36 lines
784 B
C++
36 lines
784 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node.h"
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#include "KismetCompilerMisc.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_SetVariableOnPersistentFrame.generated.h"
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class UObject;
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/*
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* FOR INTERNAL USAGE ONLY!
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*/
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UCLASS(MinimalAPI)
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class UK2Node_SetVariableOnPersistentFrame : public UK2Node
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{
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GENERATED_BODY()
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public:
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//~ Begin UEdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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//~ End UEdGraphNode Interface
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//~ Begin K2Node Interface
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virtual bool IsNodePure() const override { return false; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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//~ End K2Node Interface
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};
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