearchForAutocastFunction(OutputPin->PinType, InputPin->PinType).IsSet();
const bool bCanAutoConvert = FindSpecializedConversionNode(OutputPin->PinType, *InputPin, false).IsSet();
if (bCanAutocast || bCanAutoConvert)
{
return FPinConnectionResponse(CONNECT_RESPONSE_MAKE_WITH_CONVERSION_NODE, FString::Printf(TEXT("Convert %s to %s"), *TypeToText(OutputPin->PinType).ToString(), *TypeToText(InputPin->PinType).ToString()));
}
else
{
bool bIsFatal = true;
FText IncompatibilityReasonText = GetPinIncompatibilityReason(PinA, PinB, &bIsFatal);
FPinConnectionResponse ConnectionResponse(CONNECT_RESPONSE_DISALLOW, IncompatibilityReasonText.ToString());
if (bIsFatal)
{
ConnectionResponse.SetFatal();
}
return ConnectionResponse;
}
}
}
bool UEdGraphSchema_K2::TryCreateConnection(UEdGraphPin* PinA, UEdGraphPin* PinB) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(PinA->GetOwningNode());
bool bModified = UEdGraphSchema::TryCreateConnection(PinA, PinB);
if (bModified && !PinA->IsPendingKill())
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
return bModified;
}
struct FAutocastFunctionMap : private FNoncopyable
{
private:
static FAutocastFunctionMap* AutocastFunctionMap;
TMap<FString, TWeakObjectPtr<UFunction>> InnerMap;
FDelegateHandle OnReloadCompleteDelegateHandle;
FDelegateHandle OnModulesChangedDelegateHandle;
static FString GenerateTypeData(const FEdGraphPinType& PinType)
{
UObject* Obj = PinType.PinSubCategoryObject.Get();
FString PinSubCategory = PinType.PinSubCategory.ToString();
if (PinSubCategory.StartsWith(UEdGraphSchema_K2::PSC_Bitmask.ToString()))
{
// Exclude the bitmask subcategory string from integral types so that autocast will work.
PinSubCategory.Reset();
}
FString TypeString = FString::Printf(TEXT("%s;%s;%s;%d"), *PinType.PinCategory.ToString(), *PinSubCategory, Obj ? *Obj->GetPathName() : TEXT(""), (int32)PinType.ContainerType);
if (PinType.ContainerType == EPinContainerType::Map)
{
// Add value type to string
Obj = PinType.PinValueType.TerminalSubCategoryObject.Get();
PinSubCategory = PinType.PinValueType.TerminalSubCategory.ToString();
if (PinSubCategory.StartsWith(UEdGraphSchema_K2::PSC_Bitmask.ToString()))
{
PinSubCategory.Reset();
}
return FString::Printf(TEXT("%s;%s;%s;%s"), *TypeString, *PinType.PinValueType.TerminalCategory.ToString(), *PinSubCategory, Obj ? *Obj->GetPathName() : TEXT(""));
}
return TypeString;
}
static FString GenerateCastData(const FEdGraphPinType& InputPinType, const FEdGraphPinType& OutputPinType)
{
return FString::Printf(TEXT("%s;%s"), *GenerateTypeData(InputPinType), *GenerateTypeData(OutputPinType));
}
static bool IsInputParam(uint64 PropertyFlags)
{
const uint64 ConstOutParamFlag = CPF_OutParm | CPF_ConstParm;
const uint64 IsConstOut = PropertyFlags & ConstOutParamFlag;
return (CPF_Parm == (PropertyFlags & (CPF_Parm | CPF_ReturnParm)))
&& ((0 == IsConstOut) || (ConstOutParamFlag == IsConstOut));
}
static const FProperty* GetFirstInputProperty(const UFunction* Function)
{
for (const FProperty* Property : TFieldRange<const FProperty>(Function))
{
if (Property && IsInputParam(Property->PropertyFlags))
{
return Property;
}
}
return nullptr;
}
void InsertFunction(UFunction* Function, const UEdGraphSchema_K2* Schema)
{
FEdGraphPinType InputPinType;
Schema->ConvertPropertyToPinType(GetFirstInputProperty(Function), InputPinType);
FEdGraphPinType OutputPinType;
Schema->ConvertPropertyToPinType(Function->GetReturnProperty(), OutputPinType);
// If the output pin is an object pin, iterate through all possible super classes to add them as viable auto cast functions
UStruct* StructObject = Cast<UStruct>(OutputPinType.PinSubCategoryObject.Get());
const bool bIterateHierarchy = OutputPinType.PinCategory == UEdGraphSchema_K2::PC_Object && StructObject;
if (bIterateHierarchy)
{
FEdGraphPinType OutputPinTypeCopy = OutputPinType;
for (UStruct* OutputPinObject = StructObject; OutputPinObject != nullptr; OutputPinObject = OutputPinObject->GetSuperStruct())
{
OutputPinTypeCopy.PinSubCategoryObject = OutputPinObject;
InnerMap.Add(GenerateCastData(InputPinType, OutputPinTypeCopy), Function);
}
}
else
{
InnerMap.Add(GenerateCastData(InputPinType, OutputPinType), Function);
}
}
public:
static bool IsAutocastFunction(const UFunction* Function)
{
const FName BlueprintAutocast(TEXT("BlueprintAutocast"));
return Function
&& Function->HasMetaData(BlueprintAutocast)
&& Function->HasAllFunctionFlags(FUNC_Static | FUNC_Native | FUNC_Public | FUNC_BlueprintPure)
&& Function->GetReturnProperty()
&& GetFirstInputProperty(Function);
}
void Refresh()
{
TRACE_CPUPROFILER_EVENT_SCOPE(WILD_FAutocastFunctionMap::Refresh);
#ifdef SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
static_assert(false, "Macro redefinition.");
#endif
#define SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME 0
#if SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
const double StartTime = FPlatformTime::Seconds();
#endif //SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
InnerMap.Empty();
TArray<UClass*> Libraries;
GetDerivedClasses(UBlueprintFunctionLibrary::StaticClass(), Libraries);
AddLibraries(Libraries);
#if SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
const double EndTime = FPlatformTime::Seconds();
UE_LOG(LogBlueprint, Warning, TEXT("FAutocastFunctionMap::Refresh took %fs"), EndTime - StartTime);
#endif //SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
#undef SCHEMA_K2_AUTOCASTFUNCTIONMAP_LOG_TIME
}
void AddLibrariesFromModule(FName ModuleThatChanged)
{
TRACE_CPUPROFILER_EVENT_SCOPE(WILD_FAutocastFunctionMap::AddLibrariesFromModule);
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
if (UPackage* ModuleScriptPacakge = FindPackage(nullptr, *FString::Printf(TEXT("/Script/%s"), *ModuleThatChanged.ToString())))
{
TArray<UClass*> Libraries;
ForEachObjectWithPackage(ModuleScriptPacakge, [&Libraries](UObject* Obj) -> bool
{
if (UClass* Class = Cast<UClass>(Obj))
{
if (Class->IsChildOf(UBlueprintFunctionLibrary::StaticClass()))
{
Libraries.Add(Class);
}
}
return true;
}, false);
AddLibraries(Libraries);
}
}
void AddLibraries(const TArray<UClass*>& Libraries)
{
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
for (UClass* Library : Libraries)
{
if (Library && (CLASS_Native == (Library->ClassFlags & (CLASS_Native | CLASS_Deprecated | CLASS_NewerVersionExists))))
{
for (UFunction* Function : TFieldRange<UFunction>(Library, EFieldIteratorFlags::ExcludeSuper, EFieldIteratorFlags::ExcludeDeprecated))
{
if (IsAutocastFunction(Function))
{
InsertFunction(Function, Schema);
}
}
}
}
}
UFunction* Find(const FEdGraphPinType& InputPinType, const FEdGraphPinType& OutputPinType) const
{
// If the input pin is an object pin, iterate through all possible super classes to check for auto cast availability
UStruct* StructObject = Cast<UStruct>(InputPinType.PinSubCategoryObject.Get());
const bool bIterateHierarchy = InputPinType.PinCategory == UEdGraphSchema_K2::PC_Object && StructObject;
if (bIterateHierarchy)
{
FEdGraphPinType InputPinTypeCopy = InputPinType;
for (UStruct* InputPinObject = StructObject; InputPinObject != nullptr; InputPinObject = InputPinObject->GetSuperStruct())
{
InputPinTypeCopy.PinSubCategoryObject = InputPinObject;
const TWeakObjectPtr<UFunction>* FuncPtr = InnerMap.Find(GenerateCastData(InputPinTypeCopy, OutputPinType));
if (FuncPtr)
{
return FuncPtr->Get();
}
}
return nullptr;
}
const TWeakObjectPtr<UFunction>* FuncPtr = InnerMap.Find(GenerateCastData(InputPinType, OutputPinType));
return FuncPtr ? FuncPtr->Get() : nullptr;
}
static FAutocastFunctionMap& Get()
{
if (AutocastFunctionMap == nullptr)
{
AutocastFunctionMap = new FAutocastFunctionMap();
}
return *AutocastFunctionMap;
}
static void Shutdown()
{
delete AutocastFunctionMap;
AutocastFunctionMap = nullptr;
}
static void OnReloadComplete(EReloadCompleteReason Reaosn)
{
if (AutocastFunctionMap)
{
AutocastFunctionMap->Refresh();
}
}
static void OnModulesChanged(FName ModuleThatChanged, EModuleChangeReason ReasonForChange)
{
if (AutocastFunctionMap)
{
if (ReasonForChange == EModuleChangeReason::ModuleLoaded)
{
AutocastFunctionMap->AddLibrariesFromModule(ModuleThatChanged);
}
else if (ReasonForChange == EModuleChangeReason::ModuleUnloaded)
{
AutocastFunctionMap->Refresh();
}
}
}
void RegisterDelegates()
{
OnReloadCompleteDelegateHandle = FCoreUObjectDelegates::ReloadCompleteDelegate.AddStatic(&FAutocastFunctionMap::OnReloadComplete);
OnModulesChangedDelegateHandle = FModuleManager::Get().OnModulesChanged().AddStatic(&OnModulesChanged);
FCoreDelegates::OnEnginePreExit.AddLambda([]() { FAutocastFunctionMap::Get().UnregisterDelegates(); });
}
void UnregisterDelegates()
{
FCoreUObjectDelegates::ReloadCompleteDelegate.Remove(OnReloadCompleteDelegateHandle);
FModuleManager::Get().OnModulesChanged().Remove(OnModulesChangedDelegateHandle);
}
FAutocastFunctionMap()
{
Refresh();
RegisterDelegates();
}
~FAutocastFunctionMap()
{
UnregisterDelegates();
}
};
FAutocastFunctionMap* FAutocastFunctionMap::AutocastFunctionMap = nullptr;
void UEdGraphSchema_K2::Shutdown()
{
FAutocastFunctionMap::Shutdown();
}
bool UEdGraphSchema_K2::SearchForAutocastFunction(const FEdGraphPinType& OutputPinType, const FEdGraphPinType& InputPinType, /*out*/ FName& TargetFunction, /*out*/ UClass*& FunctionOwner) const
{
TOptional<FSearchForAutocastFunctionResults> Result = SearchForAutocastFunction(OutputPinType, InputPinType);
if (Result)
{
TargetFunction = Result->TargetFunction;
FunctionOwner = Result->FunctionOwner;
return true;
}
return false;
}
TOptional<UEdGraphSchema_K2::FSearchForAutocastFunctionResults> UEdGraphSchema_K2::SearchForAutocastFunction(const FEdGraphPinType& OutputPinType, const FEdGraphPinType& InputPinType) const
{
TRACE_CPUPROFILER_EVENT_SCOPE(WILD_UEdGraphSchema_K2::SearchForAutocastFunction);
// NOTE: Under no circumstances should anyone *ever* add a questionable cast to this function.
// If it could be at all confusing why a function is provided, to even a novice user, err on the side of do not cast!!!
// This includes things like string->int (does it do length, atoi, or what?) that would be autocasts in a traditional scripting language
TOptional<FSearchForAutocastFunctionResults> Result;
if (OutputPinType.ContainerType != InputPinType.ContainerType)
{
if (OutputPinType.IsSet() && InputPinType.IsArray())
{
const UFunction* Function = UBlueprintSetLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UBlueprintSetLibrary, Set_ToArray));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
// Skip the other special cases if container check fails, but allow checking the autocast map
}
else
{
// SPECIAL CASES, not supported by FAutocastFunctionMap.
if ((OutputPinType.PinCategory == PC_Interface) && (InputPinType.PinCategory == PC_Object))
{
const UClass* InputClass = Cast<const UClass>(InputPinType.PinSubCategoryObject.Get());
const bool bInputIsUObject = (InputClass && (InputClass == UObject::StaticClass()));
if (bInputIsUObject)
{
UFunction* Function = UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, Conv_InterfaceToObject));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
}
else if (OutputPinType.PinCategory == PC_Object)
{
UClass const* OutputClass = Cast<UClass const>(OutputPinType.PinSubCategoryObject.Get());
if (InputPinType.PinCategory == PC_Class)
{
UClass const* InputClass = Cast<UClass const>(InputPinType.PinSubCategoryObject.Get());
if ((OutputClass != nullptr) &&
(InputClass != nullptr) &&
OutputClass->IsChildOf(InputClass))
{
UFunction* Function = UGameplayStatics::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UGameplayStatics, GetObjectClass));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
}
else if (InputPinType.PinCategory == PC_String)
{
UFunction* Function = UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, GetDisplayName));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
}
else if (OutputPinType.PinCategory == PC_Class)
{
if (InputPinType.PinCategory == PC_String)
{
UFunction* Function = UKismetSystemLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetSystemLibrary, GetClassDisplayName));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
}
else if (OutputPinType.PinCategory == PC_Struct)
{
const UScriptStruct* OutputStructType = Cast<const UScriptStruct>(OutputPinType.PinSubCategoryObject.Get());
if (OutputStructType == TBaseStructure<FRotator>::Get())
{
const UScriptStruct* InputStructType = Cast<const UScriptStruct>(InputPinType.PinSubCategoryObject.Get());
if ((InputPinType.PinCategory == PC_Struct) && (InputStructType == TBaseStructure<FTransform>::Get()))
{
UFunction* Function = UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UKismetMathLibrary, MakeTransform));
Result = { Function->GetFName(), Function->GetOwnerClass() };
}
}
}
}
// Try looking for a marked up autocast if we've not found a built-in one that works
if (!Result.IsSet())
{
auto FindAndSetCastFunction = [&Result](const FEdGraphPinType& OutputPinType, const FEdGraphPinType& InputPinType)
{
const FAutocastFunctionMap& AutocastFunctionMap = FAutocastFunctionMap::Get();
if (const UFunction* Function = AutocastFunctionMap.Find(OutputPinType, InputPinType))
{
Result = { Function->GetFName(), Function->GetOwnerClass() };
return true;
}
return false;
};
if (!FindAndSetCastFunction(OutputPinType, InputPinType))
{
// Since single-precision float interfaces have been deprecated,
// we should try to find a double-precision equivalent.
if (OutputPinType.PinSubCategory == PC_Float)
{
FEdGraphPinType PinTypeCopy(OutputPinType);
PinTypeCopy.PinSubCategory = PC_Double;
FindAndSetCastFunction(PinTypeCopy, InputPinType);
}
else if (InputPinType.PinSubCategory == PC_Float)
{
FEdGraphPinType PinTypeCopy(InputPinType);
PinTypeCopy.PinSubCategory = PC_Double;
FindAndSetCastFunction(OutputPinType, PinTypeCopy);
}
}
}
return Result;
}
bool UEdGraphSchema_K2::FindSpecializedConversionNode(const UEdGraphPin* OutputPin, const UEdGraphPin* InputPin, bool bCreateNode, /*out*/ UK2Node*& TargetNode) const
{
TOptional<FFindSpecializedConversionNodeResults> Result = FindSpecializedConversionNode(OutputPin->PinType, *InputPin, bCreateNode);
if (Result)
{
TargetNode = Result->TargetNode;
return true;
}
return false;
}
bool UEdGraphSchema_K2::FindSpecializedConversionNode(const FEdGraphPinType& OutputPinType, const UEdGraphPin* InputPin, bool bCreateNode, UK2Node*& TargetNode) const
{
TOptional<FFindSpecializedConversionNodeResults> Result = FindSpecializedConversionNode(OutputPinType, *InputPin, bCreateNode);
if (Result)
{
TargetNode = Result->TargetNode;
return true;
}
return false;
}
TOptional<UEdGraphSchema_K2::FFindSpecializedConversionNodeResults> UEdGraphSchema_K2::FindSpecializedConversionNode(const FEdGraphPinType& OutputPinType, const UEdGraphPin& InputPin, bool bCreateNode) const
{
TOptional<UEdGraphSchema_K2::FFindSpecializedConversionNodeResults> Result;
FEdGraphPinType InputPinType = InputPin.PinType;
const bool bConvertScalarToArray =
!OutputPinType.IsContainer() &&
InputPinType.IsArray() &&
ArePinTypesCompatible(OutputPinType, InputPinType, nullptr, true);
const bool bTryAlternateObjectProperty =
InputPin.GetOwningNode()->IsA(UK2Node_CallFunction::StaticClass()) &&
IsSelfPin(InputPin) &&
((OutputPinType.PinCategory == PC_Object) || ((OutputPinType.PinCategory == PC_Interface) && !OutputPinType.IsContainer()));
if (bConvertScalarToArray)
{
Result = { nullptr };
if (bCreateNode)
{
Result->TargetNode = NewObject<UK2Node_MakeArray>();
}
}
// If connecting an object to a 'call function' self pin, and not currently compatible, see if there is a property we can call a function on
else if (bTryAlternateObjectProperty)
{
const UK2Node_CallFunction* CallFunctionNode = CastChecked<UK2Node_CallFunction>(InputPin.GetOwningNode());
const UClass* OutputPinClass = Cast<UClass>(OutputPinType.PinSubCategoryObject.Get());
const UClass* FunctionClass = CallFunctionNode->FunctionReference.GetMemberParentClass(CallFunctionNode->GetBlueprintClassFromNode());
if(FunctionClass != nullptr && OutputPinClass != nullptr)
{
// Iterate over object properties..
for (TFieldIterator<FObjectProperty> PropIt(OutputPinClass, EFieldIteratorFlags::IncludeSuper); PropIt; ++PropIt)
{
FObjectProperty* ObjProp = *PropIt;
// .. if we have a blueprint visible var, and is of the type which contains this function..
if(ObjProp->HasAllPropertyFlags(CPF_BlueprintVisible) && ObjProp->PropertyClass && ObjProp->PropertyClass->IsChildOf(FunctionClass))
{
Result = { nullptr };
if (bCreateNode)
{
UK2Node_VariableGet* GetNode = NewObject<UK2Node_VariableGet>();
GetNode->VariableReference.SetFromField<FProperty>(ObjProp, false);
Result->TargetNode = GetNode;
}
}
}
}
}
if (!Result.IsSet())
{
// CHECK ENUM TO NAME CAST
const bool bInputMatch = !InputPin.PinType.IsContainer() && ((PC_Name == InputPin.PinType.PinCategory) || (PC_String == InputPin.PinType.PinCategory));
const bool bOutputMatch = !OutputPinType.IsContainer() && (PC_Byte == OutputPinType.PinCategory) && (nullptr != Cast<UEnum>(OutputPinType.PinSubCategoryObject.Get()));
if(bOutputMatch && bInputMatch)
{
Result = { nullptr };
if (bCreateNode)
{
if(PC_Name == InputPin.PinType.PinCategory)
{
Result->TargetNode = NewObject<UK2Node_GetEnumeratorName>();
}
else if(PC_String == InputPin.PinType.PinCategory)
{
Result->TargetNode = NewObject<UK2Node_GetEnumeratorNameAsString>();
}
}
}
}
if (!Result.IsSet())
{
// CHECK BYTE TO ENUM CAST
UEnum* Enum = Cast<UEnum>(InputPinType.PinSubCategoryObject.Get());
const bool bInputIsEnum = !InputPinType.IsContainer() && (PC_Byte == InputPinType.PinCategory) && Enum;
const bool bOutputIsByte = !OutputPinType.IsContainer() && (PC_Byte == OutputPinType.PinCategory);
if (bInputIsEnum && bOutputIsByte)
{
Result = { nullptr };
if(bCreateNode)
{
UK2Node_CastByteToEnum* CastByteToEnum = NewObject<UK2Node_CastByteToEnum>();
CastByteToEnum->Enum = Enum;
CastByteToEnum->bSafe = true;
Result->TargetNode = CastByteToEnum;
}
}
else if (!OutputPinType.IsContainer())
{
// Note: Cast nodes do not support a ForEach-style expansion, so we exclude container types here.
const UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(InputPin.GetOwningNode());
UClass* BlueprintClass = (Blueprint->GeneratedClass != nullptr) ? Blueprint->GeneratedClass : Blueprint->ParentClass;
UClass* InputClass = Cast<UClass>(InputPin.PinType.PinSubCategoryObject.Get());
if ((InputClass == nullptr) && (InputPin.PinType.PinSubCategory == UEdGraphSchema_K2::PSC_Self))
{
InputClass = BlueprintClass;
}
const UClass* OutputClass = Cast<UClass>(OutputPinType.PinSubCategoryObject.Get());
if ((OutputClass == nullptr) && (OutputPinType.PinSubCategory == UEdGraphSchema_K2::PSC_Self))
{
OutputClass = BlueprintClass;
}
bool bNeedsDynamicCast = false;
if ((OutputPinType.PinCategory == PC_Interface) && (InputPinType.PinCategory == PC_Object))
{
bNeedsDynamicCast = (InputClass && OutputClass) && (InputClass->ImplementsInterface(OutputClass) || OutputClass->IsChildOf(InputClass));
}
else if (OutputPinType.PinCategory == PC_Object)
{
UBlueprintEditorSettings const* BlueprintSettings = GetDefault<UBlueprintEditorSettings>();
if ((InputPinType.PinCategory == PC_Object) && BlueprintSettings->bAutoCastObjectConnections)
{
bNeedsDynamicCast = (InputClass && OutputClass) && InputClass->IsChildOf(OutputClass);
}
}
if (bNeedsDynamicCast)
{
Result = { nullptr };
if (bCreateNode)
{
UK2Node_DynamicCast* DynCastNode = NewObject<UK2Node_DynamicCast>();
DynCastNode->TargetType = InputClass;
DynCastNode->SetPurity(true);
Result->TargetNode = DynCastNode;
}
}
if (!bNeedsDynamicCast && InputClass && OutputClass && OutputClass->IsChildOf(InputClass))
{
const bool bConvertAsset = (OutputPinType.PinCategory == PC_SoftObject) && (InputPinType.PinCategory == PC_Object);
const bool bConvertAssetClass = (OutputPinType.PinCategory == PC_SoftClass) && (InputPinType.PinCategory == PC_Class);
const bool bConvertToAsset = (OutputPinType.PinCategory == PC_Object) && (InputPinType.PinCategory == PC_SoftObject);
const bool bConvertToAssetClass = (OutputPinType.PinCategory == PC_Class) && (InputPinType.PinCategory == PC_SoftClass);
if (bConvertAsset || bConvertAssetClass || bConvertToAsset || bConvertToAssetClass)
{
Result = { nullptr };
if (bCreateNode)
{
UK2Node_ConvertAsset* ConvertAssetNode = NewObject<UK2Node_ConvertAsset>();
Result->TargetNode = ConvertAssetNode;
}
}
}
}
}
return Result;
}
void UEdGraphSchema_K2::AutowireConversionNode(UEdGraphPin* InputPin, UEdGraphPin* OutputPin, UEdGraphNode* ConversionNode) const
{
bool bAllowInputConnections = true;
bool bAllowOutputConnections = true;
for (int32 PinIndex = 0; PinIndex < ConversionNode->Pins.Num(); ++PinIndex)
{
UEdGraphPin* TestPin = ConversionNode->Pins[PinIndex];
UClass* Context = nullptr;
UK2Node* K2Node = Cast<UK2Node>(OutputPin->GetOwningNode());
if (K2Node != nullptr)
{
UBlueprint* Blueprint = K2Node->GetBlueprint();
if (Blueprint)
{
Context = Blueprint->GeneratedClass;
}
}
if ((TestPin->Direction == EGPD_Input) && (ArePinTypesCompatible(OutputPin->PinType, TestPin->PinType, Context)))
{
if(bAllowOutputConnections && TryCreateConnection(TestPin, OutputPin))
{
// Successful connection, do not allow more output connections
bAllowOutputConnections = false;
}
}
else if ((TestPin->Direction == EGPD_Output) && (ArePinTypesCompatible(TestPin->PinType, InputPin->PinType, Context)))
{
if(bAllowInputConnections && TryCreateConnection(TestPin, InputPin))
{
// Successful connection, do not allow more input connections
bAllowInputConnections = false;
}
}
}
}
bool UEdGraphSchema_K2::CreateAutomaticConversionNodeAndConnections(UEdGraphPin* PinA, UEdGraphPin* PinB) const
{
// Determine which pin is an input and which pin is an output
UEdGraphPin* InputPin = nullptr;
UEdGraphPin* OutputPin = nullptr;
if (!CategorizePinsByDirection(PinA, PinB, /*out*/ InputPin, /*out*/ OutputPin))
{
return false;
}
check(InputPin);
check(OutputPin);
UK2Node* TemplateConversionNode = nullptr;
if (TOptional<FSearchForAutocastFunctionResults> AutocastResult = SearchForAutocastFunction(OutputPin->PinType, InputPin->PinType))
{
// Create a new call function node for the casting operator
UK2Node_CallFunction* TemplateNode = NewObject<UK2Node_CallFunction>();
TemplateNode->FunctionReference.SetExternalMember(AutocastResult->TargetFunction, AutocastResult->FunctionOwner);
TemplateConversionNode = TemplateNode;
}
else if (TOptional<FFindSpecializedConversionNodeResults> ConversionResult = FindSpecializedConversionNode(OutputPin->PinType, *InputPin, true))
{
TemplateConversionNode = ConversionResult->TargetNode;
}
if (TemplateConversionNode != nullptr)
{
// Determine where to position the new node (assuming it isn't going to get beaded)
FVector2D AverageLocation = CalculateAveragePositionBetweenNodes(InputPin, OutputPin);
UK2Node* ConversionNode = FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node>(InputPin->GetOwningNode()->GetGraph(), TemplateConversionNode, AverageLocation);
// Connect the cast node up to the output/input pins
AutowireConversionNode(InputPin, OutputPin, ConversionNode);
return true;
}
return false;
}
bool UEdGraphSchema_K2::CreatePromotedConnection(UEdGraphPin* PinA, UEdGraphPin* PinB) const
{
PinA->Modify();
PinB->Modify();
PinA->MakeLinkTo(PinB);
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(PinA->GetOwningNode());
if (!PinA->IsPendingKill())
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
return true;
}
FString UEdGraphSchema_K2::IsPinDefaultValid(const UEdGraphPin* Pin, const FString& NewDefaultValue, TObjectPtr<UObject> NewDefaultObject, const FText& InNewDefaultText) const
{
check(Pin);
FFormatNamedArguments MessageArgs;
MessageArgs.Add(TEXT("PinName"), Pin->GetDisplayName());
const UBlueprint* OwningBP = FBlueprintEditorUtils::FindBlueprintForNode(Pin->GetOwningNodeUnchecked());
const bool bIsArray = Pin->PinType.IsArray();
const bool bIsSet = Pin->PinType.IsSet();
const bool bIsMap = Pin->PinType.IsMap();
const bool bIsReference = Pin->PinType.bIsReference;
const bool bIsAutoCreateRefTerm = IsAutoCreateRefTerm(Pin);
if (OwningBP == nullptr || OwningBP->BlueprintType != BPTYPE_Interface)
{
if( !bIsAutoCreateRefTerm )
{
// No harm in leaving a function result node input (aka function output) unconnected - the property will be initialized correctly
// as empty:
bool bIsFunctionOutput = false;
if(UK2Node_FunctionResult* Result = Cast<UK2Node_FunctionResult>(Pin->GetOwningNode()))
{
if(ensure(Pin->Direction == EEdGraphPinDirection::EGPD_Input))
{
bIsFunctionOutput = true;
}
}
if(!bIsFunctionOutput)
{
if( bIsArray )
{
FText MsgFormat = LOCTEXT("BadArrayDefaultVal", "Array inputs (like '{PinName}') must have an input wired into them (try connecting a MakeArray node).");
return FText::Format(MsgFormat, MessageArgs).ToString();
}
else if( bIsSet )
{
FText MsgFormat = LOCTEXT("BadSetDefaultVal", "Set inputs (like '{PinName}') must have an input wired into them (try connecting a MakeSet node).");
return FText::Format(MsgFormat, MessageArgs).ToString();
}
else if ( bIsMap )
{
FText MsgFormat = LOCTEXT("BadMapDefaultVal", "Map inputs (like '{PinName}') must have an input wired into them (try connecting a MakeMap node).");
return FText::Format(MsgFormat, MessageArgs).ToString();
}
else if( bIsReference )
{
FText MsgFormat = LOCTEXT("BadRefDefaultVal", "'{PinName}' in action '{ActionName}' must have an input wired into it (\"by ref\" params expect a valid input to operate on).");
MessageArgs.Add(TEXT("ActionName"), Pin->GetOwningNode()->GetNodeTitle(ENodeTitleType::ListView));
return FText::Format(MsgFormat, MessageArgs).ToString();
}
}
}
}
FString ReturnMsg;
DefaultValueSimpleValidation(Pin->PinType, Pin->PinName, NewDefaultValue, NewDefaultObject, InNewDefaultText, &ReturnMsg);
return ReturnMsg;
}
bool UEdGraphSchema_K2::DoesSupportPinWatching() const
{
return true;
}
bool UEdGraphSchema_K2::IsPinBeingWatched(UEdGraphPin const* Pin) const
{
// Note: If you crash here; it is likely that you forgot to call Blueprint->OnBlueprintChanged.Broadcast(Blueprint) to invalidate the cached UI state
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(Pin ? Pin->GetOwningNodeUnchecked() : nullptr);
return (Blueprint ? FKismetDebugUtilities::IsPinBeingWatched(Blueprint, Pin) : false);
}
void UEdGraphSchema_K2::ClearPinWatch(UEdGraphPin const* Pin) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(Pin->GetOwningNode());
FKismetDebugUtilities::RemovePinWatch(Blueprint, Pin);
}
FLinearColor UEdGraphSchema_K2::GetPinTypeColor(const FEdGraphPinType& PinType) const
{
const FName TypeName = PinType.PinCategory;
const UGraphEditorSettings* Settings = GetDefault<UGraphEditorSettings>();
if (TypeName == PC_Exec)
{
return Settings->ExecutionPinTypeColor;
}
else if (TypeName == PC_Object || TypeName == PC_FieldPath)
{
return Settings->ObjectPinTypeColor;
}
else if (TypeName == PC_Interface)
{
return Settings->InterfacePinTypeColor;
}
else if (TypeName == PC_Real)
{
return Settings->RealPinTypeColor;
}
else if (TypeName == PC_Boolean)
{
return Settings->BooleanPinTypeColor;
}
else if (TypeName == PC_Byte || TypeName == PC_Enum)
{
return Settings->BytePinTypeColor;
}
else if (TypeName == PC_Int)
{
return Settings->IntPinTypeColor;
}
else if (TypeName == PC_Int64)
{
return Settings->Int64PinTypeColor;
}
else if (TypeName == PC_Struct)
{
if ((PinType.PinSubCategoryObject == VectorStruct) || (PinType.PinSubCategoryObject == Vector3fStruct))
{
// vector
return Settings->VectorPinTypeColor;
}
else if (PinType.PinSubCategoryObject == RotatorStruct)
{
// rotator
return Settings->RotatorPinTypeColor;
}
else if (PinType.PinSubCategoryObject == TransformStruct)
{
// transform
return Settings->TransformPinTypeColor;
}
else
{
return Settings->StructPinTypeColor;
}
}
else if (TypeName == PC_String)
{
return Settings->StringPinTypeColor;
}
else if (TypeName == PC_Text)
{
return Settings->TextPinTypeColor;
}
else if (TypeName == PC_Wildcard)
{
if (PinType.PinSubCategory == PSC_Index)
{
return Settings->IndexPinTypeColor;
}
else
{
return Settings->WildcardPinTypeColor;
}
}
else if (TypeName == PC_Name)
{
return Settings->NamePinTypeColor;
}
else if (TypeName == PC_SoftObject)
{
return Settings->SoftObjectPinTypeColor;
}
else if (TypeName == PC_SoftClass)
{
return Settings->SoftClassPinTypeColor;
}
else if (TypeName == PC_Delegate)
{
return Settings->DelegatePinTypeColor;
}
else if (TypeName == PC_Class)
{
return Settings->ClassPinTypeColor;
}
// Type does not have a defined color!
