Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeVariable.h
2025-05-18 13:04:45 +08:00

42 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Blueprint.h" // for FBPVariableDescription
#include "K2Node.h"
#include "KismetCompilerMisc.h"
#include "Textures/SlateIcon.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_MakeVariable.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FKismetCompilerContext;
class FProperty;
class UEdGraphPin;
class UFunction;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_MakeVariable : public UK2Node
{
GENERATED_UCLASS_BODY()
private:
UPROPERTY()
FBPVariableDescription VariableType;
public:
void SetupVariable(const FBPVariableDescription& InVariableType, UEdGraphPin* TargetInputPin, FKismetCompilerContext& CompilerContext, UFunction* Scope, const FProperty* Property );
// UK2Node interface
virtual bool IsNodePure() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
// End of UK2Node interface
UEdGraphPin* GetOutputPin() const;
const FBPVariableDescription& GetVariableType() const { return VariableType; }
};