Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_IfThenElse.h
2025-05-18 13:04:45 +08:00

47 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "KismetCompilerMisc.h"
#include "Math/Color.h"
#include "Textures/SlateIcon.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_IfThenElse.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI, meta=(Keywords = "if bool branch"))
class UK2Node_IfThenElse : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface.
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
//~ End K2Node Interface.
/** Get the return value pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetElsePin() const;
/** Get the condition pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetConditionPin() const;
};