return Settings->DefaultPinTypeColor;
}
FLinearColor UEdGraphSchema_K2::GetSecondaryPinTypeColor(const FEdGraphPinType& PinType) const
{
if (PinType.IsMap())
{
FEdGraphPinType FakePrimary = PinType;
FakePrimary.PinCategory = FakePrimary.PinValueType.TerminalCategory;
FakePrimary.PinSubCategory = FakePrimary.PinValueType.TerminalSubCategory;
FakePrimary.PinSubCategoryObject = FakePrimary.PinValueType.TerminalSubCategoryObject;
return GetPinTypeColor(FakePrimary);
}
else
{
const UGraphEditorSettings* Settings = GetDefault<UGraphEditorSettings>();
return Settings->WildcardPinTypeColor;
}
}
FText UEdGraphSchema_K2::GetPinDisplayName(const UEdGraphPin* Pin) const
{
FText DisplayName = FText::GetEmpty();
if (Pin)
{
UEdGraphNode* Node = Pin->GetOwningNode();
if (Node->ShouldOverridePinNames())
{
DisplayName = Node->GetPinNameOverride(*Pin);
}
else
{
DisplayName = Super::GetPinDisplayName(Pin);
// bit of a hack to hide 'execute' and 'then' pin names
if (Pin->PinType.PinCategory == PC_Exec)
{
FName DisplayFName(*DisplayName.ToString(), FNAME_Find);
if ((DisplayFName == PN_Execute) || (DisplayFName == PN_Then))
{
DisplayName = FText::GetEmpty();
}
}
}
if( GEditor && GetDefault<UEditorStyleSettings>()->bShowFriendlyNames && Pin->bAllowFriendlyName )
{
DisplayName = FText::AsCultureInvariant(FName::NameToDisplayString(DisplayName.ToString(), Pin->PinType.PinCategory == PC_Boolean));
}
}
return DisplayName;
}
void UEdGraphSchema_K2::ConstructBasicPinTooltip(const UEdGraphPin& Pin, const FText& PinDescription, FString& TooltipOut) const
{
if (Pin.bWasTrashed)
{
return;
}
if (bGeneratingDocumentation)
{
TooltipOut = PinDescription.ToString();
}
else
{
FFormatNamedArguments Args;
Args.Add(TEXT("PinType"), TypeToText(Pin.PinType));
if (UEdGraphNode* PinNode = Pin.GetOwningNode())
{
UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(PinNode->GetSchema());
if (ensure(K2Schema != NULL)) // ensure that this node belongs to this schema
{
Args.Add(TEXT("DisplayName"), GetPinDisplayName(&Pin));
Args.Add(TEXT("LineFeed1"), FText::FromString(TEXT("\n")));
}
}
else
{
Args.Add(TEXT("DisplayName"), FText::GetEmpty());
Args.Add(TEXT("LineFeed1"), FText::GetEmpty());
}
if (!PinDescription.IsEmpty())
{
Args.Add(TEXT("Description"), PinDescription);
Args.Add(TEXT("LineFeed2"), FText::FromString(TEXT("\n\n")));
}
else
{
Args.Add(TEXT("Description"), FText::GetEmpty());
Args.Add(TEXT("LineFeed2"), FText::GetEmpty());
}
TooltipOut = FText::Format(LOCTEXT("PinTooltip", "{DisplayName}{LineFeed1}{PinType}{LineFeed2}{Description}"), Args).ToString();
}
}
EGraphType UEdGraphSchema_K2::GetGraphType(const UEdGraph* TestEdGraph) const
{
if (TestEdGraph)
{
//@TODO: Should there be a GT_Subgraph type?
UEdGraph* GraphToTest = const_cast<UEdGraph*>(TestEdGraph);
for (UObject* TestOuter = GraphToTest; TestOuter; TestOuter = TestOuter->GetOuter())
{
// reached up to the blueprint for the graph
if (UBlueprint* Blueprint = Cast<UBlueprint>(TestOuter))
{
if (Blueprint->BlueprintType == BPTYPE_MacroLibrary ||
Blueprint->MacroGraphs.Contains(GraphToTest))
{
return GT_Macro;
}
else if (Blueprint->UbergraphPages.Contains(GraphToTest))
{
return GT_Ubergraph;
}
else if (Blueprint->FunctionGraphs.Contains(GraphToTest))
{
return GT_Function;
}
}
else
{
GraphToTest = Cast<UEdGraph>(TestOuter);
}
}
}
return Super::GetGraphType(TestEdGraph);
}
bool UEdGraphSchema_K2::IsTitleBarPin(const UEdGraphPin& Pin) const
{
return IsExecPin(Pin);
}
void UEdGraphSchema_K2::CreateMacroGraphTerminators(UEdGraph& Graph, UClass* Class) const
{
const FName GraphName = Graph.GetFName();
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(&Graph);
// Create the entry/exit tunnels
{
FGraphNodeCreator<UK2Node_Tunnel> EntryNodeCreator(Graph);
UK2Node_Tunnel* EntryNode = EntryNodeCreator.CreateNode();
EntryNode->bCanHaveOutputs = true;
EntryNodeCreator.Finalize();
SetNodeMetaData(EntryNode, FNodeMetadata::DefaultGraphNode);
}
{
FGraphNodeCreator<UK2Node_Tunnel> ExitNodeCreator(Graph);
UK2Node_Tunnel* ExitNode = ExitNodeCreator.CreateNode();
ExitNode->bCanHaveInputs = true;
ExitNode->NodePosX = 240;
ExitNodeCreator.Finalize();
SetNodeMetaData(ExitNode, FNodeMetadata::DefaultGraphNode);
}
}
void UEdGraphSchema_K2::LinkDataPinFromOutputToInput(UEdGraphNode* InOutputNode, UEdGraphNode* InInputNode) const
{
for (UEdGraphPin* OutputPin : InOutputNode->Pins)
{
if ((OutputPin->Direction == EGPD_Output) && (!IsExecPin(*OutputPin)))
{
UEdGraphPin* const InputPin = InInputNode->FindPinChecked(OutputPin->PinName);
OutputPin->MakeLinkTo(InputPin);
}
}
}
void UEdGraphSchema_K2::CreateFunctionGraphTerminators(UEdGraph& Graph, UClass* Class) const
{
const FName GraphName = Graph.GetFName();
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(&Graph);
check(Blueprint->BlueprintType != BPTYPE_MacroLibrary);
// Get the function GUID from the most up-to-date class
FGuid GraphGuid;
FBlueprintEditorUtils::GetFunctionGuidFromClassByFieldName(FBlueprintEditorUtils::GetMostUpToDateClass(Class), GraphName, GraphGuid);
// Create a function entry node
FGraphNodeCreator<UK2Node_FunctionEntry> FunctionEntryCreator(Graph);
UK2Node_FunctionEntry* EntryNode = FunctionEntryCreator.CreateNode();
EntryNode->FunctionReference.SetExternalMember(GraphName, Class, GraphGuid);
FunctionEntryCreator.Finalize();
SetNodeMetaData(EntryNode, FNodeMetadata::DefaultGraphNode);
// See if we need to implement a return node
UFunction* InterfaceToImplement = FindUField<UFunction>(Class, GraphName);
if (InterfaceToImplement)
{
// Add modifier flags from the declaration
EntryNode->AddExtraFlags(InterfaceToImplement->FunctionFlags & (FUNC_Const | FUNC_Static | FUNC_BlueprintPure));
UK2Node* NextNode = EntryNode;
UEdGraphPin* NextExec = FindExecutionPin(*EntryNode, EGPD_Output);
bool bHasParentNode = false;
// Create node for call parent function
if (((Class->GetClassFlags() & CLASS_Interface) == 0) &&
(InterfaceToImplement->FunctionFlags & FUNC_BlueprintCallable))
{
FGraphNodeCreator<UK2Node_CallParentFunction> FunctionParentCreator(Graph);
UK2Node_CallParentFunction* ParentNode = FunctionParentCreator.CreateNode();
ParentNode->SetFromFunction(InterfaceToImplement);
ParentNode->NodePosX = EntryNode->NodePosX + EntryNode->NodeWidth + 256;
ParentNode->NodePosY = EntryNode->NodePosY;
FunctionParentCreator.Finalize();
UEdGraphPin* ParentNodeExec = FindExecutionPin(*ParentNode, EGPD_Input);
// If the parent node has an execution pin, then we should as well (we're overriding them, after all)
// but perhaps this assumption is not valid in the case where a function becomes pure after being
// initially declared impure - for that reason I'm checking for validity on both ParentNodeExec and NextExec
if (ParentNodeExec && NextExec)
{
NextExec->MakeLinkTo(ParentNodeExec);
NextExec = FindExecutionPin(*ParentNode, EGPD_Output);
// Link any params from the function entry node to the parent node inputs
LinkDataPinFromOutputToInput(EntryNode, ParentNode);
}
NextNode = ParentNode;
bHasParentNode = true;
}
// See if any function params are marked as out
bool bHasOutParam = false;
for( TFieldIterator<FProperty> It(InterfaceToImplement); It && (It->PropertyFlags & CPF_Parm); ++It )
{
if( It->PropertyFlags & CPF_OutParm )
{
bHasOutParam = true;
break;
}
}
if( bHasOutParam )
{
FGraphNodeCreator<UK2Node_FunctionResult> NodeCreator(Graph);
UK2Node_FunctionResult* ReturnNode = NodeCreator.CreateNode();
ReturnNode->FunctionReference = EntryNode->FunctionReference;
ReturnNode->NodePosX = NextNode->NodePosX + NextNode->NodeWidth + 256;
ReturnNode->NodePosY = EntryNode->NodePosY;
NodeCreator.Finalize();
SetNodeMetaData(ReturnNode, FNodeMetadata::DefaultGraphNode);
// Auto-connect the pins for entry and exit, so that by default the signature is properly generated
UEdGraphPin* ResultNodeExec = FindExecutionPin(*ReturnNode, EGPD_Input);
if (ResultNodeExec && NextExec)
{
NextExec->MakeLinkTo(ResultNodeExec);
}
if (bHasParentNode)
{
LinkDataPinFromOutputToInput(NextNode, ReturnNode);
}
}
}
}
void UEdGraphSchema_K2::CreateFunctionGraphTerminators(UEdGraph& Graph, const UFunction* FunctionSignature) const
{
const FName GraphName = Graph.GetFName();
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(&Graph);
check(Blueprint->BlueprintType != BPTYPE_MacroLibrary);
// Create a function entry node
FGraphNodeCreator<UK2Node_FunctionEntry> FunctionEntryCreator(Graph);
UK2Node_FunctionEntry* EntryNode = FunctionEntryCreator.CreateNode();
EntryNode->FunctionReference.SetExternalMember(GraphName, nullptr);
FunctionEntryCreator.Finalize();
SetNodeMetaData(EntryNode, FNodeMetadata::DefaultGraphNode);
// We don't have a signature class to base this on permanently, because it's not an override function.
// so we need to define the pins as user defined so that they are serialized.
EntryNode->CreateUserDefinedPinsForFunctionEntryExit(FunctionSignature, /*bIsFunctionEntry=*/ true);
// See if any function params are marked as out
bool bHasOutParam = false;
for ( TFieldIterator<FProperty> It(FunctionSignature); It && ( It->PropertyFlags & CPF_Parm ); ++It )
{
if ( It->PropertyFlags & CPF_OutParm )
{
bHasOutParam = true;
break;
}
}
if ( bHasOutParam )
{
FGraphNodeCreator<UK2Node_FunctionResult> NodeCreator(Graph);
UK2Node_FunctionResult* ReturnNode = NodeCreator.CreateNode();
ReturnNode->FunctionReference = EntryNode->FunctionReference;
ReturnNode->NodePosX = EntryNode->NodePosX + EntryNode->NodeWidth + 256;
ReturnNode->NodePosY = EntryNode->NodePosY;
NodeCreator.Finalize();
SetNodeMetaData(ReturnNode, FNodeMetadata::DefaultGraphNode);
ReturnNode->CreateUserDefinedPinsForFunctionEntryExit(FunctionSignature, /*bIsFunctionEntry=*/ false);
// Auto-connect the pins for entry and exit, so that by default the signature is properly generated
UEdGraphPin* EntryNodeExec = FindExecutionPin(*EntryNode, EGPD_Output);
UEdGraphPin* ResultNodeExec = FindExecutionPin(*ReturnNode, EGPD_Input);
EntryNodeExec->MakeLinkTo(ResultNodeExec);
}
}
bool UEdGraphSchema_K2::GetPropertyCategoryInfo(const FProperty* TestProperty, FName& OutCategory, FName& OutSubCategory, UObject*& OutSubCategoryObject, bool& bOutIsWeakPointer)
{
using namespace UE::EdGraphSchemaK2::Private;
if (const FInterfaceProperty* InterfaceProperty = CastField<const FInterfaceProperty>(TestProperty))
{
OutCategory = PC_Interface;
OutSubCategoryObject = GetAuthoritativeClass(*InterfaceProperty);
}
else if (const FClassProperty* ClassProperty = CastField<const FClassProperty>(TestProperty))
{
OutCategory = PC_Class;
OutSubCategoryObject = GetAuthoritativeClass(*ClassProperty);
}
else if (const FSoftClassProperty* SoftClassProperty = CastField<const FSoftClassProperty>(TestProperty))
{
OutCategory = PC_SoftClass;
OutSubCategoryObject = GetAuthoritativeClass(*SoftClassProperty);
}
else if (const FSoftObjectProperty* SoftObjectProperty = CastField<const FSoftObjectProperty>(TestProperty))
{
OutCategory = PC_SoftObject;
OutSubCategoryObject = GetAuthoritativeClass(*SoftObjectProperty);
}
else if (const FObjectPropertyBase* ObjectProperty = CastField<const FObjectPropertyBase>(TestProperty))
{
OutCategory = PC_Object;
OutSubCategoryObject = GetAuthoritativeClass(*ObjectProperty);
bOutIsWeakPointer = TestProperty->IsA(FWeakObjectProperty::StaticClass());
}
else if (const FStructProperty* StructProperty = CastField<const FStructProperty>(TestProperty))
{
OutCategory = PC_Struct;
OutSubCategoryObject = StructProperty->Struct;
// Match IsTypeCompatibleWithProperty and erase REINST_ structs here:
if(UUserDefinedStruct* UDS = Cast<UUserDefinedStruct>(StructProperty->Struct))
{
UUserDefinedStruct* RealStruct = UDS->PrimaryStruct.Get();
if(RealStruct)
{
OutSubCategoryObject = RealStruct;
}
}
}
else if (TestProperty->IsA<FFloatProperty>())
{
OutCategory = PC_Real;
OutSubCategory = PC_Float;
}
else if (TestProperty->IsA<FDoubleProperty>())
{
OutCategory = PC_Real;
OutSubCategory = PC_Double;
}
else if (TestProperty->IsA<FInt64Property>())
{
OutCategory = PC_Int64;
}
else if (TestProperty->IsA<FIntProperty>())
{
OutCategory = PC_Int;
if (TestProperty->HasMetaData(FBlueprintMetadata::MD_Bitmask))
{
OutSubCategory = PSC_Bitmask;
}
}
else if (const FByteProperty* ByteProperty = CastField<const FByteProperty>(TestProperty))
{
OutCategory = PC_Byte;
if (TestProperty->HasMetaData(FBlueprintMetadata::MD_Bitmask))
{
OutSubCategory = PSC_Bitmask;
}
else
{
OutSubCategoryObject = ByteProperty->Enum;
}
}
else if (const FEnumProperty* EnumProperty = CastField<const FEnumProperty>(TestProperty))
{
// K2 only supports byte enums right now - any violations should have been caught by UHT or the editor
if (!EnumProperty->GetUnderlyingProperty()->IsA<FByteProperty>())
{
OutCategory = TEXT("unsupported_enum_type: enum size is larger than a byte");
return false;
}
OutCategory = PC_Byte;
if (TestProperty->HasMetaData(FBlueprintMetadata::MD_Bitmask))
{
OutSubCategory = PSC_Bitmask;
}
else
{
OutSubCategoryObject = EnumProperty->GetEnum();
}
}
else if (TestProperty->IsA<FNameProperty>())
{
OutCategory = PC_Name;
}
else if (TestProperty->IsA<FBoolProperty>())
{
OutCategory = PC_Boolean;
}
else if (TestProperty->IsA<FStrProperty>())
{
OutCategory = PC_String;
}
else if (TestProperty->IsA<FTextProperty>())
{
OutCategory = PC_Text;
}
else if (const FFieldPathProperty* FieldPathProperty = CastField<const FFieldPathProperty>(TestProperty))
{
OutCategory = PC_FieldPath;
//OutSubCategoryObject = SoftObjectProperty->PropertyClass; @todo: FProp
}
else
{
OutCategory = TEXT("bad_type");
return false;
}
return true;
}
bool UEdGraphSchema_K2::ConvertPropertyToPinType(const FProperty* Property, /*out*/ FEdGraphPinType& TypeOut) const
{
if (Property == nullptr)
{
TypeOut.PinCategory = TEXT("bad_type");
return false;
}
TypeOut.PinSubCategory = NAME_None;
// Handle whether or not this is an array property
const FMapProperty* MapProperty = CastField<const FMapProperty>(Property);
const FSetProperty* SetProperty = CastField<const FSetProperty>(Property);
const FArrayProperty* ArrayProperty = CastField<const FArrayProperty>(Property);
const FProperty* TestProperty = Property;
if (MapProperty)
{
TestProperty = MapProperty->KeyProp;
// set up value property:
UObject* SubCategoryObject = nullptr;
bool bIsWeakPtr = false;
bool bResult = GetPropertyCategoryInfo(MapProperty->ValueProp, TypeOut.PinValueType.TerminalCategory, TypeOut.PinValueType.TerminalSubCategory, SubCategoryObject, bIsWeakPtr);
TypeOut.PinValueType.TerminalSubCategoryObject = SubCategoryObject;
if (bIsWeakPtr)
{
return false;
}
if (!bResult)
{
return false;
}
// Ensure that the value term will be identified as a wrapper type if the source property has that flag set.
if(MapProperty->ValueProp->HasAllPropertyFlags(CPF_UObjectWrapper))
{
TypeOut.PinValueType.bTerminalIsUObjectWrapper = true;
}
}
else if (SetProperty)
{
TestProperty = SetProperty->ElementProp;
}
else if (ArrayProperty)
{
TestProperty = ArrayProperty->Inner;
}
TypeOut.ContainerType = FEdGraphPinType::ToPinContainerType(ArrayProperty != nullptr, SetProperty != nullptr, MapProperty != nullptr);
TypeOut.bIsReference = Property->HasAllPropertyFlags(CPF_OutParm|CPF_ReferenceParm);
TypeOut.bIsConst = Property->HasAllPropertyFlags(CPF_ConstParm);
// This flag will be set on the key/inner property for container types, so check the test property.
