23 lines
642 B
C++
23 lines
642 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "K2Node_BaseMCDelegate.h"
|
|
#include "K2Node_ClearDelegate.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_ClearDelegate : public UK2Node_BaseMCDelegate
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
//~ Begin UEdGraphNode Interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
//~ End UEdGraphNode Interface
|
|
|
|
//~ Begin of UK2Node Interface
|
|
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
|
|
//~ End UK2Node Interface
|
|
};
|