25 lines
533 B
C++
25 lines
533 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "K2Node_EventNodeInterface.generated.h"
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struct FEdGraphSchemaAction;
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UINTERFACE(meta=(CannotImplementInterfaceInBlueprint))
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class BLUEPRINTGRAPH_API UK2Node_EventNodeInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class BLUEPRINTGRAPH_API IK2Node_EventNodeInterface
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{
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GENERATED_BODY()
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public:
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virtual TSharedPtr<FEdGraphSchemaAction> GetEventNodeAction(const FText& ActionCategory) = 0;
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};
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