TypeOut.bIsUObjectWrapper = TestProperty->HasAllPropertyFlags(CPF_UObjectWrapper);
// Check to see if this is the wildcard property for the target container type
if(IsWildcardProperty(Property))
{
TypeOut.PinCategory = PC_Wildcard;
if(MapProperty)
{
TypeOut.PinValueType.TerminalCategory = PC_Wildcard;
}
}
else if (const FMulticastDelegateProperty* MulticastDelegateProperty = CastField<const FMulticastDelegateProperty>(TestProperty))
{
TypeOut.PinCategory = PC_MCDelegate;
FMemberReference::FillSimpleMemberReference<UFunction>(MulticastDelegateProperty->SignatureFunction, TypeOut.PinSubCategoryMemberReference);
}
else if (const FDelegateProperty* DelegateProperty = CastField<const FDelegateProperty>(TestProperty))
{
TypeOut.PinCategory = PC_Delegate;
FMemberReference::FillSimpleMemberReference<UFunction>(DelegateProperty->SignatureFunction, TypeOut.PinSubCategoryMemberReference);
}
else
{
UObject* SubCategoryObject = nullptr;
bool bIsWeakPointer = false;
bool bResult = GetPropertyCategoryInfo(TestProperty, TypeOut.PinCategory, TypeOut.PinSubCategory, SubCategoryObject, bIsWeakPointer);
TypeOut.bIsWeakPointer = bIsWeakPointer;
TypeOut.PinSubCategoryObject = SubCategoryObject;
if (!bResult)
{
return false;
}
}
if (TypeOut.PinSubCategory == PSC_Bitmask)
{
const FString& BitmaskEnumName = TestProperty->GetMetaData(TEXT("BitmaskEnum"));
if(!BitmaskEnumName.IsEmpty())
{
// @TODO: Potentially replace this with a serialized UEnum reference on the FProperty (e.g. FByteProperty::Enum)
TypeOut.PinSubCategoryObject = UClass::TryFindTypeSlow<UEnum>(BitmaskEnumName);
}
}
return true;
}
bool UEdGraphSchema_K2::HasWildcardParams(const UFunction* Function)
{
bool bResult = false;
for (TFieldIterator<const FProperty> PropIt(Function); PropIt && (PropIt->PropertyFlags & CPF_Parm) && !bResult; ++PropIt)
{
const FProperty* FuncParamProperty = *PropIt;
if (IsWildcardProperty(FuncParamProperty))
{
bResult = true;
}
}
return bResult;
}
bool UEdGraphSchema_K2::IsWildcardProperty(const FProperty* Property)
{
UFunction* Function = Property->GetOwner<UFunction>();
return Function && ( UK2Node_CallArrayFunction::IsWildcardProperty(Function, Property)
|| UK2Node_CallFunction::IsStructureWildcardProperty(Function, Property->GetFName())
|| UK2Node_CallFunction::IsWildcardProperty(Function, Property)
|| FEdGraphUtilities::IsArrayDependentParam(Function, Property->GetFName()) );
}
FText UEdGraphSchema_K2::TypeToText(const FProperty* const Property)
{
if (const FStructProperty* Struct = CastField<FStructProperty>(Property))
{
if (Struct->Struct)
{
FEdGraphPinType PinType;
PinType.PinCategory = PC_Struct;
PinType.PinSubCategoryObject = Struct->Struct;
return TypeToText(PinType);
}
}
else if (const FClassProperty* Class = CastField<FClassProperty>(Property))
{
if (Class->MetaClass)
{
FEdGraphPinType PinType;
PinType.PinCategory = PC_Class;
PinType.PinSubCategoryObject = Class->MetaClass;
return TypeToText(PinType);
}
}
else if (const FInterfaceProperty* Interface = CastField<FInterfaceProperty>(Property))
{
if (Interface->InterfaceClass != nullptr)
{
FEdGraphPinType PinType;
PinType.PinCategory = PC_Interface;
PinType.PinSubCategoryObject = Interface->InterfaceClass;
return TypeToText(PinType);
}
}
else if (const FObjectPropertyBase* Obj = CastField<FObjectPropertyBase>(Property))
{
if( Obj->PropertyClass )
{
FEdGraphPinType PinType;
PinType.PinCategory = PC_Object;
PinType.PinSubCategoryObject = Obj->PropertyClass;
PinType.bIsWeakPointer = Property->IsA(FWeakObjectProperty::StaticClass());
return TypeToText(PinType);
}
return FText::GetEmpty();
}
else if (const FArrayProperty* Array = CastField<FArrayProperty>(Property))
{
if (Array->Inner)
{
FFormatNamedArguments Args;
Args.Add(TEXT("ArrayType"), TypeToText(Array->Inner));
return FText::Format(LOCTEXT("ArrayPropertyText", "Array of {ArrayType}"), Args);
}
}
else if (const FSetProperty* Set = CastField<FSetProperty>(Property))
{
if (Set->ElementProp)
{
FFormatNamedArguments Args;
Args.Add(TEXT("SetType"), TypeToText(Set->ElementProp));
return FText::Format(LOCTEXT("SetPropertyText", "Set of {SetType}"), Args);
}
}
else if (const FMapProperty* Map = CastField<FMapProperty>(Property))
{
if (Map->KeyProp && Map->ValueProp)
{
FFormatNamedArguments Args;
Args.Add(TEXT("MapKeyType"), TypeToText(Map->KeyProp));
Args.Add(TEXT("MapValueType"), TypeToText(Map->ValueProp));
return FText::Format(LOCTEXT("MapPropertyText", "Map of {MapKeyType} to {MapValueType}"), Args);
}
}
return FText::FromString(Property->GetClass()->GetName());
}
FText UEdGraphSchema_K2::GetCategoryText(const FName Category, const bool bForMenu)
{
return GetCategoryText(Category, NAME_None, bForMenu);
}
FText UEdGraphSchema_K2::GetCategoryText(FName Category, FName SubCategory, bool bForMenu)
{
using namespace UE::EdGraphSchemaK2::Private;
if (Category.IsNone())
{
return FText::GetEmpty();
}
static TMap<FName, FText> CategoryDescriptions;
if (CategoryDescriptions.Num() == 0)
{
CategoryDescriptions.Add(PC_Exec, LOCTEXT("Exec", "Exec"));
CategoryDescriptions.Add(PC_Boolean, LOCTEXT("BoolCategory", "Boolean"));
CategoryDescriptions.Add(PC_Byte, LOCTEXT("ByteCategory", "Byte"));
CategoryDescriptions.Add(PC_Class, LOCTEXT("ClassCategory", "Class Reference"));
CategoryDescriptions.Add(PC_Int, LOCTEXT("IntCategory", "Integer"));
CategoryDescriptions.Add(PC_Int64, LOCTEXT("Int64Category", "Integer64"));
CategoryDescriptions.Add(PC_Real, LOCTEXT("RealCategory", "Float"));
CategoryDescriptions.Add(PC_Float, LOCTEXT("FloatCategory", "Float (single-precision)"));
CategoryDescriptions.Add(PC_Double, LOCTEXT("DoubleCategory", "Float (double-precision)"));
CategoryDescriptions.Add(PC_Name, LOCTEXT("NameCategory", "Name"));
CategoryDescriptions.Add(PC_Delegate, LOCTEXT("DelegateCategory", "Delegate"));
CategoryDescriptions.Add(PC_MCDelegate, LOCTEXT("MulticastDelegateCategory", "Multicast Delegate"));
CategoryDescriptions.Add(PC_Object, LOCTEXT("ObjectCategory", "Object Reference"));
CategoryDescriptions.Add(PC_Interface, LOCTEXT("InterfaceCategory", "Interface"));
CategoryDescriptions.Add(PC_String, LOCTEXT("StringCategory", "String"));
CategoryDescriptions.Add(PC_Text, LOCTEXT("TextCategory", "Text"));
CategoryDescriptions.Add(PC_Struct, LOCTEXT("StructCategory", "Structure"));
CategoryDescriptions.Add(PC_Wildcard, LOCTEXT("WildcardCategory", "Wildcard"));
CategoryDescriptions.Add(PC_Enum, LOCTEXT("EnumCategory", "Enum"));
CategoryDescriptions.Add(PC_SoftObject, LOCTEXT("SoftObjectReferenceCategory", "Soft Object Reference"));
CategoryDescriptions.Add(PC_SoftClass, LOCTEXT("SoftClassReferenceCategory", "Soft Class Reference"));
CategoryDescriptions.Add(PC_FieldPath, LOCTEXT("FieldPathReferenceCategory", "Property Reference"));
CategoryDescriptions.Add(AllObjectTypes, LOCTEXT("AllObjectTypes", "Object Types"));
}
if (const FText* TypeDesc = CategoryDescriptions.Find(Category))
{
const bool bUseDetailedRealCategory =
bForMenu &&
(Category == PC_Real) &&
((SubCategory == PC_Float) || (SubCategory == PC_Double));
if (bUseDetailedRealCategory)
{
TypeDesc = CategoryDescriptions.Find(SubCategory);
check(TypeDesc);
}
return *TypeDesc;
}
else
{
return FText::FromName(Category);
}
}
FText UEdGraphSchema_K2::TerminalTypeToText(const FName Category, const FName SubCategory, UObject* SubCategoryObject, bool bIsWeakPtr)
{
FText PropertyText;
if (SubCategory != UEdGraphSchema_K2::PSC_Bitmask && SubCategoryObject != nullptr)
{
if (Category == UEdGraphSchema_K2::PC_Byte)
{
FFormatNamedArguments Args;
Args.Add(TEXT("EnumName"), FText::FromString(SubCategoryObject->GetName()));
PropertyText = FText::Format(LOCTEXT("EnumAsText", "{EnumName} Enum"), Args);
}
else
{
FString SubCategoryObjName;
if (UField* SubCategoryField = Cast<UField>(SubCategoryObject))
{
SubCategoryObjName = SubCategoryField->GetDisplayNameText().ToString();
}
else
{
SubCategoryObjName = SubCategoryObject->GetName();
}
if (!bIsWeakPtr)
{
UClass* PSCOAsClass = Cast<UClass>(SubCategoryObject);
const bool bIsInterface = PSCOAsClass && PSCOAsClass->HasAnyClassFlags(CLASS_Interface);
FFormatNamedArguments Args;
Args.Add(TEXT("ObjectName"), FText::FromString(FName::NameToDisplayString(SubCategoryObjName, /*bIsBool =*/false)));
// Don't display the category for "well-known" struct types
if (Category == UEdGraphSchema_K2::PC_Struct && (SubCategoryObject == UEdGraphSchema_K2::VectorStruct || SubCategoryObject == UEdGraphSchema_K2::Vector3fStruct || SubCategoryObject == UEdGraphSchema_K2::RotatorStruct || SubCategoryObject == UEdGraphSchema_K2::TransformStruct))
{
PropertyText = FText::Format(LOCTEXT("ObjectAsTextWithoutCategory", "{ObjectName}"), Args);
}
// If this is a raw UObject reference don't display Object twice
else if (((Category == UEdGraphSchema_K2::PC_Object) || (Category == UEdGraphSchema_K2::PC_SoftObject)) && (SubCategoryObject == UObject::StaticClass()))
{
Args.Add(TEXT("Category"), UEdGraphSchema_K2::GetCategoryText(Category));
PropertyText = FText::Format(LOCTEXT("ObjectAsJustCategory", "{Category}"), Args);
}
else
{
Args.Add(TEXT("Category"), (!bIsInterface ? UEdGraphSchema_K2::GetCategoryText(Category) : UEdGraphSchema_K2::GetCategoryText(PC_Interface)));
PropertyText = FText::Format(LOCTEXT("ObjectAsText", "{ObjectName} {Category}"), Args);
}
}
else
{
FFormatNamedArguments Args;
Args.Add(TEXT("Category"), FText::FromName(Category));
Args.Add(TEXT("ObjectName"), FText::FromString(SubCategoryObjName));
PropertyText = FText::Format(LOCTEXT("WeakPtrAsText", "{ObjectName} Weak {Category}"), Args);
}
}
}
else if (!SubCategory.IsNone())
{
if (Category == UEdGraphSchema_K2::PC_Real)
{
PropertyText = UEdGraphSchema_K2::GetCategoryText(Category, SubCategory, true);
}
else
{
FFormatNamedArguments Args;
Args.Add(TEXT("Category"), UEdGraphSchema_K2::GetCategoryText(Category));
Args.Add(TEXT("ObjectName"), FText::FromString(FName::NameToDisplayString(SubCategory.ToString(), false)));
PropertyText = FText::Format(LOCTEXT("ObjectAsText", "{ObjectName} {Category}"), Args);
}
}
else
{
PropertyText = UEdGraphSchema_K2::GetCategoryText(Category);
}
return PropertyText;
}
FText UEdGraphSchema_K2::TypeToText(const FEdGraphPinType& Type)
{
FText PropertyText = TerminalTypeToText(Type.PinCategory, Type.PinSubCategory, Type.PinSubCategoryObject.Get(), Type.bIsWeakPointer);
if (Type.IsMap())
{
FFormatNamedArguments Args;
Args.Add(TEXT("KeyTitle"), PropertyText);
FText ValueText = TerminalTypeToText(Type.PinValueType.TerminalCategory, Type.PinValueType.TerminalSubCategory, Type.PinValueType.TerminalSubCategoryObject.Get(), Type.PinValueType.bTerminalIsWeakPointer);
Args.Add(TEXT("ValueTitle"), ValueText);
PropertyText = FText::Format(LOCTEXT("MapAsText", "Map of {KeyTitle}s to {ValueTitle}s"), Args);
}
else if (Type.IsSet())
{
FFormatNamedArguments Args;
Args.Add(TEXT("PropertyTitle"), PropertyText);
PropertyText = FText::Format(LOCTEXT("SetAsText", "Set of {PropertyTitle}s"), Args);
}
else if (Type.IsArray())
{
FFormatNamedArguments Args;
Args.Add(TEXT("PropertyTitle"), PropertyText);
PropertyText = FText::Format(LOCTEXT("ArrayAsText", "Array of {PropertyTitle}s"), Args);
}
else if (Type.bIsReference)
{
FFormatNamedArguments Args;
Args.Add(TEXT("PropertyTitle"), PropertyText);
PropertyText = FText::Format(LOCTEXT("PropertyByRef", "{PropertyTitle} (by ref)"), Args);
}
return PropertyText;
}
void UEdGraphSchema_K2::GetVariableTypeTree(TArray< TSharedPtr<FPinTypeTreeInfo> >& TypeTree, ETypeTreeFilter TypeTreeFilter) const
{
bool bAllowExec = (TypeTreeFilter & ETypeTreeFilter::AllowExec) == ETypeTreeFilter::AllowExec;
bool bAllowWildCard = (TypeTreeFilter & ETypeTreeFilter::AllowWildcard) == ETypeTreeFilter::AllowWildcard;
bool bIndexTypesOnly = (TypeTreeFilter & ETypeTreeFilter::IndexTypesOnly) == ETypeTreeFilter::IndexTypesOnly;
bool bRootTypesOnly = (TypeTreeFilter & ETypeTreeFilter::RootTypesOnly) == ETypeTreeFilter::RootTypesOnly;
// Clear the list
TypeTree.Empty();
if( bAllowExec )
{
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Exec, true), PC_Exec, this, LOCTEXT("ExecType", "Execution pin"))));
}
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Boolean, true), PC_Boolean, this, LOCTEXT("BooleanType", "True or false value"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Byte, true), PC_Byte, this, LOCTEXT("ByteType", "8 bit number"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Int, true), PC_Int, this, LOCTEXT("IntegerType", "Integer number"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Int64, true), PC_Int64, this, LOCTEXT("Integer64Type", "64 bit Integer number"))));
if (!bIndexTypesOnly)
{
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Real, true), PC_Real, this, LOCTEXT("RealType", "Floating point number"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Name, true), PC_Name, this, LOCTEXT("NameType", "A text name"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_String, true), PC_String, this, LOCTEXT("StringType", "A text string"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Text, true), PC_Text, this, LOCTEXT("TextType", "A localizable text string"))));
// Add in special first-class struct types
if (!bRootTypesOnly)
{
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(PC_Struct, TBaseStructure<FVector>::Get(), LOCTEXT("VectorType", "A 3D vector"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(PC_Struct, TBaseStructure<FRotator>::Get(), LOCTEXT("RotatorType", "A 3D rotation"))));
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(PC_Struct, TBaseStructure<FTransform>::Get(), LOCTEXT("TransformType", "A 3D transformation, including translation, rotation and 3D scale."))));
}
}
// Add wildcard type
if (bAllowWildCard)
{
TypeTree.Add(MakeShareable(new FPinTypeTreeInfo(GetCategoryText(PC_Wildcard, true), PC_Wildcard, this, LOCTEXT("WildcardType", "Wildcard type (unspecified)"))));
}
// Add the types that have subtrees
if (!bIndexTypesOnly)
{
TSharedPtr<FPinTypeTreeInfo> Structs = MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_Struct, true), PC_Struct, this, LOCTEXT("StructType", "Struct (value) types"), true);
if (!bRootTypesOnly)
{
GatherPinsImpl::FindStructs(Structs);
}
TypeTree.Add(Structs);
TSharedPtr<FPinTypeTreeInfo> Interfaces = MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_Interface, true), PC_Interface, this, LOCTEXT("InterfaceType", "Interface types"), true);
TypeTree.Add(Interfaces);
if (!bRootTypesOnly)
{
TSharedPtr<FPinTypeTreeInfo> Objects = MakeShared<FPinTypeTreeInfo>(GetCategoryText(AllObjectTypes, true), AllObjectTypes, this, LOCTEXT("ObjectType", "Object types"), true);
GatherPinsImpl::FindObjectsAndInterfaces(Objects, Interfaces);
TypeTree.Add(Objects);
}
else
{
TypeTree.Add(MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_Object, true), PC_Object, this, LOCTEXT("ObjectTypeHardReference", "Hard reference to an Object"), true));
TypeTree.Add(MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_Class, true), PC_Class, this, LOCTEXT("ClassType", "Hard reference to a Class"), true));
TypeTree.Add(MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_SoftObject, true), PC_SoftObject, this, LOCTEXT("SoftObjectType", "Soft reference to an Object"), true));
TypeTree.Add(MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_SoftClass, true), PC_SoftClass, this, LOCTEXT("SoftClassType", "Soft reference to a Class"), true));
}
}
TSharedPtr<FPinTypeTreeInfo> Enums = MakeShared<FPinTypeTreeInfo>(GetCategoryText(PC_Enum, true), PC_Enum, this, LOCTEXT("EnumType", "Enumeration types."), true);
if (!bRootTypesOnly)
{
GatherPinsImpl::FindEnums(Enums);
}
TypeTree.Add(Enums);
}
bool UEdGraphSchema_K2::DoesTypeHaveSubtypes(const FName Category) const
{
return (Category == PC_Struct) || (Category == PC_Object) || (Category == PC_SoftObject) || (Category == PC_SoftClass) || (Category == PC_Interface) || (Category == PC_Class) || (Category == PC_Enum) || (Category == AllObjectTypes);
}
struct FWildcardArrayPinHelper
{
static bool CheckArrayCompatibility(const UEdGraphPin* OutputPin, const UEdGraphPin* InputPin, bool bIgnoreArray)
{
if (bIgnoreArray)
{
return true;
}
const UK2Node* OwningNode = InputPin ? Cast<UK2Node>(InputPin->GetOwningNode()) : nullptr;
const bool bInputWildcardPinAcceptsArray = !OwningNode || OwningNode->DoesInputWildcardPinAcceptArray(InputPin);
if (bInputWildcardPinAcceptsArray)
{
return true;
}
const bool bOutputWildcardPinAcceptsContainer = !OwningNode || OwningNode->DoesOutputWildcardPinAcceptContainer(OutputPin);
if(bOutputWildcardPinAcceptsContainer)
{
return true;
}
const bool bCheckInputPin = (InputPin->PinType.PinCategory == UEdGraphSchema_K2::PC_Wildcard) && !InputPin->PinType.IsArray();
const bool bArrayOutputPin = OutputPin && OutputPin->PinType.IsArray();
return !(bCheckInputPin && bArrayOutputPin);
}
};
bool UEdGraphSchema_K2::ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext, bool bIgnoreArray /*= false*/) const
{
if ((PinA->Direction == EGPD_Input) && (PinB->Direction == EGPD_Output))
{
return FWildcardArrayPinHelper::CheckArrayCompatibility(PinB, PinA, bIgnoreArray)
&& ArePinTypesCompatible(PinB->PinType, PinA->PinType, CallingContext, bIgnoreArray);
}
else if ((PinB->Direction == EGPD_Input) && (PinA->Direction == EGPD_Output))
{
return FWildcardArrayPinHelper::CheckArrayCompatibility(PinA, PinB, bIgnoreArray)
&& ArePinTypesCompatible(PinA->PinType, PinB->PinType, CallingContext, bIgnoreArray);
}
else
{
return false;
}
}
namespace
{
static UClass* GetOriginalClassToFixCompatibilit(const UClass* InClass)
{
const UBlueprint* BP = InClass ? Cast<const UBlueprint>(InClass->ClassGeneratedBy) : nullptr;
return BP ? BP->OriginalClass : nullptr;
}
// During compilation, pins are moved around for node expansion and the Blueprints may still inherit from REINST_ classes
// which causes problems for IsChildOf. Because we do not want to modify IsChildOf we must use a separate function
// that can check to see if classes have an AuthoritativeClass that IsChildOf a Target class.
static bool IsAuthoritativeChildOf(const UStruct* InSourceStruct, const UStruct* InTargetStruct)
{
bool bResult = false;
bool bIsNonNativeClass = false;
if (const UClass* TargetAsClass = Cast<const UClass>(InTargetStruct))
{
InTargetStruct = TargetAsClass->GetAuthoritativeClass();
}
if (UClass* SourceAsClass = const_cast<UClass*>(Cast<UClass>(InSourceStruct)))
{
if (SourceAsClass->ClassGeneratedBy)
{
// We have a non-native (Blueprint) class which means it can exist in a semi-compiled state and inherit from a REINST_ class.
bIsNonNativeClass = true;
while (SourceAsClass)
{
if (SourceAsClass->GetAuthoritativeClass() == InTargetStruct)
{
bResult = true;
break;
}
SourceAsClass = SourceAsClass->GetSuperClass();
}
}
}
// We have a native (C++) class, do a normal IsChildOf check
if (!bIsNonNativeClass)
{
bResult = InSourceStruct && InSourceStruct->IsChildOf(InTargetStruct);
}
return bResult;
}
static bool ExtendedIsChildOf(const UClass* Child, const UClass* Parent)
{
if (Child && Child->IsChildOf(Parent))
{
return true;
}
const UClass* OriginalChild = GetOriginalClassToFixCompatibilit(Child);
if (OriginalChild && OriginalChild->IsChildOf(Parent))
{
return true;
}
const UClass* OriginalParent = GetOriginalClassToFixCompatibilit(Parent);
if (OriginalParent && Child && Child->IsChildOf(OriginalParent))
{
return true;
}
return false;
}
static bool ExtendedImplementsInterface(const UClass* Class, const UClass* Interface)
{
if (Class->ImplementsInterface(Interface))
{
return true;
}
const UClass* OriginalClass = GetOriginalClassToFixCompatibilit(Class);
if (OriginalClass && OriginalClass->ImplementsInterface(Interface))
{
return true;
}
const UClass* OriginalInterface = GetOriginalClassToFixCompatibilit(Interface);
if (OriginalInterface && Class->ImplementsInterface(OriginalInterface))
{
return true;
}
return false;
}
};
bool UEdGraphSchema_K2::DefaultValueSimpleValidation(const FEdGraphPinType& PinType, const FName PinName, const FString& NewDefaultValue, TObjectPtr<UObject> NewDefaultObject, const FText& InNewDefaultText, FString* OutMsg /*= NULL*/) const
{
#ifdef DVSV_RETURN_MSG
static_assert(false, "Macro redefinition.");
#endif
#define DVSV_RETURN_MSG(Str) if (OutMsg) { *OutMsg = Str; } return false;
const FName PinCategory = PinType.PinCategory;
const FName PinSubCategory = PinType.PinSubCategory;
const UObject* PinSubCategoryObject = PinType.PinSubCategoryObject.Get();
if (PinType.IsContainer())
{
// containers are validated separately
}
//@TODO: FCString::Atoi, FCString::Atof, and appStringToBool will 'accept' any input, but we should probably catch and warn
// about invalid input (non numeric for int/byte/float, and non 0/1 or yes/no/true/false for bool)
else if (PinCategory == PC_Boolean)
{
// All input is acceptable to some degree
}
else if (PinCategory == PC_Byte)
{
const UEnum* EnumPtr = Cast<const UEnum>(PinSubCategoryObject);
if (EnumPtr)
{
if ( NewDefaultValue == TEXT("(INVALID)") || EnumPtr->GetIndexByNameString(NewDefaultValue) == INDEX_NONE)
{
DVSV_RETURN_MSG(FString::Printf(TEXT("'%s' is not a valid enumerant of '<%s>'"), *NewDefaultValue, *(EnumPtr->GetName())));
}
}
else if (!NewDefaultValue.IsEmpty())
{
int32 Value;
if (!FDefaultValueHelper::ParseInt(NewDefaultValue, Value))
{
DVSV_RETURN_MSG(TEXT("Expected a valid unsigned number for a byte property"));
}
if ((Value < 0) || (Value > 255))
{
DVSV_RETURN_MSG(TEXT("Expected a value between 0 and 255 for a byte property"));
}
}
}
else if ((PinCategory == PC_Class))
{
// Should have an object set but no string
if (!NewDefaultValue.IsEmpty())
{
DVSV_RETURN_MSG(FString::Printf(TEXT("String NewDefaultValue '%s' specified on class pin '%s'"), *NewDefaultValue, *PinName.ToString()));
}
if (NewDefaultObject == nullptr)
{
// Valid self-reference or empty reference
}
else
{
// Otherwise, we expect to be able to resolve the type at least
const UClass* DefaultClassType = Cast<const UClass>(NewDefaultObject);
if (DefaultClassType == nullptr)
{
DVSV_RETURN_MSG(FString::Printf(TEXT("Literal on pin %s is not a class."), *PinName.ToString()));
}
else
{
// @TODO support PinSubCategory == 'self'
const UClass* PinClassType = Cast<const UClass>(PinSubCategoryObject);
if (PinClassType == nullptr)
{
DVSV_RETURN_MSG(FString::Printf(TEXT("Failed to find class for pin %s"), *PinName.ToString()));
}
else
{
// Have both types, make sure the specified type is a valid subtype
if (!IsAuthoritativeChildOf(DefaultClassType, PinClassType))
{
DVSV_RETURN_MSG(FString::Printf(TEXT("%s isn't a valid subclass of %s (specified on pin %s)"), *NewDefaultObject->GetPathName(), *PinClassType->GetName(), *PinName.ToString()));
}
}
}
}
}
else if (PinCategory == PC_Real)
{
if (!NewDefaultValue.IsEmpty())
{
if (!FDefaultValueHelper::IsStringValidFloat(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Expected a valid number for a real property"));
}
}
}
else if (PinCategory == PC_Int)
{
if (!NewDefaultValue.IsEmpty())
{
if (!FDefaultValueHelper::IsStringValidInteger(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Expected a valid number for an integer property"));
}
}
}
else if (PinCategory == PC_Int64)
{
if (!NewDefaultValue.IsEmpty())
{
int64 ParsedInt64;
if (!FDefaultValueHelper::ParseInt64(NewDefaultValue, ParsedInt64))
{
DVSV_RETURN_MSG(TEXT("Expected a valid number for an integer64 property"));
}
}
}
else if (PinCategory == PC_Name)
{
// Anything is allowed
}
else if ((PinCategory == PC_Object) || (PinCategory == PC_Interface))
{
if (PinSubCategoryObject == nullptr && (PinSubCategory != PSC_Self))
{
DVSV_RETURN_MSG(FString::Printf(TEXT("PinSubCategoryObject on pin '%s' is NULL and PinSubCategory is '%s' not 'self'"), *PinName.ToString(), *PinSubCategory.ToString()));
}
if (PinSubCategoryObject != nullptr && !PinSubCategory.IsNone())
{
DVSV_RETURN_MSG(FString::Printf(TEXT("PinSubCategoryObject on pin '%s' is non-NULL but PinSubCategory is '%s', should be empty"), *PinName.ToString(), *PinSubCategory.ToString()));
}
// Should have an object set but no string - 'self' is not a valid NewDefaultValue for PC_Object pins
if (!NewDefaultValue.IsEmpty())
{
DVSV_RETURN_MSG(FString::Printf(TEXT("String NewDefaultValue '%s' specified on object pin '%s'"), *NewDefaultValue, *PinName.ToString()));
}
// Check that the object that is set is of the correct class
const UClass* ObjectClass = Cast<const UClass>(PinSubCategoryObject);
if(ObjectClass)
{
ObjectClass = ObjectClass->GetAuthoritativeClass();
}
if (NewDefaultObject != nullptr && ObjectClass != nullptr)
{
const UClass* AuthoritativeClass = NewDefaultObject.GetClass()->GetAuthoritativeClass();
if (!AuthoritativeClass || !AuthoritativeClass->IsChildOf(ObjectClass))
{
// Not a type of object, but is it an object implementing an interface?
if(PinCategory != PC_Interface || !NewDefaultObject.GetClass()->ImplementsInterface(ObjectClass))
{
DVSV_RETURN_MSG(FString::Printf(TEXT("%s isn't a %s (specified on pin %s)"), *NewDefaultObject->GetPathName(), *ObjectClass->GetName(), *PinName.ToString()));
}
}
}
}
else if ((PinCategory == PC_SoftObject) || (PinCategory == PC_SoftClass))
{
// Should not have an object set, should be converted to string before getting here
if (NewDefaultObject)
{
DVSV_RETURN_MSG(FString::Printf(TEXT("NewDefaultObject '%s' specified on object pin '%s'"), *NewDefaultObject->GetPathName(), *PinName.ToString()));
}
if (!NewDefaultValue.IsEmpty())
{
FText PathReason;
if (!FPackageName::IsValidObjectPath(NewDefaultValue, &PathReason))
{
DVSV_RETURN_MSG(FString::Printf(TEXT("Soft Reference '%s' is invalid format for object pin '%s': %s"), *NewDefaultValue, *PinName.ToString(), *PathReason.ToString()));
}
// Class and IsAsset validation is not foolproof for soft references, skip
}
}
else if (PinCategory == PC_String || PinCategory == PC_FieldPath)
{
// All strings are valid
}
else if (PinCategory == PC_Text)
{
// Neither of these should ever be true
if (InNewDefaultText.IsTransient())
{
DVSV_RETURN_MSG(TEXT("Invalid text literal, text is transient!"));
}
}
else if (PinCategory == PC_Struct)
{
if (!PinSubCategory.IsNone())
{
DVSV_RETURN_MSG(FString::Printf(TEXT("Invalid PinSubCategory value '%s' (it should be empty)"), *PinSubCategory.ToString()));
}
// Only FRotator and FVector properties are currently allowed to have a valid default value
const UScriptStruct* StructType = Cast<const UScriptStruct>(PinSubCategoryObject);
if (StructType == nullptr)
{
//@TODO: MessageLog.Error(*FString::Printf(TEXT("Failed to find struct named %s (passed thru @@)"), *PinSubCategory), SourceObject);
DVSV_RETURN_MSG(FString::Printf(TEXT("No struct specified for pin '%s'"), *PinName.ToString()));
}
else if (!NewDefaultValue.IsEmpty())
{
if ((StructType == VectorStruct) || (StructType == Vector3fStruct))
{
if (!FDefaultValueHelper::IsStringValidVector(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Invalid value for an FVector"));
}
}
else if (StructType == RotatorStruct)
{
if (!FDefaultValueHelper::IsStringValidRotator(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Invalid value for an FRotator"));
}
}
else if (StructType == TransformStruct)
{
FTransform Transform;
if (!Transform.InitFromString(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Invalid value for an FTransform"));
}
}
else if (StructType == LinearColorStruct)
{
FLinearColor Color;
// Color form: "(R=%f,G=%f,B=%f,A=%f)"
if (!Color.InitFromString(NewDefaultValue))
{
DVSV_RETURN_MSG(TEXT("Invalid value for an FLinearColor"));
}
}
else
{
// Structs must pass validation at this point, because we need a FStructProperty to run ImportText
// They'll be verified in FKCHandler_CallFunction::CreateFunctionCallStatement()
}
}
}
else if (PinCategory == TEXT("CommentType"))
{
// Anything is allowed
}
else if (PinCategory == TEXT("Delegate"))
{
// Only empty delegates are allowed, support both empty string and the format used in ExportText
if (!NewDefaultValue.IsEmpty() && NewDefaultValue != TEXT("(null).None"))
{
DVSV_RETURN_MSG(FString::Printf(TEXT("Unsupported value %s for delegate pin %s, only empty delegates are supported"), *NewDefaultValue, *PinName.ToString()));
}
}
else
{
//@TODO: MessageLog.Error(*FString::Printf(TEXT("Unsupported type %s on @@"), *UEdGraphSchema_K2::TypeToText(Type).ToString()), SourceObject);
DVSV_RETURN_MSG(FString::Printf(TEXT("Unsupported type %s on pin %s"), *UEdGraphSchema_K2::TypeToText(PinType).ToString(), *PinName.ToString()));
}
#undef DVSV_RETURN_MSG
return true;
}
bool UEdGraphSchema_K2::ArePinTypesCompatible(const FEdGraphPinType& Output, const FEdGraphPinType& Input, const UClass* CallingContext, bool bIgnoreArray /*= false*/) const
{
using namespace UE::Kismet::BlueprintTypeConversions;
if (!bIgnoreArray &&
(Output.ContainerType != Input.ContainerType) &&
(Input.PinCategory != PC_Wildcard || Input.IsContainer()) &&
(Output.PinCategory != PC_Wildcard || Output.IsContainer()))
{
return false;
}
else if (Output.PinCategory == Input.PinCategory)
{
bool bAreConvertibleStructs = false;
const UScriptStruct* OutputStruct = Cast<UScriptStruct>(Output.PinSubCategoryObject.Get());
const UScriptStruct* InputStruct = Cast<UScriptStruct>(Input.PinSubCategoryObject.Get());
if (OutputStruct != InputStruct)
{
bAreConvertibleStructs =
FStructConversionTable::Get().GetConversionFunction(OutputStruct, InputStruct).IsSet();
}
if ((Output.PinSubCategory == Input.PinSubCategory)
&& (Output.PinSubCategoryObject == Input.PinSubCategoryObject)
&& (Output.PinSubCategoryMemberReference == Input.PinSubCategoryMemberReference))
{
if(Input.IsMap())
{
OutputStruct = Cast<UScriptStruct>(Output.PinValueType.TerminalSubCategoryObject.Get());
InputStruct = Cast<UScriptStruct>(Input.PinValueType.TerminalSubCategoryObject.Get());
if (OutputStruct != InputStruct)
{
bAreConvertibleStructs =
FStructConversionTable::Get().GetConversionFunction(OutputStruct, InputStruct).IsSet();
}
return
Input.PinValueType.TerminalCategory == PC_Wildcard ||
Output.PinValueType.TerminalCategory == PC_Wildcard ||
((Input.PinValueType.TerminalCategory == PC_Real) && (Output.PinValueType.TerminalCategory == PC_Real)) ||
bAreConvertibleStructs ||
Input.PinValueType == Output.PinValueType;
}
return true;
}
// Reals, whether they're actually a float or double, are always compatible.
