88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "BlueprintNodeSignature.h"
|
|
#include "CoreMinimal.h"
|
|
#include "EdGraph/EdGraph.h"
|
|
#include "EdGraph/EdGraphNode.h"
|
|
#include "EdGraph/EdGraphNodeUtils.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "K2Node.h"
|
|
#include "K2Node_EventNodeInterface.h"
|
|
#include "Math/Color.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "Textures/SlateIcon.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "K2Node_InputAction.generated.h"
|
|
|
|
class FBlueprintActionDatabaseRegistrar;
|
|
class FKismetCompilerContext;
|
|
class UEdGraph;
|
|
class UEdGraphPin;
|
|
class UObject;
|
|
struct FEdGraphSchemaAction;
|
|
|
|
UCLASS()
|
|
class BLUEPRINTGRAPH_API UK2Node_InputAction : public UK2Node, public IK2Node_EventNodeInterface
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY()
|
|
FName InputActionName;
|
|
|
|
// Prevents actors with lower priority from handling this input
|
|
UPROPERTY(EditAnywhere, Category="Input")
|
|
uint32 bConsumeInput:1;
|
|
|
|
// Should the binding execute even when the game is paused
|
|
UPROPERTY(EditAnywhere, Category="Input")
|
|
uint32 bExecuteWhenPaused:1;
|
|
|
|
// Should any bindings to this event in parent classes be removed
|
|
UPROPERTY(EditAnywhere, Category="Input")
|
|
uint32 bOverrideParentBinding:1;
|
|
|
|
//~ Begin UObject Interface
|
|
virtual void PostLoad() override;
|
|
//~ End UObject Interface
|
|
|
|
//~ Begin UEdGraphNode Interface.
|
|
virtual void AllocateDefaultPins() override;
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
|
|
virtual bool IsCompatibleWithGraph(UEdGraph const* Graph) const override;
|
|
//~ End UEdGraphNode Interface.
|
|
|
|
//~ Begin UK2Node Interface
|
|
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
|
|
virtual bool ShouldShowNodeProperties() const override { return true; }
|
|
virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
virtual FBlueprintNodeSignature GetSignature() const override;
|
|
//~ End UK2Node Interface
|
|
|
|
//~ Begin IK2Node_EventNodeInterface Interface.
|
|
virtual TSharedPtr<FEdGraphSchemaAction> GetEventNodeAction(const FText& ActionCategory) override;
|
|
//~ End IK2Node_EventNodeInterface Interface.
|
|
|
|
/** Get the 'pressed' input pin */
|
|
UEdGraphPin* GetPressedPin() const;
|
|
|
|
/** Get the 'released' input pin */
|
|
UEdGraphPin* GetReleasedPin() const;
|
|
|
|
private:
|
|
/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
|
|
FNodeTextCache CachedTooltip;
|
|
FNodeTextCache CachedNodeTitle;
|
|
};
|