93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "HAL/PlatformCrt.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_GetDataTableRow.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FString;
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class UDataTable;
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class UEdGraph;
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class UEdGraphPin;
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class UObject;
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class UScriptStruct;
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struct FLinearColor;
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UCLASS()
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class BLUEPRINTGRAPH_API UK2Node_GetDataTableRow : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphNode Interface.
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual FText GetTooltipText() const override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
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virtual void PostReconstructNode() override;
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//~ End UEdGraphNode Interface.
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//~ Begin UK2Node Interface
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virtual bool IsNodeSafeToIgnore() const override { return true; }
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virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
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virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
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virtual void PreloadRequiredAssets() override;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
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//~ End UK2Node Interface
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/** Get the return type of our struct */
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UScriptStruct* GetReturnTypeForStruct();
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/** Get the Data Table input pin */
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UEdGraphPin* GetDataTablePin(const TArray<UEdGraphPin*>* InPinsToSearch=NULL) const;
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/** Get the spawn transform input pin */
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UEdGraphPin* GetRowNamePin() const;
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/** Get the exec output pin for when the row was not found */
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UEdGraphPin* GetRowNotFoundPin() const;
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/** Get the result output pin */
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UEdGraphPin* GetResultPin() const;
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/** Get the type of the TableRow to return */
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UScriptStruct* GetDataTableRowStructType() const;
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void OnDataTableRowListChanged(const UDataTable* DataTable);
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private:
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/**
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* Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according
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* to the specified description)
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*
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* @param MutatablePin The pin you want to set tool-tip text on
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* @param PinDescription A string describing the pin's purpose
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*/
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void SetPinToolTip(UEdGraphPin& MutatablePin, const FText& PinDescription) const;
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/** Set the return type of our struct */
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void SetReturnTypeForStruct(UScriptStruct* InClass);
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/** Queries for the authoritative return type, then modifies the return pin to match */
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void RefreshOutputPinType();
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/** Triggers a refresh which will update the node's widget; aimed at updating the dropdown menu for the RowName input */
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void RefreshRowNameOptions();
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/** Tooltip text for this node. */
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FText NodeTooltip;
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTextCache CachedNodeTitle;
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};
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