// We'll insert an implicit conversion in the bytecode where necessary.
else if (Output.PinCategory == PC_Real)
{
return true;
}
else if (bAreConvertibleStructs)
{
return true;
}
else if (Output.PinCategory == PC_Interface)
{
UClass const* OutputClass = Cast<UClass const>(Output.PinSubCategoryObject.Get());
UClass const* InputClass = Cast<UClass const>(Input.PinSubCategoryObject.Get());
if (!OutputClass || !InputClass
|| !OutputClass->IsChildOf(UInterface::StaticClass())
|| !InputClass->IsChildOf(UInterface::StaticClass()))
{
UE_LOG(LogBlueprint, Error,
TEXT("UEdGraphSchema_K2::ArePinTypesCompatible invalid interface types - OutputClass: %s, InputClass: %s, CallingContext: %s"),
*GetPathNameSafe(OutputClass), *GetPathNameSafe(InputClass), *GetPathNameSafe(CallingContext));
return false;
}
return ExtendedIsChildOf(OutputClass->GetAuthoritativeClass(), InputClass->GetAuthoritativeClass());
}
else if (((Output.PinCategory == PC_SoftObject) && (Input.PinCategory == PC_SoftObject))
|| ((Output.PinCategory == PC_SoftClass) && (Input.PinCategory == PC_SoftClass)))
{
const UClass* OutputObject = (Output.PinSubCategory == PSC_Self) ? CallingContext : Cast<const UClass>(Output.PinSubCategoryObject.Get());
const UClass* InputObject = (Input.PinSubCategory == PSC_Self) ? CallingContext : Cast<const UClass>(Input.PinSubCategoryObject.Get());
if (OutputObject && InputObject)
{
return ExtendedIsChildOf(OutputObject ,InputObject);
}
}
else if ((Output.PinCategory == PC_Object) || (Output.PinCategory == PC_Struct) || (Output.PinCategory == PC_Class))
{
// Subcategory mismatch, but the two could be castable
// Only allow a match if the input is a superclass of the output
UStruct const* OutputObject = (Output.PinSubCategory == PSC_Self) ? CallingContext : Cast<UStruct>(Output.PinSubCategoryObject.Get());
UStruct const* InputObject = (Input.PinSubCategory == PSC_Self) ? CallingContext : Cast<UStruct>(Input.PinSubCategoryObject.Get());
if (OutputObject && InputObject)
{
if (Output.PinCategory == PC_Struct)
{
return OutputObject->IsChildOf(InputObject) && FStructUtils::TheSameLayout(OutputObject, InputObject);
}
// Special Case: Cannot mix interface and non-interface calls, because the pointer size is different under the hood
const bool bInputIsInterface = InputObject->IsChildOf(UInterface::StaticClass());
const bool bOutputIsInterface = OutputObject->IsChildOf(UInterface::StaticClass());
UClass const* OutputClass = Cast<const UClass>(OutputObject);
UClass const* InputClass = Cast<const UClass>(InputObject);
if (bInputIsInterface != bOutputIsInterface)
{
if (bInputIsInterface && (OutputClass != NULL))
{
return ExtendedImplementsInterface(OutputClass, InputClass);
}
else if (bOutputIsInterface && (InputClass != NULL))
{
return ExtendedImplementsInterface(InputClass, OutputClass);
}
}
return (IsAuthoritativeChildOf(OutputObject, InputObject) || (OutputClass && InputClass && ExtendedIsChildOf(OutputClass, InputClass)))
&& (bInputIsInterface == bOutputIsInterface);
}
}
else if ((Output.PinCategory == PC_Byte) && (Output.PinSubCategory == Input.PinSubCategory))
{
// NOTE: This allows enums to be converted to bytes. Long-term we don't want to allow that, but we need it
// for now until we have == for enums in order to be able to compare them.
if (Input.PinSubCategoryObject == NULL)
{
return true;
}
}
else if (PC_Byte == Output.PinCategory || PC_Int == Output.PinCategory)
{
// Bitmask integral types are compatible with non-bitmask integral types (of the same word size).
const FString PSC_Bitmask_Str = PSC_Bitmask.ToString();
return Output.PinSubCategory.ToString().StartsWith(PSC_Bitmask_Str) || Input.PinSubCategory.ToString().StartsWith(PSC_Bitmask_Str);
}
else if (PC_Delegate == Output.PinCategory || PC_MCDelegate == Output.PinCategory)
{
auto CanUseFunction = [](const UFunction* Func) -> bool
{
return Func && (Func->HasAllFlags(RF_LoadCompleted) || !Func->HasAnyFlags(RF_NeedLoad | RF_WasLoaded));
};
const UFunction* OutFunction = FMemberReference::ResolveSimpleMemberReference<UFunction>(Output.PinSubCategoryMemberReference);
if (!CanUseFunction(OutFunction))
{
OutFunction = NULL;
}
if (!OutFunction && Output.PinSubCategoryMemberReference.GetMemberParentClass())
{
const UClass* ParentClass = Output.PinSubCategoryMemberReference.GetMemberParentClass();
const UBlueprint* BPOwner = Cast<UBlueprint>(ParentClass->ClassGeneratedBy);
if (BPOwner && BPOwner->SkeletonGeneratedClass && (BPOwner->SkeletonGeneratedClass != ParentClass))
{
OutFunction = BPOwner->SkeletonGeneratedClass->FindFunctionByName(Output.PinSubCategoryMemberReference.MemberName);
}
}
const UFunction* InFunction = FMemberReference::ResolveSimpleMemberReference<UFunction>(Input.PinSubCategoryMemberReference);
if (!CanUseFunction(InFunction))
{
InFunction = NULL;
}
if (!InFunction && Input.PinSubCategoryMemberReference.GetMemberParentClass())
{
const UClass* ParentClass = Input.PinSubCategoryMemberReference.GetMemberParentClass();
const UBlueprint* BPOwner = Cast<UBlueprint>(ParentClass->ClassGeneratedBy);
if (BPOwner && BPOwner->SkeletonGeneratedClass && (BPOwner->SkeletonGeneratedClass != ParentClass))
{
InFunction = BPOwner->SkeletonGeneratedClass->FindFunctionByName(Input.PinSubCategoryMemberReference.MemberName);
}
}
return !OutFunction || !InFunction || OutFunction->IsSignatureCompatibleWith(InFunction);
}
}
else if (Output.PinCategory == PC_Wildcard || Input.PinCategory == PC_Wildcard)
{
// If this is an Index Wildcard we have to check compatibility for indexing types
if (Output.PinSubCategory == PSC_Index)
{
return IsIndexWildcardCompatible(Input);
}
else if (Input.PinSubCategory == PSC_Index)
{
return IsIndexWildcardCompatible(Output);
}
return true;
}
else if ((Output.PinCategory == PC_Object) && (Input.PinCategory == PC_Interface))
{
UClass const* OutputClass = Cast<UClass const>(Output.PinSubCategoryObject.Get());
UClass const* InterfaceClass = Cast<UClass const>(Input.PinSubCategoryObject.Get());
if ((OutputClass == nullptr) && (Output.PinSubCategory == PSC_Self))
{
OutputClass = CallingContext;
}
return OutputClass && (ExtendedImplementsInterface(OutputClass, InterfaceClass) || ExtendedIsChildOf(OutputClass, InterfaceClass));
}
return false;
}
bool UEdGraphSchema_K2::ArePinTypesEquivalent(const FEdGraphPinType& PinA, const FEdGraphPinType& PinB) const
{
// Real pins are effectively equivalent since we implicitly cast where necessary.
if ((PinA.PinCategory == PC_Real) && (PinB.PinCategory == PC_Real))
{
return true;
}
return
PinA.PinCategory == PinB.PinCategory &&
PinA.PinSubCategory == PinB.PinSubCategory &&
PinA.PinSubCategoryObject == PinB.PinSubCategoryObject &&
PinA.ContainerType == PinB.ContainerType &&
PinA.bIsWeakPointer == PinB.bIsWeakPointer;
}
void UEdGraphSchema_K2::BreakNodeLinks(UEdGraphNode& TargetNode) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(&TargetNode);
ensureMsgf(Blueprint != nullptr, TEXT("Node %s does not belong to a blueprint!"), *GetFullNameSafe(&TargetNode));
Super::BreakNodeLinks(TargetNode);
if (Blueprint != nullptr)
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
void UEdGraphSchema_K2::BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_BreakPinLinks", "Break Pin Links"), UEdGraphSchemaImpl::ShouldActuallyTransact());
// cache this here, as BreakPinLinks can trigger a node reconstruction invalidating the TargetPin referenceS
UBlueprint* const Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(TargetPin.GetOwningNode());
Super::BreakPinLinks(TargetPin, bSendsNodeNotifcation);
if (Blueprint != nullptr)
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
void UEdGraphSchema_K2::BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) const
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_BreakSinglePinLink", "Break Pin Link"), UEdGraphSchemaImpl::ShouldActuallyTransact());
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(TargetPin->GetOwningNode());
Super::BreakSinglePinLink(SourcePin, TargetPin);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
void UEdGraphSchema_K2::ReconstructNode(UEdGraphNode& TargetNode, bool bIsBatchRequest/*=false*/) const
{
Super::ReconstructNode(TargetNode, bIsBatchRequest);
// If the reconstruction is being handled by something doing a batch (i.e. the blueprint autoregenerating itself), defer marking the blueprint as modified to prevent multiple recompiles
if (!bIsBatchRequest)
{
const UK2Node* K2Node = Cast<UK2Node>(&TargetNode);
if (K2Node && K2Node->NodeCausesStructuralBlueprintChange())
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(&TargetNode);
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(Blueprint);
}
}
}
bool UEdGraphSchema_K2::CanEncapuslateNode(UEdGraphNode const& TestNode) const
{
// Can't encapsulate entry points (may relax this restriction in the future, but it makes sense for now)
return !TestNode.IsA(UK2Node_FunctionTerminator::StaticClass()) &&
TestNode.GetClass() != UK2Node_Tunnel::StaticClass(); //Tunnel nodes getting sucked into collapsed graphs fails badly, want to allow derived types though(composite node/Macroinstances)
}
void UEdGraphSchema_K2::HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const
{
if (UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(&GraphBeingRemoved))
{
// Look for collapsed graph nodes that reference this graph
TArray<UK2Node_Composite*> CompositeNodes;
FBlueprintEditorUtils::GetAllNodesOfClass<UK2Node_Composite>(Blueprint, /*out*/ CompositeNodes);
TSet<UK2Node_Composite*> NodesToDelete;
for (int32 i = 0; i < CompositeNodes.Num(); ++i)
{
UK2Node_Composite* CompositeNode = CompositeNodes[i];
if (CompositeNode->BoundGraph == &GraphBeingRemoved)
{
NodesToDelete.Add(CompositeNode);
}
}
// Delete the node that owns us
ensure(NodesToDelete.Num() <= 1);
for (TSet<UK2Node_Composite*>::TIterator It(NodesToDelete); It; ++It)
{
UK2Node_Composite* NodeToDelete = *It;
// Prevent re-entrancy here
NodeToDelete->BoundGraph = NULL;
NodeToDelete->Modify();
NodeToDelete->DestroyNode();
}
// likely tagged as modified by caller, but make sure:
Blueprint->Modify();
// Remove from the list of recently edited documents
Blueprint->LastEditedDocuments.RemoveAll([&GraphBeingRemoved](const FEditedDocumentInfo& TestDoc) { return TestDoc.EditedObjectPath.ResolveObject() == &GraphBeingRemoved; });
// Remove any BPs that reference a node in this graph:
FKismetDebugUtilities::RemoveBreakpointsByPredicate(
Blueprint,
[&GraphBeingRemoved](const FBlueprintBreakpoint& Breakpoint)
{
return (Breakpoint.GetLocation() && Breakpoint.GetLocation()->IsIn(&GraphBeingRemoved));
}
);
}
}
void UEdGraphSchema_K2::GetPinDefaultValuesFromString(const FEdGraphPinType& PinType, UObject* OwningObject, const FString& NewDefaultValue, FString& UseDefaultValue, TObjectPtr<UObject>& UseDefaultObject, FText& UseDefaultText, bool bPreserveTextIdentity) const
{
if ((PinType.PinCategory == PC_Object)
|| (PinType.PinCategory == PC_Class)
|| (PinType.PinCategory == PC_Interface))
{
FString ObjectPathLocal = NewDefaultValue;
ConstructorHelpers::StripObjectClass(ObjectPathLocal);
// If this is not a full object path it's a relative path so should be saved as a string
if (FPackageName::IsValidObjectPath(ObjectPathLocal))
{
FSoftObjectPath AssetRef = ObjectPathLocal;
UseDefaultValue.Empty();
// @todo: why are we resolving here? We should resolve explicitly
// during load or not at all
if(!GCompilingBlueprint)
{
UseDefaultObject = AssetRef.TryLoad();
}
else
{
UseDefaultObject = AssetRef.ResolveObject();
}
UseDefaultText = FText::GetEmpty();
}
else
{
// "None" should be saved as empty string
if (ObjectPathLocal == TEXT("None"))
{
ObjectPathLocal.Empty();
}
UseDefaultValue = MoveTemp(ObjectPathLocal);
UseDefaultObject = nullptr;
UseDefaultText = FText::GetEmpty();
}
}
else if (PinType.PinCategory == PC_Text)
{
if (bPreserveTextIdentity)
{
UseDefaultText = FTextStringHelper::CreateFromBuffer(*NewDefaultValue);
}
else
{
FString PackageNamespace;
#if USE_STABLE_LOCALIZATION_KEYS
if (GIsEditor)
{
PackageNamespace = TextNamespaceUtil::EnsurePackageNamespace(OwningObject);
}
#endif // USE_STABLE_LOCALIZATION_KEYS
UseDefaultText = FTextStringHelper::CreateFromBuffer(*NewDefaultValue, nullptr, *PackageNamespace);
}
UseDefaultObject = nullptr;
UseDefaultValue.Empty();
}
else
{
UseDefaultValue = NewDefaultValue;
UseDefaultObject = nullptr;
UseDefaultText = FText::GetEmpty();
if (PinType.PinCategory == PC_Byte && UseDefaultValue.IsEmpty())
{
UEnum* EnumPtr = Cast<UEnum>(PinType.PinSubCategoryObject.Get());
if (EnumPtr)
{
// Enums are stored as empty string in autogenerated defaults, but should turn into the first value in array
UseDefaultValue = EnumPtr->GetNameStringByIndex(0);
}
}
else if ((PinType.PinCategory == PC_SoftObject) || (PinType.PinCategory == PC_SoftClass))
{
if (UseDefaultValue == FName(NAME_None).ToString())
{
UseDefaultValue.Reset();
}
else
{
ConstructorHelpers::StripObjectClass(UseDefaultValue);
}
}
}
}
void UEdGraphSchema_K2::TrySetDefaultValue(UEdGraphPin& Pin, const FString& NewDefaultValue, bool bMarkAsModified) const
{
FString UseDefaultValue;
TObjectPtr<UObject> UseDefaultObject = nullptr;
FText UseDefaultText;
GetPinDefaultValuesFromString(Pin.PinType, Pin.GetOwningNodeUnchecked(), NewDefaultValue, UseDefaultValue, UseDefaultObject, UseDefaultText, /*bPreserveTextIdentity*/false);
// Check the default value and make it an error if it's bogus
if (IsPinDefaultValid(&Pin, UseDefaultValue, UseDefaultObject, UseDefaultText).IsEmpty())
{
Pin.DefaultObject = UseDefaultObject;
Pin.DefaultValue = UseDefaultValue;
Pin.DefaultTextValue = UseDefaultText;
// Legacy float data will continue to serialize as a single precision float until we explicitly change the default value
if (Pin.PinType.PinCategory == PC_Real)
{
Pin.PinType.bSerializeAsSinglePrecisionFloat = false;
}
UEdGraphNode* Node = Pin.GetOwningNode();
Node->PinDefaultValueChanged(&Pin);
// If the default value is manually set then treat it as if the value was reset to default and remove the orphaned pin
if (Pin.bOrphanedPin && Pin.DoesDefaultValueMatchAutogenerated())
{
Node->PinConnectionListChanged(&Pin);
}
if (bMarkAsModified)
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(Node);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
void UEdGraphSchema_K2::TrySetDefaultObject(UEdGraphPin& Pin, UObject* NewDefaultObject, bool bMarkAsModified) const
{
FText UseDefaultText;
if ((Pin.PinType.PinCategory == PC_SoftObject) || (Pin.PinType.PinCategory == PC_SoftClass))
{
TrySetDefaultValue(Pin, NewDefaultObject ? NewDefaultObject->GetPathName() : FString());
return;
}
// Check the default value and make it an error if it's bogus
if (IsPinDefaultValid(&Pin, FString(), NewDefaultObject, UseDefaultText).IsEmpty())
{
Pin.DefaultObject = NewDefaultObject;
Pin.DefaultValue.Empty();
Pin.DefaultTextValue = UseDefaultText;
}
UEdGraphNode* Node = Pin.GetOwningNode();
Node->PinDefaultValueChanged(&Pin);
// If the default value is manually set then treat it as if the value was reset to default and remove the orphaned pin
if (Pin.bOrphanedPin && Pin.DoesDefaultValueMatchAutogenerated())
{
Node->PinConnectionListChanged(&Pin);
}
if (bMarkAsModified)
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(Node);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
void UEdGraphSchema_K2::TrySetDefaultText(UEdGraphPin& InPin, const FText& InNewDefaultText, bool bMarkAsModified) const
{
// No reason to set the FText if it is not a PC_Text.
if(InPin.PinType.PinCategory == PC_Text)
{
// Check the default value and make it an error if it's bogus
if (IsPinDefaultValid(&InPin, FString(), nullptr, InNewDefaultText).IsEmpty())
{
InPin.DefaultObject = nullptr;
InPin.DefaultValue.Empty();
InPin.DefaultTextValue = InNewDefaultText;
}
UEdGraphNode* Node = InPin.GetOwningNode();
Node->PinDefaultValueChanged(&InPin);
// If the default value is manually set then treat it as if the value was reset to default and remove the orphaned pin
if (InPin.bOrphanedPin && InPin.DoesDefaultValueMatchAutogenerated())
{
Node->PinConnectionListChanged(&InPin);
}
if (bMarkAsModified)
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(Node);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
bool UEdGraphSchema_K2::DoesDefaultValueMatchAutogenerated(const UEdGraphPin& InPin) const
{
if (InPin.PinType.PinCategory == PC_Enum || InPin.PinType.PinCategory == PC_Byte)
{
// The autogenerated default value for an enum is left empty in case the default enum value (index 0) changes, in this case we
// want to validate against the actual value of the 0 index entry
if (InPin.AutogeneratedDefaultValue.IsEmpty())
{
const FString PinDefaultValue = InPin.GetDefaultAsString();
if (PinDefaultValue.IsEmpty())
{
return true;
}
else if (UEnum* PinEnumType = Cast<UEnum>(InPin.PinType.PinSubCategoryObject.Get()))
{
return InPin.DefaultValue.Equals(PinEnumType->GetNameStringByIndex(0), ESearchCase::IgnoreCase);
}
else if (!InPin.bUseBackwardsCompatForEmptyAutogeneratedValue && InPin.PinType.PinCategory == PC_Byte && FCString::Atoi(*PinDefaultValue) == 0)
{
return true;
}
}
}
else if (!InPin.bUseBackwardsCompatForEmptyAutogeneratedValue)
{
if (InPin.PinType.PinCategory == PC_Real)
{
const double AutogeneratedDouble = FCString::Atod(*InPin.AutogeneratedDefaultValue);
const double DefaultDouble = FCString::Atod(*InPin.DefaultValue);
return (AutogeneratedDouble == DefaultDouble);
}
else if (InPin.PinType.PinCategory == PC_Struct)
{
if ((InPin.PinType.PinSubCategoryObject == VectorStruct) || (InPin.PinType.PinSubCategoryObject == Vector3fStruct))
{
FVector AutogeneratedVector = FVector::ZeroVector;
FVector DefaultVector = FVector::ZeroVector;
FDefaultValueHelper::ParseVector(InPin.AutogeneratedDefaultValue, AutogeneratedVector);
FDefaultValueHelper::ParseVector(InPin.DefaultValue, DefaultVector);
return (AutogeneratedVector == DefaultVector);
}
else if (InPin.PinType.PinSubCategoryObject == RotatorStruct)
{
FRotator AutogeneratedRotator = FRotator::ZeroRotator;
FRotator DefaultRotator = FRotator::ZeroRotator;
FDefaultValueHelper::ParseRotator(InPin.AutogeneratedDefaultValue, AutogeneratedRotator);
FDefaultValueHelper::ParseRotator(InPin.DefaultValue, DefaultRotator);
return (AutogeneratedRotator == DefaultRotator);
}
}
else if (InPin.AutogeneratedDefaultValue.IsEmpty())
{
if (InPin.IsDefaultAsStringEmpty())
{
return true;
}
else if (InPin.PinType.PinCategory == PC_Boolean)
{
const FString PinDefaultValue = InPin.GetDefaultAsString();
return (PinDefaultValue == TEXT("false"));
}
else if (InPin.PinType.PinCategory == PC_Int)
{
const FString PinDefaultValue = InPin.GetDefaultAsString();
if (FCString::Atoi(*PinDefaultValue) == 0)
{
return true;
}
}
else if (InPin.PinType.PinCategory == PC_Int64)
{
const FString PinDefaultValue = InPin.GetDefaultAsString();
if (FCString::Atoi64(*PinDefaultValue) == 0)
{
return true;
}
}
else if (InPin.PinType.PinCategory == PC_Name)
{
const FString PinDefaultValue = InPin.GetDefaultAsString();
return (PinDefaultValue == TEXT("None"));
}
}
}
return Super::DoesDefaultValueMatchAutogenerated(InPin);
}
bool UEdGraphSchema_K2::IsAutoCreateRefTerm(const UEdGraphPin* Pin)
{
check(Pin);
bool bIsAutoCreateRefTerm = false;
if (!Pin->PinName.IsNone())
{
if (UK2Node_CallFunction* FuncNode = Cast<UK2Node_CallFunction>(Pin->GetOwningNode()))
{
if (UFunction* TargetFunction = FuncNode->GetTargetFunction())
{
static TArray<FString> AutoCreateParameterNames;
GetAutoEmitTermParameters(TargetFunction, AutoCreateParameterNames);
bIsAutoCreateRefTerm = AutoCreateParameterNames.Contains(Pin->PinName.ToString());
}
}
}
return bIsAutoCreateRefTerm;
}
bool UEdGraphSchema_K2::ShouldHidePinDefaultValue(UEdGraphPin* Pin) const
{
check(Pin != NULL);
if (Pin->bDefaultValueIsIgnored || Pin->PinType.IsContainer() || (Pin->PinName == PN_Self && Pin->LinkedTo.Num() > 0) || (Pin->PinType.PinCategory == PC_Exec) || (Pin->PinType.bIsReference && !IsAutoCreateRefTerm(Pin)))
{
return true;
}
return false;
}
bool UEdGraphSchema_K2::ShouldShowAssetPickerForPin(UEdGraphPin* Pin) const
{
bool bShow = true;
if (Pin->PinType.PinCategory == PC_Object)
{
UClass* ObjectClass = Cast<UClass>(Pin->PinType.PinSubCategoryObject.Get());
if (ObjectClass)
{
// Don't show literal buttons for component type objects
bShow = !ObjectClass->IsChildOf(UActorComponent::StaticClass());
if (bShow && ObjectClass->IsChildOf(AActor::StaticClass()))
{
// Only show the picker for Actor classes if the class is placeable and we are in the level script
bShow = !ObjectClass->HasAllClassFlags(CLASS_NotPlaceable)
&& FBlueprintEditorUtils::IsLevelScriptBlueprint(FBlueprintEditorUtils::FindBlueprintForNode(Pin->GetOwningNode()));
}
if (bShow)
{
if (UK2Node_CallFunction* CallFunctionNode = Cast<UK2Node_CallFunction>(Pin->GetOwningNode()))
{
if (UFunction* FunctionRef = CallFunctionNode->GetTargetFunction())
{
const UEdGraphPin* WorldContextPin = CallFunctionNode->FindPin(FunctionRef->GetMetaData(FBlueprintMetadata::MD_WorldContext));
bShow = (WorldContextPin != Pin);
// Check if we have explictly marked this pin as hiding the asset picker
FString HideAssetPickerMetaData = FunctionRef->GetMetaData(FBlueprintMetadata::MD_HidePinAssetPicker);
if (HideAssetPickerMetaData.IsEmpty())
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
HideAssetPickerMetaData = FunctionRef->GetMetaData(FBlueprintMetadata::MD_HideAssetPicker);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
if (!HideAssetPickerMetaData.IsEmpty())
{
UE_LOG(LogBlueprint, Warning, TEXT("Use of deprecated meta 'HideAssetPicker' for function %s. Change to HidePinAssetPicker."), *FunctionRef->GetPathName());
}
}
if (!HideAssetPickerMetaData.IsEmpty())
{
TArray<FString> PinNames;
HideAssetPickerMetaData.ParseIntoArray(PinNames, TEXT(","), true);
const FString PinName = Pin->GetName();
for (FString& ParamNameToHide : PinNames)
{
ParamNameToHide.TrimStartAndEndInline();
if (ParamNameToHide == PinName)
{
bShow = false;
break;
}
}
}
}
}
else if (Cast<UK2Node_CreateDelegate>(Pin->GetOwningNode()))
{
bShow = false;
}
const FString& Meta = bShow ? Pin->GetOwningNode()->GetPinMetaData(Pin->PinName, FBlueprintMetadata::MD_HidePinAssetPicker) : FString();
if (!Meta.IsEmpty())
{
bShow = !(Meta.Compare("true", ESearchCase::IgnoreCase) == 0);
}
}
}
}
return bShow;
}
bool UEdGraphSchema_K2::FindFunctionParameterDefaultValue(const UFunction* Function, const FProperty* Param, FString& OutString)
{
bool bHasAutomaticValue = false;
const FString& MetadataDefaultValue = Function->GetMetaData(*Param->GetName());
if (!MetadataDefaultValue.IsEmpty())
{
// Specified default value in the metadata
OutString = MetadataDefaultValue;
bHasAutomaticValue = true;
// If the parameter is a class then try and get the full name as the metadata might just be the short name
if (Param->IsA<FClassProperty>() && !FPackageName::IsValidObjectPath(OutString))
{
UE_LOG(LogBlueprint, Warning, TEXT("Short class name \"%s\" in meta data \"%s\" for function %s"), *OutString, *Param->GetName(), *Function->GetPathName());
if (UClass* DefaultClass = FindFirstObject<UClass>(*OutString, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("UEdGraphSchema_K2::FindFunctionParameterDefaultValue")))
{
OutString = DefaultClass->GetPathName();
}
}
}
else
{
const FName MetadataCppDefaultValueKey(*(FString(TEXT("CPP_Default_")) + Param->GetName()));
const FString& MetadataCppDefaultValue = Function->GetMetaData(MetadataCppDefaultValueKey);
if (!MetadataCppDefaultValue.IsEmpty())
{
OutString = MetadataCppDefaultValue;
bHasAutomaticValue = true;
}
}
return bHasAutomaticValue;
}
void UEdGraphSchema_K2::SetPinAutogeneratedDefaultValue(UEdGraphPin* Pin, const FString& NewValue) const
{
Pin->AutogeneratedDefaultValue = NewValue;
ResetPinToAutogeneratedDefaultValue(Pin, false);
}
void UEdGraphSchema_K2::SetPinAutogeneratedDefaultValueBasedOnType(UEdGraphPin* Pin) const
{
FString NewValue;
// Create a useful default value based on the pin type
if(Pin->PinType.IsContainer() )
{
NewValue = FString();
}
else if (Pin->PinType.PinCategory == PC_Int)
{
NewValue = TEXT("0");
}
else if (Pin->PinType.PinCategory == PC_Int64)
{
NewValue = TEXT("0");
}
else if (Pin->PinType.PinCategory == PC_Byte)
