Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumInequality.h
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "K2Node_EnumEquality.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_EnumInequality.generated.h"
class FName;
class UClass;
class UObject;
UCLASS(MinimalAPI, meta=(Keywords = "!="))
class UK2Node_EnumInequality : public UK2Node_EnumEquality
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual FText GetCompactNodeTitle() const override { return NSLOCTEXT("K2Node", "NotEqual", "!="); }
//~ End UK2Node Interface
/** Gets the name and class of the EqualEqual_ByteByte function */
BLUEPRINTGRAPH_API virtual void GetConditionalFunction(FName& FunctionName, UClass** FunctionClass) const override;
};