49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "K2Node.h"
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#include "KismetCompilerMisc.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_PureAssignmentStatement.generated.h"
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class FName;
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class UEdGraphPin;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_PureAssignmentStatement : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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// Name of the Variable pin for this node
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static FName VariablePinName;
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// Name of the Value pin for this node
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static FName ValuePinName;
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// Name of the output pin for this node
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static FName OutputPinName;
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//~ Begin UEdGraphNode Interface
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virtual void AllocateDefaultPins() override;
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//~ End UEdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual bool IsNodePure() const override { return true; }
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
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//~ End UK2Node Interface
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/** Get the Then output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetOutputPin() const;
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/** Get the Variable input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin() const;
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/** Get the Value input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
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};
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