Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h
2025-05-18 13:04:45 +08:00

77 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "K2Node.h"
#include "K2Node_AddPinInterface.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_DoOnceMultiInput.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraph;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_DoOnceMultiInput : public UK2Node, public IK2Node_AddPinInterface
{
GENERATED_UCLASS_BODY()
/** The number of additional input pins to generate for this node (2 base pins are not included) */
UPROPERTY()
int32 NumAdditionalInputs;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
/** Reference to the integer that contains */
UPROPERTY(transient)
TObjectPtr<class UK2Node_TemporaryVariable> DataNode;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
private:
const static int32 NumBaseInputs = 1;
static FText GetNameForPin(int32 PinIndex, bool In);
FEdGraphPinType GetInType() const;
FEdGraphPinType GetOutType() const;
void AddPinsInner(int32 AdditionalPinIndex);
bool CanRemovePin(const UEdGraphPin* Pin) const override;
public:
BLUEPRINTGRAPH_API UEdGraphPin* FindOutPin() const;
BLUEPRINTGRAPH_API UEdGraphPin* FindSelfPin() const;
/** Get TRUE input type (self, etc.. are skipped) */
BLUEPRINTGRAPH_API UEdGraphPin* GetInputPin(int32 InputPinIndex);
BLUEPRINTGRAPH_API UEdGraphPin* GetOutputPin(int32 InputPinIndex);
virtual void RemoveInputPin(UEdGraphPin* Pin) override;
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual bool IncludeParentNodeContextMenu() const override { return true; }
// End of UEdGraphNode interface
// UK2Node interface
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
// IK2Node_AddPinInterface interface
BLUEPRINTGRAPH_API virtual void AddInputPin() override;
virtual bool CanAddPin() const override;
// End of IK2Node_AddPinInterface interface
};