Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputVectorAxisEvent.h
2025-05-18 13:04:45 +08:00

34 lines
1000 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_InputAxisKeyEvent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_InputVectorAxisEvent.generated.h"
class FArchive;
class FBlueprintActionDatabaseRegistrar;
class UClass;
class UDynamicBlueprintBinding;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface
virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface
//~ Begin UK2Node Interface
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
//~ End UK2Node Interface
};