34 lines
1000 B
C++
34 lines
1000 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node_InputAxisKeyEvent.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_InputVectorAxisEvent.generated.h"
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class FArchive;
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class FBlueprintActionDatabaseRegistrar;
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class UClass;
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class UDynamicBlueprintBinding;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UObject Interface
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virtual void Serialize(FArchive& Ar) override;
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//~ End UObject Interface
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//~ Begin UK2Node Interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual UClass* GetDynamicBindingClass() const override;
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virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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//~ End UK2Node Interface
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};
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