32 lines
869 B
C++
32 lines
869 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/PlatformMath.h"
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#include "Misc/AssertionMacros.h"
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#include "UObject/Interface.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "NodeDependingOnEnumInterface.generated.h"
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class UObject;
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UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
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class BLUEPRINTGRAPH_API UNodeDependingOnEnumInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class BLUEPRINTGRAPH_API INodeDependingOnEnumInterface
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{
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GENERATED_IINTERFACE_BODY()
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virtual class UEnum* GetEnum() const PURE_VIRTUAL(INodeDependingOnEnumInterface::GetEnum,return NULL;);
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virtual void ReloadEnum(class UEnum*) PURE_VIRTUAL(INodeDependingOnEnumInterface::ReloadEnum, return;);
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virtual bool ShouldBeReconstructedAfterEnumChanged() const {return false;}
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};
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