{
UEnum* EnumPtr = Cast<UEnum>(Pin->PinType.PinSubCategoryObject.Get());
if(EnumPtr)
{
// First element of enum can change. If the enum is { A, B, C } and the default value is A,
// the defult value should not change when enum will be changed into { N, A, B, C }
NewValue = FString();
}
else
{
NewValue = TEXT("0");
}
}
else if (Pin->PinType.PinCategory == PC_Real)
{
NewValue = TEXT("0.0");
}
else if (Pin->PinType.PinCategory == PC_Boolean)
{
NewValue = TEXT("false");
}
else if (Pin->PinType.PinCategory == PC_Name)
{
NewValue = TEXT("None");
}
else if ((Pin->PinType.PinCategory == PC_Struct) && ((Pin->PinType.PinSubCategoryObject == VectorStruct) || (Pin->PinType.PinSubCategoryObject == Vector3fStruct) || (Pin->PinType.PinSubCategoryObject == RotatorStruct)))
{
// This is a slightly different format than is produced by PropertyValueToString, but changing it has backward compatibility issues
NewValue = TEXT("0, 0, 0");
}
// PropertyValueToString also has cases for LinerColor and Transform, LinearColor is identical to export text so is fine, the Transform case is specially handled in the vm
SetPinAutogeneratedDefaultValue(Pin, NewValue);
}
static void ConformAutogeneratedDefaultValuePackage(
const FEdGraphPinType& PinType,
const UEdGraphNode* OwningNode,
FString& AutogeneratedDefaultValue,
const FText& DefaultTextValue
)
{
if (PinType.PinCategory == UEdGraphSchema_K2::PC_Text &&
!PinType.IsContainer() &&
!AutogeneratedDefaultValue.IsEmpty())
{
// Attempt to find the correct package namespace to use for text within this pin
// Favor using the node if we have it, as that will be most up-to-date
FString PackageNamespace;
if (OwningNode)
{
PackageNamespace = TextNamespaceUtil::GetPackageNamespace(OwningNode);
}
else if (!DefaultTextValue.IsEmpty())
{
PackageNamespace = TextNamespaceUtil::ExtractPackageNamespace(FTextInspector::GetNamespace(DefaultTextValue).Get(FString()));
}
if (!PackageNamespace.IsEmpty())
{
FText AutogeneratedDefaultTextValue;
const TCHAR* Success = FTextStringHelper::ReadFromBuffer(*AutogeneratedDefaultValue, AutogeneratedDefaultTextValue);
check(Success);
// Conform the auto-generated default against this package ID, preserving its key to avoid determinism issues
const FText ConformedAutogeneratedDefaultTextValue = TextNamespaceUtil::CopyTextToPackage(AutogeneratedDefaultTextValue, PackageNamespace, TextNamespaceUtil::ETextCopyMethod::PreserveKey);
// IdenticalTo is a quick test for whether CopyTextToPackage returned the same text it was given (meaning there's nothing to update)
if (!ConformedAutogeneratedDefaultTextValue.IdenticalTo(AutogeneratedDefaultTextValue))
{
// Fix-up the auto-generated default from the conformed value
AutogeneratedDefaultValue.Reset();
FTextStringHelper::WriteToBuffer(AutogeneratedDefaultValue, ConformedAutogeneratedDefaultTextValue);
}
}
}
}
void UEdGraphSchema_K2::ResetPinToAutogeneratedDefaultValue(UEdGraphPin* Pin, bool bCallModifyCallbacks) const
{
if (Pin->bOrphanedPin)
{
UEdGraphNode* Node = Pin->GetOwningNode();
Node->PinConnectionListChanged(Pin);
}
else
{
// Autogenerated value has unreliable package namespace for text value, hack fix it up now:
ConformAutogeneratedDefaultValuePackage(Pin->PinType, Pin->GetOwningNodeUnchecked(), Pin->AutogeneratedDefaultValue, Pin->DefaultTextValue);
GetPinDefaultValuesFromString(Pin->PinType, Pin->GetOwningNodeUnchecked(), Pin->AutogeneratedDefaultValue, Pin->DefaultValue, Pin->DefaultObject, Pin->DefaultTextValue, false);
if (bCallModifyCallbacks)
{
UEdGraphNode* Node = Pin->GetOwningNode();
Node->PinDefaultValueChanged(Pin);
if (UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(Node))
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
}
}
void UEdGraphSchema_K2::SetPinDefaultValueAtConstruction(UEdGraphPin* Pin, const FString& DefaultValueString) const
{
GetPinDefaultValuesFromString(Pin->PinType, Pin->GetOwningNodeUnchecked(), DefaultValueString, Pin->DefaultValue, Pin->DefaultObject, Pin->DefaultTextValue);
}
void UEdGraphSchema_K2::ValidateExistingConnections(UEdGraphPin* Pin)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
const UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(Pin->GetOwningNodeUnchecked());
const UClass* CallingContext = Blueprint
? ((Blueprint->GeneratedClass != nullptr) ? Blueprint->GeneratedClass : Blueprint->ParentClass)
: nullptr;
// Break any newly invalid links
TArray<UEdGraphPin*> BrokenLinks;
for (int32 Index = 0; Index < Pin->LinkedTo.Num();)
{
UEdGraphPin* OtherPin = Pin->LinkedTo[Index];
if (K2Schema->ArePinsCompatible(Pin, OtherPin, CallingContext))
{
++Index;
}
else
{
OtherPin->LinkedTo.Remove(Pin);
Pin->LinkedTo.RemoveAtSwap(Index);
BrokenLinks.Add(OtherPin);
}
}
// Cascade the check for changed pin types
for (TArray<UEdGraphPin*>::TIterator PinIt(BrokenLinks); PinIt; ++PinIt)
{
UEdGraphPin* OtherPin = *PinIt;
OtherPin->GetOwningNode()->PinConnectionListChanged(OtherPin);
}
}
namespace FSetVariableByNameFunctionNames
{
static const FName SetIntName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetIntPropertyByName));
static const FName SetInt64Name(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetInt64PropertyByName));
static const FName SetByteName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetBytePropertyByName));
static const FName SetDoubleName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetDoublePropertyByName));
static const FName SetBoolName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetBoolPropertyByName));
static const FName SetObjectName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetObjectPropertyByName));
static const FName SetClassName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetClassPropertyByName));
static const FName SetInterfaceName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetInterfacePropertyByName));
static const FName SetStringName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetStringPropertyByName));
static const FName SetTextName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetTextPropertyByName));
static const FName SetSoftObjectName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetSoftObjectPropertyByName));
static const FName SetSoftClassName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetSoftClassPropertyByName));
static const FName SetNameName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetNamePropertyByName));
static const FName SetVectorName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetVectorPropertyByName));
static const FName SetVector3fName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetVector3fPropertyByName));
static const FName SetRotatorName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetRotatorPropertyByName));
static const FName SetLinearColorName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetLinearColorPropertyByName));
static const FName SetColorName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetColorPropertyByName));
static const FName SetTransformName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetTransformPropertyByName));
static const FName SetCollisionProfileName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetCollisionProfileNameProperty));
static const FName SetStructureName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetStructurePropertyByName));
static const FName SetArrayName(GET_FUNCTION_NAME_CHECKED(UKismetArrayLibrary, SetArrayPropertyByName));
static const FName SetSetName(GET_FUNCTION_NAME_CHECKED(UBlueprintSetLibrary, SetSetPropertyByName));
static const FName SetMapName(GET_FUNCTION_NAME_CHECKED(UBlueprintMapLibrary, SetMapPropertyByName));
static const FName SetFieldPathName(GET_FUNCTION_NAME_CHECKED(UKismetSystemLibrary, SetFieldPathPropertyByName));
};
UFunction* UEdGraphSchema_K2::FindSetVariableByNameFunction(const FEdGraphPinType& PinType)
{
//!!!! Keep this function synced with FExposeOnSpawnValidator::IsSupported and Uht*Property.cs, CanExposeOnSpawn!!!!
struct FIsCustomStructureParamHelper
{
static bool Is(const UObject* Obj)
{
const UScriptStruct* Struct = Cast<const UScriptStruct>(Obj);
return Struct ? Struct->GetBoolMetaData(FBlueprintMetadata::MD_AllowableBlueprintVariableType) : false;
}
};
UClass* SetFunctionLibraryClass = UKismetSystemLibrary::StaticClass();
FName SetFunctionName = NAME_None;
if (PinType.ContainerType == EPinContainerType::Array)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetArrayName;
SetFunctionLibraryClass = UKismetArrayLibrary::StaticClass();
}
else if (PinType.ContainerType == EPinContainerType::Set)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetSetName;
SetFunctionLibraryClass = UBlueprintSetLibrary::StaticClass();
}
else if (PinType.ContainerType == EPinContainerType::Map)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetMapName;
SetFunctionLibraryClass = UBlueprintMapLibrary::StaticClass();
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Int)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetIntName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_Int64)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetInt64Name;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Byte)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetByteName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Real)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetDoubleName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Boolean)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetBoolName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Object)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetObjectName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_Class)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetClassName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Interface)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetInterfaceName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_String)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetStringName;
}
else if ( PinType.PinCategory == UEdGraphSchema_K2::PC_Text)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetTextName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_SoftObject)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetSoftObjectName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_SoftClass)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetSoftClassName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Name)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetNameName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == VectorStruct)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetVectorName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == Vector3fStruct)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetVector3fName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == RotatorStruct)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetRotatorName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == ColorStruct)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetColorName;
}
else if(PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == TransformStruct)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetTransformName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && PinType.PinSubCategoryObject == FCollisionProfileName::StaticStruct())
{
SetFunctionName = FSetVariableByNameFunctionNames::SetCollisionProfileName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_Struct && FIsCustomStructureParamHelper::Is(PinType.PinSubCategoryObject.Get()))
{
SetFunctionName = FSetVariableByNameFunctionNames::SetStructureName;
}
else if (PinType.PinCategory == UEdGraphSchema_K2::PC_FieldPath)
{
SetFunctionName = FSetVariableByNameFunctionNames::SetFieldPathName;
}
UFunction* Function = nullptr;
if (!SetFunctionName.IsNone())
{
Function = SetFunctionLibraryClass->FindFunctionByName(SetFunctionName);
}
return Function;
}
bool UEdGraphSchema_K2::CanPromotePinToVariable( const UEdGraphPin& Pin, const bool bInToMemberVariable ) const
{
const FEdGraphPinType& PinType = Pin.PinType;
bool bCanPromote = (PinType.PinCategory != PC_Wildcard && PinType.PinCategory != PC_Exec ) ? true : false;
const UK2Node* Node = Cast<UK2Node>(Pin.GetOwningNode());
const UBlueprint* OwningBlueprint = Node->GetBlueprint();
if (Pin.bNotConnectable)
{
bCanPromote = false;
}
else if (!OwningBlueprint || (OwningBlueprint->BlueprintType == BPTYPE_MacroLibrary) || (bInToMemberVariable && (OwningBlueprint->BlueprintType == BPTYPE_FunctionLibrary || IsStaticFunctionGraph(Node->GetGraph()))))
{
// Never allow promotion in macros, because there's not a scope to define them in
bCanPromote = false;
}
else
{
if (PinType.PinCategory == PC_Delegate)
{
bCanPromote = false;
}
else if ((PinType.PinCategory == PC_Object) || (PinType.PinCategory == PC_Interface))
{
if (PinType.PinSubCategoryObject != NULL)
{
if (UClass* Class = Cast<UClass>(PinType.PinSubCategoryObject.Get()))
{
bCanPromote = UEdGraphSchema_K2::IsAllowableBlueprintVariableType(Class);
}
}
}
else if ((PinType.PinCategory == PC_Struct) && (PinType.PinSubCategoryObject != NULL))
{
if (UScriptStruct* Struct = Cast<UScriptStruct>(PinType.PinSubCategoryObject.Get()))
{
bCanPromote = UEdGraphSchema_K2::IsAllowableBlueprintVariableType(Struct);
}
}
}
return bCanPromote;
}
bool UEdGraphSchema_K2::CanSplitStructPin( const UEdGraphPin& Pin ) const
{
return Pin.GetOwningNode()->CanSplitPin(&Pin) && PinHasSplittableStructType(&Pin);
}
bool UEdGraphSchema_K2::CanRecombineStructPin( const UEdGraphPin& Pin ) const
{
bool bCanRecombine = (Pin.ParentPin != NULL && Pin.LinkedTo.Num() == 0);
if (bCanRecombine)
{
// Go through all the other subpins and ensure they also are not connected to anything
TArray<UEdGraphPin*> PinsToExamine = Pin.ParentPin->SubPins;
int32 PinIndex = 0;
while (bCanRecombine && PinIndex < PinsToExamine.Num())
{
UEdGraphPin* SubPin = PinsToExamine[PinIndex];
if (SubPin->LinkedTo.Num() > 0)
{
bCanRecombine = false;
}
else if (SubPin->SubPins.Num() > 0)
{
PinsToExamine.Append(SubPin->SubPins);
}
++PinIndex;
}
}
return bCanRecombine;
}
void UEdGraphSchema_K2::GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const
{
DisplayInfo.DocLink = TEXT("Shared/Editors/BlueprintEditor/GraphTypes");
DisplayInfo.PlainName = FText::FromString( Graph.GetName() ); // Fallback is graph name
UFunction* Function = NULL;
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(&Graph);
if (Blueprint && Blueprint->SkeletonGeneratedClass)
{
Function = Blueprint->SkeletonGeneratedClass->FindFunctionByName(Graph.GetFName());
}
const EGraphType GraphType = GetGraphType(&Graph);
if (GraphType == GT_Ubergraph)
{
DisplayInfo.DocExcerptName = TEXT("EventGraph");
if (Graph.GetFName() == GN_EventGraph)
{
// localized name for the first event graph
DisplayInfo.PlainName = LOCTEXT("GraphDisplayName_EventGraph", "EventGraph");
DisplayInfo.Tooltip = DisplayInfo.PlainName;
}
else
{
DisplayInfo.Tooltip = FText::FromString(Graph.GetName());
}
}
else if (GraphType == GT_Function)
{
if ( Graph.GetFName() == FN_UserConstructionScript )
{
DisplayInfo.PlainName = LOCTEXT("GraphDisplayName_ConstructionScript", "ConstructionScript");
DisplayInfo.Tooltip = LOCTEXT("GraphTooltip_ConstructionScript", "Function executed when Blueprint is placed or modified.");
DisplayInfo.DocExcerptName = TEXT("ConstructionScript");
}
else
{
// If we found a function from this graph..
if (Function)
{
DisplayInfo.PlainName = FText::FromString(Function->GetName());
DisplayInfo.Tooltip = FText::FromString(ObjectTools::GetDefaultTooltipForFunction(Function)); // grab its tooltip
}
else
{
DisplayInfo.Tooltip = FText::FromString(Graph.GetName());
}
DisplayInfo.DocExcerptName = TEXT("FunctionGraph");
}
}
else if (GraphType == GT_Macro)
{
// Show macro description if set
FKismetUserDeclaredFunctionMetadata* MetaData = UK2Node_MacroInstance::GetAssociatedGraphMetadata(&Graph);
DisplayInfo.Tooltip = (MetaData && !MetaData->ToolTip.IsEmpty()) ? MetaData->ToolTip : FText::FromString(Graph.GetName());
DisplayInfo.DocExcerptName = TEXT("MacroGraph");
}
else if (GraphType == GT_StateMachine)
{
DisplayInfo.Tooltip = FText::FromString(Graph.GetName());
DisplayInfo.DocExcerptName = TEXT("StateMachine");
}
// Add pure/static/const to notes if set
if (Function)
{
if(Function->HasAnyFunctionFlags(FUNC_BlueprintPure))
{
DisplayInfo.Notes.Add(TEXT("pure"));
}
// since 'static' is implied in a function library, not going to display it (to be consistent with previous behavior)
if(Function->HasAnyFunctionFlags(FUNC_Static) && Blueprint->BlueprintType != BPTYPE_FunctionLibrary)
{
DisplayInfo.Notes.Add(TEXT("static"));
}
else if(Function->HasAnyFunctionFlags(FUNC_Const))
{
DisplayInfo.Notes.Add(TEXT("const"));
}
if (Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction))
{
DisplayInfo.Notes.Add(LOCTEXT("FunctionGraphDisplayInfo_Deprecated", "deprecated").ToString());
}
}
// Mark transient graphs as obviously so
if (Graph.HasAllFlags(RF_Transient))
{
DisplayInfo.PlainName = FText::FromString( FString::Printf(TEXT("$$ %s $$"), *DisplayInfo.PlainName.ToString()) );
DisplayInfo.Notes.Add(TEXT("intermediate build product"));
}
// We disallow friendly names so that the Function name appears as entered (unless localized)
constexpr bool bAllowFriendlyNames = false;
if (GraphType == GT_Function && Function)
{
DisplayInfo.DisplayName = ObjectTools::GetUserFacingFunctionName(Function, bAllowFriendlyNames);
}
else
{
// This is essentially GetUserFacingFunctionName but without having an actual UFunction to pull metadata from (no localization)
const bool bShowFriendlyNames = bAllowFriendlyNames ? (GEditor && GetDefault<UEditorStyleSettings>()->bShowFriendlyNames) : false;
if (bShowFriendlyNames)
{
DisplayInfo.DisplayName = FText::FromString(FName::NameToDisplayString(DisplayInfo.PlainName.ToString(), false));
}
else
{
DisplayInfo.DisplayName = DisplayInfo.PlainName;
}
}
}
bool UEdGraphSchema_K2::IsSelfPin(const UEdGraphPin& Pin) const
{
return (Pin.PinName == PN_Self);
}
bool UEdGraphSchema_K2::CanShowDataTooltipForPin(const UEdGraphPin& Pin) const
{
return !IsExecPin(Pin) && !IsDelegateCategory(Pin.PinType.PinCategory);
}
bool UEdGraphSchema_K2::IsDelegateCategory(const FName Category) const
{
return (Category == PC_Delegate);
}
FVector2D UEdGraphSchema_K2::CalculateAveragePositionBetweenNodes(UEdGraphPin* InputPin, UEdGraphPin* OutputPin)
{
UEdGraphNode* InputNode = InputPin->GetOwningNode();
UEdGraphNode* OutputNode = OutputPin->GetOwningNode();
const FVector2D InputCorner(InputNode->NodePosX, InputNode->NodePosY);
const FVector2D OutputCorner(OutputNode->NodePosX, OutputNode->NodePosY);
return (InputCorner + OutputCorner) * 0.5f;
}
bool UEdGraphSchema_K2::IsConstructionScript(const UEdGraph* TestEdGraph)
{
TArray<class UK2Node_FunctionEntry*> EntryNodes;
TestEdGraph->GetNodesOfClass<UK2Node_FunctionEntry>(EntryNodes);
bool bIsConstructionScript = false;
if (EntryNodes.Num() > 0)
{
UK2Node_FunctionEntry const* const EntryNode = EntryNodes[0];
bIsConstructionScript = (EntryNode->FunctionReference.GetMemberName() == FN_UserConstructionScript);
}
return bIsConstructionScript;
}
bool UEdGraphSchema_K2::IsCompositeGraph( const UEdGraph* TestEdGraph ) const
{
check(TestEdGraph);
const EGraphType GraphType = GetGraphType(TestEdGraph);
if(GraphType == GT_Function)
{
//Find the Tunnel node for composite graph and see if its output is a composite node
for (UEdGraphNode* Node : TestEdGraph->Nodes)
{
if (UK2Node_Tunnel* Tunnel = Cast<UK2Node_Tunnel>(Node))
{
if (UK2Node_Tunnel* OutNode = Tunnel->OutputSourceNode)
{
if (OutNode->IsA<UK2Node_Composite>())
{
return true;
}
}
}
}
}
return false;
}
bool UEdGraphSchema_K2::IsConstFunctionGraph( const UEdGraph* TestEdGraph, bool* bOutIsEnforcingConstCorrectness ) const
{
check(TestEdGraph);
const EGraphType GraphType = GetGraphType(TestEdGraph);
if(GraphType == GT_Function)
{
// Find the entry node for the function graph and see if the 'const' flag is set
for (UEdGraphNode* Node : TestEdGraph->Nodes)
{
if(UK2Node_FunctionEntry* EntryNode = Cast<UK2Node_FunctionEntry>(Node))
{
if(bOutIsEnforcingConstCorrectness != nullptr)
{
*bOutIsEnforcingConstCorrectness = EntryNode->bEnforceConstCorrectness;
}
return (EntryNode->GetFunctionFlags() & FUNC_Const) != 0;
}
}
}
if(bOutIsEnforcingConstCorrectness != nullptr)
{
*bOutIsEnforcingConstCorrectness = false;
}
return false;
}
bool UEdGraphSchema_K2::IsStaticFunctionGraph( const UEdGraph* TestEdGraph ) const
{
check(TestEdGraph);
const UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TestEdGraph);
if (Blueprint && (EBlueprintType::BPTYPE_FunctionLibrary == Blueprint->BlueprintType))
{
return true;
}
const EGraphType GraphType = GetGraphType(TestEdGraph);
if(GraphType == GT_Function)
{
// Find the entry node for the function graph and see if the 'static' flag is set
for (UEdGraphNode* Node : TestEdGraph->Nodes)
{
if(UK2Node_FunctionEntry* EntryNode = Cast<UK2Node_FunctionEntry>(Node))
{
return (EntryNode->GetFunctionFlags() & FUNC_Static) != 0;
}
}
}
return false;
}
void UEdGraphSchema_K2::DroppedAssetsOnGraph(const TArray<FAssetData>& Assets, const FVector2f& GraphPosition, UEdGraph* Graph) const
{
// only want to spawn event nodes in an event graph
if (FBlueprintEditorUtils::IsEventGraph(Graph))
{
const FBlueprintGraphModule& Module = FModuleManager::LoadModuleChecked<FBlueprintGraphModule>("BlueprintGraph");
// check all assets to see if we can get some AssetBlueprintGraphActions for it
for (const FAssetData& AssetData : Assets)
{
// if we can find any actions we want to try to spawn the node - only spawning Input Action event nodes currently
if (const FAssetBlueprintGraphActions* GraphActions = Module.GetAssetBlueprintGraphActions(AssetData.GetClass()))
{
GraphActions->TryCreatingAssetNode(AssetData, Graph, FDeprecateSlateVector2D(GraphPosition), EK2NewNodeFlags::SelectNewNode);
}
}
}
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);
if ((Blueprint != nullptr) && FBlueprintEditorUtils::IsActorBased(Blueprint))
{
float XOffset = 0.0f;
for(int32 AssetIdx=0; AssetIdx < Assets.Num(); AssetIdx++)
{
FVector2f Position = GraphPosition + (AssetIdx * FVector2f(XOffset, 0.0f));
UObject* Asset = Assets[AssetIdx].GetAsset();
if (!Asset)
{
UE_LOG(LogBlueprint, Warning, TEXT("Failed to load Asset '%s'."), *Assets[AssetIdx].GetFullName());
continue;
}
UClass* AssetClass = Asset->GetClass();
if (UBlueprint* BlueprintAsset = Cast<UBlueprint>(Asset))
{
AssetClass = BlueprintAsset->GeneratedClass;
}
TSubclassOf<UActorComponent> DestinationComponentType;
if (AssetClass && AssetClass->IsChildOf(UActorComponent::StaticClass()) && IsAllowableBlueprintVariableType(AssetClass))
{
// If it's an actor component subclass that is a BlueprintableComponent, we're good to go
DestinationComponentType = AssetClass;
}
else
{
// Otherwise see if we can factory a component from the asset
DestinationComponentType = FComponentAssetBrokerage::GetPrimaryComponentForAsset(AssetClass);
if ((DestinationComponentType == nullptr) && AssetClass && AssetClass->IsChildOf(AActor::StaticClass()))
{
DestinationComponentType = UChildActorComponent::StaticClass();
}
}
// Make sure we have an asset type that's registered with the component list
if (DestinationComponentType != nullptr)
{
const FScopedTransaction Transaction(LOCTEXT("CreateAddComponentFromAsset", "Add Component From Asset"), UEdGraphSchemaImpl::ShouldActuallyTransact());
FComponentTypeEntry ComponentType = { FString(), FString(), DestinationComponentType.GetGCPtr() };
if (const UBlueprintComponentNodeSpawner* Spawner = UBlueprintComponentNodeSpawner::Create(ComponentType))
{
IBlueprintNodeBinder::FBindingSet Bindings;
Bindings.Add(Asset);
Spawner->Invoke(Graph, Bindings, FDeprecateSlateVector2D(GraphPosition));
}
else
{
UE_LOG(LogBlueprint, Warning, TEXT("Component Node could not be created for dropped Asset '%s'."), *Asset->GetName());
}
}
}
}
}
void UEdGraphSchema_K2::DroppedAssetsOnNode(const TArray<FAssetData>& Assets, const FVector2f& GraphPosition, UEdGraphNode* Node) const
{
// @TODO: Should dropping on component node change the component?
