Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumEquality.h
2025-05-18 13:04:45 +08:00

63 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "KismetCompilerMisc.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_EnumEquality.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FName;
class FString;
class UClass;
class UEdGraph;
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI, meta=(Keywords = "=="))
class UK2Node_EnumEquality : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual void PostReconstructNode() override;
virtual bool IsNodeSafeToIgnore() const override { return true; }
virtual bool IsNodePure() const override { return true; }
virtual bool ShouldDrawCompact() const override { return true; }
virtual FText GetCompactNodeTitle() const override { return NSLOCTEXT("K2Node", "EqualEqual", "=="); }
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
//~ End UK2Node Interface
/** Get the return value pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetReturnValuePin() const;
/** Get the first input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetInput1Pin() const;
/** Get the second input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetInput2Pin() const;
/** Gets the name and class of the EqualEqual_ByteByte function */
BLUEPRINTGRAPH_API virtual void GetConditionalFunction(FName& FunctionName, UClass** FunctionClass) const;
};