60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node_TemporaryVariable.h"
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#include "Kismet2/Kismet2NameValidators.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_LocalVariable.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraph;
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class UObject;
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struct FEdGraphPinType;
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UCLASS(MinimalAPI, deprecated)
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class UDEPRECATED_K2Node_LocalVariable : public UK2Node_TemporaryVariable
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{
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GENERATED_UCLASS_BODY()
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/** If this is not an override, allow user to specify a name for the function created by this entry point */
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UPROPERTY()
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FName CustomVariableName;
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/** The local variable's assigned tooltip */
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UPROPERTY()
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FText VariableTooltip;
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//~ Begin UEdGraphNode Interface.
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void OnRenameNode(const FString& NewName) override;
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virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
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virtual void PostPlacedNewNode() override;
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virtual void PostPasteNode() override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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virtual void ReconstructNode() override;
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//~ End UEdGraphNode Interface.
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//~ Begin UK2Node Interface.
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override {}
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//~ End UK2Node Interface.
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/**
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* Assigns the local variable a type
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*
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* @param InVariableType The type to assign this local variable to
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*/
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BLUEPRINTGRAPH_API void ChangeVariableType(const FEdGraphPinType& InVariableType);
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};
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