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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InstancedStruct.h
2025-05-18 13:04:45 +08:00

34 lines
920 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_InstancedStruct.generated.h"
class UEdGraphPin;
class FBlueprintActionDatabaseRegistrar;
/**
* Node customization for MakeInstancedStruct(), SetInstancedStructValue(), and GetInstancedStructValue().
*/
UCLASS()
class UK2Node_InstancedStruct : public UK2Node_CallFunction
{
GENERATED_BODY()
//~ Begin UEdGraphNode Interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
//~ End K2Node Interface
protected:
//~ UK2Node_CallFunction interface
virtual bool CanToggleNodePurity() const override { return false; }
//~ End UK2Node_CallFunction interface
};