133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "KismetCompilerMisc.h"
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#include "Math/Color.h"
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#include "Misc/Guid.h"
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#include "Templates/SharedPointer.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_Timeline.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FKismetCompilerContext;
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class INameValidatorInterface;
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class UEdGraph;
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class UEdGraphPin;
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class UObject;
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template <typename KeyType, typename ValueType> struct TKeyValuePair;
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UCLASS(MinimalAPI)
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class UK2Node_Timeline : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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/** The name of the timeline. Used to name ONLY the member variable (Component). To obtain the name of timeline template use UTimelineTemplate::TimelineVariableNameToTemplateName */
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UPROPERTY()
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FName TimelineName;
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/** If the timeline is set to autoplay */
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UPROPERTY(Transient)
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uint32 bAutoPlay:1;
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/** Unique ID for the template we use, required to indentify the timeline after a paste */
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UPROPERTY()
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FGuid TimelineGuid;
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/** If the timeline is set to loop */
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UPROPERTY(Transient)
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uint32 bLoop:1;
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/** If the timeline is set to replicate */
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UPROPERTY(Transient)
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uint32 bReplicated:1;
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/** If the timeline should ignore global time dilation */
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UPROPERTY(Transient)
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uint32 bIgnoreTimeDilation : 1;
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//~ Begin UEdGraphNode Interface.
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virtual void AllocateDefaultPins() override;
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virtual void PreloadRequiredAssets() override;
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virtual void DestroyNode() override;
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virtual void PostPasteNode() override;
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virtual void PrepareForCopying() override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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virtual void FindDiffs(class UEdGraphNode* OtherNode, struct FDiffResults& Results ) override;
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virtual void OnRenameNode(const FString& NewName) override;
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virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
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virtual FText GetTooltipText() const override;
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virtual FString GetDocumentationExcerptName() const override;
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virtual FName GetCornerIcon() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual UObject* GetJumpTargetForDoubleClick() const override;
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//~ End UEdGraphNode Interface.
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//~ Begin UK2Node Interface.
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetToolTipHeading() const override;
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//~ End UK2Node Interface.
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/** Get the 'play' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetPlayPin() const;
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/** Get the 'play from start' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetPlayFromStartPin() const;
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/** Get the 'stop' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetStopPin() const;
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/** Get the 'update' output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetUpdatePin() const;
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/** Get the 'reverse' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetReversePin() const;
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/** Get the 'reverse from end' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetReverseFromEndPin() const;
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/** Get the 'finished' output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetFinishedPin() const;
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/** Get the 'newtime' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetNewTimePin() const;
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/** Get the 'setnewtime' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetSetNewTimePin() const;
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/** Get the 'Direction' output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetDirectionPin() const;
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/** Get the 'Direction' output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetTrackPin(const FName TrackName) const;
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/** Try to rename the timeline
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* @param NewName The newname for the timeline
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* @return bool true if node was successfully renamed, false otherwise
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*/
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BLUEPRINTGRAPH_API bool RenameTimeline(const FString& NewName);
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private:
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void ExpandForPin(UEdGraphPin* TimelinePin, const FName PropertyName, FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph);
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};
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