}
void UEdGraphSchema_K2::DroppedAssetsOnPin(const TArray<FAssetData>& Assets, const FVector2f& GraphPosition, UEdGraphPin* Pin) const
{
// If dropping onto an 'object' pin, try and set the literal
if ((Pin->PinType.PinCategory == PC_Object) || (Pin->PinType.PinCategory == PC_Interface))
{
UClass* PinClass = Cast<UClass>(Pin->PinType.PinSubCategoryObject.Get());
if(PinClass != NULL)
{
// Find first asset of type of the pin
UObject* Asset = FAssetData::GetFirstAssetDataOfClass(Assets, PinClass).GetAsset(); //-V758
if(Asset != NULL)
{
TrySetDefaultObject(*Pin, Asset);
}
}
}
}
void UEdGraphSchema_K2::GetAssetsNodeHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const
{
// No comment at the moment because this doesn't do anything
OutTooltipText = TEXT("");
OutOkIcon = false;
}
void UEdGraphSchema_K2::GetAssetsPinHoverMessage(const TArray<FAssetData>& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const
{
OutTooltipText = TEXT("");
OutOkIcon = false;
// If dropping onto an 'object' pin, try and set the literal
if ((HoverPin->PinType.PinCategory == PC_Object) || (HoverPin->PinType.PinCategory == PC_Interface))
{
UClass* PinClass = Cast<UClass>(HoverPin->PinType.PinSubCategoryObject.Get());
if(PinClass != NULL)
{
// Find first asset of type of the pin
FAssetData AssetData = FAssetData::GetFirstAssetDataOfClass(Assets, PinClass);
if(AssetData.IsValid())
{
OutOkIcon = true;
OutTooltipText = FString::Printf(TEXT("Assign %s to this pin"), *(AssetData.AssetName.ToString()));
}
else
{
OutOkIcon = false;
OutTooltipText = FString::Printf(TEXT("Not compatible with this pin"));
}
}
}
}
void UEdGraphSchema_K2::GetAssetsGraphHoverMessage(const TArray<FAssetData>& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const
{
OutOkIcon = false;
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(HoverGraph);
if ((Blueprint != nullptr) && FBlueprintEditorUtils::IsActorBased(Blueprint))
{
OutTooltipText = LOCTEXT("UnsupportedAssetTypeForGraphDragDrop", "Cannot create a node from this type of asset").ToString();
const FBlueprintGraphModule& Module = FModuleManager::LoadModuleChecked<FBlueprintGraphModule>("BlueprintGraph");
bool bFoundCustomText = false;
for (const FAssetData& AssetData : Assets)
{
// check asset to see if we can get some AssetBlueprintGraphActions for it
if (const FAssetBlueprintGraphActions* GraphActions = Module.GetAssetBlueprintGraphActions(AssetData.GetClass()))
{
// get the text from the module we loaded
FText CustomText = GraphActions->GetGraphHoverMessage(AssetData, HoverGraph);
if (!CustomText.IsEmpty())
{
// want to make sure the hover message properly represents that Input Action nodes can only be dragged onto event graphs
if (FBlueprintEditorUtils::IsEventGraph(HoverGraph))
{
OutOkIcon = true;
OutTooltipText = CustomText.ToString();
}
else
{
OutOkIcon = false;
OutTooltipText = LOCTEXT("UnsupportedAssetTypeForGraphDragDropEventGraph", "Cannot create a node from this type of asset in this graph").ToString();
}
return;
}
}
if (UObject* Asset = AssetData.GetAsset())
{
UClass* AssetClass = Asset->GetClass();
if (UBlueprint* BlueprintAsset = Cast<UBlueprint>(Asset))
{
AssetClass = BlueprintAsset->GeneratedClass;
}
TSubclassOf<UActorComponent> DestinationComponentType;
if (AssetClass && AssetClass->IsChildOf(UActorComponent::StaticClass()) && IsAllowableBlueprintVariableType(AssetClass))
{
// If it's an actor component subclass that is a BlueprintableComponent, we're good to go
DestinationComponentType = AssetClass;
}
else
{
// Otherwise, see if we have a way to make a component out of the specified asset
DestinationComponentType = FComponentAssetBrokerage::GetPrimaryComponentForAsset(AssetClass);
if ((DestinationComponentType == nullptr) && AssetClass && AssetClass->IsChildOf(AActor::StaticClass()))
{
DestinationComponentType = UChildActorComponent::StaticClass();
}
}
if (DestinationComponentType != nullptr)
{
OutOkIcon = true;
OutTooltipText = TEXT("");
return;
}
}
}
}
else
{
OutTooltipText = LOCTEXT("CannotCreateComponentsInNonActorBlueprints", "Cannot create components from assets in a non-Actor blueprint").ToString();
}
}
bool UEdGraphSchema_K2::FadeNodeWhenDraggingOffPin(const UEdGraphNode* Node, const UEdGraphPin* Pin) const
{
if(Node && Pin && (PC_Delegate == Pin->PinType.PinCategory) && (EGPD_Input == Pin->Direction))
{
//When dragging off a delegate pin, we should duck the alpha of all nodes except the Custom Event nodes that are compatible with the delegate signature
//This would help reinforce the connection between delegates and their matching events, and make it easier to see at a glance what could be matched up.
if(const UK2Node_Event* EventNode = Cast<const UK2Node_Event>(Node))
{
const UEdGraphPin* DelegateOutPin = EventNode->FindPin(UK2Node_Event::DelegateOutputName);
if ((NULL != DelegateOutPin) &&
(ECanCreateConnectionResponse::CONNECT_RESPONSE_DISALLOW != CanCreateConnection(DelegateOutPin, Pin).Response))
{
return false;
}
}
if(const UK2Node_CreateDelegate* CreateDelegateNode = Cast<const UK2Node_CreateDelegate>(Node))
{
const UEdGraphPin* DelegateOutPin = CreateDelegateNode->GetDelegateOutPin();
if ((NULL != DelegateOutPin) &&
(ECanCreateConnectionResponse::CONNECT_RESPONSE_DISALLOW != CanCreateConnection(DelegateOutPin, Pin).Response))
{
return false;
}
}
return true;
}
return false;
}
struct FBackwardCompatibilityConversionHelper
{
// Re-add orphaned pins to deal with any links that were lost during converstion
static bool RestoreOrphanLinks(UEdGraphPin* OldPin, UEdGraphPin* NewPin, UEdGraphNode* NewNode, const TArray<UEdGraphPin*>& OldLinks)
{
// See if there are any links that didn't get copied, including to orphan pins or if the newpin is null
TArray<UEdGraphPin*> OrphanedLinks;
for (UEdGraphPin* OldLink : OldLinks)
{
if (!NewPin || (!NewPin->LinkedTo.Contains(OldLink) && NewNode->GetSchema()->CanCreateConnection(NewPin, OldLink).Response != CONNECT_RESPONSE_MAKE_WITH_CONVERSION_NODE))
{
OrphanedLinks.Add(OldLink);
}
}
if (OrphanedLinks.Num() > 0)
{
// The link may have been to a pin on a node that was *also* recreated, so now that
// we're recreated, lets make one last ditch effort to reconnect the link:
const auto IsUnorphanedPinByNameAndDirection = [](const UEdGraphPin* PinInQuestion, const UEdGraphPin* PinToMatch)
{
return !PinInQuestion->bOrphanedPin &&
PinInQuestion->PinName == PinToMatch->PinName &&
PinInQuestion->Direction == PinToMatch->Direction;
};
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
TArray<TPair<UEdGraphPin*, UEdGraphPin*>> PinsToConnect;
TArray<UEdGraphPin*> RelinkedOrphanedLinks;
for(UEdGraphPin* LinkedPin : OrphanedLinks)
{
if(!LinkedPin->bOrphanedPin)
{
continue;
}
UEdGraphNode* Node = LinkedPin->GetOwningNode();
UEdGraphPin* NewPinToLink = Node->FindPinByPredicate(
[&IsUnorphanedPinByNameAndDirection, LinkedPin]
(const UEdGraphPin* NodePin)
{
return IsUnorphanedPinByNameAndDirection(NodePin, LinkedPin);
}
);
if( NewPinToLink &&
Schema->TryCreateConnection(NewPinToLink, NewPin) )
{
RelinkedOrphanedLinks.AddUnique(LinkedPin); // NewPinToLink is now linked to NewPin
}
}
// remove pins with no connections if we successfully grabbed all of their connections:
for(UEdGraphPin* DirtyPin : RelinkedOrphanedLinks)
{
if(DirtyPin->LinkedTo.Num() == 0)
{
DirtyPin->GetOwningNode()->RemovePin(DirtyPin);
OrphanedLinks.Remove(DirtyPin);
}
}
if (OrphanedLinks.Num() > 0)
{
// reconnection failed so add an orphan pin so warning/connections are not silently lost:
UEdGraphPin* OrphanPin = NewNode->CreatePin(OldPin->Direction, OldPin->PinType, OldPin->PinName);
OrphanPin->bOrphanedPin = true;
OrphanPin->bNotConnectable = true;
for (UEdGraphPin* OldLink : OrphanedLinks)
{
OrphanPin->MakeLinkTo(OldLink);
}
return true;
}
}
return false;
}
static bool ConvertNode(
UK2Node* OldNode,
const FString& BlueprintPinName,
UK2Node* NewNode,
const FString& ClassPinName,
const UEdGraphSchema_K2& Schema,
bool bOnlyWithDefaultBlueprint)
{
check(OldNode && NewNode);
const UBlueprint* Blueprint = OldNode->GetBlueprint();
UEdGraph* Graph = OldNode->GetGraph();
if (!Graph)
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error bp: '%s' node: '%s'. No graph containing the node."),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*OldNode->GetName(),
*BlueprintPinName);
return false;
}
UEdGraphPin* OldBlueprintPin = OldNode->FindPin(BlueprintPinName);
if (!OldBlueprintPin)
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error bp: '%s' node: '%s'. No bp pin found '%s'"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*OldNode->GetName(),
*BlueprintPinName);
return false;
}
const bool bNondefaultBPConnected = (OldBlueprintPin->LinkedTo.Num() > 0);
const bool bTryConvert = !bNondefaultBPConnected || !bOnlyWithDefaultBlueprint;
if (bTryConvert)
{
// CREATE NEW NODE
NewNode->SetFlags(RF_Transactional);
Graph->AddNode(NewNode, false, false);
NewNode->CreateNewGuid();
NewNode->PostPlacedNewNode();
NewNode->AllocateDefaultPins();
NewNode->NodePosX = OldNode->NodePosX;
NewNode->NodePosY = OldNode->NodePosY;
UEdGraphPin* ClassPin = NewNode->FindPin(ClassPinName);
if (!ClassPin)
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error bp: '%s' node: '%s'. No class pin found '%s'"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*NewNode->GetName(),
*ClassPinName);
return false;
}
UClass* TargetClass = Cast<UClass>(ClassPin->PinType.PinSubCategoryObject.Get());
if (!TargetClass)
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error bp: '%s' node: '%s'. No class found '%s'"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*NewNode->GetName(),
*ClassPinName);
return false;
}
// REPLACE BLUEPRINT WITH CLASS
if (!bNondefaultBPConnected)
{
// DEFAULT VALUE
const UBlueprint* UsedBlueprint = Cast<UBlueprint>(OldBlueprintPin->DefaultObject);
ensure(!OldBlueprintPin->DefaultObject || UsedBlueprint);
ensure(!UsedBlueprint || *UsedBlueprint->GeneratedClass);
UClass* UsedClass = UsedBlueprint ? *UsedBlueprint->GeneratedClass : NULL;
Schema.TrySetDefaultObject(*ClassPin, UsedClass);
if (ClassPin->DefaultObject != UsedClass)
{
FString ErrorStr = Schema.IsPinDefaultValid(ClassPin, FString(), UsedClass, FText());
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot set class' in blueprint: %s node: '%s' actor bp: %s, reason: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*OldNode->GetName(),
UsedBlueprint ? *UsedBlueprint->GetName() : TEXT("Unknown"),
ErrorStr.IsEmpty() ? TEXT("Unknown") : *ErrorStr);
return false;
}
}
else
{
// LINK
UK2Node_ClassDynamicCast* CastNode = NewObject<UK2Node_ClassDynamicCast>(Graph);
CastNode->SetFlags(RF_Transactional);
CastNode->TargetType = TargetClass;
Graph->AddNode(CastNode, false, false);
CastNode->CreateNewGuid();
CastNode->PostPlacedNewNode();
CastNode->AllocateDefaultPins();
const int32 OffsetOnGraph = 200;
CastNode->NodePosX = OldNode->NodePosX - OffsetOnGraph;
CastNode->NodePosY = OldNode->NodePosY;
UEdGraphPin* ExecPin = OldNode->GetExecPin();
UEdGraphPin* ExecCastPin = CastNode->GetExecPin();
check(ExecCastPin);
if (!ExecPin || !Schema.MovePinLinks(*ExecPin, *ExecCastPin, false, true).CanSafeConnect())
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*ExecCastPin->PinName.ToString());
return false;
}
UEdGraphPin* ValidCastPin = CastNode->GetValidCastPin();
check(ValidCastPin);
if (!Schema.TryCreateConnection(ValidCastPin, ExecPin))
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*ValidCastPin->PinName.ToString());
return false;
}
UEdGraphPin* InValidCastPin = CastNode->GetInvalidCastPin();
check(InValidCastPin);
if (!Schema.TryCreateConnection(InValidCastPin, ExecPin))
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*InValidCastPin->PinName.ToString());
return false;
}
UEdGraphPin* CastSourcePin = CastNode->GetCastSourcePin();
check(CastSourcePin);
if (!Schema.MovePinLinks(*OldBlueprintPin, *CastSourcePin, false, true).CanSafeConnect())
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*CastSourcePin->PinName.ToString());
return false;
}
UEdGraphPin* CastResultPin = CastNode->GetCastResultPin();
check(CastResultPin);
if (!Schema.TryCreateConnection(CastResultPin, ClassPin))
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*CastResultPin->PinName.ToString());
return false;
}
}
// MOVE OTHER PINS
TArray<UEdGraphPin*> OldPins;
OldPins.Add(OldBlueprintPin);
for (UEdGraphPin* Pin : NewNode->Pins)
{
check(Pin);
if (ClassPin != Pin)
{
UEdGraphPin* OldPin = OldNode->FindPin(Pin->PinName);
if (OldPin)
{
TArray<UEdGraphPin*> OldLinks = OldPin->LinkedTo;
OldPins.Add(OldPin);
if (!Schema.MovePinLinks(*OldPin, *Pin, false, true).CanSafeConnect())
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot connect' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
*Pin->PinName.ToString());
}
FBackwardCompatibilityConversionHelper::RestoreOrphanLinks(OldPin, Pin, NewNode, OldLinks);
}
else
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'missing old pin' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
Pin ? *Pin->PinName.ToString() : TEXT("Unknown"));
}
}
}
OldNode->BreakAllNodeLinks();
for (UEdGraphPin* Pin : OldNode->Pins)
{
if (!OldPins.Contains(Pin))
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'missing new pin' in blueprint: %s, pin: %s"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"),
Pin ? *Pin->PinName.ToString() : TEXT("Unknown"));
}
}
Graph->RemoveNode(OldNode);
return true;
}
return false;
}
struct FFunctionCallParams
{
const FName OldFuncName;
const FName NewFuncName;
const FString& BlueprintPinName;
const FString& ClassPinName;
const UClass* FuncScope;
FFunctionCallParams(FName InOldFunc, FName InNewFunc, const FString& InBlueprintPinName, const FString& InClassPinName, const UClass* InFuncScope)
: OldFuncName(InOldFunc), NewFuncName(InNewFunc), BlueprintPinName(InBlueprintPinName), ClassPinName(InClassPinName), FuncScope(InFuncScope)
{
check(FuncScope);
}
FFunctionCallParams(const FBlueprintCallableFunctionRedirect& FunctionRedirect)
: OldFuncName(*FunctionRedirect.OldFunctionName)
, NewFuncName(*FunctionRedirect.NewFunctionName)
, BlueprintPinName(FunctionRedirect.BlueprintParamName)
, ClassPinName(FunctionRedirect.ClassParamName)
, FuncScope(NULL)
{
FuncScope = FindFirstObject<UClass>(*FunctionRedirect.ClassName, EFindFirstObjectOptions::None, ELogVerbosity::Fatal, TEXT("looking for FunctionRedirect.ClassName"));
}
};
static void ConvertFunctionCallNodes(const FFunctionCallParams& ConversionParams, TArray<UK2Node_CallFunction*>& Nodes, UEdGraph* Graph, const UEdGraphSchema_K2& Schema, bool bOnlyWithDefaultBlueprint)
{
if (ConversionParams.FuncScope)
{
const UFunction* NewFunc = ConversionParams.FuncScope->FindFunctionByName(ConversionParams.NewFuncName);
if (ensureMsgf(NewFunc, TEXT("Can't find conversion function %s on %s!"), *ConversionParams.NewFuncName.ToString(), *ConversionParams.FuncScope->GetName()))
{
for (UK2Node_CallFunction* Node : Nodes)
{
// Check to see if the class scope and name are the same, we can't depend on the UFunction still existing
UClass* MemberParent = Node->FunctionReference.GetMemberParentClass(Node->GetBlueprintClassFromNode());
if (MemberParent == ConversionParams.FuncScope && Node->FunctionReference.GetMemberName() == ConversionParams.OldFuncName)
{
UK2Node_CallFunction* NewNode = NewObject<UK2Node_CallFunction>(Graph);
NewNode->SetFromFunction(NewFunc);
ConvertNode(Node, ConversionParams.BlueprintPinName, NewNode,
ConversionParams.ClassPinName, Schema, bOnlyWithDefaultBlueprint);
}
}
}
}
}
};
bool UEdGraphSchema_K2::ReplaceOldNodeWithNew(UEdGraphNode* OldNode, UEdGraphNode* NewNode, const TMap<FName, FName>& OldPinToNewPinMap) const
{
if (!ensure(NewNode->GetGraph() == OldNode->GetGraph()))
{
return false;
}
const UEdGraphSchema* Schema = NewNode->GetSchema();
const UObject* NodeOuter = NewNode->GetGraph() ? NewNode->GetGraph()->GetOuter() : nullptr;
NewNode->NodePosX = OldNode->NodePosX;
NewNode->NodePosY = OldNode->NodePosY;
bool bFailedToFindPin = false;
TArray<UEdGraphPin*> NewPinArray;
for (int32 PinIdx = 0; PinIdx < OldNode->Pins.Num(); ++PinIdx)
{
UEdGraphPin* OldPin = OldNode->Pins[PinIdx];
UEdGraphPin* NewPin = nullptr;
const FName* NewPinNamePtr = OldPinToNewPinMap.Find(OldPin->PinName);
if (NewPinNamePtr && NewPinNamePtr->IsNone())
{
// if they added an remapping for this pin, but left it empty, then it's assumed that they didn't want us to port any of the connections
NewPinArray.Add(nullptr);
continue;
}
else
{
const FName NewPinName = NewPinNamePtr ? *NewPinNamePtr : OldPin->PinName;
NewPin = NewNode->FindPin(NewPinName);
if (!NewPin && OldPin->ParentPin)
{
int32 ParentIndex = INDEX_NONE;
if (OldNode->Pins.Find(OldPin->ParentPin, ParentIndex))
{
if (ensure(ParentIndex < PinIdx))
{
UEdGraphPin* OldParent = OldNode->Pins[ParentIndex];
UEdGraphPin* NewParent = NewPinArray[ParentIndex];
if (NewParent->SubPins.Num() == 0)
{
if (NewParent->PinType.PinCategory == PC_Wildcard)
{
NewParent->PinType = OldParent->PinType;
}
SplitPin(NewParent);
}
if (NewParent->SubPins.Num() > 0)
{
FString OldPinName = OldPin->PinName.ToString();
OldPinName.RemoveFromStart(OldParent->PinName.ToString());
const FString NewParentNameStr = NewParent->PinName.ToString();
for (UEdGraphPin* SubPin : NewParent->SubPins)
{
FString SubPinName = SubPin->PinName.ToString();
SubPinName.RemoveFromStart(NewParentNameStr);
if (SubPinName == OldPinName)
{
NewPin = SubPin;
break;
}
}
}
}
}
}
}
if (NewPin == nullptr)
{
bFailedToFindPin = true;
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot find pin %s in node %s' in: %s"),
*OldPin->PinName.ToString(),
*NewNode->GetNodeTitle(ENodeTitleType::FullTitle).ToString(),
NodeOuter ? *NodeOuter->GetName() : TEXT("Unknown"));
break;
}
else
{
NewPinArray.Add(NewPin);
}
}
if (!bFailedToFindPin)
{
for (int32 PinIdx = 0; PinIdx < OldNode->Pins.Num(); ++PinIdx)
{
UEdGraphPin* OldPin = OldNode->Pins[PinIdx];
UEdGraphPin* NewPin = NewPinArray[PinIdx];
TArray<UEdGraphPin*> OldLinks = OldPin->LinkedTo;
// could be null, meaning they didn't want to map this OldPin to anything
if (NewPin == nullptr)
{
continue;
}
else if (!Schema->MovePinLinks(*OldPin, *NewPin, false, true).CanSafeConnect())
{
UE_LOG(LogBlueprint, Warning, TEXT("BackwardCompatibilityNodeConversion Error 'cannot safely move pin %s to %s' in: %s"),
*OldPin->PinName.ToString(),
*NewPin->PinName.ToString(),
NodeOuter ? *NodeOuter->GetName() : TEXT("Unknown"));
}
else if(UK2Node* K2Node = Cast<UK2Node>(NewNode))
{
// for wildcard pins, which may have to react to being connected with
K2Node->NotifyPinConnectionListChanged(NewPin);
}
FBackwardCompatibilityConversionHelper::RestoreOrphanLinks(OldPin, NewPin, NewNode, OldLinks);
}
NewNode->NodeComment = OldNode->NodeComment;
NewNode->bCommentBubblePinned = OldNode->bCommentBubblePinned;
NewNode->bCommentBubbleVisible = OldNode->bCommentBubbleVisible;
FLinkerLoad::InvalidateExport(OldNode);
OldNode->DestroyNode();
}
return !bFailedToFindPin;
}
UK2Node* UEdGraphSchema_K2::ConvertDeprecatedNodeToFunctionCall(UK2Node* OldNode, UFunction* NewFunction, TMap<FName, FName>& OldPinToNewPinMap, UEdGraph* Graph) const
{
UK2Node_CallFunction* CallFunctionNode = NewObject<UK2Node_CallFunction>(Graph);
check(CallFunctionNode);
CallFunctionNode->SetFlags(RF_Transactional);
Graph->AddNode(CallFunctionNode, false, false);
CallFunctionNode->SetFromFunction(NewFunction);
CallFunctionNode->CreateNewGuid();
CallFunctionNode->PostPlacedNewNode();
CallFunctionNode->AllocateDefaultPins();
if (!ReplaceOldNodeWithNew(OldNode, CallFunctionNode, OldPinToNewPinMap))
{
// Failed, destroy node
CallFunctionNode->DestroyNode();
return nullptr;
}
return CallFunctionNode;
}
void UEdGraphSchema_K2::BackwardCompatibilityNodeConversion(UEdGraph* Graph, bool bOnlySafeChanges) const
{
if (Graph)
{
{
static const FString BlueprintPinName(TEXT("Blueprint"));
static const FString ClassPinName(TEXT("Class"));
TArray<UK2Node_SpawnActor*> SpawnActorNodes;
Graph->GetNodesOfClass(SpawnActorNodes);
for (UK2Node_SpawnActor* SpawnActorNode : SpawnActorNodes)
{
FBackwardCompatibilityConversionHelper::ConvertNode(
SpawnActorNode, BlueprintPinName, NewObject<UK2Node_SpawnActorFromClass>(Graph),
ClassPinName, *this, bOnlySafeChanges);
}
}
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);
if (Blueprint && *Blueprint->SkeletonGeneratedClass)
{
TArray<UK2Node_CallFunction*> Nodes;
Graph->GetNodesOfClass(Nodes);
for (const FBlueprintCallableFunctionRedirect& FunctionRedirect : EditoronlyBPFunctionRedirects)
{
FBackwardCompatibilityConversionHelper::ConvertFunctionCallNodes(
FBackwardCompatibilityConversionHelper::FFunctionCallParams(FunctionRedirect),
Nodes, Graph, *this, bOnlySafeChanges);
}
}
else
{
UE_LOG(LogBlueprint, Log, TEXT("BackwardCompatibilityNodeConversion: Blueprint '%s' cannot be fully converted. It has no skeleton class!"),
Blueprint ? *Blueprint->GetName() : TEXT("Unknown"));
}
}
// Call per-node deprecation functions
TArray<UK2Node*> PossiblyDeprecatedNodes;
Graph->GetNodesOfClass<UK2Node>(PossiblyDeprecatedNodes);
for (UK2Node* Node : PossiblyDeprecatedNodes)
{
Node->ConvertDeprecatedNode(Graph, bOnlySafeChanges);
}
}
}
UEdGraphNode* UEdGraphSchema_K2::CreateSubstituteNode(UEdGraphNode* Node, const UEdGraph* Graph, FObjectInstancingGraph* InstanceGraph, TSet<FName>& InOutExtraNames) const
{
// If this is an event node, create a unique custom event node as a substitute
UK2Node_Event* EventNode = Cast<UK2Node_Event>(Node);
if(EventNode)
{
if(!Graph)
{
// Use the node's graph (outer) if an explicit graph was not specified
Graph = Node->GetGraph();
}
// Can only place events in ubergraphs
if (GetGraphType(Graph) != EGraphType::GT_Ubergraph)
{
return NULL;
}
// Find the Blueprint that owns the graph
UBlueprint* Blueprint = Graph ? FBlueprintEditorUtils::FindBlueprintForGraph(Graph) : NULL;
if(Blueprint && Blueprint->SkeletonGeneratedClass)
{
// Gather all names in use by the Blueprint class
TSet<FName> ExistingNamesInUse = InOutExtraNames;
FBlueprintEditorUtils::GetFunctionNameList(Blueprint, ExistingNamesInUse);
FBlueprintEditorUtils::GetClassVariableList(Blueprint, ExistingNamesInUse);
// Allow the old object name to be used in the graph
FName ObjName = EventNode->GetFName();
UObject* Found = FindObject<UObject>(EventNode->GetOuter(), *ObjName.ToString());
if(Found)
{
Found->Rename(NULL, NULL, REN_DontCreateRedirectors);
}
// Create a custom event node to replace the original event node imported from text
UK2Node_CustomEvent* CustomEventNode = NewObject<UK2Node_CustomEvent>(EventNode->GetOuter(), ObjName, EventNode->GetFlags(), nullptr, true, InstanceGraph);
// Ensure that it is editable
CustomEventNode->bIsEditable = true;
// Set grid position to match that of the target node
CustomEventNode->NodePosX = EventNode->NodePosX;
CustomEventNode->NodePosY = EventNode->NodePosY;
// Reuse the same GUID as the replaced node
CustomEventNode->NodeGuid = EventNode->NodeGuid;
// Build a function name that is appropriate for the event we're replacing
FString FunctionName;
const UK2Node_ActorBoundEvent* ActorBoundEventNode = Cast<const UK2Node_ActorBoundEvent>(EventNode);
const UK2Node_ComponentBoundEvent* CompBoundEventNode = Cast<const UK2Node_ComponentBoundEvent>(EventNode);
const UEdGraphNode* PreExistingNode = nullptr;
if (InstanceGraph)
{
// Use a generic name for the new custom event
FunctionName = TEXT("CustomEvent");
}
else
{
// Create a name for the custom event based off the original function
if (ActorBoundEventNode)
{
FString TargetName = TEXT("None");
if (ActorBoundEventNode->EventOwner)
{
TargetName = ActorBoundEventNode->EventOwner->GetActorLabel();
}
FunctionName = FString::Printf(TEXT("%s_%s"), *ActorBoundEventNode->DelegatePropertyName.ToString(), *TargetName);
PreExistingNode = FKismetEditorUtilities::FindBoundEventForActor(ActorBoundEventNode->GetReferencedLevelActor(), ActorBoundEventNode->DelegatePropertyName);
}
else if (CompBoundEventNode)
{
FunctionName = FString::Printf(TEXT("%s_%s"), *CompBoundEventNode->DelegatePropertyName.ToString(), *CompBoundEventNode->ComponentPropertyName.ToString());
PreExistingNode = FKismetEditorUtilities::FindBoundEventForComponent(Blueprint, CompBoundEventNode->DelegatePropertyName, CompBoundEventNode->ComponentPropertyName);
}
else if (EventNode->CustomFunctionName != NAME_None)
{
FunctionName = EventNode->CustomFunctionName.ToString();
}
else if (EventNode->bOverrideFunction)
{
FunctionName = EventNode->EventReference.GetMemberName().ToString();
}
else
{
FunctionName = CustomEventNode->GetName().Replace(TEXT("K2Node_"), TEXT(""), ESearchCase::CaseSensitive);
}
}
// Ensure the name does not overlap with other names
CustomEventNode->CustomFunctionName = FName(*FunctionName, FNAME_Find);
if (CustomEventNode->CustomFunctionName != NAME_None
&& ExistingNamesInUse.Contains(CustomEventNode->CustomFunctionName))
{
int32 i = 0;
FString TempFuncName;
do
{
TempFuncName = FString::Printf(TEXT("%s_%d"), *FunctionName, ++i);
CustomEventNode->CustomFunctionName = FName(*TempFuncName, FNAME_Find);
} while (CustomEventNode->CustomFunctionName != NAME_None
&& ExistingNamesInUse.Contains(CustomEventNode->CustomFunctionName));
FunctionName = TempFuncName;
}
if (ActorBoundEventNode)
{
PreExistingNode = FKismetEditorUtilities::FindBoundEventForActor(ActorBoundEventNode->GetReferencedLevelActor(), ActorBoundEventNode->DelegatePropertyName);
}
else if (CompBoundEventNode)
{
PreExistingNode = FKismetEditorUtilities::FindBoundEventForComponent(Blueprint, CompBoundEventNode->DelegatePropertyName, CompBoundEventNode->ComponentPropertyName);
}
else
{
if (Cast<UK2Node_CustomEvent>(EventNode))
{
PreExistingNode = FBlueprintEditorUtils::FindCustomEventNode(Blueprint, EventNode->CustomFunctionName);
}
else if (UFunction* EventSignature = EventNode->FindEventSignatureFunction())
{
// Note: EventNode::FindEventSignatureFunction will return null if it is deleted (for instance, someone declared a
// BlueprintImplementableEvent, and some blueprint implements it, but then the declaration is deleted). It also
// returns null if the pasted node was sourced from another asset that's not included in the destination project.
// This is acceptable since we've already created a substitute anyway; this is just looking to see if we actually
// have a valid pre-existing node that was in conflict, in which case we will emit a warning to the message log.
