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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/NodeDependingOnEnumInterface.h
2025-05-18 13:04:45 +08:00

32 lines
869 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/PlatformMath.h"
#include "Misc/AssertionMacros.h"
#include "UObject/Interface.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "NodeDependingOnEnumInterface.generated.h"
class UObject;
UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
class BLUEPRINTGRAPH_API UNodeDependingOnEnumInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class BLUEPRINTGRAPH_API INodeDependingOnEnumInterface
{
GENERATED_IINTERFACE_BODY()
virtual class UEnum* GetEnum() const PURE_VIRTUAL(INodeDependingOnEnumInterface::GetEnum,return NULL;);
virtual void ReloadEnum(class UEnum*) PURE_VIRTUAL(INodeDependingOnEnumInterface::ReloadEnum, return;);
virtual bool ShouldBeReconstructedAfterEnumChanged() const {return false;}
};