Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h
2025-05-18 13:04:45 +08:00

53 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node_MakeContainer.h"
#include "Textures/SlateIcon.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_MakeMap.generated.h"
class UEdGraphPin;
class UObject;
struct FLinearColor;
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_MakeMap : public UK2Node_MakeContainer
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual bool IncludeParentNodeContextMenu() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
// UK2Node_MakeContainer interface
virtual FName GetOutputPinName() const override;
virtual FName GetPinName(int32 PinIndex) const override;
virtual void GetKeyAndValuePins(TArray<UEdGraphPin*>& KeyPins, TArray<UEdGraphPin*>& ValuePins) const override;
// UK2Node_MakeContainer interface
// IK2Node_AddPinInterface interface
virtual void AddInputPin() override;
// End of IK2Node_AddPinInterface interface
};