UClass* ClassOwner = EventSignature->GetOwnerClass();
if (ensureMsgf(ClassOwner, TEXT("Wrong class owner of signature %s in node %s"), *GetPathNameSafe(EventSignature), *GetPathNameSafe(EventNode)))
{
PreExistingNode = FBlueprintEditorUtils::FindOverrideForFunction(Blueprint, ClassOwner->GetAuthoritativeClass(), EventSignature->GetFName());
}
}
}
// Should be a unique name now, go ahead and assign it
CustomEventNode->CustomFunctionName = FName(*FunctionName);
InOutExtraNames.Add(CustomEventNode->CustomFunctionName);
// Copy the pins from the old node to the new one that's replacing it
CustomEventNode->Pins = EventNode->Pins;
CustomEventNode->UserDefinedPins = EventNode->UserDefinedPins;
// Clear out the pins from the old node so that links aren't broken later when it's destroyed
EventNode->Pins.Empty();
EventNode->UserDefinedPins.Empty();
bool bOriginalWasCustomEvent = Cast<UK2Node_CustomEvent>(Node) != nullptr;
// Fixup pins
for(int32 PinIndex = 0; PinIndex < CustomEventNode->Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = CustomEventNode->Pins[PinIndex];
check(Pin);
// Reparent the pin to the new custom event node
Pin->SetOwningNode(CustomEventNode);
// Don't include execution or delegate output pins as user-defined pins
if(!bOriginalWasCustomEvent && !IsExecPin(*Pin) && !IsDelegateCategory(Pin->PinType.PinCategory))
{
// Check to see if this pin already exists as a user-defined pin on the custom event node
bool bFoundUserDefinedPin = false;
for(int32 UserDefinedPinIndex = 0; UserDefinedPinIndex < CustomEventNode->UserDefinedPins.Num() && !bFoundUserDefinedPin; ++UserDefinedPinIndex)
{
const FUserPinInfo& UserDefinedPinInfo = *CustomEventNode->UserDefinedPins[UserDefinedPinIndex].Get();
bFoundUserDefinedPin = Pin->PinName == UserDefinedPinInfo.PinName && Pin->PinType == UserDefinedPinInfo.PinType;
}
if(!bFoundUserDefinedPin)
{
// Add a new entry into the user-defined pin array for the custom event node
TSharedPtr<FUserPinInfo> UserPinInfo = MakeShareable(new FUserPinInfo());
UserPinInfo->PinName = Pin->PinName;
UserPinInfo->PinType = Pin->PinType;
CustomEventNode->UserDefinedPins.Add(UserPinInfo);
}
}
}
if (PreExistingNode)
{
if (!Blueprint->PreCompileLog.IsValid())
{
Blueprint->PreCompileLog = TSharedPtr<FCompilerResultsLog>(new FCompilerResultsLog(false));
Blueprint->PreCompileLog->bSilentMode = false;
Blueprint->PreCompileLog->bAnnotateMentionedNodes = false;
Blueprint->PreCompileLog->SetSourcePath(Blueprint->GetPathName());
}
// Append a warning to the node and to the logs
CustomEventNode->bHasCompilerMessage = true;
CustomEventNode->ErrorType = EMessageSeverity::Warning;
FFormatNamedArguments Args;
Args.Add(TEXT("NodeName"), CustomEventNode->GetNodeTitle(ENodeTitleType::ListView));
Args.Add(TEXT("OriginalNodeName"), FText::FromString(PreExistingNode->GetName()));
CustomEventNode->ErrorMsg = FText::Format(LOCTEXT("ReverseUpgradeWarning", "Conflicted with {OriginalNodeName} and was replaced as a Custom Event!"), Args).ToString();
Blueprint->PreCompileLog->Warning(*LOCTEXT("ReverseUpgradeWarning_Log", "Pasted node @@ conflicted with @@ and was replaced as a Custom Event!").ToString(), CustomEventNode, PreExistingNode);
}
// Return the new custom event node that we just created as a substitute for the original event node
return CustomEventNode;
}
}
// Use the default logic in all other cases
return UEdGraphSchema::CreateSubstituteNode(Node, Graph, InstanceGraph, InOutExtraNames);
}
int32 UEdGraphSchema_K2::GetNodeSelectionCount(const UEdGraph* Graph) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);
int32 SelectionCount = 0;
if( Blueprint )
{
SelectionCount = FKismetEditorUtilities::GetNumberOfSelectedNodes(Blueprint);
}
return SelectionCount;
}
TSharedPtr<FEdGraphSchemaAction> UEdGraphSchema_K2::GetCreateCommentAction() const
{
return TSharedPtr<FEdGraphSchemaAction>(static_cast<FEdGraphSchemaAction*>(new FEdGraphSchemaAction_K2AddComment));
}
bool UEdGraphSchema_K2::CanDuplicateGraph(UEdGraph* InSourceGraph) const
{
EGraphType GraphType = GetGraphType(InSourceGraph);
return GraphType == GT_Function || GraphType == GT_Macro;
}
UEdGraph* UEdGraphSchema_K2::DuplicateGraph(UEdGraph* GraphToDuplicate) const
{
UEdGraph* NewGraph = NULL;
if (CanDuplicateGraph(GraphToDuplicate))
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(GraphToDuplicate);
NewGraph = FEdGraphUtilities::CloneGraph(GraphToDuplicate, Blueprint);
if (NewGraph)
{
bool bIsOverrideGraph = false;
if (Blueprint->BlueprintType == BPTYPE_Interface)
{
bIsOverrideGraph = true;
}
else if (FBlueprintEditorUtils::FindFunctionInImplementedInterfaces(Blueprint, GraphToDuplicate->GetFName()))
{
bIsOverrideGraph = true;
}
else if (FindUField<UFunction>(Blueprint->ParentClass, GraphToDuplicate->GetFName()))
{
bIsOverrideGraph = true;
}
// When duplicating an override function, we must put the graph through some extra work to properly own the data being duplicated, instead of expecting pin information will come from a parent
if (bIsOverrideGraph)
{
FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride(Blueprint, NewGraph);
// Remove all calls to the parent function, fix any exec pin links to pass through
TArray< UK2Node_CallParentFunction* > ParentFunctionCalls;
NewGraph->GetNodesOfClass(ParentFunctionCalls);
for (UK2Node_CallParentFunction* ParentFunctionCall : ParentFunctionCalls)
{
UEdGraphPin* ExecPin = ParentFunctionCall->GetExecPin();
UEdGraphPin* ThenPin = ParentFunctionCall->GetThenPin();
if (ExecPin->LinkedTo.Num() && ThenPin->LinkedTo.Num())
{
MovePinLinks(*ExecPin, *ThenPin->LinkedTo[0]);
}
NewGraph->RemoveNode(ParentFunctionCall);
}
}
// can't have two graphs with the same guid... that'd be silly!
NewGraph->GraphGuid = FGuid::NewGuid();
//Rename the entry node or any further renames will not update the entry node, also fixes a duplicate node issue on compile
for (int32 NodeIndex = 0; NodeIndex < NewGraph->Nodes.Num(); ++NodeIndex)
{
UEdGraphNode* Node = NewGraph->Nodes[NodeIndex];
if (UK2Node_FunctionTerminator* TerminatorNode = Cast<UK2Node_FunctionTerminator>(Node))
{
if (TerminatorNode->FunctionReference.GetMemberName() == GraphToDuplicate->GetFName())
{
TerminatorNode->Modify();
// We're duplicating the graph, so fully reset the member reference (including the GUID!)
FMemberReference NewRef;
NewRef.SetMemberName(NewGraph->GetFName());
TerminatorNode->FunctionReference = NewRef;
}
}
// Rename any custom events to be unique
else if (Node->GetClass()->GetFName() == TEXT("K2Node_CustomEvent"))
{
UK2Node_CustomEvent* CustomEvent = Cast<UK2Node_CustomEvent>(Node);
CustomEvent->RenameCustomEventCloseToName();
}
}
// Potentially adjust variable names for any child blueprints
FBlueprintEditorUtils::ValidateBlueprintChildVariables(Blueprint, NewGraph->GetFName());
}
}
return NewGraph;
}
/**
* Attempts to best-guess the height of the node. This is necessary because we don't know the actual
* size of the node until the next Slate tick
*
* @param Node The node to guess the height of
* @return The estimated height of the specified node
*/
float UEdGraphSchema_K2::EstimateNodeHeight( UEdGraphNode* Node )
{
float HeightEstimate = 0.0f;
if ( Node != NULL )
{
float BaseNodeHeight = 48.0f;
bool bConsiderNodePins = false;
float HeightPerPin = 18.0f;
if ( Node->IsA( UK2Node_CallFunction::StaticClass() ) )
{
BaseNodeHeight = 80.0f;
bConsiderNodePins = true;
HeightPerPin = 18.0f;
}
else if ( Node->IsA( UK2Node_Event::StaticClass() ) )
{
BaseNodeHeight = 48.0f;
bConsiderNodePins = true;
HeightPerPin = 16.0f;
}
HeightEstimate = BaseNodeHeight;
if ( bConsiderNodePins )
{
int32 NumInputPins = 0;
int32 NumOutputPins = 0;
for ( int32 PinIndex = 0; PinIndex < Node->Pins.Num(); PinIndex++ )
{
UEdGraphPin* CurrentPin = Node->Pins[PinIndex];
if ( CurrentPin != NULL && !CurrentPin->bHidden )
{
switch ( CurrentPin->Direction )
{
case EGPD_Input:
{
NumInputPins++;
}
break;
case EGPD_Output:
{
NumOutputPins++;
}
break;
}
}
}
float MaxNumPins = float(FMath::Max<int32>( NumInputPins, NumOutputPins ));
HeightEstimate += MaxNumPins * HeightPerPin;
}
}
return HeightEstimate;
}
bool UEdGraphSchema_K2::CollapseGatewayNode(UK2Node* InNode, UEdGraphNode* InEntryNode, UEdGraphNode* InResultNode, FKismetCompilerContext* CompilerContext, TSet<UEdGraphNode*>* OutExpandedNodes) const
{
bool bSuccessful = true;
// Handle any split pin cleanup in either the Entry or Result node first
auto HandleSplitPins = [CompilerContext, OutExpandedNodes](UK2Node* Node)
{
if (Node)
{
for (int32 PinIdx = Node->Pins.Num() - 1; PinIdx >= 0; --PinIdx)
{
UEdGraphPin* const Pin = Node->Pins[PinIdx];
// Expand any gateway pins as needed
if (Pin->SubPins.Num() > 0)
{
if (UK2Node* ExpandedNode = Node->ExpandSplitPin(CompilerContext, Node->GetGraph(), Pin))
{
if (OutExpandedNodes)
{
OutExpandedNodes->Add(ExpandedNode);
}
}
}
}
}
};
HandleSplitPins(Cast<UK2Node>(InEntryNode));
HandleSplitPins(Cast<UK2Node>(InResultNode));
// We iterate the array in reverse so we can both remove the subpins safely after we've read them and
// so we have split nested structs we combine them back together in the right order
for (int32 BoundaryPinIndex = InNode->Pins.Num() - 1; BoundaryPinIndex >= 0; --BoundaryPinIndex)
{
UEdGraphPin* const BoundaryPin = InNode->Pins[BoundaryPinIndex];
bool bFunctionNode = InNode->IsA(UK2Node_CallFunction::StaticClass());
// For each pin in the gateway node, find the associated pin in the entry or result node.
UEdGraphNode* const GatewayNode = (BoundaryPin->Direction == EGPD_Input) ? InEntryNode : InResultNode;
UEdGraphPin* GatewayPin = nullptr;
if (GatewayNode)
{
// First handle struct combining if necessary
if (BoundaryPin->SubPins.Num() > 0)
{
if (UK2Node* ExpandedNode = InNode->ExpandSplitPin(CompilerContext, InNode->GetGraph(), BoundaryPin))
{
if (OutExpandedNodes)
{
OutExpandedNodes->Add(ExpandedNode);
}
}
}
for (int32 PinIdx = GatewayNode->Pins.Num() - 1; PinIdx >= 0; --PinIdx)
{
UEdGraphPin* const Pin = GatewayNode->Pins[PinIdx];
// Function graphs have a single exec path through them, so only one exec pin for input and another for output. In this fashion, they must not be handled by name.
if(InNode->GetClass() == UK2Node_CallFunction::StaticClass() && Pin->PinType.PinCategory == PC_Exec && BoundaryPin->PinType.PinCategory == PC_Exec && (Pin->Direction != BoundaryPin->Direction))
{
GatewayPin = Pin;
break;
}
else if ((Pin->PinName == BoundaryPin->PinName) && (Pin->Direction != BoundaryPin->Direction))
{
GatewayPin = Pin;
break;
}
}
}
if (GatewayPin)
{
CombineTwoPinNetsAndRemoveOldPins(BoundaryPin, GatewayPin);
}
else
{
if (BoundaryPin->LinkedTo.Num() > 0 && BoundaryPin->ParentPin == nullptr)
{
UBlueprint* OwningBP = InNode->GetBlueprint();
if( OwningBP )
{
// We had an input/output with a connection that wasn't twinned
bSuccessful = false;
OwningBP->Message_Warn(
FText::Format(
NSLOCTEXT("K2Node", "PinOnBoundryNode_WarningFmt", "Warning: Pin '{0}' on boundary node '{1}' could not be found in the composite node '{2}'"),
FText::FromString(BoundaryPin->PinName.ToString()),
GatewayNode ? FText::FromString(GatewayNode->GetName()) : NSLOCTEXT("K2Node", "PinOnBoundryNode_WarningNoNode", "(null)"),
FText::FromString(GetName())
).ToString()
);
}
else
{
UE_LOG(
LogBlueprint,
Warning,
TEXT("%s"),
*FText::Format(
NSLOCTEXT("K2Node", "PinOnBoundryNode_WarningFmt", "Warning: Pin '{0}' on boundary node '{1}' could not be found in the composite node '{2}'"),
FText::FromString(BoundaryPin->PinName.ToString()),
GatewayNode ? FText::FromString(GatewayNode->GetName()) : NSLOCTEXT("K2Node", "PinOnBoundryNode_WarningNoNode", "(null)"),
FText::FromString(GetName())
).ToString()
);
}
}
else
{
// Associated pin was not found but there were no links on this side either, so no harm no foul
}
}
}
return bSuccessful;
}
void UEdGraphSchema_K2::CombineTwoPinNetsAndRemoveOldPins(UEdGraphPin* InPinA, UEdGraphPin* InPinB) const
{
check(InPinA != NULL);
check(InPinB != NULL);
ensure(InPinA->Direction != InPinB->Direction);
if ((InPinA->LinkedTo.Num() == 0) && (InPinA->Direction == EGPD_Input))
{
// Push the literal value of A to InPinB's connections
for (int32 IndexB = 0; IndexB < InPinB->LinkedTo.Num(); ++IndexB)
{
UEdGraphPin* FarB = InPinB->LinkedTo[IndexB];
// TODO: Michael N. says this if check should be unnecessary once the underlying issue is fixed.
// (Probably should use a check() instead once it's removed though. See additional cases below.
if (FarB != nullptr)
{
FarB->DefaultValue = InPinA->DefaultValue;
FarB->DefaultObject = InPinA->DefaultObject;
FarB->DefaultTextValue = InPinA->DefaultTextValue;
}
}
}
else if ((InPinB->LinkedTo.Num() == 0) && (InPinB->Direction == EGPD_Input))
{
// Push the literal value of B to InPinA's connections
for (int32 IndexA = 0; IndexA < InPinA->LinkedTo.Num(); ++IndexA)
{
UEdGraphPin* FarA = InPinA->LinkedTo[IndexA];
// TODO: Michael N. says this if check should be unnecessary once the underlying issue is fixed.
// (Probably should use a check() instead once it's removed though. See additional cases above and below.
if (FarA != nullptr)
{
FarA->DefaultValue = InPinB->DefaultValue;
FarA->DefaultObject = InPinB->DefaultObject;
FarA->DefaultTextValue = InPinB->DefaultTextValue;
}
}
}
else
{
// Make direct connections between the things that connect to A or B, removing A and B from the picture
for (int32 IndexA = 0; IndexA < InPinA->LinkedTo.Num(); ++IndexA)
{
UEdGraphPin* FarA = InPinA->LinkedTo[IndexA];
// TODO: Michael N. says this if check should be unnecessary once the underlying issue is fixed.
// (Probably should use a check() instead once it's removed though. See additional cases above.
if (FarA != nullptr)
{
for (int32 IndexB = 0; IndexB < InPinB->LinkedTo.Num(); ++IndexB)
{
UEdGraphPin* FarB = InPinB->LinkedTo[IndexB];
if (FarB != nullptr)
{
FarA->Modify();
FarB->Modify();
FarA->MakeLinkTo(FarB);
}
}
}
}
}
InPinA->BreakAllPinLinks();
InPinB->BreakAllPinLinks();
}
UK2Node* UEdGraphSchema_K2::CreateSplitPinNode(UEdGraphPin* Pin, const FCreateSplitPinNodeParams& Params) const
{
ensure((Params.bTransient == false) || ((Params.CompilerContext == nullptr) && (Params.SourceGraph == nullptr)));
UEdGraphNode* GraphNode = Pin->GetOwningNode();
UEdGraph* Graph = GraphNode->GetGraph();
UScriptStruct* StructType = Cast<UScriptStruct>(Pin->PinType.PinSubCategoryObject.Get());
if (!StructType)
{
if (Params.CompilerContext)
{
Params.CompilerContext->MessageLog.Error(TEXT("No structure in SubCategoryObject in pin @@"), Pin);
}
StructType = GetFallbackStruct();
}
UK2Node* SplitPinNode = nullptr;
if (Pin->Direction == EGPD_Input)
{
if (UK2Node_MakeStruct::CanBeMade(StructType))
{
UK2Node_MakeStruct* MakeStructNode;
if (Params.bTransient || Params.CompilerContext)
{
MakeStructNode = (Params.bTransient ? NewObject<UK2Node_MakeStruct>(Graph) : Params.CompilerContext->SpawnIntermediateNode<UK2Node_MakeStruct>(GraphNode, Params.SourceGraph));
MakeStructNode->StructType = StructType;
MakeStructNode->bMadeAfterOverridePinRemoval = true;
MakeStructNode->AllocateDefaultPins();
}
else
{
FGraphNodeCreator<UK2Node_MakeStruct> MakeStructCreator(*Graph);
MakeStructNode = MakeStructCreator.CreateNode(false);
MakeStructNode->StructType = StructType;
MakeStructNode->bMadeAfterOverridePinRemoval = true;
MakeStructCreator.Finalize();
}
if (Pin->DefaultValue.Len() > 0)
{
FStructOnScope StructOnScope(StructType);
StructType->ImportText(*Pin->DefaultValue, StructOnScope.GetStructMemory(), nullptr, PPF_None, GLog, StructType->GetName());
for (TFieldIterator<FProperty> PropIt(StructType); PropIt; ++PropIt)
{
if (UEdGraphPin* MakeStructPin = MakeStructNode->FindPin(PropIt->GetFName(), EGPD_Input))
{
MakeStructPin->DefaultValue.Reset();
FBlueprintEditorUtils::PropertyValueToString(*PropIt, StructOnScope.GetStructMemory(), MakeStructPin->DefaultValue);
MakeStructPin->AutogeneratedDefaultValue = MakeStructPin->DefaultValue;
}
}
}
SplitPinNode = MakeStructNode;
}
else
{
const FString& MetaData = StructType->GetMetaData(FBlueprintMetadata::MD_NativeMakeFunction);
const UFunction* Function = FindObject<UFunction>(nullptr, *MetaData, true);
UK2Node_CallFunction* CallFunctionNode;
if (Params.bTransient || Params.CompilerContext)
{
CallFunctionNode = (Params.bTransient ? NewObject<UK2Node_CallFunction>(Graph) : Params.CompilerContext->SpawnIntermediateNode<UK2Node_CallFunction>(GraphNode, Params.SourceGraph));
CallFunctionNode->SetFromFunction(Function);
CallFunctionNode->AllocateDefaultPins();
}
else
{
FGraphNodeCreator<UK2Node_CallFunction> MakeStructCreator(*Graph);
CallFunctionNode = MakeStructCreator.CreateNode(false);
CallFunctionNode->SetFromFunction(Function);
MakeStructCreator.Finalize();
}
SplitPinNode = CallFunctionNode;
}
}
else
{
if (UK2Node_BreakStruct::CanBeBroken(StructType))
{
UK2Node_BreakStruct* BreakStructNode;
if (Params.bTransient || Params.CompilerContext)
{
BreakStructNode = (Params.bTransient ? NewObject<UK2Node_BreakStruct>(Graph) : Params.CompilerContext->SpawnIntermediateNode<UK2Node_BreakStruct>(GraphNode, Params.SourceGraph));
BreakStructNode->StructType = StructType;
BreakStructNode->bMadeAfterOverridePinRemoval = true;
BreakStructNode->AllocateDefaultPins();
}
else
{
FGraphNodeCreator<UK2Node_BreakStruct> MakeStructCreator(*Graph);
BreakStructNode = MakeStructCreator.CreateNode(false);
BreakStructNode->StructType = StructType;
BreakStructNode->bMadeAfterOverridePinRemoval = true;
MakeStructCreator.Finalize();
}
SplitPinNode = BreakStructNode;
}
else
{
const FString& MetaData = StructType->GetMetaData(FBlueprintMetadata::MD_NativeBreakFunction);
const UFunction* Function = FindObject<UFunction>(nullptr, *MetaData, true);
UK2Node_CallFunction* CallFunctionNode;
if (Params.bTransient || Params.CompilerContext)
{
CallFunctionNode = (Params.bTransient ? NewObject<UK2Node_CallFunction>(Graph) : Params.CompilerContext->SpawnIntermediateNode<UK2Node_CallFunction>(GraphNode, Params.SourceGraph));
CallFunctionNode->SetFromFunction(Function);
CallFunctionNode->AllocateDefaultPins();
}
else
{
FGraphNodeCreator<UK2Node_CallFunction> MakeStructCreator(*Graph);
CallFunctionNode = MakeStructCreator.CreateNode(false);
CallFunctionNode->SetFromFunction(Function);
MakeStructCreator.Finalize();
}
SplitPinNode = CallFunctionNode;
}
}
SplitPinNode->NodePosX = GraphNode->NodePosX - SplitPinNode->NodeWidth - 10;
SplitPinNode->NodePosY = GraphNode->NodePosY;
return SplitPinNode;
}
void UEdGraphSchema_K2::SplitPin(UEdGraphPin* Pin, const bool bNotify) const
{
// Under some circumstances we can get here when PinSubCategoryObject is not set, so we just can't split the pin in that case
UScriptStruct* StructType = Cast<UScriptStruct>(Pin->PinType.PinSubCategoryObject.Get());
if (StructType == nullptr)
{
return;
}
UEdGraphNode* GraphNode = Pin->GetOwningNode();
UK2Node* K2Node = Cast<UK2Node>(GraphNode);
UEdGraph* Graph = CastChecked<UEdGraph>(GraphNode->GetOuter());
GraphNode->Modify();
Pin->Modify();
Pin->bHidden = true;
UK2Node* ProtoExpandNode = CreateSplitPinNode(Pin, FCreateSplitPinNodeParams(/*bTransient*/true));
for (UEdGraphPin* ProtoPin : ProtoExpandNode->Pins)
{
if (ProtoPin->Direction == Pin->Direction && !ProtoPin->bHidden)
{
const FName PinName = *FString::Printf(TEXT("%s_%s"), *Pin->PinName.ToString(), *ProtoPin->PinName.ToString());
const FEdGraphPinType& ProtoPinType = ProtoPin->PinType;
UEdGraphNode::FCreatePinParams PinParams;
PinParams.ContainerType = ProtoPinType.ContainerType;
PinParams.ValueTerminalType = ProtoPinType.PinValueType;
UEdGraphPin* SubPin = GraphNode->CreatePin(Pin->Direction, ProtoPinType.PinCategory, ProtoPinType.PinSubCategory, ProtoPinType.PinSubCategoryObject.Get(), PinName, PinParams);
check(SubPin);
// Delegate pins will also need a signature copied over. CreatePin doesn't handle this.
