36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Internationalization.h"
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#include "Internationalization/Text.h"
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#include "K2Node_EnumEquality.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_EnumInequality.generated.h"
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class FName;
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class UClass;
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class UObject;
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UCLASS(MinimalAPI, meta=(Keywords = "!="))
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class UK2Node_EnumInequality : public UK2Node_EnumEquality
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphNode Interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End UEdGraphNode Interface
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//~ Begin UK2Node Interface
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virtual FText GetCompactNodeTitle() const override { return NSLOCTEXT("K2Node", "NotEqual", "!="); }
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//~ End UK2Node Interface
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/** Gets the name and class of the EqualEqual_ByteByte function */
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BLUEPRINTGRAPH_API virtual void GetConditionalFunction(FName& FunctionName, UClass** FunctionClass) const override;
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};
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