117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_FormatText.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class FString;
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class UEdGraph;
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class UObject;
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UCLASS(MinimalAPI)
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class UK2Node_FormatText : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UObject Interface
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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//~ End UObject Interface
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//~ Begin UEdGraphNode Interface.
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual void PinTypeChanged(UEdGraphPin* Pin) override;
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virtual FText GetTooltipText() const override;
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virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
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//~ End UEdGraphNode Interface.
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//~ Begin UK2Node Interface.
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virtual bool IsNodePure() const override { return true; }
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual void PostReconstructNode() override;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
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virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
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//~ End UK2Node Interface.
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public:
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/** Adds a new pin to the node */
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BLUEPRINTGRAPH_API void AddArgumentPin();
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/** Returns the number of arguments currently available in the node */
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int32 GetArgumentCount() const { return PinNames.Num(); }
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/**
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* Returns argument name based on argument index
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*
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* @param InIndex The argument's index to find the name for
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* @return Returns the argument's name if available
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*/
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BLUEPRINTGRAPH_API FText GetArgumentName(int32 InIndex) const;
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/** Removes the argument at a given index */
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BLUEPRINTGRAPH_API void RemoveArgument(int32 InIndex);
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/**
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* Sets an argument name
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*
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* @param InIndex The argument's index to find the name for
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* @param InName Name to set the argument to
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*/
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BLUEPRINTGRAPH_API void SetArgumentName(int32 InIndex, FName InName);
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/** Swaps two arguments by index */
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BLUEPRINTGRAPH_API void SwapArguments(int32 InIndexA, int32 InIndexB);
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/** returns Format pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetFormatPin() const;
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/** Returns TRUE if the arguments are allowed to be edited */
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bool CanEditArguments() const { return GetFormatPin()->LinkedTo.Num() > 0; }
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/**
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* Finds an argument pin by name, checking strings in a strict, case sensitive fashion
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*
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* @param InPinName The pin name to check for
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* @return NULL if the pin was not found, otherwise the found pin.
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*/
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BLUEPRINTGRAPH_API UEdGraphPin* FindArgumentPin(const FName InPinName) const;
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private:
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/** Synchronize the type of the given argument pin with the type its connected to, or reset it to a wildcard pin if there's no connection */
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void SynchronizeArgumentPinType(UEdGraphPin* Pin);
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/** Returns a unique pin name to use for a pin */
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FName GetUniquePinName();
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private:
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/** When adding arguments to the node, their names are placed here and are generated as pins during construction */
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UPROPERTY()
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TArray<FName> PinNames;
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/** The "Format" input pin, always available on the node */
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UEdGraphPin* CachedFormatPin;
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/** Tooltip text for this node. */
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FText NodeTooltip;
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};
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