if (const UFunction* PinSignature = FMemberReference::ResolveSimpleMemberReference<UFunction>(ProtoPinType.PinSubCategoryMemberReference))
{
FMemberReference::FillSimpleMemberReference(PinSignature, SubPin->PinType.PinSubCategoryMemberReference);
}
if (K2Node != nullptr && K2Node->ShouldDrawCompact() && !Pin->ParentPin)
{
SubPin->PinFriendlyName = ProtoPin->GetDisplayName();
}
else
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("PinDisplayName"), Pin->GetDisplayName());
Arguments.Add(TEXT("ProtoPinDisplayName"), ProtoPin->GetDisplayName());
SubPin->PinFriendlyName = FText::Format(LOCTEXT("SplitPinFriendlyNameFormat", "{PinDisplayName} {ProtoPinDisplayName}"), Arguments);
}
SubPin->DefaultValue = MoveTemp(ProtoPin->DefaultValue);
SubPin->AutogeneratedDefaultValue = MoveTemp(ProtoPin->AutogeneratedDefaultValue);
SubPin->ParentPin = Pin;
// CreatePin puts the Pin in the array, but we are going to insert it later, so pop it back out
GraphNode->Pins.Pop(EAllowShrinking::No);
Pin->SubPins.Add(SubPin);
}
}
ProtoExpandNode->DestroyNode();
if (Pin->Direction == EGPD_Input)
{
TArray<FString> OriginalDefaults;
if ( StructType == TBaseStructure<FVector>::Get()
|| StructType == TBaseStructure<FRotator>::Get())
{
Pin->DefaultValue.ParseIntoArray(OriginalDefaults, TEXT(","), false);
for (FString& Default : OriginalDefaults)
{
Default = FString::SanitizeFloat(FCString::Atof(*Default));
}
// In some cases (particularly wildcards) the default value may not accurately reflect the normal component elements
while (OriginalDefaults.Num() < 3)
{
OriginalDefaults.Add(TEXT("0.0"));
}
// Rotator OriginalDefaults are in the form of Y,Z,X but our pins are in the form of X,Y,Z
// so we have to change the OriginalDefaults order here to match our pins
if (StructType == TBaseStructure<FRotator>::Get())
{
OriginalDefaults.Swap(0, 2);
OriginalDefaults.Swap(1, 2);
}
}
else if (StructType == TBaseStructure<FVector2D>::Get())
{
FVector2D V2D;
V2D.InitFromString(Pin->DefaultValue);
OriginalDefaults.Add(FString::SanitizeFloat(V2D.X));
OriginalDefaults.Add(FString::SanitizeFloat(V2D.Y));
}
else if (StructType == TBaseStructure<FLinearColor>::Get())
{
FLinearColor LC;
LC.InitFromString(Pin->DefaultValue);
OriginalDefaults.Add(FString::SanitizeFloat(LC.R));
OriginalDefaults.Add(FString::SanitizeFloat(LC.G));
OriginalDefaults.Add(FString::SanitizeFloat(LC.B));
OriginalDefaults.Add(FString::SanitizeFloat(LC.A));
}
check(OriginalDefaults.Num() == 0 || OriginalDefaults.Num() == Pin->SubPins.Num());
for (int32 SubPinIndex = 0; SubPinIndex < OriginalDefaults.Num(); ++SubPinIndex)
{
UEdGraphPin* SubPin = Pin->SubPins[SubPinIndex];
SubPin->DefaultValue = OriginalDefaults[SubPinIndex];
}
}
GraphNode->Pins.Insert(Pin->SubPins, GraphNode->Pins.Find(Pin) + 1);
if (bNotify)
{
Graph->NotifyGraphChanged();
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(Graph);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
void UEdGraphSchema_K2::RecombinePin(UEdGraphPin* Pin) const
{
UEdGraphPin* ParentPin = Pin->ParentPin;
if (ParentPin == nullptr)
{
if (Pin->SubPins.Num() > 0)
{
RecombinePin(Pin->SubPins[0]);
}
return;
}
UEdGraphNode* GraphNode = Pin->GetOwningNode();
GraphNode->Modify();
ParentPin->Modify();
ParentPin->bHidden = false;
UEdGraph* Graph = CastChecked<UEdGraph>(GraphNode->GetOuter());
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(Graph);
for (int32 SubPinIndex = 0; SubPinIndex < ParentPin->SubPins.Num(); ++SubPinIndex)
{
UEdGraphPin* SubPin = ParentPin->SubPins[SubPinIndex];
if (SubPin->SubPins.Num() > 0)
{
RecombinePin(SubPin->SubPins[0]);
}
GraphNode->Pins.Remove(SubPin);
FKismetDebugUtilities::RemovePinWatch(Blueprint, SubPin);
}
if (Pin->Direction == EGPD_Input)
{
if (UScriptStruct* StructType = Cast<UScriptStruct>(ParentPin->PinType.PinSubCategoryObject.Get()))
{
if (StructType == TBaseStructure<FVector>::Get())
{
ParentPin->DefaultValue = ParentPin->SubPins[0]->DefaultValue + TEXT(",")
+ ParentPin->SubPins[1]->DefaultValue + TEXT(",")
+ ParentPin->SubPins[2]->DefaultValue;
}
else if (StructType == TBaseStructure<FRotator>::Get())
{
// Our pins are in the form X,Y,Z but the Rotator pin type expects the form Y,Z,X
// so we need to make sure they are added in that order here
ParentPin->DefaultValue = ParentPin->SubPins[1]->DefaultValue + TEXT(",")
+ ParentPin->SubPins[2]->DefaultValue + TEXT(",")
+ ParentPin->SubPins[0]->DefaultValue;
}
else if (StructType == TBaseStructure<FVector2D>::Get())
{
FVector2D V2D;
V2D.X = FCString::Atof(*ParentPin->SubPins[0]->DefaultValue);
V2D.Y = FCString::Atof(*ParentPin->SubPins[1]->DefaultValue);
ParentPin->DefaultValue = V2D.ToString();
}
else if (StructType == TBaseStructure<FLinearColor>::Get())
{
FLinearColor LC;
LC.R = FCString::Atof(*ParentPin->SubPins[0]->DefaultValue);
LC.G = FCString::Atof(*ParentPin->SubPins[1]->DefaultValue);
LC.B = FCString::Atof(*ParentPin->SubPins[2]->DefaultValue);
LC.A = FCString::Atof(*ParentPin->SubPins[3]->DefaultValue);
ParentPin->DefaultValue = LC.ToString();
}
}
}
// Clear out subpins:
TArray<UEdGraphPin*>& ParentSubPins = ParentPin->SubPins;
while (ParentSubPins.Num())
{
// To ensure that MarkPendingKill does not mutate ParentSubPins, we null out the ParentPin
// if we assume that MarkPendingKill *will* mutate ParentSubPins we could introduce an infinite
// loop. No known case of this being possible, but it would be trivial to write bad node logic
// that introduces this problem:
ParentSubPins.Last()->ParentPin = nullptr;
ParentSubPins.Last()->MarkAsGarbage();
ParentSubPins.RemoveAt(ParentSubPins.Num()-1);
}
Graph->NotifyGraphChanged();
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
void UEdGraphSchema_K2::OnPinConnectionDoubleCicked(UEdGraphPin* PinA, UEdGraphPin* PinB, const FVector2f& GraphPosition) const
{
const FScopedTransaction Transaction(LOCTEXT("CreateRerouteNodeOnWire", "Create Reroute Node"), UEdGraphSchemaImpl::ShouldActuallyTransact());
//@TODO: This constant is duplicated from inside of SGraphNodeKnot
const FVector2f NodeSpacerSize(42.0f, 24.0f);
const FVector2f KnotTopLeft = GraphPosition - (NodeSpacerSize * 0.5f);
// Create a new knot
UEdGraph* ParentGraph = PinA->GetOwningNode()->GetGraph();
if (!FBlueprintEditorUtils::IsGraphReadOnly(ParentGraph))
{
UK2Node_Knot* NewKnot = FEdGraphSchemaAction_K2NewNode::SpawnNode<UK2Node_Knot>(ParentGraph, FDeprecateSlateVector2D(KnotTopLeft), EK2NewNodeFlags::SelectNewNode);
// Move the connections across (only notifying the knot, as the other two didn't really change)
PinA->BreakLinkTo(PinB);
PinA->MakeLinkTo((PinA->Direction == EGPD_Output) ? NewKnot->GetInputPin() : NewKnot->GetOutputPin());
PinB->MakeLinkTo((PinB->Direction == EGPD_Output) ? NewKnot->GetInputPin() : NewKnot->GetOutputPin());
NewKnot->PostReconstructNode();
// Dirty the blueprint
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraphChecked(ParentGraph);
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
}
}
void UEdGraphSchema_K2::ConfigureVarNode(UK2Node_Variable* InVarNode, FName InVariableName, UStruct* InVariableSource, UBlueprint* InTargetBlueprint)
{
// See if this is a 'self context' (ie. blueprint class is owner (or child of owner) of dropped var class)
if ((InVariableSource == NULL) || (InTargetBlueprint->SkeletonGeneratedClass && InTargetBlueprint->SkeletonGeneratedClass->IsChildOf(InVariableSource)))
{
FGuid Guid = FBlueprintEditorUtils::FindMemberVariableGuidByName(InTargetBlueprint, InVariableName);
InVarNode->VariableReference.SetSelfMember(InVariableName, Guid);
}
else if (InVariableSource->IsA(UClass::StaticClass()))
{
FGuid Guid;
if (UBlueprint* VariableOwnerBP = Cast<UBlueprint>(Cast<UClass>(InVariableSource)->ClassGeneratedBy))
{
Guid = FBlueprintEditorUtils::FindMemberVariableGuidByName(VariableOwnerBP, InVariableName);
}
InVarNode->VariableReference.SetExternalMember(InVariableName, CastChecked<UClass>(InVariableSource), Guid);
}
else
{
FGuid LocalVarGuid = FBlueprintEditorUtils::FindLocalVariableGuidByName(InTargetBlueprint, InVariableSource, InVariableName);
if (LocalVarGuid.IsValid())
{
InVarNode->VariableReference.SetLocalMember(InVariableName, InVariableSource, LocalVarGuid);
}
}
}
UK2Node_VariableGet* UEdGraphSchema_K2::SpawnVariableGetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(ParentGraph);
return FEdGraphSchemaAction_K2NewNode::SpawnNode<UK2Node_VariableGet>(
ParentGraph,
GraphPosition,
EK2NewNodeFlags::SelectNewNode,
[VariableName, Source, Blueprint](UK2Node_VariableGet* NewInstance)
{
UEdGraphSchema_K2::ConfigureVarNode(NewInstance, VariableName, Source, Blueprint);
}
);
}
UK2Node_VariableSet* UEdGraphSchema_K2::SpawnVariableSetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(ParentGraph);
return FEdGraphSchemaAction_K2NewNode::SpawnNode<UK2Node_VariableSet>(
ParentGraph,
GraphPosition,
EK2NewNodeFlags::SelectNewNode,
[VariableName, Source, Blueprint](UK2Node_VariableSet* NewInstance)
{
UEdGraphSchema_K2::ConfigureVarNode(NewInstance, VariableName, Source, Blueprint);
}
);
}
UEdGraphPin* UEdGraphSchema_K2::DropPinOnNode(UEdGraphNode* InTargetNode, const FName& InSourcePinName, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection) const
{
UEdGraphPin* ResultPin = nullptr;
if (UK2Node_EditablePinBase* EditablePinNode = Cast<UK2Node_EditablePinBase>(InTargetNode))
{
TArray<UK2Node_EditablePinBase*> EditablePinNodes;
EditablePinNode->Modify();
if (InSourcePinDirection == EGPD_Output && Cast<UK2Node_FunctionEntry>(InTargetNode))
{
if (UK2Node_FunctionResult* ResultNode = FBlueprintEditorUtils::FindOrCreateFunctionResultNode(EditablePinNode))
{
EditablePinNodes.Add(ResultNode);
}
else
{
// If we did not successfully find or create a result node, just fail out
return nullptr;
}
}
else if (InSourcePinDirection == EGPD_Input && Cast<UK2Node_FunctionResult>(InTargetNode))
{
TArray<UK2Node_FunctionEntry*> FunctionEntryNode;
InTargetNode->GetGraph()->GetNodesOfClass(FunctionEntryNode);
if (FunctionEntryNode.Num() == 1)
{
EditablePinNodes.Add(FunctionEntryNode[0]);
}
else
{
// If we did not successfully find the entry node, just fail out
return nullptr;
}
}
else
{
if (UK2Node_FunctionResult* ResultNode = Cast<UK2Node_FunctionResult>(EditablePinNode))
{
EditablePinNodes.Append(ResultNode->GetAllResultNodes());
}
else
{
EditablePinNodes.Add(EditablePinNode);
}
}
for (UK2Node_EditablePinBase* CurrentEditablePinNode : EditablePinNodes)
{
CurrentEditablePinNode->Modify();
UEdGraphPin* CreatedPin = CurrentEditablePinNode->CreateUserDefinedPin(InSourcePinName, InSourcePinType, (InSourcePinDirection == EGPD_Input) ? EGPD_Output : EGPD_Input);
// The final ResultPin is from the node the user dragged and dropped to
if (EditablePinNode == CurrentEditablePinNode)
{
ResultPin = CreatedPin;
}
}
HandleParameterDefaultValueChanged(EditablePinNode);
}
return ResultPin;
}
void UEdGraphSchema_K2::HandleParameterDefaultValueChanged(UK2Node* InTargetNode) const
{
if (UK2Node_EditablePinBase* EditablePinNode = Cast<UK2Node_EditablePinBase>(InTargetNode))
{
// If this is happening during a save, it's not safe to trigger a compilation
if (GIsSavingPackage)
{
return;
}
FParamsChangedHelper ParamsChangedHelper;
ParamsChangedHelper.ModifiedBlueprints.Add(FBlueprintEditorUtils::FindBlueprintForNode(InTargetNode));
FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(FBlueprintEditorUtils::FindBlueprintForNode(InTargetNode));
ParamsChangedHelper.Broadcast(FBlueprintEditorUtils::FindBlueprintForNode(InTargetNode), EditablePinNode, InTargetNode->GetGraph());
for (UEdGraph* ModifiedGraph : ParamsChangedHelper.ModifiedGraphs)
{
if (ModifiedGraph)
{
ModifiedGraph->NotifyGraphChanged();
}
}
// Now update all the blueprints that got modified
for (UBlueprint* Blueprint : ParamsChangedHelper.ModifiedBlueprints)
{
if (Blueprint)
{
Blueprint->BroadcastChanged();
}
}
}
}
bool UEdGraphSchema_K2::SupportsDropPinOnNode(UEdGraphNode* InTargetNode, const FEdGraphPinType& InSourcePinType, EEdGraphPinDirection InSourcePinDirection, FText& OutErrorMessage) const
{
bool bIsSupported = false;
if (UK2Node_EditablePinBase* EditablePinNode = Cast<UK2Node_EditablePinBase>(InTargetNode))
{
if (InSourcePinDirection == EGPD_Output && Cast<UK2Node_FunctionEntry>(InTargetNode))
{
// Just check with the Function Entry and see if it's legal, we'll create/use a result node if the user drops
bIsSupported = EditablePinNode->CanCreateUserDefinedPin(InSourcePinType, InSourcePinDirection, OutErrorMessage);
if (bIsSupported)
{
OutErrorMessage = LOCTEXT("AddConnectResultNode", "Add Pin to Result Node");
}
}
else if (InSourcePinDirection == EGPD_Input && Cast<UK2Node_FunctionResult>(InTargetNode))
{
// Just check with the Function Result and see if it's legal, we'll create/use a result node if the user drops
bIsSupported = EditablePinNode->CanCreateUserDefinedPin(InSourcePinType, InSourcePinDirection, OutErrorMessage);
if (bIsSupported)
{
OutErrorMessage = LOCTEXT("AddPinEntryNode", "Add Pin to Entry Node");
}
}
else
{
bIsSupported = EditablePinNode->CanCreateUserDefinedPin(InSourcePinType, (InSourcePinDirection == EGPD_Input)? EGPD_Output : EGPD_Input, OutErrorMessage);
if (bIsSupported)
{
OutErrorMessage = LOCTEXT("AddPinToNode", "Add Pin to Node");
}
}
}
return bIsSupported;
}
bool UEdGraphSchema_K2::IsCacheVisualizationOutOfDate(int32 InVisualizationCacheID) const
{
return CurrentCacheRefreshID != InVisualizationCacheID;
}
int32 UEdGraphSchema_K2::GetCurrentVisualizationCacheID() const
{
return CurrentCacheRefreshID;
}
void UEdGraphSchema_K2::ForceVisualizationCacheClear() const
{
++CurrentCacheRefreshID;
}
bool UEdGraphSchema_K2::SafeDeleteNodeFromGraph(UEdGraph* Graph, UEdGraphNode* NodeToDelete) const
{
UK2Node* Node = Cast<UK2Node>(NodeToDelete);
if (Node == nullptr || Graph == nullptr || NodeToDelete->GetGraph() != Graph)
{
return false;
}
UBlueprint* OwnerBlueprint = Node->GetBlueprint();
Graph->Modify();
FBlueprintEditorUtils::RemoveNode(OwnerBlueprint, Node, /*bDontRecompile=*/ true);
FBlueprintEditorUtils::MarkBlueprintAsModified(OwnerBlueprint);
return true;
}
#if WITH_EDITORONLY_DATA
//////////////////////////////////////////////////////////////////////////
/** CVars for tweaking how the blueprint context menu search picks the best match */
namespace BPContextMenuConsoleVariables
{
/** Increasing this weight will give a bonus to shorter matching words */
static float ShorterWeight = 10.0f;
static FAutoConsoleVariableRef CVarShorterWeight(
TEXT("BP.ContextMenu.ShorterWeight"), ShorterWeight,
TEXT("Increasing this weight will make shorter words preferred"),
ECVF_Default);
/** When calculating shorter weight, this is the maximum length to make it relative to */
static int32 MaxWordLength = 30;
static FAutoConsoleVariableRef CVarMaxWordLength(
TEXT("BP.ContextMenu.MaxWordLength"), MaxWordLength,
TEXT("Maximum length to count while awarding short word weight"),
ECVF_Default);
/** Increasing this will prefer whole percentage matches when comparing the keyword to what the user has typed in */
static float PercentageMatchWeightMultiplier = 1.0f;
static FAutoConsoleVariableRef CVarPercentageMatchWeightMultiplier(
TEXT("BP.ContextMenu.PercentageMatchWeightMultiplier"), PercentageMatchWeightMultiplier,
TEXT("A multiplier for how much weight to give something based on the percentage match it is"),
ECVF_Default);
/** How much weight the description of actions have */
static float DescriptionWeight = 10.0f;
static FAutoConsoleVariableRef CVarDescriptionWeight(
TEXT("BP.ContextMenu.DescriptionWeight"), DescriptionWeight,
TEXT("The amount of weight placed on search items description"),
ECVF_Default);
/** Weight used to prefer categories that are the same as the node that was dragged off of */
static float MatchingFromPinCategory = 500.0f;
static FAutoConsoleVariableRef CVarMatchingFromPinCategory(
TEXT("BP.ContextMenu.MatchingFromPinCategory"), MatchingFromPinCategory,
TEXT("The amount of weight placed on actions with the same category as the node being dragged off of"),
ECVF_Default);
/** Weight that a match to a category search has */
static float CategoryWeight = 4.0f;
static FAutoConsoleVariableRef CVarCategoryWeight(
TEXT("BP.ContextMenu.CategoryWeight"), CategoryWeight,
TEXT("The amount of weight placed on categories that match what the user has typed in"),
ECVF_Default);
/** How much weight the node's title has */
static float NodeTitleWeight = 10.0f;
static FAutoConsoleVariableRef CVarNodeTitleWeight(
TEXT("BP.ContextMenu.NodeTitleWeight"), NodeTitleWeight,
TEXT("The amount of weight placed on the search items title"),
ECVF_Default);
/** Weight used to prefer keywords of actions */
static float KeywordWeight = 30.0f;
static FAutoConsoleVariableRef CVarKeywordWeight(
TEXT("BP.ContextMenu.KeywordWeight"), KeywordWeight,
TEXT("The amount of weight placed on search items keyword"),
ECVF_Default);
/** The multiplier given if the keyword starts with a term the user typed in */
static float StartsWithBonusWeightMultiplier = 4.0f;
static FAutoConsoleVariableRef CVarStartsWithBonusWeightMultiplier(
TEXT("BP.ContextMenu.StartsWithBonusWeightMultiplier"), StartsWithBonusWeightMultiplier,
TEXT("The multiplier given if the keyword starts with a term the user typed in"),
ECVF_Default);
/** The multiplier given if the keyword contains a term the user typed in */
static float WordContainsLetterWeightMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarWordContainsLetterWeightMultiplier(
TEXT("BP.ContextMenu.WordContainsLetterWeightMultiplier"), WordContainsLetterWeightMultiplier,
TEXT("The multiplier given if the keyword only contains a term the user typed in"),
ECVF_Default);
/** The bonus given if node is a favorite */
static float FavoriteBonus = 1000.0f;
static FAutoConsoleVariableRef CVarWordContainsLetterFavoriteBonus(
TEXT("BP.ContextMenu.FavoriteBonus"), FavoriteBonus,
TEXT("The bonus given if node is a favorite"),
ECVF_Default);
/** The bonus given if an action has the same container type as the dragged from pin */
static float ContainerBonus = 1000.0f;
static FAutoConsoleVariableRef CVarContainerBonus(
TEXT("BP.ContextMenu.ContainerBonus"), ContainerBonus,
TEXT("The bonus given if the dragged from pin matches the same container type of the action"),
ECVF_Default);
}; // namespace BPContextMenuConsoleVariables
FGraphSchemaSearchWeightModifiers UEdGraphSchema_K2::GetSearchWeightModifiers() const
{
FGraphSchemaSearchWeightModifiers Modifiers;
Modifiers.NodeTitleWeight = BPContextMenuConsoleVariables::NodeTitleWeight;
Modifiers.KeywordWeight = BPContextMenuConsoleVariables::KeywordWeight;
Modifiers.DescriptionWeight = BPContextMenuConsoleVariables::DescriptionWeight;
Modifiers.CategoryWeight = BPContextMenuConsoleVariables::DescriptionWeight;
Modifiers.WholeMatchLocalizedWeightMultiplier = BPContextMenuConsoleVariables::WordContainsLetterWeightMultiplier;
Modifiers.WholeMatchWeightMultiplier = BPContextMenuConsoleVariables::WordContainsLetterWeightMultiplier;
Modifiers.StartsWithBonusWeightMultiplier = BPContextMenuConsoleVariables::StartsWithBonusWeightMultiplier;
Modifiers.PercentageMatchWeightMultiplier = BPContextMenuConsoleVariables::PercentageMatchWeightMultiplier;
Modifiers.ShorterMatchWeight = BPContextMenuConsoleVariables::ShorterWeight;
return Modifiers;
}
/**
* Debug Info about how the preferred context menu action is chosen
* @see SGraphActionMenu::GetActionFilteredWeight
*/
struct FBPContextMenuWeightDebugInfo : public FGraphSchemaSearchTextDebugInfo
{
float FavoriteBonusWeight = 0.0f;
float CategoryBonusWeight = 0.0f;
/**
* Print out the debug info about this weight info to the console
*/
virtual void Print(const TArray<FString>& SearchForKeywords, const FEdGraphSchemaAction& Action) const override
{
// Combine the actions string, separate with \n so terms don't run into each other, and remove the spaces (incase the user is searching for a variable)
// In the case of groups containing multiple actions, they will have been created and added at the same place in the code, using the same description
// and keywords, so we only need to use the first one for filtering.
const FString& SearchText = Action.GetFullSearchText();
UE_LOG(LogTemp, Warning, TEXT("[Weight for %s] \
TotalWeight: %-8.2f | PercentageMatchWeight: %-8.2f | PercMatch: %-8.2f | ShorterWeight: %-8.2f | CategoryBonusWeight: %-8.2f | KeywordArrayWeight: %-8.2f | DescriptionWeight: %-8.2f | NodeTitleWeight: %-8.2f | CategoryWeight: %-8.2f | Fav. Bonus:%-8.2f\n"),
*SearchText, TotalWeight, PercentMatchWeight, PercentMatch, ShorterMatchWeight, CategoryBonusWeight, KeywordWeight, DescriptionWeight, NodeTitleWeight, CategoryWeight, FavoriteBonusWeight);
}
};
float UEdGraphSchema_K2::GetActionFilteredWeight(const FEdGraphSchemaAction& InCurrentAction, const TArray<FString>& InFilterTerms, const TArray<FString>& InSanitizedFilterTerms, const TArray<UEdGraphPin*>& DraggedFromPins) const
{
// The overall 'weight' of this action
float TotalWeight = 0.0f;
// Setup an array of arrays so we can do a weighted search
TArray< FGraphSchemaSearchTextWeightInfo > WeightedArrayList;
FBPContextMenuWeightDebugInfo OutDebugInfo;
const bool bIsFromDrag = (DraggedFromPins.Num() > 0);
FGraphSchemaSearchWeightModifiers WeightModifiers = GetSearchWeightModifiers();
// If there are no keywords, bump the weight on description to compensate
const TArray<FString>& LocKeywords = InCurrentAction.GetLocalizedSearchKeywordsArray();
WeightModifiers.DescriptionWeight = LocKeywords.Num() > 0 ? WeightModifiers.DescriptionWeight : WeightModifiers.DescriptionWeight * 2.0f;
CollectSearchTextWeightInfo(InCurrentAction, WeightModifiers, WeightedArrayList, &OutDebugInfo);
// Give a weight bonus to actions whose category matches what was dragged off of
if (bIsFromDrag)
{
const TArray<FString>& InActionCategories = InCurrentAction.GetCategoryChain();
bool bAddMatchBonus = false;
/** Get a string reference for an EPinContainerType */
auto GetContainerTypeString = [](const EPinContainerType Type) -> const FString&
{
static const FString ArrayName = TEXT("Array");
static const FString MapName = TEXT("Map");
static const FString SetName = TEXT("Set");
static const FString InvalidName = TEXT("INVALID");
switch (Type)
{
case EPinContainerType::Array:
return ArrayName;
case EPinContainerType::Map:
return MapName;
case EPinContainerType::Set:
return SetName;
default:
return InvalidName;
}
};
bool bAddedContainerPreferenceBonus = false;
for (const FString& InActionCategory : InActionCategories)
{
for (UEdGraphPin* const FromPin : DraggedFromPins)
{
check(FromPin != nullptr);
// For containers, add a preference for functions that are marked in their category
if (!bAddedContainerPreferenceBonus && FromPin->PinType.IsContainer() && InActionCategory == GetContainerTypeString(FromPin->PinType.ContainerType))
{
TotalWeight += BPContextMenuConsoleVariables::ContainerBonus;
bAddedContainerPreferenceBonus = true;
}
// Check the subcategory of the object to cover more more complex struct types (LinearColor, date time, etc)
if (UObject* const SubCatObj = FromPin->PinType.PinSubCategoryObject.Get())
{
const FString& SubCatObjName = SubCatObj->GetPathName();
// The pin SubObjectCategory names don't have any spaces, so split up the category
TArray<FString> DelimitedArray;
InActionCategory.ParseIntoArray(DelimitedArray, TEXT(" "), true);
for (const FString& DelimetedCat : DelimitedArray)
{
if (SubCatObjName.Contains(DelimetedCat))
{
bAddMatchBonus = true;
break;
}
}
}
// Check the category of the pin, this works for basic math types (int, float, byte, etc)
else if (InActionCategory.Contains(FromPin->PinType.PinCategory.ToString()))
{
bAddMatchBonus = true;
}
// If we found match in any cases above then add the weight bonus and stop looking
if (bAddMatchBonus)
{
TotalWeight += BPContextMenuConsoleVariables::MatchingFromPinCategory;
OutDebugInfo.CategoryBonusWeight += BPContextMenuConsoleVariables::MatchingFromPinCategory;
// Break out of the loop so that we don't give any extra bonuses
break;
}
}
}
}
// If the user has favorite this action, then give it a hefty bonus
const UEditorPerProjectUserSettings& EditorSettings = *GetDefault<UEditorPerProjectUserSettings>();
if (UBlueprintPaletteFavorites* BlueprintFavorites = EditorSettings.BlueprintFavorites)
{
if (BlueprintFavorites->IsFavorited(InCurrentAction))
{
TotalWeight += BPContextMenuConsoleVariables::FavoriteBonus;
OutDebugInfo.FavoriteBonusWeight += BPContextMenuConsoleVariables::FavoriteBonus;
}
}
// Now iterate through all the filter terms and calculate a 'weight' using the values and multipliers
const FString* EachTerm = nullptr;
const FString* EachTermSanitized = nullptr;
// For every filter item the user has typed in (the text in the search bar, seperated by spaces)
for (int32 FilterIndex = 0; FilterIndex < InFilterTerms.Num(); ++FilterIndex)
{
EachTerm = &InFilterTerms[FilterIndex];
EachTermSanitized = &InSanitizedFilterTerms[FilterIndex];
int32 TermLen = EachTerm->Len();
// Now check the weighted lists (We could further improve the hit weight by checking consecutive word matches)
for (int32 iFindCount = 0; iFindCount < WeightedArrayList.Num(); ++iFindCount)
{
const TArray<FString>& KeywordArray = *WeightedArrayList[iFindCount].Array;
float WeightPerList = 0.0f;
float KeywordArrayWeight = WeightedArrayList[iFindCount].WeightModifier;
// Count of how many words in this keyword array contain a filter(letter) that the user has typed in
int32 WordMatchCount = 0;
// The number of characters in the best matching word
int32 BestMatchCharLength = 0;
// Loop through every word that the user could be looking for
for (int32 iEachWord = 0; iEachWord < KeywordArray.Num(); ++iEachWord)
{
float WeightPerWord = 0.0f;
// If a word contains the letter that the user has typed in, than increment the whole match count
if (KeywordArray[iEachWord].Contains(*EachTermSanitized, ESearchCase::CaseSensitive) || KeywordArray[iEachWord].Contains(*EachTerm, ESearchCase::CaseSensitive))
{
++WordMatchCount;
WeightPerWord += KeywordArrayWeight * BPContextMenuConsoleVariables::WordContainsLetterWeightMultiplier;
// If the word starts with the letter, give it a little extra boost of weight
if (KeywordArray[iEachWord].StartsWith(*EachTermSanitized, ESearchCase::CaseSensitive) || KeywordArray[iEachWord].StartsWith(*EachTerm, ESearchCase::CaseSensitive))
{
WeightPerWord += KeywordArrayWeight * BPContextMenuConsoleVariables::StartsWithBonusWeightMultiplier;
}
if (WeightPerWord > WeightPerList)
{
// Use the best word match weight, we don't want to double-count redundant keywords like add and addmap here
WeightPerList = WeightPerWord;
BestMatchCharLength = KeywordArray[iEachWord].Len();
}
}
}
// If the user has dragged off of a pin then do not prefer shorter things, because that will result
// in the matching of "Add" for a container instead of "+" for numeric types
// We only care about length penalty if something actually matched
if (BestMatchCharLength > 0 && WeightPerList > 0)
{
// How many words that we are checking had partial matches compared to what the user typed in?
float PercMatch = static_cast<float>(WordMatchCount) / static_cast<float>(KeywordArray.Num());
float PercentageBonus = (WeightPerList * PercMatch * BPContextMenuConsoleVariables::PercentageMatchWeightMultiplier);
WeightPerList += PercentageBonus;
// The shorter the matching word, the larger bonus it gets
float ShortFactor = static_cast<float>(BPContextMenuConsoleVariables::MaxWordLength - FMath::Min(BestMatchCharLength, BPContextMenuConsoleVariables::MaxWordLength));
float ShortWeight = ShortFactor * BPContextMenuConsoleVariables::ShorterWeight * (bIsFromDrag ? 0.25f : 1.0f);
WeightPerList += ShortWeight;
OutDebugInfo.PercentMatch += PercMatch;
OutDebugInfo.ShorterMatchWeight += ShortWeight;
OutDebugInfo.PercentMatchWeight += PercentageBonus;
}
TotalWeight += WeightPerList;
if (WeightedArrayList[iFindCount].DebugWeight)
{
// Each weight is used twice so add them
*WeightedArrayList[iFindCount].DebugWeight += WeightPerList;
}
}
}
OutDebugInfo.TotalWeight = TotalWeight;
PrintSearchTextDebugInfo(InFilterTerms, InCurrentAction, &OutDebugInfo);
return TotalWeight;
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
float UEdGraphSchema_K2::GetActionFilteredWeight(const FGraphActionListBuilderBase::ActionGroup& InCurrentAction, const TArray<FString>& InFilterTerms, const TArray<FString>& InSanitizedFilterTerms, const TArray<UEdGraphPin*>& DraggedFromPins) const
{
int32 Action = 0;
if (InCurrentAction.Actions[Action].IsValid() == true)
{
return GetActionFilteredWeight(*InCurrentAction.Actions[Action], InFilterTerms, InSanitizedFilterTerms, DraggedFromPins);
}
return 0.f;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#endif // WITH_EDITORONLY_DATA
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE