65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "Internationalization/Text.h"
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#include "K2Node_CallFunction.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_Message.generated.h"
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class UEdGraph;
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class UEdGraphPin;
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class UFunction;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_Message : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphNode Interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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//~ End UEdGraphNode Interface
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//~ Begin K2Node Interface
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virtual bool IsNodeSafeToIgnore() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FName GetCornerIcon() const override;
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virtual bool IsNodePure() const override { return false; }
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//~ End K2Node Interface
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//~ Begin K2Node_CallFunction Interface.
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virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
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protected:
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virtual void FixupSelfMemberContext() override;
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virtual bool CanToggleNodePurity() const override { return false; }
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//~ End K2Node_CallFunction Interface.
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/**
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* Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out
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*
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* @param InCompilerContext CompilerContext from ExpandNode
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* @param InSourceGraph Graph that the node are expanding from
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* @param InStartingExecPin Exec pin that connects to the message node, to correctly be mapped into the exec pins of the expanded nodes
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* @param InMessageSelfPin The message node's self pin, to correctly be mapped into the object pins of the expanded nodes
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* @param InCastToInterfaceNode Previously generated node to cast to the message's interface, to be wired into the expanded nodes
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*/
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void ExpandLevelStreamingHandlers(class FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph, class UEdGraphPin* InStartingExecPin, class UEdGraphPin* InMessageSelfPin, class UK2Node_DynamicCast* InCastToInterfaceNode);
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTitleTextTable CachedNodeTitles;
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};
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