16 lines
337 B
C++
16 lines
337 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BlueprintNodeBinder.h"
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void FBindingObject::AddStructReferencedObjects(FReferenceCollector& Collector)
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{
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if (bIsUObject)
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{
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Collector.AddReferencedObject(Object);
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}
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else if (FField* CurrentField = Get<FField>())
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{
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CurrentField->AddReferencedObjects(Collector);
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}
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}
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