45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node_MakeContainer.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_MakeArray.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraphPin;
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class UObject;
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struct FLinearColor;
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UCLASS(MinimalAPI)
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class UK2Node_MakeArray : public UK2Node_MakeContainer
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{
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
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virtual bool IncludeParentNodeContextMenu() const override { return true; }
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual FText GetMenuCategory() const override;
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// End of UK2Node interface
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// UK2Node_MakeContainer interface
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virtual FName GetOutputPinName() const override;
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// UK2Node_MakeContainer interface
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};
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