65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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#include "K2Node_SetForEach.generated.h"
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/** Custom blueprint node for iterating Sets in blueprints */
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UCLASS(MinimalAPI, CollapseCategories)
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class UK2Node_SetForEach : public UK2Node
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{
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GENERATED_BODY()
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public:
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UK2Node_SetForEach();
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/** Pin Accessors */
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[[nodiscard]] BLUEPRINTGRAPH_API UEdGraphPin* GetSetPin() const;
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[[nodiscard]] BLUEPRINTGRAPH_API UEdGraphPin* GetBreakPin() const;
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[[nodiscard]] BLUEPRINTGRAPH_API UEdGraphPin* GetForEachPin() const;
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[[nodiscard]] BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
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[[nodiscard]] BLUEPRINTGRAPH_API UEdGraphPin* GetCompletedPin() const;
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/** UK2Node interface */
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[[nodiscard]] virtual bool IsNodeSafeToIgnore() const override { return true; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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[[nodiscard]] virtual FText GetMenuCategory() const override;
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virtual void PostReconstructNode() override;
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/** End of UK2Node interface */
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/** UEdGraphNode interface */
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virtual void AllocateDefaultPins() override;
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virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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[[nodiscard]] virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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[[nodiscard]] virtual FText GetTooltipText() const override;
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[[nodiscard]] virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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[[nodiscard]] virtual bool ShouldShowNodeProperties() const override { return true; }
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/** End of UEdGraphNode interface */
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/** UObject interface */
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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/** End of UObject interface */
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private:
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/** Pin Names */
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static const FName SetPinName;
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static const FName BreakPinName;
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static const FName ValuePinName;
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static const FName CompletedPinName;
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/** Determine if there is any configuration options that shouldn't be allowed */
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[[nodiscard]] bool CheckForErrors(const FKismetCompilerContext& CompilerContext);
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/** Updates the wildcard pins based on current links */
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void RefreshWildcardPins();
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/** A user editable hook for the display name of the value pin */
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UPROPERTY(EditDefaultsOnly, Category = "Set For Each")
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FString ValueName;
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};
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