Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h
2025-05-18 13:04:45 +08:00

45 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Text.h"
#include "K2Node_MakeContainer.h"
#include "Textures/SlateIcon.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_MakeArray.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
class UObject;
struct FLinearColor;
UCLASS(MinimalAPI)
class UK2Node_MakeArray : public UK2Node_MakeContainer
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual bool IncludeParentNodeContextMenu() const override { return true; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
// UK2Node_MakeContainer interface
virtual FName GetOutputPinName() const override;
// UK2Node_MakeContainer interface
};